View Full Version : An Honest Take on EQ Legends after a few days of playing Open Beta
As of the writing of this post: I plan on subscribing to EQ Legends monthly (for now.) There are a lot of elements that really draw you in, keep you hooked, and things I want to do in the game.. But, that doesn't mean it's without its flaws.
The Good:
-The multiclass system is complex, dynamic and holds lots of possibilities for exciting gameplay. I've tried multiple combinations, and kept re-rolling to try different races and starting areas. Some classes are way better than others at being self-sufficient, but that's the way it was in OG EQ.
-The stance / invocation system adds another layer of complexity and allows for the "uber" gamer to feel even more involved. Different stances are useful depending on the situation. Pulled too many? Evasive stance. Need mana? Recovery Invocation. Situation stable and ready to destroy? Switch from Evasive to Offensive mid-combat. Etc. This gives the game a very high skill-ceiling.
-Travel is much easier, but not too easy. Every toon gets a jboots style clicky (that's fragile like Spirit of Cheetah.) There are translocators at the Docks so you don't have to take a boat from Freeport to Butcherblock. But you still have to run across zones to get anywhere. There is the option to "Gather Party" to your location, and Origin AA to return to your starting city. There is also, of course, Rituals. If you memmed Gate on any class you played, and then switch to all melee / hybrid toons, you can still use Gate (with a 20-second cast time, and cost of 100% of your mana)
-Grouping is alive and well. D4 dungeons are difficult solo. I am liking my enchanter build, for the Mez and AOE Mez purposes - but without that, I definitely need teammates to burn down adds, CC, and DPS, etc.
-Instancing means nobody can mess with your gameplay. No intentional trains, no zone-disruption, no monopolizing a spawn. You can log in for an hour, run through a dungeon, and log out - completely undisturbed by the antisocial folks that play MMOs.
There are more, but those were the main good takeaways I saw this week.
The Bad:
-Meta everything. This is just gaming in 2026, but everyone talks about the Meta of which classes to play. Every decision is theory-crafted by people who've watched hundreds of hours of Closed-Beta, before they even booted up the game to try and decide what to play and how to play. It's much different experience than OG EQ, and even on p99, where most people just spin-up a toon and start playing - and find out by experimenting what class they like, how they like to play, and what they don't like. EQ Legends playerbase has a large population of folks that have been planning their first toon for months.
-Chat channels. Server-wide OOC chat is not a good thing. I had to put many people on ignore because they were arguing in General or NewPlayers this week. Typical behavior for MMOs, sure, but it's not something I want to deal with in game. I wound up leaving all chat channels, and only join momentarily when LFG, or needing help with something.
-The game attracts no-lifers. Although its a far-cry from the difficulty of OG EQ, and very casual friendly: This game brings out the worst quality of modern gamers. People who play for days in a row without a break. Many servers had level 46-50 toons with hundreds of AAs after just 3-4 days of servers launch. For nothing else: it's sad knowing that people are destroying their lives still over this game. In a Beta, where every character will get wiped on July 28th, nonetheless. Especially because most of the people playing these days are in their 30s, 40s, 50s and onward. Sitting for long periods of times at those ages does irreversible damage to the health of your body. I imagine they are not exercising at all, eating healthy, etc... It makes me sad, is all.
-The game is complex, but it's also easy. That means that folks do not have to "get good" in order to succeed. It always amazed me on P99 how people could reach level 50 or so on their toons and not know every in and out of their class. It's even more in Legends. I grouped with healers who didn't heal, pet classes that didn't have pets out, etc. To each their own, and everyone should be able to play the way they want - but it made a few group instances on level 4 difficulty frustrating, and actually more difficult than a solo instance at level 4 difficulty.
-Most people will want to solo. I started feeling this way after a few group encounters where people wouldn't heal, or wouldn't stop combat so I could rez. It felt less like the other players were grouped to enjoy a social experience with other gamers, and more because it would make them getting loot easier. Nobody watches the group window to see how groupmates health is, or pays attention to what everyone is up to. Because of the low skill floor, its easy to just faceroll the keyboard and be successful. Only downside is when you are grouped, sometimes your group mates forget you are grouped, and that you might be relying on them.
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Overall, I enjoyed the few days I played. After about 10 hours of play time this past week, I'm hooked. My suggestion, as its what I did - Don't look up anything about the game. Using your existing EQ Knowledge: spin up a toon, play around for a bit, and then decide what classes you'd like to play.
