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View Full Version : Game Mechanics: Staff of Temperate Flux and Rod of Insidious Glamour Should not be useable on move


Awsten_Tx
04-22-2026, 12:03 PM
------------------------------
June 15, 2000 8:00 am
------------------------------

*Patch Day*

Hello everyone,

Over the past few weeks, a portion of the EQ team has been working on
The Hole, in preparation of its release in the near future. Even so, a
number of changes and additions were made in today's patch. Most of the
changes are in regards to quests:

- The "Fleshy Orb" quest has been completed
- We've received word that "Fabian" has been spotted somewhere on
Norrath.
- Froglok Foragers and Hunters should been seen more regularly.
- Lord Grimrot should be seen more frequently.
- Skill in tailoring is no longer required to craft The Robe of the
Lost Circle.

A few items have also been changed this week:

- The Robe of the Lost Circle has been enhanced.
- The Staff of Temperate Flux and the Rod of Insidious Glamour now have
a short casting time associated with their activatable effect (See
Below).
- The Gunthak Harpoon is again NORENT, meaning that it will disappear
when you log off (See Below.)


*Casting Times on Staff and Rod*

We received word a few weeks ago that some people were using these
items to "spam" other players with their spell-effect messages, causing
them to disconnect. Though /ignore will allow you to filter out text
messages caused by people on your /ignore list, it will not allow you
to filter out spell-effect messages for spells cast upon you.

The short casting time should prevent the problems associated with the
targetable and activatable effect on these weapons, however you will
have to stand still to use them now.

The 2 items need to have a short cast time added to them so you must stand still to use.

Kinien
04-22-2026, 01:29 PM
I only see this posted on two wikis where folks can edit the notes. Is there a credible source for these notes?

Kinien
04-22-2026, 01:33 PM
Interesting, can see it here https://everquest.allakhazam.com/history/patches-2000-1.html

Awsten_Tx
04-22-2026, 01:53 PM
ah damn sorry meant to include the citation link
thanks for posting it

CrazyPro
04-22-2026, 02:13 PM
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

Darver
04-22-2026, 02:29 PM
Was this eventually changed back? Several comments on the staff page from Allakhazam from back in 2001 - 2003 mention that it's instant cast at that point.

https://everquest.allakhazam.com/db/item.html?item=57&p=2#comments

Awsten_Tx
04-22-2026, 02:32 PM
https://everquest.allakhazam.com/db/quest.html?quest=459&p=3#comments


Staff of Temperate Flux
Quote
Reply
#Jul 25 2000 at 4:57 AMRating: Decent
Anonymous
Anonymous
-This quest is pretty hard to complete. At lvl 29 I have all the pieces except the Heart of Fire which drops off the Inferno Wizard(Not Warlock). SolA is a pain in the butt to navigate through. Goblin Wizards amd Shaman can see through invis and the Gnomes in the castle wont help you when your in trouble. Heart of Ice from Permafrost was easy(Invis look for thier casting message find one alone and RootBomb), Lambent Stone for the the Staff was a sinch(Hehe, just got to Rathe mountains and buy it from a merchant), I had to enlist the help of a group to kill the Stone skellis and Died here a couple times:( but I got it. I am told that the staff can be used from your inventory slot like JBoots. Every little bit helps in the fight against resists, it also give you something to do before dropping the Target that your tanks are fighting, too bad you gotta stop to cast it now.

Awsten_Tx
04-22-2026, 02:32 PM
Was this eventually changed back? Several comments on the staff page from Allakhazam from back in 2001 - 2003 mention that it's instant cast at that point.

https://everquest.allakhazam.com/db/item.html?item=57&p=2#comments

People used the term instant, not like we do, back then.

Awsten_Tx
04-22-2026, 02:33 PM
It seemed "instant" in that it took .25 seconds to so to go through, but it wasnt so "instant" you could run while clicking...

Awsten_Tx
04-22-2026, 02:38 PM
I was always so concerned with the archery nerf i didnt bother to go snooping about this "kite meta" we have in p99. People didnt kite like that back in the day, and I wasnt sure why it was a thing here... turns out this is why.

Darver
04-22-2026, 02:49 PM
Comment from June 01, 2001 says

"ALLRIGHT - i've grown ill of all the misinformed folks out there... please allow me to explain why this item is one of the most useful items a wizard can have (yes i stated this in an earlier reply but i want it right up top in bold )...

1) The effect lowers fire and ice resists by 6 - zap yourself with it and you will see this to be true... any debuff that doesnt require your mana, and doesnt even require you to be still (you can use the effect while running, it wont be interrupted, it has zero cast time) - IS INVALUABLE"

The person specifically states you can use it while running.

Also, this comment from Sept 18, 2003 says:

"JMTC. This staff is probably the most used item in the wizard ******** How so? Well.. at 65 I still use it to pull mobs while on the run. It is instant cast which makes all the difference in the world since you can "run by" pull. You dont have to stop. You just right click from inventory and the mob chases you. Very nice when you are on horseback etc.. and stopping just means a slow restart to a run, or you are in a hot spot with other nasty mobs and stopping to cast some agro getting spell will just put you in harms way longer than is good for you."

They also mention you can run while pulling, meaning it's instant.

