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View Full Version : Game Mechanics: Chain stun bugs


Finawin
03-18-2010, 04:56 PM
If a stun lands on you while already stunned, it will end at normal duration but you will still not be able to cast any spells until the second stun's projected duration wears off.

I've noticed this happen a lot in paw and CT.

Ignoring the fact being able to be stunlocked is retarded, so is this bug combined with the refresh rate :p

Finawin
03-19-2010, 02:31 PM
Bumping to make sure this doesn't get overlooked.

nilbog
10-14-2011, 09:04 AM
If a stun lands on you while already stunned, it will end at normal duration but you will still not be able to cast any spells until the second stun's projected duration wears off.


Does this still happen?