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Beef
10-19-2009, 09:45 AM
For some reason guards do not save you from certain attackers.

Freeport Guards

Eastern Commonlands:
young pumas
various snakes
kodiaks
lions
ghouls

Northern Desert of Ro:
young pumas
various snakes
armadillos
spiders
scarabs

Qeynos Guards

Qeynos Hills:
giant snakes
various bats
brown bears

As I test more I will update this list.

Clawspirit
10-19-2009, 05:24 PM
This is true for tundra guards out in Everfrost as well, they will not kill animals, but will kill orcs, goblins, etc.

girth
10-19-2009, 05:41 PM
Clawspirit - if you want them to change something, you need to be specific like Beef here.

Grouch
10-20-2009, 03:39 PM
Thank you Girth for bringing this up:

The Feerott - Oggok - entrance Guards

Do not save troll or ogre newbies from Lizardmen.

adocious
10-20-2009, 03:51 PM
In Nektulos, the guards do not attack tree snakes or moss snakes.

HtotheK
10-21-2009, 11:45 PM
The Guards in Qeynos/Hills are not attacking anything! Fippy just sits at the gate smashing lowbies....

Goobles
10-22-2009, 12:02 AM
yes but they are volunteers...

Kantan
10-22-2009, 05:41 AM
Guards in Qeynos would not even attack gnolls or skeletons last night.

Wenai
10-22-2009, 06:55 AM
I believe this issue is known guys and trying to be corrected.

nilbog
11-07-2009, 02:00 PM
This was resolved with faction fix which was breaking lots of guards.

Moving to resolved.

Jify
11-07-2009, 11:02 PM
This was resolved with faction fix which was breaking lots of guards.

Moving to resolved.

Guards in NFP seem to be on Militia faction and not Pally/Cleric guild faction. :(

**EDIT: My bad, just seems to be that some Pally mobs in WFP are on Militia faction. However, NFP seems correctly factioned!**