CrazyPro
04-28-2026, 05:29 PM
I appreciate the perspective, but this is a bug thread focused on archery mechanics themselves, not raid npc design or tov encounter behavior. Those are valid concerns, but they’re a separate issue and would be better discussed in their own thread. This thread is intended to cover archery as a system, including its impact outside of raids.
Alright Nilbog, here's that thread!
Patch Notes: Sunday, April 7th, 2019
...
Temple of Veeshan
It has been clear for some time that the current situation in Temple of Veeshan has not been optimal. Numerous guilds are flocking to this zone upon repops, causing mayhem with so many players grouped together. To make matters worse, pulling mechanics have been mastered to the point where raid mobs are able to be isolated from any and all trash and brought all the way to the zone in. It is the staff's opinion that these encountes were never designed or intended to be trivialized in such a way. While the act of splitting does take some careful coordination between a team of pullers, this is just one small part of the raid and leaves everyone else from having to do any work or experience the rest of the zone.
NToV Dragons were unclassically permarooted 7 years ago due to zoneline pulls and the chaos of several overlapping raids pulling things over each other being too much for staff to handle. However, the way this was implemented differs from how permarooted mobs behaved in classic.
Back in the dinosaur years, permarooted mobs simply had their runspeed and walkspeed set to zero, so they didn't count as rooted and thus could trigger double damage bow hits for stationary non-rooted mobs from rangers. The way permarooted mobs were implemented on P99 has them counted as rooted and immune to runspeed changes for the purposes of archery hits and spells with snare components (which only really applies to Dozekar, he was snareable and could be slowed with the rogue poison slow, which has a 95% snare component on top of the 50% slow, so this spell is useless on Dozekar now since his permarooting since the change seems to make him immune to runspeed changes)
Rangers and rogues shouldn't have to suffer this unintentional nerf as a consequence of the way this custom change was implemented.
With the archery changes around the corner, I'd like to propose that instead of permarooting these dragons, leash them to their lairs or the general area around their lairs like was done for Zlandicar. This serves the exact same purpose that these mobs were originally rooted for, but this time without the unintentional ranger nerf and rogue slow on doze nerf.
This also alleviates the extra, definitely not classic difficulty added to these mobs as a consequence of rooting them at their spawn points, which, as it turns out for many of them, isn't the ideal spot to tank them at, because you end up having to stand at very specific points just barely in melee range of the mob for the clerics to be able to land CHes on you from their safe spot.
Alright Nilbog, here's that thread!
Patch Notes: Sunday, April 7th, 2019
...
Temple of Veeshan
It has been clear for some time that the current situation in Temple of Veeshan has not been optimal. Numerous guilds are flocking to this zone upon repops, causing mayhem with so many players grouped together. To make matters worse, pulling mechanics have been mastered to the point where raid mobs are able to be isolated from any and all trash and brought all the way to the zone in. It is the staff's opinion that these encountes were never designed or intended to be trivialized in such a way. While the act of splitting does take some careful coordination between a team of pullers, this is just one small part of the raid and leaves everyone else from having to do any work or experience the rest of the zone.
NToV Dragons were unclassically permarooted 7 years ago due to zoneline pulls and the chaos of several overlapping raids pulling things over each other being too much for staff to handle. However, the way this was implemented differs from how permarooted mobs behaved in classic.
Back in the dinosaur years, permarooted mobs simply had their runspeed and walkspeed set to zero, so they didn't count as rooted and thus could trigger double damage bow hits for stationary non-rooted mobs from rangers. The way permarooted mobs were implemented on P99 has them counted as rooted and immune to runspeed changes for the purposes of archery hits and spells with snare components (which only really applies to Dozekar, he was snareable and could be slowed with the rogue poison slow, which has a 95% snare component on top of the 50% slow, so this spell is useless on Dozekar now since his permarooting since the change seems to make him immune to runspeed changes)
Rangers and rogues shouldn't have to suffer this unintentional nerf as a consequence of the way this custom change was implemented.
With the archery changes around the corner, I'd like to propose that instead of permarooting these dragons, leash them to their lairs or the general area around their lairs like was done for Zlandicar. This serves the exact same purpose that these mobs were originally rooted for, but this time without the unintentional ranger nerf and rogue slow on doze nerf.
This also alleviates the extra, definitely not classic difficulty added to these mobs as a consequence of rooting them at their spawn points, which, as it turns out for many of them, isn't the ideal spot to tank them at, because you end up having to stand at very specific points just barely in melee range of the mob for the clerics to be able to land CHes on you from their safe spot.