Additionally, the patch notes don't say how long the cast time is. Can we find any evidence that this actually ever went through, considering comments after that date still talk about it being instant? Or can we find patch notes after this that state it was reverted to instant?

Darver
04-22-2026, 02:59 PM
Another post on our forums on this:

https://www.project1999.com/forums/showthread.php?p=3119216&utm

CrazyPro
04-22-2026, 03:06 PM
Can we find any evidence that this actually ever went through, considering comments after that date still talk about it being instant? Or can we find patch notes after this that state it was reverted to instant?


https://everquest.allakhazam.com/db/quest.html?quest=459&p=3#m15124

Staff of Temperate Flux
#Jul 25 2000 at 4:57 AM
Anonymous
Anonymous
-This quest is pretty hard to complete. At lvl 29 I have all the pieces except the Heart of Fire which drops off the Inferno Wizard(Not Warlock). SolA is a pain in the butt to navigate through. Goblin Wizards amd Shaman can see through invis and the Gnomes in the castle wont help you when your in trouble. Heart of Ice from Permafrost was easy(Invis look for thier casting message find one alone and RootBomb), Lambent Stone for the the Staff was a sinch(Hehe, just got to Rathe mountains and buy it from a merchant), I had to enlist the help of a group to kill the Stone skellis and Died here a couple times:( but I got it. I am told that the staff can be used from your inventory slot like JBoots. Every little bit helps in the fight against resists, it also give you something to do before dropping the Target that your tanks are fighting, too bad you gotta stop to cast it now.

It was probably changed to 0.01 seconds or something like that, like the dain hammer.

sammoHung
04-22-2026, 03:14 PM
It was instant cast and could be cast on the move:

Source: I used it to gather and quad wyverns in CS in late 2001.

Awsten_Tx
04-22-2026, 03:15 PM
I dont know, seems like some "trust me bro" post from individual players.

Patch notes seem pretty clear, as well as player comments about having to stop to use it.

I looked forward up to 2003 and didnt find any patch notes reverting the change.

I am curious if that quad kiting guide was written after that fact, being unaware of the flux staff changing to have a small cast time.

sammoHung
04-22-2026, 03:19 PM
I dont know, seems like some "trust me bro" post from individual players.

Patch notes seem pretty clear, as well as player comments about having to stop to use it.

I looked forward up to 2003 and didnt find any patch notes reverting the change.

I am curious if that quad kiting guide was written after that fact, being unaware of the flux staff changing to have a small cast time.

Meanwhile, you used a non-existent patch as your original source.

Here is the list of patch notes I found for June 2000

JUNE 6, 2000:
-Some new spells are available for the hybrid classes. Check your Kunark spell vendors.
-Due to the fact that the looting rules were changed on Tallon Zek post-production, we've decided to allow characters on both servers a one-time character-move. Registration for the move will open at 6:00pm PDT on Friday, June 9th, 2000, on both servers, and will be open through 12:00pm PDT on Monday, June 12th, 2000. You can register for the move by executing the "/movelog yes" command during the registration window. There is no limit to the number of people that we will allow to move between Tallon and Vallon Zek, so there is no reason to rush to enter the command.

JUNE 15, 2000:
-The Chat and Login server components are now completely separate, meaning that players will no longer have difficulty logging in due to an excess of people in the chat server.

JUNE 22, 2000:
-We are pleased to announce the opening of The Hole, a high-level dungeon on the continent of Odus. The Hole is a complementary addition to EverQuest, available to all subscribers regardless of their Kunark status. The files necessary to enter The Hole are available via the "Optional Patch" button at the bottom of the patch program interface. The files are quite large (about 9MB total), so if the download is going slowly, you may want to postpone downloading the files until later. As mentioned above, The Hole is a high-level dungeon, designed to support characters starting at about level 40. It should be regarded as extremely dangerous. As a note, jumping in The Hole from Paineel is NO LONGER A SHORTCUT TO TOXXULIA FOREST. The GMs will not recover corpses for people who fall, or jump, or attempt to levitate into The Hole.
-As we announced earlier this week, due to the number of people specifying interest in "coin-only" loot on Vallon Zek, versus those wishing to retain item-loot, we have implemented "coin-only" looting rules for PvP combat on Vallon Zek.
Previously, players had to be resurrected within two hours after death in order to receive any experience back as part of the resurrection. Due to the increased size and difficulty associated with Kunark zones, we've raised this limit from two hours to three. This should assist players and make it easier for them to obtain an experience-returning resurrection within the time limit.
-We noticed few weeks ago that it is common practice to use NPCs to open locked doors rather than by using the services of someone that is able to pick locks. In order to protect and increase the value of the abilities of the lock-picking classes, NPCs have gained the ability to walk through locked doors without opening them.
-Over the past couple of weeks, we've received more and more reports of these dragons being bested by smaller and smaller groups of higher-level (high 50s) adventurers. As we've always felt that Dragons should be special encounters that require a large number of people, we were left with some choices. One choice available to us was to increase the power of the dragons to a level where the level 60 folks would find them challenging. This would have the disadvantage of forever placing them out-of-reach for those who did not buy Kunark, and place them further out-of-reach for those who did, but are just now approaching the levels where they could go on Dragon raids. Another possible solution was to make the dragons flee (depop) when engaged by a more powerful group of people. This would have the undesired effect of allowing some people to deny others the experience of fighting a dragon. Instead of raising the bar as mentioned above, we've instead decided that dragons, or at least these two dragons, should have the magical ability to pick their own fights. Players of level 53 or above will now encounter some difficulty when attempting to assist in combat with these dragons. This should help 40s and low 50-level characters with their chances to encounter a dragon without worry of getting forced out by much higher level players. In addition, it also has the added effect of creating a natural progression from the younger dragons of Antonica to the elder and more formidable dragons of Kunark.