TL;DR: The game has complexity that makes it feel like there is a high skill-ceiling. The QoL improvements feel well-balanced, but there is a fine line between challenging players so that they get better and spoon-feeding them content. Without some balancing, it may tip to the latter.
Well said! I agree with you on the vast majority based on my experience this beta weekend. I haven't grouped up yet, minus one 30 min duo session at the zeebo in UR. People are definitely less social than on P99. I only tried to strike up a convo 4 times, but was ignored 3 out of the 4. Which is fine. I get it. It's kinda what this server is promoting. I also was surprised at how many people I found rocking trio classes that were experimental and anything but the meta. Sure, lots of meta min/maxers, it is EQ. But I was surprised at how many off the wall builds I saw running around. Maybe because its beta people are more willing to experiment? idk?
Either way, im having fun. Ill sub up for a little while at least until I stop having fun. I'm playing a Rogue/SK/Shaman right now, and I feel pretty powerful and self sufficient. I may delete and try out a Cleric/Enchanter/Ranger before beta is over. I think my "Starting trio" will be one of those two sets.
Nice. I wanted to try Ranger, maybe I'll roll one on one of the other servers. Right now I'm MNK / ENC / (PAL, DRU, CLR, NEC). DRU so far has been the go-to.
NopeNopeNopeNope
07-06-2026, 06:50 PM
Nice write up
Lol server wide /ooc is probably just going to be “Barrens chat” from WoW (if you know, you know). Basically people raging over politics or religion with the occasional over the top lewd sexual comments. Back in classic WoW, I used to joke with my friend that I could start a flame war easily, and to prove it I’d just type “Trump 2020” in general chat. That would usually do it. Check back in 15 min later and people still typing in all caps fury back and forth with each other
I am one of the few who has no interest in playing the beta, I have such limited time as it is; I prefer my progress to not get wiped. Not all that interested in powergaming builds either tbh, although I did hear that leveling wiz and/or dru to around 25ish to get all the teleport rituals is a smart first goal
Edit: the only other thing I might be interested in researching is what items in what zones have above average stats for the level you tend to get them at. Supposedly players that know where these items are hunt them down and then keep upgrading them over and over all the way to end game. So having a knowledge of where these items are is helpful, and that’s something I definitely lack
BradZax
07-06-2026, 09:55 PM
I found that most people were down a group. I’ve only met one or two random people that wouldn’t reply to tells but everybody else was down a group. I feel like grouping is vastly superior than not grouping. You could sit there and camp a mob all you want, but me and my group can camp that mob and like five other mobs and all have the same rate of loot and everybody just gives loot to each other because who gives a shit
In terms of toxicity, I found it to be a wonderful place however, I was banned for being toxic because retards are to fragile to talk to strangers in an online game these days.
Reiwa
07-06-2026, 10:23 PM
I found that most people were down a group. I’ve only met one or two random people that wouldn’t reply to tells but everybody else was down a group. I feel like grouping is vastly superior than not grouping. You could sit there and camp a mob all you want, but me and my group can camp that mob and like five other mobs and all have the same rate of loot and everybody just gives loot to each other because who gives a shit
In terms of toxicity, I found it to be a wonderful place however, I was banned for being toxic because retards are to fragile to talk to strangers in an online game these days.
I assume you were on an enemies of the state list from prior comments on eqemu projects.
But was it a server first?
Swish
07-06-2026, 11:36 PM
I'd love to get started but I'm not a fan of characters being wiped as I'm too casual these days :) Waiting for the full release.
Jimjam
07-07-2026, 03:05 AM
Nice. I wanted to try Ranger, maybe I'll roll one on one of the other servers. Right now I'm MNK / ENC / (PAL, DRU, CLR, NEC). DRU so far has been the go-to.
I'm really intrigued by ranger - do they still get the +attack boost at 55+?
I'm wondering about how a knight ratio 1hander, with an off-hand swiftwind, ranger attack bonus (and cotp/chloroplast/etc) might look offensively?
I wonder which knight to pick, and whether go monk or rogue for the last one (would a big knight 1hp work for rogue backstab?)
Lots of fun theoryquest to be had!
I'd love to get started but I'm not a fan of characters being wiped as I'm too casual these days :) Waiting for the full release.
