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View Full Version : Game Mechanics: Cazic Thule 2.0 lost his pbaoe knockback dispel


beaon
04-04-2026, 06:58 PM
After years of this being in my head from 20+ year old memories I finally found evidence to prove it.

CT 2.0 should have his pbaoe knockback+dispel.

https://www.youtube.com/watch?v=ig7k_-2B8l8

The video shows how it should behave. An 8 minute fight of CT where the whole raid gets knocked back with your top slot getting dispelled.

I'm pretty sure it worked on CT 1.0, classic, but that function was removed. Avatar Power is it? It Should be re-added.

CrazyPro
04-04-2026, 07:13 PM
Looks like the Avatar Power AE should be going off every 35-60 seconds, and levitate shouldn't mitigate the fling, I think people had that just to avoid the fall damage, but the video definitely shows levitating players being flung a lot farther than Avatar Power flings you while levitating on p99.

CT 2.0 definitely has this AE on p99 right now but it seems to just not affect pets at all, and all of the guilds on p99 right now kill CT by just swarming him with charm pets because this AE just doesn't seem to take affect on them at all, they're definitely not getting dispelled. Same with the Klandicar dispel, doesn't seem to affect pets, kinda weird.

I also feel like the range of the AE on p99 is smaller than it should be, people just aren't getting flung, and when they do, their levitate pretty much completely mitigates it to a very small upward fling that doesn't actually knock them away from CT at all.

Anecdotally, I think CT and Innoruuk are supposed to dual wield but currently don't, and Innoruuk is supposed to have the Avatar Power AE as well, but I don't think he does, or maybe his Avatar Power is suffering from the same issues as CT's?

Also looks like CT's fear proc should be a lot easier to resist, going off of that video? Tanks are pretty much perpetually feared on p99. This is probably just part of a much bigger server issue of player resists being a lot weaker than they were in classic, though.

CrazyPro
04-05-2026, 10:33 PM
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Some clips I recorded today of CT's fling doing next to nothing when you have levitate, contrary to what the classic video linked above shows. It also doesn't affect the pets at all. (Klandicar's dispel has the same issue)

beaon
04-06-2026, 02:06 AM
It must be the case then that levitate somehow breaks the gflux effect. Also why aren't the pets dispelled? Using the video posted above even levitated people get tossed.

It's weird to me that in green classic this whole mechanic felt notably different. Like you'd get tossed as expected.

CrazyPro
04-06-2026, 03:04 AM
It must be the case then that levitate somehow breaks the gflux effect. Also why aren't the pets dispelled? Using the video posted above even levitated people get tossed.

It's weird to me that in green classic this whole mechanic felt notably different. Like you'd get tossed as expected.

The knockback is still there, it's just that the levitate unclassically mitigates it to near nothing. This is especially noticeable on Tunare, tanks with levi literally never get flung across the zone for the entire duration of their defensive.

Pets seem to be completely unaffected by any AE that has a dispel component, which is why everyone just cheeses CT with mass pets because, even without the knockback, due to resists being a lot weaker here than they were in classic, anyone who goes into melee range of him are pretty much perpetually feared which makes him a complete nightmare to tank since tanks will walk out of CH range, so people just /assisy remedy spam pets and the occasional tank with a bark pot.

You should NOT be able to keep a pet charmed against mobs with dispel AEs, but these fights are made easier since you can.

CrazyPro
04-06-2026, 03:16 AM
Yeah looking at the video from classic the very first fling AE that happens at 0:23 flings the pets

ig7k_-2B8l8