View Full Version : What classes are over populated
shortbuslower
08-07-2011, 03:19 PM
I played eq from 1999-2003 and thinking of making shaman but if they are overpopulated later in game on server then i dont want to go that route. just looking for a class easy get a group. Only reason im asking I duhno if classes that are needed have changed since classic eq or if a certain class is overpopulated because that class was not over populated in classic and and was easy get a group.
SupaflyIRL
08-07-2011, 03:21 PM
I played eq from 1999-2003 and thinking of making shaman but if they are overpopulated later in game on server then i dont want to go that route. just looking for a class easy get a group. Only reason im asking I duhno if classes that are needed have changed since classic eq or if a certain class is overpopulated because that class was not over populated in classic and and was easy get a group.
Play a tank, cleric, or enchanter if you want groups.
Vendar
08-07-2011, 03:36 PM
Play a rogue, tank, cleric, or enchanter if you want groups.
fix't
SirAlvarex
08-07-2011, 03:36 PM
Tanks, if they have the equipment, will have a fairly easy time getting a group 10-30 (the only levels I've played a Warrior). On my Warrior, I'd get random tells all the time asking if I was LFG, and if I'd come join a group. I *never* got such tells on my Necro, Druid, or Mage.
The problem with a tank is that even if you do get asked to groups all the time, those few precious times when all the groups seem scarce, you can't really do anything. SKs might not have that issue, but Warriors sure do.
Enchanter's are probably the most over-populated class 50+, but you'll be able to solo effectively and still be loved in groups. But if you have trouble paying attention in groups, just be a healer. The only thing they have to watch is the health pools of everyone and rebuff.
Shaman's are pretty over-populated, but you'll still have a nice balance of soloing / grouping.
shortbuslower
08-07-2011, 03:46 PM
thanks Im thinking of shaman if still can groups alright since i want to be able solo some only reason im staying away from cleric is be able solo if i need do something. I have a baby but want to be able raid when i get too that point where i can. If shamans are still desirable at 60 for raiding ill go with shaman but if they are overcrowded in guilds ill change class
shortbuslower
08-07-2011, 03:46 PM
sorry about no pauses im on iphone
ElanoraBryght
08-07-2011, 04:10 PM
From just over a month ago -
http://www.project1999.org/forums/showpost.php?p=325872&postcount=25
There are a good number of shaman on the server, but as long as you don't mind solo'ing when you can't find a group they're a fun class. At 60 they're very much desired in exp groups and raids.
Bard, Rogue, and Wizard are the three classes I wish I saw more people playing. Both for exp, and in raids.
SupaflyIRL
08-07-2011, 04:15 PM
From just over a month ago -
http://www.project1999.org/forums/showpost.php?p=325872&postcount=25
There are a good number of shaman on the server, but as long as you don't mind solo'ing when you can't find a group they're a fun class. At 60 they're very much desired in exp groups and raids.
Bard, Rogue, and Wizard are the three classes I wish I saw more people playing. Both for exp, and in raids.
Why wizard?
shortbuslower
08-07-2011, 04:21 PM
thanks for all the info =)
From just over a month ago -
http://www.project1999.org/forums/showpost.php?p=325872&postcount=25
There are a good number of shaman on the server, but as long as you don't mind solo'ing when you can't find a group they're a fun class. At 60 they're very much desired in exp groups and raids.
Bard, Rogue, and Wizard are the three classes I wish I saw more people playing. Both for exp, and in raids.
I sit lfg for hours on my wizard while soloing, and rarely get any tells beyond guildies.
Tycko
08-07-2011, 04:50 PM
Want to sit LFG for hours while doing nothing: WAR,ROG,
Want to get in a group : CLR
Want to sit LFG for hours while solo'n:Everything else
Mcbard
08-07-2011, 04:59 PM
The only class I see perhaps too many of is monks. They seem to be the flavor of the year because of Kunark. Other than that I've seen shortages of everything else.