+1
NopeNopeNopeNope
07-07-2026, 03:21 AM
I assume you were on an enemies of the state list from prior comments on eqemu projects.
But was it a server first?
If you haven’t been banned at least once, then have you really lived? 😉
Edit: the only other thing I might be interested in researching is what items in what zones have above average stats for the level you tend to get them at. Supposedly players that know where these items are hunt them down and then keep upgrading them over and over all the way to end game. So having a knowledge of where these items are is helpful, and that’s something I definitely lack
Yeah, thats been the updated goal for me in this Beta. I have a level 16 toon currently, but exploring some of the zones that they upgraded with new mobs / gear, so on launch I know where to go.
Also messing around with different builds to see which is viable. But I agree - there are so so many people who are powergaming through this Beta, only to have all of their progress wiped in T-minus 21 days.
WarpathEQ
07-07-2026, 12:38 PM
Player spends several hours straight playing EQL = Powergaming
Player spends several hours straight playing P99 = Waiting for one raid mob to spawn
We are not the same.
Botten
07-07-2026, 01:22 PM
-The game attracts no-lifers. Although its a far-cry from the difficulty of OG EQ, and very casual friendly: This game brings out the worst quality of modern gamers. People who play for days in a row without a break. Many servers had level 46-50 toons with hundreds of AAs after just 3-4 days of servers launch. For nothing else: it's sad knowing that people are destroying their lives still over this game. In a Beta, where every character will get wiped on July 28th, nonetheless. Especially because most of the people playing these days are in their 30s, 40s, 50s and onward. Sitting for long periods of times at those ages does irreversible damage to the health of your body. I imagine they are not exercising at all, eating healthy, etc... It makes me sad, is all.
Apparently the old Chardok AoE groups has trivialized leveling and gathering AAs.
A maximum of 8 targets on a higher level dungeon using pointblank AoE stuns, AoE Damage still works amazingly well.
In May there was a critical balance adjustment that was deployed shortly after the game's initial launch to combat extreme "AoE damage" leveling strategies. Before this change, classes like Wizards could pull and vaporize more lots of monsters simultaneously.
Who would of thought 8 targets is just the right number on a high dungeon level?
Lets see after they go live it it gets changed again.
Cecily
07-07-2026, 01:35 PM
I found that most people were down a group. I’ve only met one or two random people that wouldn’t reply to tells but everybody else was down a group. I feel like grouping is vastly superior than not grouping. You could sit there and camp a mob all you want, but me and my group can camp that mob and like five other mobs and all have the same rate of loot and everybody just gives loot to each other because who gives a shit
In terms of toxicity, I found it to be a wonderful place however, I was banned for being toxic because retards are to fragile to talk to strangers in an online game these days.
Details please. What did you say? How did they react? Who banned you? Was any of this funny?
BradZax
07-07-2026, 02:04 PM
But was it a server first?
😂
Details please. What did you say? How did they react? Who banned you? Was any of this funny?
I honestly cant even remember, I was powergaming... but i was talking in /1 a lot and you all know I say incredibly retarded things so It's not much of a surprise.
BradZax
07-07-2026, 02:07 PM
Botten I was trying your sk wiz nec strat, and it was a lot of fun, but yeah when you AOE 4+ mobs like with a rain spell, it only hits them once.
3 maybe even... i couldn't figure out the math for optimal AOE pulls and dps but it felt like doing 2x mobs at a time would hit rain spells 3x times but 3+ would hit twice and 4+ would hit once.
I didnt really notice if the PBAOE was only hitting 8 mobs if i had more in the camp but i definitly wouldn't be surprised if that were the case.
Botten
07-07-2026, 06:40 PM
Botten I was trying your sk wiz nec strat, and it was a lot of fun, but yeah when you AOE 4+ mobs like with a rain spell, it only hits them once.
3 maybe even... i couldn't figure out the math for optimal AOE pulls and dps but it felt like doing 2x mobs at a time would hit rain spells 3x times but 3+ would hit twice and 4+ would hit once.
I didnt really notice if the PBAOE was only hitting 8 mobs if i had more in the camp but i definitly wouldn't be surprised if that were the case.
yeah wave spells have always been resisted or worked weirdly. You don't want to use Rains since they hit so few targets....
(Side Note: Only saw this once on P99.... Charm a mob with something like puppet string and give it a Sword of Skyfire wait until it procs and then feign; especially in a group of mobs. When the second wave hits you will see the weirdest slaughter fest.)
