View Full Version : Game Mechanics: Lazy Guards
For some reason guards do not save you from certain attackers.
Freeport Guards
Eastern Commonlands:
young pumas
various snakes
kodiaks
lions
ghouls
Northern Desert of Ro:
young pumas
various snakes
armadillos
spiders
scarabs
Qeynos Guards
Qeynos Hills:
giant snakes
various bats
brown bears
As I test more I will update this list.
Clawspirit
10-19-2009, 05:24 PM
This is true for tundra guards out in Everfrost as well, they will not kill animals, but will kill orcs, goblins, etc.
girth
10-19-2009, 05:41 PM
Clawspirit - if you want them to change something, you need to be specific like Beef here.
Grouch
10-20-2009, 03:39 PM
Thank you Girth for bringing this up:
The Feerott - Oggok - entrance Guards
Do not save troll or ogre newbies from Lizardmen.
adocious
10-20-2009, 03:51 PM
In Nektulos, the guards do not attack tree snakes or moss snakes.
HtotheK
10-21-2009, 11:45 PM
The Guards in Qeynos/Hills are not attacking anything! Fippy just sits at the gate smashing lowbies....
Goobles
10-22-2009, 12:02 AM
yes but they are volunteers...
Kantan
10-22-2009, 05:41 AM
Guards in Qeynos would not even attack gnolls or skeletons last night.
Wenai
10-22-2009, 06:55 AM
I believe this issue is known guys and trying to be corrected.
nilbog
11-07-2009, 02:00 PM
This was resolved with faction fix which was breaking lots of guards.
Moving to resolved.
This was resolved with faction fix which was breaking lots of guards.
Moving to resolved.
Guards in NFP seem to be on Militia faction and not Pally/Cleric guild faction. :(
**EDIT: My bad, just seems to be that some Pally mobs in WFP are on Militia faction. However, NFP seems correctly factioned!**
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