JUNE 29, 2000:
-Many new recipes for the "Make Poison" skill are now in game. Features include: Several new poison books, stackable components, new suspensions, some purchasable components, and players now have the ability to purchase vials. Please check your vendors.

Darver
04-22-2026, 03:23 PM
But either it reverted or that comment was wrong. Plus, there is nothing clear, that I've found yet, saying it has a definitive cast time number. This could have been something added in, then taken right back out 2 weeks later, possibly after public backlash or unintended consequences. The question is when.

Not that it matters, we have a comment from June 2001, which is before the end of Velious, stating clearly that you can cast it while running. This is probably our best evidence for how it acted in the actual timeline unless we can find something else. So, worst case this would affect a new server that is still progressing through the natural game play where an undetermined cast time is added between June 15th 2000 and sometime on or before June 1st 2001.

Awsten_Tx
04-22-2026, 03:25 PM
Meanwhile, you used a non-existent patch as your original source.

Here is the list of patch notes I found for June 2000

lolwut?

https://www.eqarchives.com/patch/view/2000-06-15-1

Darver
04-22-2026, 03:26 PM
The patch notes appear on allakhazam also, and they appear to be legit

https://everquest.allakhazam.com/history/patches-2000-1.html

Kinien
04-22-2026, 03:31 PM
Was this eventually changed back? Several comments on the staff page from Allakhazam from back in 2001 - 2003 mention that it's instant cast at that point.

https://everquest.allakhazam.com/db/item.html?item=57&p=2#comments

Very likely

Awsten_Tx
04-22-2026, 03:34 PM
But either it reverted or that comment was wrong. Plus, there is nothing clear, that I've found yet, saying it has a definitive cast time number. This could have been something added in, then taken right back out 2 weeks later, possibly after public backlash or unintended consequences. The question is when.

Not that it matters, we have a comment from June 2001, which is before the end of Velious, stating clearly that you can cast it while running. This is probably our best evidence for how it acted in the actual timeline unless we can find something else. So, worst case this would affect a new server that is still progressing through the natural game play where an undetermined cast time is added between June 15th 2000 and sometime on or before June 1st 2001.

I dunno, i tend to trust patch notes pretty heavily over the "trust me bro" comments. Course its also possible you could still 1 click it on the move but on subsequent clicks it got interupted. Who knows. But its pretty clear it isnt behaving like it was on live back in the day.

Awsten_Tx
04-22-2026, 03:49 PM
Gonna do some testing with dain hammer this evening.

CrazyPro
04-22-2026, 03:51 PM
Gonna do some testing with dain hammer this evening.

dain hammer is listed as 0.12 cast time on TAKP/Quarm

Boomlaor
04-23-2026, 07:25 AM
It was instant cast and could be cast on the move:

Source: I used it to gather and quad wyverns in CS in late 2001.

Second this. I played a wizard main from 2001 through 2006, including quadding wyverns, raptors, suits in WL, flies in Plane of Disease, and the lvl 68 dudes in Plane of Fire. I used flux staff 100% of the time both for pulling mobs as well as to determine when I was at max casting range to stop and cast my snare/next nuke. This was 100% clickable on the run. Can't speak to Rod of Insidious Glamour, but Flux staff was.

Boomlaor
04-23-2026, 08:01 AM
Some in era evidence:

https://www.graffes.com/forums/showthread.php?3461-How-amp-Where-to-Quad-Levels-34-45-By-Bicrius-of-Luclin

“ - 6. Pulling WITH a staff of temperal flux: Use the same as is stated above, but cast your SoTF on the run to aggro them, and use it as a gadge for casting distance for when you're going to cast Bonds of Force or Circle of Force.”

Kinien
04-23-2026, 11:29 AM
Definitely word of mouth type of call out here, but...guildmate shared this with me. I obviously don't have patch note proof.

"I was a main wizard on live, I remember them making the change and reverting it after there was an uproar from players.
It was like a week I think, wasn't long before they reversed course."

Duik
04-23-2026, 07:00 PM
I was wiz on Prexus, it was insta-cast for me.
Its a trust me bro post though because I stopped playing him before 2001. No proof though.
The patch advertized change and revert after player complaints sounds legit.

Awsten_Tx
04-23-2026, 07:33 PM
There is 0 evidence it was reverted. It might of been usable on and "instant basis" every second. But was not spammable to the point it caused people to crash, I found another patch note similar which indicates fixes for other instant items like dark cloak of sky, or cloak of thorns.

