View Full Version : Resist gear = casters useless?
Trying to figure out what class to roll. One one hand, with no resist gear, casters always win, on the other hand with resist gear, casters can't land spells, so... I roll a monk and hope I cruise control into phat loot before the casters find me?
Tombom
09-21-2011, 05:49 PM
Trying to figure out what class to roll. One one hand, with no resist gear, casters always win, on the other hand with resist gear, casters can't land spells, so... I roll a monk and hope I cruise control into phat loot before the casters find me?
solid plan, you are a bindrushing machine
Galacticus
09-21-2011, 05:51 PM
Its a pay off I think. You get owned with no gear at low levels, but casters have a hard time vs you when you do get the gear and resists.
Galacticus
09-21-2011, 05:52 PM
There are only 3 classes that cant cast spells and they have diciplines which are deadly.
Galacticus
09-21-2011, 05:53 PM
Bro.
dusk883
09-21-2011, 05:56 PM
Random memory: As an Enchanter on TZ back in the day, I walked around with 255 MR and was invincible...well, until the usual SK's would see me and my day was over. Darkness would rarely fail to stick and that was that. Kunark/Velious timeframe. Of course, I couldn't kill anyone either with 255 MR because I was human and had maybe 120 INT with associated mana pool.
dusk883
09-21-2011, 05:59 PM
Trying to figure out what class to roll. One one hand, with no resist gear, casters always win, on the other hand with resist gear, casters can't land spells, so... I roll a monk and hope I cruise control into phat loot before the casters find me?
Casters are going to find you and the mages will laugh hysterically at the MR route until you've accomplished all your goals.
Well, that's if I'm playing the monk you speak of anyway.
Salty
09-21-2011, 06:04 PM
fat
Bockscar
09-21-2011, 06:05 PM
Monks can't wear most of the easy resist gear. Getting 100+ unbuffed is pretty difficult for anything except MR, and the MR is basically necessary in order for melees to PvP at all. For instance, a rogue in pretty good resist gear will sit at something like 110MR 60FR 60CR. With like the best gear he can get, it might be 100MR 90 FR 110CR or 150MR 40FR 50CR, depending on choices. Consider that many classes get spells with a negative resist modifier, or can debuff resists - wizard nukes have -10, and they can spam flux staff until it lands for another -10 or whatever it is again. Nukes tend to land alright unless someone has seriously buffed the relevant resists to hell and back at the expense of everything else. I'd say the only class that really has to worry significantly about resists for their damage is magician, or maybe wizard in the very endgame before Kunark. Enchanters as well to an extent, but they're not there for damage later on.
Wizard: -10 native resist modifier plus flux staff, lures in Kunark
Necro: most of their shit is virtually unresistable
Enchanter: tash is unresistable and reduces MR by a good deal, especially if they add the x1.5 modifier to resist debuffs. Also get unresistable mez in Kunark
Magician: kinda screwed, but who cares about magicians?
Shaman: most of damage is poison/disease which is hard to get high resists for, and they can debuff resists anyway
Druid: -100 modifier on dots (though they tend to get dispelled), higher-level nukes debuff resists
Cleric: not really there to do damage past level 30
So for the most part, spell damage should be usable. It's just stuns, roots etc. that become largely worthless when people have gear, and that's both classic and necessary in order for melee to be able to function at all in PvP. Nukes tend to be harder to resist because it can roll for partial damage while CC can just check to see if it lands or not.
mimixownzall
09-21-2011, 06:06 PM
Casters are going to find you and the mages will laugh hysterically at the MR route until you've accomplished all your goals.
Well, that's if I'm playing the monk you speak of anyway.
I remember MR making a huge difference, but not so much CR or FR. It's not like if you have 120 CR you are going to be fully resisting ice comet every hit.
So for the most part, spell damage should be usable. It's just stuns, roots etc. that become largely worthless when people have gear, and that's both classic and necessary in order for melee to be able to function at all in PvP. Nukes tend to be harder to resist because it can roll for partial damage while CC can just check to see if it lands or not.
This right here answered my question. Thanks.
Knuckle
09-21-2011, 06:13 PM
Trying to figure out what class to roll. One one hand, with no resist gear, casters always win, on the other hand with resist gear, casters can't land spells, so... I roll a monk and hope I cruise control into phat loot before the casters find me?
fights are easily predicted as you did, ive only seen a handful of players good at certain classes the rest are destined to fail.
XiakenjaTZ
09-21-2011, 06:27 PM
FR and CR are very useful but MR is king. MR gets you immobilized and are game over type of spells.
Bockscar
09-21-2011, 06:28 PM
For lulz I just worked out what a barbarian rogue with really good resist gear would have. Didn't include loot from gods and such because nobody can ever expect that, but it includes planar armor and diamond jewelry and all that.
Focusing on MR:
147MR 60FR 70CR
Focusing on FR/CR:
99MR 110FR 121CR
Balanced resists:
119MR 90FR 101CR (it's just the above but with Tranix crown instead of froggy crown)
You don't really start to become almost immune until 150+, and that's if they code the true classic numbers. I have a feeling they'll be a little lenient and make it so 150 is only maybe 50% resistance.
The easy mid-level route to 100MR is possible, but it leaves you with like 30 FR/CR.
Doors
09-21-2011, 06:36 PM
All speculation until we get to test red99's resist systems.
Titanuk
09-21-2011, 06:54 PM
if u have friends monk isnt bad, if u run solo monk bad
Jawnie
09-21-2011, 07:27 PM
Doors said it.
XiakenjaTZ
09-21-2011, 07:46 PM
Jawnie Bravo?
Nirgon
09-22-2011, 12:40 PM
Random memory: As an Enchanter on TZ back in the day, I walked around with 255 MR and was invincible...well, until the usual SK's would see me and my day was over. Darkness would rarely fail to stick and that was that. Kunark/Velious timeframe. Of course, I couldn't kill anyone either with 255 MR because I was human and had maybe 120 INT with associated mana pool.
Could wear 255 MR without fear of losing an item.
Crenshinabon
09-22-2011, 12:46 PM
Could wear 255 MR without fear of losing an item.
Sounds broken. Glad I stopped after Kunark. I tried again once PoP was out and laughed at how rediculous PoK and PoT was.
Sprinkle
09-22-2011, 08:39 PM
its a pickle either way
at low levels casters going to hit hard and have resistless targets
but with no loot , at high levels melee will be packed with gear , and casters are faced with long spell casting times
my question is
diminishing returns? 40% Rule? are we talking one shot kills? Whats the real ruleset , all i see are stupid questions people ask ( That obviousley never pvp'd in eq )
i spent almost all my eq time on rallos then zek , from classic to SoF and i think the single most important pvp rule would be the 40% Rule
anyone?
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