But yeah before Chardok was patched entire groups with wizards and enchanters would gather mobs then run them back to a group to be Point Blank AoE stun by a chanter and then Point Blank AoE nuked down by 3 wizards or more.
You need a group you can do something similar on EQ legends but only 8 targets.
Even with just eight targets the dungeon levels make it worth it.
Reiwa
07-07-2026, 08:52 PM
yeah wave spells have always been resisted or worked weirdly. You don't want to use Rains since they hit so few targets....
(Side Note: Only saw this once on P99.... Charm a mob with something like puppet string and give it a Sword of Skyfire wait until it procs and then feign; especially in a group of mobs. When the second wave hits you will see the weirdest slaughter fest.)
That sounds very much like how to initiate the old pit war strategy in potactics as I understand it, but I don't understand it.
I hit mob it die? OK
BradZax
07-07-2026, 10:13 PM
yeah wave spells have always been resisted or worked weirdly. You don't want to use Rains since they hit so few targets....
(Side Note: Only saw this once on P99.... Charm a mob with something like puppet string and give it a Sword of Skyfire wait until it procs and then feign; especially in a group of mobs. When the second wave hits you will see the weirdest slaughter fest.)
But yeah before Chardok was patched entire groups with wizards and enchanters would gather mobs then run them back to a group to be Point Blank AoE stun by a chanter and then Point Blank AoE nuked down by 3 wizards or more.
You need a group you can do something similar on EQ legends but only 8 targets.
Even with just eight targets the dungeon levels make it worth it.
Rains are great for just pure dps single target, or double, I still cast them on 4+ pulls too
Basically right now with the build you came up with my combat is:
1. tank the hell out of a bumch of merbs
2. cast Rain DD
3. Cast PBAO DD
4. Cast Life tap.
5. cast rain dd repeat.
on a single target do the rain + DD and it just CRUSHES them so fast. Its so fun!
People often comment about the dps this build is doing and so far I am the the best tank for grouping, I actually swapped to war because my pet was getting agro but war has some great AOE agro, so i just grab agro on everything, tank and blow it all the F up. Lifetap to full.
It's so fun! Glad you suggested it.
During a tranix pull I was thinking when kunark comes out i might swap to Shm Nec Wiz
because I really dont use melee dps unless im just being lazy. Nice to be lazy sometimes, but its nicer to just rain+DD to just crunch the enemies.
War Shm Wiz would probubly be an epic combo too, but you lose the drain soul! I want that drain soul -_-
I messed around with MNK / BER / ROG yesterday, and boy was it fun. Deleting mobs very quickly. Backstab, Round Kick, Tiger Claw, Frenzy cooldowns all halved with Berserker Stance.. and Poisons too.
Might be what I roll with when the launch happens. Also the best part is doesnt require any spells... only trips to town to re-stock.
Jimjam
07-08-2026, 09:28 AM
I messed around with MNK / BER / ROG yesterday, and boy was it fun. Deleting mobs very quickly. Backstab, Round Kick, Tiger Claw, Frenzy cooldowns all halved with Berserker Stance.. and Poisons too.
Might be what I roll with when the launch happens. Also the best part is doesnt require any spells... only trips to town to re-stock.
Did they separate the melee attack cooldowns (like kick and stuff)?
Did they separate the melee attack cooldowns (like kick and stuff)?
Yeah, the Kick / Strike skills are on diff cooldowns for Monk. So in a fight I will do 4 combat skills + dual wield melee attacks. It's pretty nutty fun lol
BlackBellamy
07-09-2026, 02:29 AM
OP: Grouping is alive and well
OP: Proceeds to list many reasons why grouping sucks and why most people want to solo.
Also OP: I am banned because I am toxic.
Thanks for the writeup!
OP: Grouping is alive and well
OP: Proceeds to list many reasons why grouping sucks and why most people want to solo.
Also OP: I am banned because I am toxic.
Thanks for the writeup!
Maybe you need to sit in on 3rd grade Reading comprehension.
BradZax
07-09-2026, 12:02 PM
lmao stop being toxic defo :p
NachtMystium
07-09-2026, 01:26 PM
As of the writing of this post: I plan on subscribing to EQ Legends monthly (for now.) There are a lot of elements that really draw you in, keep you hooked, and things I want to do in the game.. But, that doesn't mean it's without its flaws.