CrazyPro
04-23-2026, 09:34 PM
There is 0 evidence it was reverted. It might of been usable on and "instant basis" every second. But was not spammable to the point it caused people to crash, I found another patch note similar which indicates fixes for other instant items like dark cloak of sky, or cloak of thorns.

https://web.archive.org/web/20010921170350/http://pub23.ezboard.com/fgraffeswizardcompilationfrm20.showMessageRange?to picID=13.topic&start=21&stop=33

Kelvyn Telarian
Forum Wizard
(4/10/01 10:18:09 pm)
Re: sola wizard spawns...
Regarding quadding in CS, some important things to keep in mind so you don't die again:

1. Practice pulling 1 wyvern only down the cliffs to the sand, then kill using Pillar--use flux staff to ping distance as described by fasty earlier--this way you should never have to keep turning around and looking at the mobs--just watch a Dru kite sometime, you will see what I mean.

2. Do NOT run with the mobs through and around the Othimir--when you kill some before the others of your four, you may end up with like only 3 mobs due to resists or whatever--that 4th hit is gonna hit an Othmir then they will swarm--if that ever happens, run out into the water (you should be levitating) and gate.

3. ALWAYS have gate up--the second you port into CS, swap it out and mem gate or you will be very bummed.

4. Always pull either in the sand right up along the cliffs, which has no Othmir at all and a nice little straight alleyway for quadding, or out on the far edges of the beach (opposite end of the Bulthar of course), and cut across the water, lining them up to nuke just as they exit--this latter meathod is an interesting and fun technique.

5. It is best to hover while levitating about 6-10 feet below the wyverns--this usually avoids any agro from Drakes--if you actually go UP on the cliff top to pull, the Drakes are much more likely to become aware of you. Once you are in hover position, and have double checked that you have 3 or 4 juicy Wyverns all lined up on the cliff above, just run and ping with flux staff--hit F8 to target, hotkey flux, run on to the next one, then make a hard turn straight out from the cliff towards the water. This will give you time to set up the Atol's or BoF since the Wyverns aren't levitating and you are. You will see them fall down the cliff face while you run striaght out. As they approch you, move left and right along the beach to bunch them up, then apply snare and yer off!

NOTE: I started with just 1 mob till I had exactly what I wanted to do down. Then added 1 more, then one more till I was very smooth in each. And I still die from time to time :-)

Good Luck, it is a nice place to quad.


Kel, 53, Veeshan

-

https://dbsanfte.github.io/eq-archives/newsgroups/alt.games.everquest-msg-32972.txt

2001-08-15

To be honest, at this point the SoTF is so useful when solo'ing, I'd
equip it instead of the SotW. Remember, it's not just the debuff
abilty (which is so tiny as to not be noticable), it lets you judge
the range of your nukes, so you know when to stop running and start
blasting.

-

https://dbsanfte.github.io/eq-archives/newsgroups/alt.games.everquest-msg-24686.txt

2001-07-24

My Wizard
pulls with the right-click effect on my Staff of Temperate Flux (if I
decide to pull instead of fight in the water...see below). I get the
goblin targeted, and then swim up. When I get far enough up to see
the surface of the lake, I invoke the right-click effect (aren't items
that work while running or swimming great?), break through the
surface, and run to the shore (jboots active, of course), using the
right-click on the Staff to tell when I'm getting too far ahead, so I
can stop to let the goblin catch up a little.

It was definitely reverted.

Awsten_Tx
04-27-2026, 11:05 AM
https://web.archive.org/web/20010921170350/http://pub23.ezboard.com/fgraffeswizardcompilationfrm20.showMessageRange?to picID=13.topic&start=21&stop=33



-

https://dbsanfte.github.io/eq-archives/newsgroups/alt.games.everquest-msg-32972.txt

2001-08-15



-

https://dbsanfte.github.io/eq-archives/newsgroups/alt.games.everquest-msg-24686.txt

2001-07-24



It was definitely reverted.

Did some testing, Dain hammer is useable on the run, though it isnt spammable. could generally get 2 MAYBE 3 cast in per second.

Also found this January 20, 2000 Patch Note:

- Casting times have been implemented on several activatable items.
This was done to correct issues that could arise from people
chain-casting these items.

https://www.eqarchives.com/patch/view/2000-01-20-1

Temperate flux needs its micro time added.

Defo
04-27-2026, 11:08 AM
Staff was spammable. As others have said, it was used not only to pull, but also to test spell range.

You'd pull a mob and spam Staff until it said Your target is out of range, that's how you knew to stop and start casting the quad spell.

I was also a wizard player from 2000-2004. I quadded many, many mobs using this method.

Awsten_Tx
04-27-2026, 11:09 AM
Staff was spammable. As others have said, it was used not only to pull, but also to test spell range.

You'd pull a mob and spam Staff until it said Your target is out of range, that's how you knew to stop and start casting the quad spell.

I was also a wizard player from 2000-2004. I quadded many, many mobs using this method.

Cool show me logs, video, or screenshots even of casting faster than a dain hammer.

Otherwise the trust me bro argument has 0 merit.

Defo
04-27-2026, 11:13 AM
Cool show me logs, video, or screenshots even of casting faster than a dain hammer.

