View Full Version : Druid roots (engulfing vs. engorging)
Sonolin
05-12-2026, 05:56 PM
I'm currently in permafrost bear pits, and a couple people have mentioned it gets better when I get engorging roots at level 56. However, after looking into the wiki it looks like the only difference vs. engulfing roots is the amount of damage - duration seems to be the same. Is this some kind of urban legend or does the engorging roots actually last longer? Or does it get resisted less (although I don't really find engulfing to be resisted much in the pits)?
I'm curious if there's some mechanical reason to use higher level roots other than the listed max duration and/or damage.
bcbrown
05-12-2026, 06:24 PM
Engorging costs less mana, does more damage, and casts faster.
Another root tip: if you have the root neck, on charm breaks you can cast engorging roots to quickly get your pet rooted, then override with the root neck to get your pet back in the fight faster.
Sonolin
05-12-2026, 06:48 PM
Engorging costs less mana, does more damage, and casts faster.
Another root tip: if you have the root neck, on charm breaks you can cast engorging roots to quickly get your pet rooted, then override with the root neck to get your pet back in the fight faster.
Ah thanks, didn't realize the mana & cast times were less.
And good tip on rooting the pet. I usually avoid rooting them because of that, I suppose I'll have to do that root necklace quest soon.
Goregasmic
05-13-2026, 07:10 AM
Assuming you're going to finish both mobs; sit on your pet right outside of the other mob's melee range so when you root pet on charm break, once charmed he's rooted in melee range. Saves you extra steps. This also makes long lasting roots safer.
Samoht
05-13-2026, 08:45 AM
Bear pits get easier every level because spells become more reliable due to fewer resists.
Engorging costs less mana, does more damage, and casts faster.
Another root tip: if you have the root neck, on charm breaks you can cast engorging roots to quickly get your pet rooted, then override with the root neck to get your pet back in the fight faster.
Whoa! I didn't know grasping would overwrite the higher level roots.. Good to know!
In the pits, I usually pull my charm pet with Ensnare, and when charm breaks I cast Panic Animal (10 mana, 2s cast) and then recharm during fear. But using the root memmed on my bar, and then overwriting with Grasping from the neck would be less hairy :D
bcbrown
05-13-2026, 02:40 PM
Assuming you're going to finish both mobs; sit on your pet right outside of the other mob's melee range so when you root pet on charm break, once charmed he's rooted in melee range. Saves you extra steps. This also makes long lasting roots safer.
Is that for enchanter or druid? If you're sitting right behind your pet wouldn't that mean you eat a max damage round on every charm break?
Druids have ensnare and sow. I'd much rather sit far away so I have time to root before it reaches me. 48 seconds isn't too bad of a wait.
Goregasmic
05-13-2026, 03:21 PM
Yes you're going to get hit but I'd rather take a round than wait 48 seconds but that's just me. It is the part of reverse charming I don't like.
bcbrown
05-13-2026, 03:39 PM
Yes you're going to get hit but I'd rather take a round than wait 48 seconds but that's just me. It is the part of reverse charming I don't like.
Different strokes for different folks :)
Usually I find that I can sit far enough away that I can charm a snared mob without having to root them first, especially once you have Call of Karana. I mostly use the root override trick in Kedge Keep where you pretty much have to do it that way.
Sonolin
05-14-2026, 03:46 AM
So I tried casting grasping roots on my charmed pet and it didn't work (they were "protected"). I'm guessing you're supposed to grasping before charming. I've been trying cancel magic (a little unreliable but it usually works) until I get that warden necklace, still working on it and it could definitely come in handy.
Finally getting the hang of it. This zone isn't too bad but man when it goes bad it goes bad. Had to port out today and egressed into an ice goblin that was trying (but failing) to hit me heh. I suppose that's why people use ring of commons.
Speaking of, egress resets aggro right? I noticed it wiped out all my buffs once when I was low hp (had potg and clarity) - didn't know that was a mechanic.
Snaggles
05-14-2026, 07:07 AM
Yea, grasping roots is like 30 second duration. Enough time to root, snare, glamour of Tunare, and charm. It helps if you are using a goblin earring or some instant click item to reset your spell gems between casts. Once charmed you can’t stack debuffs.
I haven’t done bear pits but generally long roots on charm pets is annoying unless you are using charm mainly to deplete their hitpoints (in place) to finish off with dots. In which case having two (or more) npc’s locked down is handy for cycling charm to to the next highest hp npc to charm.
Egress resets aggro and takes you to a “safe spot” within the zone. It’s a couple seconds faster casting than Ring of Commons. When we you zone with roughly <25% health (I can’t recall the specific amount) it strips your buffs. Good for saving from a dot death but annoying otherwise.
Crede
05-14-2026, 02:21 PM
Whoa! I didn't know grasping would overwrite the higher level roots.. Good to know!
In the pits, I usually pull my charm pet with Ensnare, and when charm breaks I cast Panic Animal (10 mana, 2s cast) and then recharm during fear. But using the root memmed on my bar, and then overwriting with Grasping from the neck would be less hairy :D
good call, except get epic and use that always for the snare/dps.. no need for ensnare down there.
bcbrown
05-14-2026, 05:00 PM
So I tried casting grasping roots on my charmed pet and it didn't work (they were "protected"). I'm guessing you're supposed to grasping before charming. I've been trying cancel magic (a little unreliable but it usually works) until I get that warden necklace, still working on it and it could definitely come in handy.
Finally getting the hang of it. This zone isn't too bad but man when it goes bad it goes bad. Had to port out today and egressed into an ice goblin that was trying (but failing) to hit me heh. I suppose that's why people use ring of commons.
Speaking of, egress resets aggro right? I noticed it wiped out all my buffs once when I was low hp (had potg and clarity) - didn't know that was a mechanic.
Yeah, you can't cast aggressive spells like root on a pet, you gotta override the root with grasping before charming it.
If you zone with less HP than you get in total from all your gear, all your buffs get wiped out.
Goregasmic
05-14-2026, 09:30 PM
Different strokes for different folks :)
Usually I find that I can sit far enough away that I can charm a snared mob without having to root them first, especially once you have Call of Karana. I mostly use the root override trick in Kedge Keep where you pretty much have to do it that way.
Yeah I think it is indeed a matter of preference. You can always med waiting for it to wear off but I've dispelled them before to reposition faster (dispel on enemy mob then reroot over pet). If there's no threat or time constraint it doesn't matter if you med during or after fight but if you're trying to beat repops or fighting something that breaks root often I'd rather just be done with it sooner than later.
Places like chardok named you're often sandwiched between spawns so you really don't have the space to kite a broken pet either. But if you're killing wolves in eastern karana it isn't an issue.
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