-The multiclass system is complex, dynamic and holds lots of possibilities for exciting gameplay. I've tried multiple combinations, and kept re-rolling to try different races and starting areas. Some classes are way better than others at being self-sufficient, but that's the way it was in OG EQ.
-The stance / invocation system adds another layer of complexity and allows for the "uber" gamer to feel even more involved. Different stances are useful depending on the situation. Pulled too many? Evasive stance. Need mana? Recovery Invocation. Situation stable and ready to destroy? Switch from Evasive to Offensive mid-combat. Etc. This gives the game a very high skill-ceiling.
-Travel is much easier, but not too easy. Every toon gets a jboots style clicky (that's fragile like Spirit of Cheetah.) There are translocators at the Docks so you don't have to take a boat from Freeport to Butcherblock. But you still have to run across zones to get anywhere. There is the option to "Gather Party" to your location, and Origin AA to return to your starting city. There is also, of course, Rituals. If you memmed Gate on any class you played, and then switch to all melee / hybrid toons, you can still use Gate (with a 20-second cast time, and cost of 100% of your mana)
-Grouping is alive and well. D4 dungeons are difficult solo. I am liking my enchanter build, for the Mez and AOE Mez purposes - but without that, I definitely need teammates to burn down adds, CC, and DPS, etc.
-Instancing means nobody can mess with your gameplay. No intentional trains, no zone-disruption, no monopolizing a spawn. You can log in for an hour, run through a dungeon, and log out - completely undisturbed by the antisocial folks that play MMOs.
There are more, but those were the main good takeaways I saw this week.
-Meta everything. This is just gaming in 2026, but everyone talks about the Meta of which classes to play. Every decision is theory-crafted by people who've watched hundreds of hours of Closed-Beta, before they even booted up the game to try and decide what to play and how to play. It's much different experience than OG EQ, and even on p99, where most people just spin-up a toon and start playing - and find out by experimenting what class they like, how they like to play, and what they don't like. EQ Legends playerbase has a large population of folks that have been planning their first toon for months.
-Chat channels. Server-wide OOC chat is not a good thing. I had to put many people on ignore because they were arguing in General or NewPlayers this week. Typical behavior for MMOs, sure, but it's not something I want to deal with in game. I wound up leaving all chat channels, and only join momentarily when LFG, or needing help with something.
-The game attracts no-lifers. Although its a far-cry from the difficulty of OG EQ, and very casual friendly: This game brings out the worst quality of modern gamers. People who play for days in a row without a break. Many servers had level 46-50 toons with hundreds of AAs after just 3-4 days of servers launch. For nothing else: it's sad knowing that people are destroying their lives still over this game. In a Beta, where every character will get wiped on July 28th, nonetheless. Especially because most of the people playing these days are in their 30s, 40s, 50s and onward. Sitting for long periods of times at those ages does irreversible damage to the health of your body. I imagine they are not exercising at all, eating healthy, etc... It makes me sad, is all.
-The game is complex, but it's also easy. That means that folks do not have to "get good" in order to succeed. It always amazed me on P99 how people could reach level 50 or so on their toons and not know every in and out of their class. It's even more in Legends. I grouped with healers who didn't heal, pet classes that didn't have pets out, etc. To each their own, and everyone should be able to play the way they want - but it made a few group instances on level 4 difficulty frustrating, and actually more difficult than a solo instance at level 4 difficulty.
-Most people will want to solo. I started feeling this way after a few group encounters where people wouldn't heal, or wouldn't stop combat so I could rez. It felt less like the other players were grouped to enjoy a social experience with other gamers, and more because it would make them getting loot easier. Nobody watches the group window to see how groupmates health is, or pays attention to what everyone is up to. Because of the low skill floor, its easy to just faceroll the keyboard and be successful. Only downside is when you are grouped, sometimes your group mates forget you are grouped, and that you might be relying on them.
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Overall, I enjoyed the few days I played. After about 10 hours of play time this past week, I'm hooked. My suggestion, as its what I did - Don't look up anything about the game. Using your existing EQ Knowledge: spin up a toon, play around for a bit, and then decide what classes you'd like to play.
TL;DR: The game has complexity that makes it feel like there is a high skill-ceiling. The QoL improvements feel well-balanced, but there is a fine line between challenging players so that they get better and spoon-feeding them content. Without some balancing, it may tip to the latter.
-meta everything is unavoidable. null point.