Otherwise the trust me bro argument has 0 merit.

And your half-baked pulling forum posts with NONE having players complaining about casting time on the staff?


To be honest, at this point the SoTF is so useful when solo'ing, I'd
equip it instead of the SotW. Remember, it's not just the debuff
abilty (which is so tiny as to not be noticable), it lets you judge
the range of your nukes, so you know when to stop running and start
blasting.

Whatever crusade your on: you're incorrect. You have no evidence, either. You claim it wasn't reverted, but you have 4 players here who claim to have played wizards and they all state it was instant and spammable.

I trust the other 3, over you.

Unsubbed. Don't bother responding to me.

Awsten_Tx
04-27-2026, 11:14 AM
Sorry patch notes and current evidence > trust me bro

As i said you can use the dian hammer on the move, just cant spam it 5 times a second. Which is in line with the patch notes

Awsten_Tx
04-27-2026, 11:18 AM
Also its worth noting, checking range is possible with literally ANY spell. The benefit of the clicky item is that it didnt have a long spell time requiring you to interupt to immediately check again.

So while I understand it was useable on the run, and understand wizards used it to check range once every half to full second, it was NOT spammable 4 to 5 times a second.

Awsten_Tx
04-27-2026, 11:23 AM
Looks like Testing with dain hammer yielded a maximum of 2.2 clicks per second on the move.

Danth
04-27-2026, 03:30 PM
Note also that yaulp (which has a sort-of-lengthy .5 cast time) can quite often successfully cast whilst running. Depends mostly on things like server ticks and latency. This would be true of any spell or item with a sufficiently fast cast time, and the faster the spell, the easier it gets. .1 may as well be instant as far as anyone should care in this regard, although less rapidly spammable than a true instant spell. Real purpose of this change was to prevent someone running a turbo button to spam 100X a second or some such. Could be the cast time was briefly longer then soon reduced. Not all such changes are well-documented.

drakleon99
04-27-2026, 07:49 PM
So I played a wizard during Live, and leveled up specifically during the velious era. (There's a reason I can never look at those cobalt scar wyrvyns again).

Flux staff was absolutely usable on the run as I would use it every day to tag my 4 wyrvyns for my quad kites as anyone else would remember who playing a wizard during this era.

Using this line:

- Casting times have been implemented on several activatable items.
This was done to correct issues that could arise from people
chain-casting these items.

Is definitely disingenuous as you are claiming this particular item that nearly everyone is saying was always instant was one of the ones changed when plenty of other instant items like Jboots were not. According to your logic, this patch note changed those too along with my Bracer of the Hidden or my Drums of the Beast. I think it would be best not to make assumptions intended to change established item mechanics on a guess or worse, due to a raiding motive.

Baugi
04-28-2026, 03:59 AM
Found some Velious era spamming of (presumably) flux staff -

eqlog_20_Etha.txt:[Mon Jul 02 00:52:42 2001] An enthralled bulthar looks uncomfortable.
eqlog_20_Etha.txt:[Mon Jul 02 00:52:42 2001] An enthralled bulthar looks uncomfortable.
eqlog_20_Etha.txt:[Mon Jul 02 00:52:42 2001] An enthralled bulthar looks uncomfortable.
eqlog_20_Etha.txt:[Mon Jul 02 00:52:42 2001] An enthralled bulthar looks uncomfortable.
eqlog_20_Etha.txt:[Mon Jul 02 00:52:42 2001] An enthralled bulthar looks uncomfortable.
------------------------------
eqlog_20_Etha.txt:[Thu Jul 05 20:05:27 2001] Sebilite guardian looks uncomfortable.
eqlog_20_Etha.txt:[Thu Jul 05 20:05:27 2001] Sebilite guardian looks uncomfortable.
eqlog_20_Etha.txt:[Thu Jul 05 20:05:27 2001] Sebilite guardian looks uncomfortable.
eqlog_20_Etha.txt:[Thu Jul 05 20:05:27 2001] Sebilite guardian looks uncomfortable.
------------------------------
eqlog_20_Etha.txt:[Thu Jul 05 20:05:28 2001] Sebilite guardian looks uncomfortable.
eqlog_20_Etha.txt:[Thu Jul 05 20:05:28 2001] Sebilite guardian looks uncomfortable.
eqlog_20_Etha.txt:[Thu Jul 05 20:05:28 2001] Sebilite guardian looks uncomfortable.
eqlog_20_Etha.txt:[Thu Jul 05 20:05:28 2001] Sebilite guardian looks uncomfortable.
eqlog_20_Etha.txt:[Thu Jul 05 20:05:28 2001] Sebilite guardian looks uncomfortable.
------------------------------
eqlog_20_Nina.txt:[Mon Aug 06 00:44:05 2001] A blizzard spider looks uncomfortable.
eqlog_20_Nina.txt:[Mon Aug 06 00:44:05 2001] A blizzard spider looks uncomfortable.
eqlog_20_Nina.txt:[Mon Aug 06 00:44:05 2001] A blizzard spider looks uncomfortable.
eqlog_20_Nina.txt:[Mon Aug 06 00:44:05 2001] A blizzard spider looks uncomfortable.
eqlog_20_Nina.txt:[Mon Aug 06 00:44:05 2001] A blizzard spider looks uncomfortable.
eqlog_20_Nina.txt:[Mon Aug 06 00:44:05 2001] A blizzard spider looks uncomfortable.
eqlog_20_Nina.txt:[Mon Aug 06 00:44:05 2001] A blizzard spider looks uncomfortable.
------------------------------
eqlog_20_Nina.txt:[Mon Aug 06 00:44:06 2001] A blizzard spider looks uncomfortable.
eqlog_20_Nina.txt:[Mon Aug 06 00:44:06 2001] A blizzard spider looks uncomfortable.
eqlog_20_Nina.txt:[Mon Aug 06 00:44:06 2001] A blizzard spider looks uncomfortable.
eqlog_20_Nina.txt:[Mon Aug 06 00:44:06 2001] A blizzard spider looks uncomfortable.
eqlog_20_Nina.txt:[Mon Aug 06 00:44:06 2001] A blizzard spider looks uncomfortable.
eqlog_20_Nina.txt:[Mon Aug 06 00:44:06 2001] A blizzard spider looks uncomfortable.
------------------------------
eqlog_20_Nina.txt:[Mon Aug 06 00:44:07 2001] A blizzard spider looks uncomfortable.
eqlog_20_Nina.txt:[Mon Aug 06 00:44:07 2001] A blizzard spider looks uncomfortable.
eqlog_20_Nina.txt:[Mon Aug 06 00:44:07 2001] A blizzard spider looks uncomfortable.
eqlog_20_Nina.txt:[Mon Aug 06 00:44:07 2001] A blizzard spider looks uncomfortable.

