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View Full Version : General PvP Issues


Humerox
08-25-2011, 08:54 PM
Some things I was wondering about...whether or not they were going to be addressed in Red99.

1) Water bug/hill ghosting
2) Rez box (training issue)
3) Pet resists
4) Jousting (are you increasing melee range?)
5) Melee mitigation and damage adjusted for PvP?

I'm sure there's a lot more...these are just a couple things I remember being problems.

Salty
08-25-2011, 09:06 PM
We need beta to find out a lot of this

raptorak
08-25-2011, 09:09 PM
Yep, especially the melee mitigation. But I think they will "go classic", which seems to mean rape the melee classes, so expect to be hitting for 2-5 damage and "you can't see your target", "your target is out of range"..

Salty
08-25-2011, 09:10 PM
Two different druids cast stinging swarm on a player. Will they stack?

Buhbuh
08-25-2011, 10:15 PM
I'm not certain where that silly melee mitigation concept came from, but there never was melee mitigation for EQ and the first two expansions.

The 66% spell mitigation came in at some point, but don't quote me when. Melee mitigation never happened. a 40% rule for hits/ spells came into effect after Velious, I believe too, but that was more for the purpose of Manaburn/ Lifeburn/ DT.

Salty
08-25-2011, 10:17 PM
Ogres not having immunity to frontal kick stuns would be an issue to raise.

Tamiah2011
08-25-2011, 10:26 PM
[QUOTE=Salty;375352]Two different druids cast stinging swarm on a player. Will they stack?


If I remimber correct they did stack...That sound of snare alway stuck in my head Friggin druid lol

Humerox
08-25-2011, 10:27 PM
I'm not certain where that silly melee mitigation concept came from, but there never was melee mitigation for EQ and the first two expansions.

You're absolutely right.

AC class was reduced in PvP on live...and some of this other stuff was addressed too...all around the same timeline, which was well past Velious.

The idea here though is not to stick to classic for PvP issues imo, because SOE took forever to take care of stuff. I mean, they really didn't care much about the PvP servers, they just wanted the subs, lol. Red99 should be much better than live was in that respect.

Crenshinabon
08-25-2011, 10:27 PM
I'm not certain where that silly melee mitigation concept came from, but there never was melee mitigation for EQ and the first two expansions.

The 66% spell mitigation came in at some point, but don't quote me when. Melee mitigation never happened. a 40% rule for hits/ spells came into effect after Velious, I believe too, but that was more for the purpose of Manaburn/ Lifeburn/ DT.

This sounds about right. On all the recent vztz emus, etc, melee and spell damage is a decent amount higher than it should be, so they had mitigation inserted to combat this through pvp. I am pretty darn sure that P99 uses the original damage tables and so spell and melee damage are already a lot lower than on most the pvp mitigation servers. All I can see this doing is making pve harder which sounds good to me. At P99 damage tables I would hope there was at least no melee mitigation.

Tamiah2011
08-25-2011, 10:28 PM
Ogres not having immunity to frontal kick stuns would be an issue to raise.

It was a game trait fro Orges,Why would you want change that?

Tombom
08-25-2011, 10:59 PM
It was a game trait fro Orges,Why would you want change that?

plz re-read

Salty
08-25-2011, 11:34 PM
It was a game trait fro Orges,Why would you want change that?

The trait doesn't work correctly on p99. Hasn't since before planes.

I know this because I have an ogre shaman.

Tamiah2011
08-26-2011, 12:14 AM
The trait doesn't work correctly on p99. Hasn't since before planes.

I know this because I have an ogre shaman.



Well damm they better fix that crap before R99 open cause I plan to play a Orge sk...

Tamiah2011
08-26-2011, 12:14 AM
plz re-read

I really dont give a rat ass about my spelling...This look like school bitch?

Tamiah2011
08-26-2011, 12:19 AM
You're absolutely right.

AC class was reduced in PvP on live...and some of this other stuff was addressed too...all around the same timeline, which was well past Velious.

The idea here though is not to stick to classic for PvP issues imo, because SOE took forever to take care of stuff. I mean, they really didn't care much about the PvP servers, they just wanted the subs, lol. Red99 should be much better than live was in that respect.

Im sure your correct about them fixing the bugs and problems on server,But the bigger problem will be keeping Uthgaar and buddie Hobby from missing with players daily inter-actions.Pvp server works much better without GM involvement over everyday issues like griefing ....If you cant handle pvp stay the hell in P99 it that simple..

Tombom
08-26-2011, 01:09 AM
I really dont give a rat ass about my spelling...This look like school bitch?

wasnt your spelling it was the fact that you were arguing against the same point you were trying to make... grammar and spelling isn't a huge deal but reading comprehension is a must =)

Zigfreed
08-26-2011, 02:26 AM
Resists

JayDee
08-26-2011, 02:53 AM
Hill bugging was an awesome strategy we will never experience on emu

juicedsixfo
08-26-2011, 01:50 PM
My biggest concerns are melee related:

• Melee damage mitigation for PvP

• Hit/miss rate tweaks (I've heard PvE hit/miss with 2h on p1999 is abysmal)

• Hit box area and size issues

• Will the devs listen (I think they will)

Basically I just hope it's being put into consideration.