-global chat channel is great and entertaining. cry more.
-it's everquest. no lifers on any game is nothing new and has nothing to do with me or my enjoyment.
other negative points have nothing to do with my enjoyment of the game or mechanics, just what other people do online. which is null and void.
horrible write up.
Thanks for the replies from the few adults in the beginning. Everyone else go suck an egg. It's not my fault that your lives are missing something, and you need to turn to trolling on p99 forums to feel alive.
Farewell, P99! See you on EQLegends!
Reiwa
07-09-2026, 02:29 PM
Part of the reason people won't group is the commercial internet has made people accustomed to getting what they want when they want it so they won't stick it out with a group that is mid.
send post
BradZax
07-09-2026, 02:58 PM
Has everyone stopped grouping since i was banned? Because my groups were full literally in every zone i was in the entire time i was online and being toxic.
BradZax
07-09-2026, 03:29 PM
Hey level 20 want to join us were going to go get some rubi BPs
EQL: *banned for being toxic.
Honestly idk why you would do any farming without a group, you increase your drop rate the more playerse you have.
Loot is of no intrinsic value other than owning 1 and moting it.
So if someone gets 2 cofs, and you get no cof, they give you 1 cof.
It's that simple.
BradZax
07-10-2026, 12:14 PM
Dont cof stack?
You can like put a cof into another cof to level it up, but you could also put something that drops off a level one mob to level it up too so it’s like retarded to do that.
Like youd get way more from just giving some newbie a cof than you would from like merging one cof into another cof
Balur
07-14-2026, 12:08 PM
-The game is complex, but it's also easy. That means that folks do not have to "get good" in order to succeed. It always amazed me on P99 how people could reach level 50 or so on their toons and not know every in and out of their class. It's even more in Legends. I grouped with healers who didn't heal, pet classes that didn't have pets out, etc. To each their own, and everyone should be able to play the way they want - but it made a few group instances on level 4 difficulty frustrating, and actually more difficult than a solo instance at level 4 difficulty.
This is the main reason I dislike EQL. In classic EQ, the world is dangerous. You can obviously mitigate the danger on a more mature server by twinking your alts, but nothing beats the feeling of starting fresh in classic EQ. EQL's world feels more like classic WoW, which is fine. I like classic WoW. It just no longer feels like classic EQ to me.
Mortdecai99
07-14-2026, 12:18 PM
This is the main reason I dislike EQL. In classic EQ, the world is dangerous. You can obviously mitigate the danger on a more mature server by twinking your alts, but nothing beats the feeling of starting fresh in classic EQ. EQL's world feels more like classic WoW, which is fine. I like classic WoW. It just no longer feels like classic EQ to me.
but it's not classic eq... isn't that the point? A new game in a familiar setting?
Balur
07-14-2026, 12:29 PM
I'm not sure what the devs intentions were, but the end result is a game that lacks risk.
kjs86z2
07-14-2026, 01:19 PM
-meta everything is unavoidable. null point.
-global chat channel is great and entertaining. cry more.
-it's everquest. no lifers on any game is nothing new and has nothing to do with me or my enjoyment.
other negative points have nothing to do with my enjoyment of the game or mechanics, just what other people do online. which is null and void.
horrible write up.
well said
Mortdecai99
07-14-2026, 01:29 PM
I think it's fun. I think we can safely assume that was the intention.
BlackBellamy
07-17-2026, 04:54 AM
I think it's fun. I think we can safely assume that was the intention.
The intention is revenue. That's why it comes with a one time purchase fee and a monthly subscription and an in-game cash shop. Because of the low up-front cost, the company will depend on recurring subscriptions to make the vast amount of it's projected revenue, which means it needs players to stick around.
I just don't see people sticking around for any meaningful length of time. EQL looks like a tourist-mode experience. You go in, you take a couple of pictures, you get some falafel, you go home.
Now, don't get me wrong, it's not going to flame out quite so soon. There is a very large player pool available, from all the current and past players of EQ who want to try something new as well as the regular crowd of new-MMO seekers who keep getting burned on the latest offerings. But for the individual player the tenure will be short.