Also a guide complaining about being spammed with one during a GM event in early Luclin -

eqlog021602.txt:4449:[Sat Feb 16 22:30:11 2002] Icebalm tells the group, 'got a wizard with a stupid temperate flux staff spamming me'

drakleon99
04-28-2026, 04:14 AM
Found some Velious era spamming of (presumably) flux staff -



Also a guide complaining about being spammed with one during a GM event in early Luclin -

Yup - that's way more than 2 or 3 a second max you can get with items like the dain hammer, which pretty uniquely has that .1s cast time.

Awsten_Tx
04-28-2026, 11:26 AM
Yah, im sensing some fuckery is afoot... But

[Mon Jul 02 00:50:37 2001] An enthralled bulthar looks uncomfortable.
[Mon Jul 02 00:50:39 2001] An enthralled bulthar looks uncomfortable.
[Mon Jul 02 00:50:39 2001] An enthralled bulthar looks uncomfortable.
[Mon Jul 02 00:50:40 2001] An enthralled bulthar looks uncomfortable.
[Mon Jul 02 00:50:40 2001] An enthralled bulthar looks uncomfortable.
[Mon Jul 02 00:50:41 2001] An enthralled bulthar looks uncomfortable.
[Mon Jul 02 00:50:42 2001] An enthralled bulthar looks uncomfortable.
[Mon Jul 02 00:50:42 2001] An enthralled bulthar looks uncomfortable.
[Mon Jul 02 00:50:42 2001] An enthralled bulthar looks uncomfortable.
[Mon Jul 02 00:50:43 2001] An enthralled bulthar looks uncomfortable.
[Mon Jul 02 00:50:43 2001] An enthralled bulthar looks uncomfortable.
[Mon Jul 02 00:50:44 2001] An enthralled bulthar looks uncomfortable.
[Mon Jul 02 00:50:45 2001] An enthralled bulthar looks uncomfortable.
[Mon Jul 02 00:52:39 2001] An enthralled bulthar looks uncomfortable.
[Mon Jul 02 00:52:39 2001] An enthralled bulthar looks uncomfortable.
[Mon Jul 02 00:52:40 2001] An enthralled bulthar looks uncomfortable.
[Mon Jul 02 00:52:40 2001] An enthralled bulthar looks uncomfortable.
[Mon Jul 02 00:52:41 2001] An enthralled bulthar looks uncomfortable.
[Mon Jul 02 00:52:41 2001] An enthralled bulthar looks uncomfortable.
[Mon Jul 02 00:52:41 2001] An enthralled bulthar looks uncomfortable.
All of these entries are 1 or 2 per second.

[Mon Jul 02 00:52:42 2001] An enthralled bulthar looks uncomfortable.
[Mon Jul 02 00:52:42 2001] An enthralled bulthar looks uncomfortable.
[Mon Jul 02 00:52:42 2001] An enthralled bulthar looks uncomfortable.
[Mon Jul 02 00:52:42 2001] An enthralled bulthar looks uncomfortable.
[Mon Jul 02 00:52:42 2001] An enthralled bulthar looks uncomfortable.

There as a shaman in this group as well casting Malaisment so probably explains it. Or very likely a slight server lag since there are no text reports for the next second...
[Mon Jul 02 00:52:44 2001] Geneshami begins to cast a spell.
[Mon Jul 02 00:52:46 2001] Yath says, 'whoooo'

Also, Skippy and Brahamamamma were dual wizards in the group fighting blizzard spiders...
[Mon Aug 06 00:43:51 2001] Brahamamamma says, 'do u have staff of temp flux yet Skippy?'

