View Full Version : Game Mechanics: Feign death coding broken?
Brutality
03-20-2026, 11:35 AM
Hi there, I recently came back to the game and have been noticing, every time I play, that feign death fails are happening at an almost unplayable rate, the following logs took place over just 15 minutes of casual flopping in sebilis:
[Fri Mar 20 08:54:04 2026] Chiggunn has fallen to the ground.
[Fri Mar 20 08:54:29 2026] Chiggunn has fallen to the ground. <- these two back to back
[Fri Mar 20 09:00:24 2026] Chiggunn has fallen to the ground.
[Fri Mar 20 09:01:27 2026] Chiggunn has fallen to the ground.
[Fri Mar 20 09:10:56 2026] Chiggunn has fallen to the ground.
Note that the 9 minutes between the last two, I was fighting rather than pulling. This has been happening every time I log in and work at any type of pulling, I realize RNG can suck sometimes but it's been consistently bad, worse than I would think it should be with max skill at level 60. The other night it literally failed 5 times back to back leading to my death in an otherwise easy situation to get out of. I would have made this post but figured it was anomoly.
Goregasmic
03-21-2026, 08:50 AM
You'd have to find the proper classic fail rate for this to be relevant. Even if your feeling is right, without a value there is nothing to fix it with.
I can swear the gate collapsing rate on here is astronomically higher than live but I can't find the classic numbers, I doubt anyone kept a log of collapsing gates.
Baugi
03-21-2026, 10:11 AM
I can swear the gate collapsing rate on here is astronomically higher than live but I can't find the classic numbers
5 in 273 so 1.83% +/- 0.81% (probably just 2%)
source: https://github.com/tipa16384/harcourt_applets/tree/main/DSR
Baugi
03-21-2026, 10:58 AM
Actually, wasn't catching interrupts
5 in 250 so 2.00% +/- 0.89%
Baugi
03-21-2026, 11:39 AM
Oof, also missed the old "You must stand upright and still in order to cast!" messages
5 in 244 so 2.05% +/- 0.91%
Goregasmic
03-21-2026, 12:40 PM
Oof, also missed the old "You must stand upright and still in order to cast!" messages
5 in 244 so 2.05% +/- 0.91%
Is that a particular log or you scraped all of those on the github?
I feel like it is way more than that actually, I'd have to check my own logs but in chardok I'll usually get 2-3 in a couple hours of farming so like lets say 45 gates, that means about 5% collapse rate. I was talking about it to other players who had casters back then and we all swear it happened once every blue moon. Like, I don't think I've had one until I was like nearly 50 on my wizard and with ports I gated a ton.
I'll get the p99 numbers right and I'll make its own bug submission, thanks
Baugi
03-21-2026, 01:06 PM
Is that a particular log or you scraped all of those on the github?
I feel like it is way more than that actually, I'd have to check my own logs but in chardok I'll usually get 2-3 in a couple hours of farming so like lets say 45 gates, that means about 5% collapse rate. I was talking about it to other players who had casters back then and we all swear it happened once every blue moon. Like, I don't think I've had one until I was like nearly 50 on my wizard and with ports I gated a ton.
I'll get the p99 numbers right and I'll make its own bug submission, thanks
All the non-guide ones. Apparently you could get a gate collapse on GMSAY, 'zone' which I wasn't particularly sure how to interpret. The relevant ones are -
eqlog_20_Etha.txt
eqlog_20_Leetah.txt
eqlog_20_Trilia.txt
eqlog_20_Tsuki.txt
etha_log_021502.txt
The last one is early Luclin (no AAs) if you want to cut it, would go to 2/115.
script (https://github.com/doxenfree/channel-parsing/blob/main/count_gates.py) for counting the successful gate casts if you wanna check my state logic (I just used a grep for the collapses)
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