PurelyPurist
07-17-2026, 08:43 AM
-Meta everything. This is just gaming in 2026, but everyone talks about the Meta of which classes to play. Every decision is theory-crafted by people who've watched hundreds of hours of Closed-Beta, before they even booted up the game to try and decide what to play and how to play. It's much different experience than OG EQ, and even on p99, where most people just spin-up a toon and start playing
I played a few days this last week, and there's surely a large portion of the population that goes very deep into theoryQuest, metaQuest, etc. But there also seems to be a significant number of people who are returning to EQ after many years away.
The game doesn't feel *too* easy, but it's definitely easier than p99 by leagues. I enjoy it, because I have such limited play-time these days.
They patched twice already during Open Beta, and early on it's encouraging to see that the devs are experimenting and trying new balances, etc.
I do hope, however, that they don't listen to the vocal minority of ultra-gamers. I fear that this teams' lack of experience with this large of a player population means they will capitulate to the vocal minority, players who are ultimately fickle when it comes to what games they play. The ultra-gamer wants the game to be the way they envision it, just to stop playing in 2 months after they've speed-runned through all the content.
Jimjam
07-17-2026, 12:12 PM
The intention is revenue. That's why it comes with a one time purchase fee and a monthly subscription and an in-game cash shop. Because of the low up-front cost, the company will depend on recurring subscriptions to make the vast amount of it's projected revenue, which means it needs players to stick around.
I just don't see people sticking around for any meaningful length of time. EQL looks like a tourist-mode experience. You go in, you take a couple of pictures, you get some falafel, you go home.
Now, don't get me wrong, it's not going to flame out quite so soon. There is a very large player pool available, from all the current and past players of EQ who want to try something new as well as the regular crowd of new-MMO seekers who keep getting burned on the latest offerings. But for the individual player the tenure will be short.
Honestly this is what I am looking for from Everquest at this juncture, so it seems a savvy move by Daybreak.
BradZax
07-17-2026, 12:35 PM
You guys know how nostalgiaquest posts pictures of him traveling all over the world, enjoying different cultures and places?
Thats what playing everquest on servers like EQL and P99 and Live TLPs is like. But for Norrath.
Nostalgiaquest is still a human, who lives on earth. Despite not staying in one place his whole life :)
Drueric
07-17-2026, 12:51 PM
You lost me at "multiclass system" - Its not EQ.
NopeNopeNopeNope
07-17-2026, 04:37 PM
You lost me at "multiclass system" - Its not EQ.
It’s power fantasy EQ, I think that has always been the most apt description
Really no different than me loading up Skyrim or Oblivion with 50 different mods that let me be a werewolf/daedra/lich. It’s still Skyrim or Oblivion, but it’s a modded power fantasy version
But to me it seems that EQL would keep my attention longer than using console commands or mods to trivialize everything on those other games. Because usually once I go heavy on the cheats, I stop playing after about a week
Jimjam
07-17-2026, 04:43 PM
It’s power fantasy EQ, I think that has always been the most apt description
Really no different than me loading up Skyrim or Oblivion with 50 different mods that let me be a werewolf/daedra/lich. It’s still Skyrim or Oblivion, but it’s a modded power fantasy version
But to me it seems that EQL would keep my attention longer than using console commands or mods to trivialize everything on those other games. Because usually once I go heavy on the cheats, I stop playing after about a week
I never dipped into pokemon Gen2 but I recently got a copy of gold for my Birthday. It’s hard to fight the temptation of sending some mons back to my gen1 cart, load them up with special moves and level ups before sending them back to the ‘new’ game, but I don’t cos I know that would kill the playthrough for me.
PurelyPurist
07-17-2026, 04:57 PM
The thing to remember is that not only are you multiclass, but the mobs are multiclass too. And there is a higher percentage of multiclassed mobs at higher difficulties.
Getting smoked by a WAR/MNK decaying skeleton in the EFP Noob yard made it feel like real EQ.
Getting chain mezzed by the level 8 PAL/ENC gnoll in blackburrow made it feel like real EQ.
Lots of examples of this happening. It's still a power fantasy, but you can choose to tip the scales back in the NPCs favor by increasing the difficulty.
BradZax
07-17-2026, 05:07 PM
Getting smoked by a WAR/MNK decaying skeleton in the EFP Noob yard made it feel like real EQ.
It's dangerous out there.
https://i.imgur.com/AUhFqmk.png
NopeNopeNopeNope
07-17-2026, 05:15 PM
^
Lol that’s wild
BradZax
07-17-2026, 06:07 PM
^
Lol that’s wild
Then a dwarf runs by wearing a robe :D
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