[Mon Aug 06 00:44:05 2001] A blizzard spider looks uncomfortable.
[Mon Aug 06 00:44:05 2001] A blizzard spider looks uncomfortable.
[Mon Aug 06 00:44:05 2001] A blizzard spider looks uncomfortable.
[Mon Aug 06 00:44:05 2001] A blizzard spider looks uncomfortable.
[Mon Aug 06 00:44:05 2001] A blizzard spider looks uncomfortable.
[Mon Aug 06 00:44:05 2001] A blizzard spider looks uncomfortable.
[Mon Aug 06 00:44:05 2001] A blizzard spider looks uncomfortable.
Divided by 2 is 3 per second.

[Mon Aug 06 00:44:06 2001] A blizzard spider looks uncomfortable.
[Mon Aug 06 00:44:06 2001] A blizzard spider looks uncomfortable.
[Mon Aug 06 00:44:06 2001] A blizzard spider looks uncomfortable.
[Mon Aug 06 00:44:06 2001] A blizzard spider looks uncomfortable.
[Mon Aug 06 00:44:06 2001] A blizzard spider looks uncomfortable.
[Mon Aug 06 00:44:06 2001] A blizzard spider looks uncomfortable.
Divided by 2 is 3 per second

[Mon Aug 06 00:44:07 2001] A blizzard spider looks uncomfortable.
[Mon Aug 06 00:44:07 2001] A blizzard spider looks uncomfortable.
[Mon Aug 06 00:44:07 2001] A blizzard spider looks uncomfortable.
[Mon Aug 06 00:44:07 2001] A blizzard spider looks uncomfortable.

Divided by 2 is 2 per second.

Thank you very much for the citation, it was massively helpful in proving my point!

Wayward
04-28-2026, 12:03 PM
[Mon Aug 06 00:44:05 2001] Awsten_Tx performs mental gymnastics. It is pathetic.

Wayward
04-28-2026, 12:04 PM
You say people didn't kite like that, but they most certainly did. Many people here have said that's how they did it on their wizards, by spamming the flux staff.

PS: I have no dog in the fight, I don't raid and don't plan on it. I also didn't play a wizard back then, but nonetheless it's pretty telling of your personality that you refuse to admit you were mistaken in the face of many claims to the contrary.

Awsten_Tx
04-28-2026, 12:08 PM
I dunno. I have found nothing but evidence that supports the patch notes.

If yall want to make personal attacks, I guess that just helps the cause?

I actually laughed a bit when I realized the 1 log excerpt actually was reflecting 2 wizards using their flux staff.

From what I've gathered the max Cast per second seems to be 3 or less.

WarpathEQ
04-28-2026, 12:34 PM
Cherry picking evidence of someone casting something at the speed you've decided is the appropriate speed isn't valid evidence.

If there was really a delay in the item and someone was spamming it as fast as possible you would also see evidence of the key strokes returning errors, no different than if you try and spam any item that has a cast time. Anyone can cast anything slower than the allowed speed as in 99.99% of cases the use of the item doesn't improve just because you click it faster.

There has been plenty of evidence both in quotes and logs that has been posted here that was in era and supports the mechanics working identical to how they currently do on P99.

#ThreadClosed

Awsten_Tx
04-28-2026, 02:03 PM
Cherry picking evidence of someone casting something at the speed you've decided is the appropriate speed isn't valid evidence.

If there was really a delay in the item and someone was spamming it as fast as possible you would also see evidence of the key strokes returning errors, no different than if you try and spam any item that has a cast time. Anyone can cast anything slower than the allowed speed as in 99.99% of cases the use of the item doesn't improve just because you click it faster.

There has been plenty of evidence both in quotes and logs that has been posted here that was in era and supports the mechanics working identical to how they currently do on P99.

#ThreadClosed
odd statement from someone without a dog in the hunt?

Anyways find me evidence im wrong and Ill concede it, otherwise this continues to be on a path to get corrected.

Cheers!

edit* its worth mentioning since you brought it up. "You can't use that command right now..." is a local text notification, it does not go out to other people.

WarpathEQ
04-28-2026, 03:16 PM
odd statement from someone without a dog in the hunt?

Anyways find me evidence im wrong and Ill concede it, otherwise this continues to be on a path to get corrected.

Cheers!

edit* its worth mentioning since you brought it up. "You can't use that command right now..." is a local text notification, it does not go out to other people.

The evidence is all posted above. In the same files you unsuccessfully tried to cherry pick from.

It does all make sense now that you're confirmed Gluwen, typical behavior. Sorry you don't have because of flux staff mechanics.

Its a good thing we have log files directly from the wizard spamming the flux staffs showing the uncapped speed and 0 input errors. Nice try though.

Awsten_Tx
04-28-2026, 03:26 PM
The evidence is all posted above. In the same files you unsuccessfully tried to cherry pick from.

It does all make sense now that you're confirmed Gluwen, typical behavior. Sorry you don't have because of flux staff mechanics.

Its a good thing we have log files directly from the wizard spamming the flux staffs showing the uncapped speed and 0 input errors. Nice try though.

the log files are from a druid grouped with the wizard... Anything else i can clarify for you?

Also my forum name literally matching my discord name, I dont think it was ever any secret who I was (am?). I dunno /shrug.

Baugi
04-28-2026, 06:07 PM
There as a shaman in this group as well casting Malaisment so probably explains it. Or very likely a slight server lag since there are no text reports for the next second...


No shaman cast, or skipped second or second wizard in this one -

Edit: Just realized you mean the second after is skipped, but that's not how server lag works. The messages would be bunched up after a gap, not before.

[Mon Jul 02 00:52:17 2001] Reethon tells the group, 'I am feigning off an enthralled bulthar.'
[Mon Jul 02 00:52:17 2001] Reethon says, 'WARNING, Monk feigning off an enthralled bulthar.'
[Mon Jul 02 00:52:20 2001] Yath tells the group, 'damn right.'
[Mon Jul 02 00:52:23 2001] Reethon tells the group, 'hahah'
[Mon Jul 02 00:52:24 2001] an enthralled bulthar was hit by non-melee for 5 points of damage.
[Mon Jul 02 00:52:25 2001] An enthralled bulthar was pierced by thorns.
[Mon Jul 02 00:52:25 2001] An enthralled bulthar gores YOU for 107 points of damage.
[Mon Jul 02 00:52:33 2001] an enthralled bulthar was hit by non-melee for 5 points of damage.
[Mon Jul 02 00:52:33 2001] An enthralled bulthar was pierced by thorns.
[Mon Jul 02 00:52:33 2001] An enthralled bulthar gores YOU for 49 points of damage.
[Mon Jul 02 00:52:37 2001] Brahamamamma begins to cast a spell.
[Mon Jul 02 00:52:39 2001] An enthralled bulthar staggers from a blow to the head.
[Mon Jul 02 00:52:39 2001] An enthralled bulthar looks uncomfortable.
[Mon Jul 02 00:52:39 2001] An enthralled bulthar looks uncomfortable.
[Mon Jul 02 00:52:40 2001] An enthralled bulthar looks uncomfortable.
[Mon Jul 02 00:52:40 2001] An enthralled bulthar looks uncomfortable.
[Mon Jul 02 00:52:41 2001] An enthralled bulthar looks uncomfortable.
[Mon Jul 02 00:52:41 2001] an enthralled bulthar was hit by non-melee for 5 points of damage.
[Mon Jul 02 00:52:41 2001] An enthralled bulthar was pierced by thorns.
[Mon Jul 02 00:52:41 2001] An enthralled bulthar gores YOU for 107 points of damage.
[Mon Jul 02 00:52:41 2001] An enthralled bulthar looks uncomfortable.
[Mon Jul 02 00:52:41 2001] An enthralled bulthar looks uncomfortable.
[Mon Jul 02 00:52:42 2001] An enthralled bulthar looks uncomfortable.
[Mon Jul 02 00:52:42 2001] An enthralled bulthar looks uncomfortable.
[Mon Jul 02 00:52:42 2001] An enthralled bulthar looks uncomfortable.
[Mon Jul 02 00:52:42 2001] An enthralled bulthar looks uncomfortable.
[Mon Jul 02 00:52:42 2001] An enthralled bulthar looks uncomfortable.
[Mon Jul 02 00:52:44 2001] Geneshami begins to cast a spell.

...

[Mon Jul 02 01:55:32 2001] Players on EverQuest:
[Mon Jul 02 01:55:32 2001] ---------------------------
[Mon Jul 02 01:55:32 2001] [54 Disciple] Reethon (Human) <Order of Reverence>
[Mon Jul 02 01:55:32 2001] [ANONYMOUS] Brahamamamma <Phoenix Crusaders>
[Mon Jul 02 01:55:32 2001] [58 Beguiler] Ikabod (High Elf) <The Grey Legion>
[Mon Jul 02 01:55:32 2001] [ANONYMOUS] Aeawen [DRUID]
[Mon Jul 02 01:55:32 2001] [60 Crusader] Ajoo (High Elf) <The Grey Legion>
[Mon Jul 02 01:55:32 2001] [57 Templar] Purity (High Elf) <The Grey Legion>
[Mon Jul 02 01:55:32 2001] [54 Minstrel] Karah (Wood Elf) <The Grey Legion>
[Mon Jul 02 01:55:32 2001] [52 Disciple] Yath (Human) <United Norrath Coalition>
[Mon Jul 02 01:55:32 2001] [54 Mystic] Geneshami (Barbarian) <Order of Reverence>
[Mon Jul 02 01:55:32 2001] [51 Champion] Gimme (Ogre) <United Norrath Coalition>
[Mon Jul 02 01:55:32 2001] [53 Champion] Macleod (Barbarian) <The Grey Legion>
[Mon Jul 02 01:55:32 2001] [ANONYMOUS] Etha <United Norrath Coalition> [DRUID]
[Mon Jul 02 01:55:32 2001] There are 12 players in Siren's Grotto.

Also, Nina is a warrior for what it's worth. I didn't make any effort to separate the logs.

The lowest in-era ping I can recall seeing is ~275ms so it would've been difficult to cast more than ~5 times a second for that reason. I'm not sure what you're looking for at this point. A clear delineation between 5 and 3 times a second?