Webwolf
08-07-2011, 05:01 PM
We need more clerics
Motec
08-07-2011, 07:18 PM
Want to sit LFG for hours while doing nothing: WAR,ROG,
Want to get in a group : CLR
Want to sit LFG for hours while solo'n:Everything else
hahahahahahahhahahahahahahahhahahahahahahahahahaha hahhaha
Obvious words of someone who hasnt sat 40+ hours straight lfg on a cleric between picking up mages/enc/monk/wars/necros to duo with.
CHusk2
08-07-2011, 07:50 PM
I don't know why people think you can't solo as a cleric. I've soloed the vast majority of my existence up to this point (43 cleric). from like 8 to 30 if you have the bonethunder staff you can stomp undead yellows with relative ease.
Furthermore, you have lull which lets you split a lot of things other classes can't split, even indoors. I did roughly 35-39 camping the goblin king in permafrost while simultaneously working on my undergraduate thesis, it's not difficult (the camping, not the thesis).
Fighting casters? You have resist buffs, root, and stun. Casters are your bitches. The only down side is the long ass med time which most other classes have to deal with, too.
The point is, you can solo with a cleric very effectively. If shit goes down, just gate and try again. Oh, and if you die just exp res yourself. Who else gets to do that? Nobody... well maybe epic level paladins, but that's it.
Try killing giants with a cleric. It's very fun and surprisingly effective.
Motec
08-07-2011, 09:19 PM
Soloing as a cleric is possibly the worst thing you can possibly do with your time in this game. /thread.
Stormhowl
08-07-2011, 09:30 PM
Soloing as a cleric is possibly the worst thing you can possibly do with your time in this game. /thread.
This statement would be true if not for the existence of the Ranger class.
Edit: Actually, I can think of a whole list of things that would be a bigger waste of time than soloing as a Cleric. Like sitting LFG and not soloing while you wait.
Slave
08-07-2011, 11:13 PM
Pretty much every other person is a necromancer.
SupaflyIRL
08-07-2011, 11:15 PM
I still want to know why that person thinks there is some kind of wizard shortage and that there needs to be more. They're all currently either sitting afk in a group nuking once every 5 minutes or running around for 25 minutes with 3 seafuries looking for a 4th. Definitely something the server needs more of.
I still want to know why that person thinks there is some kind of wizard shortage and that there needs to be more.
It's the most important endgame DPS in kunark :X
Envious
08-07-2011, 11:27 PM
Classes that are over populated: Necro / shm / monk
Classes that there are enough of: Warrior / SK / Pally
Classes that you can get instant groups: Cleric / Enchanter
Classes nobody even wants: Druid / ranger
SupaflyIRL
08-07-2011, 11:35 PM
It's the most important endgame DPS in kunark :X
A very small fraction of the server is going to enter VP and an even smaller fraction of people who post "what class should I play" threads are going to enter there. The majority of wizards will spend their time regretting making a wizard.
i'm a bard and finding a group is basically impossible. everybody in most zones are in like a group of four and don't want more or they're a soloing shm/dru/nec and don't even respond. i have to resort to sketchy AE kiting solo most of the time
Maben
08-08-2011, 06:49 AM
i'm a bard and finding a group is basically impossible. everybody in most zones are in like a group of four and don't want more or they're a soloing shm/dru/nec and don't even respond. i have to resort to sketchy AE kiting solo most of the time
You left out the part about how that's 10+ times more effective than grouping as far as exp goes.
Edit: Also, I get lots of group invites to dungeons, even with LFG off. Be good at mezzing/charming and any group will love you.
Messianic
08-08-2011, 08:45 AM
Bard, Rogue, and Wizard are the three classes I wish I saw more people playing. Both for exp, and in raids.
Even though I play one, i'll admit wizards bring the least to nearly any group (except AoE, where wizards do shine). Even Rangers bring more sustained damage over time. The wizard stun line is ok, but chanter stuns cast a lot faster and seem to draw less aggro, so are more useful for critical interrupts. Sure, wizards can frontload damage in a bad situation - but there are still tons of better classes to deal with a bad situation.
Aside: i'm just being honest - I still love the class and play it as well as I can in any situation - I just prefer to be honest about comparing it with other classes and deal with that reality rather than convincing myself my class is better than it is.
Think of a wizard level 51-59 (sunstrike @60 is roughly 3.59 damage per mana, any of the draught nuke line are about 3.06-3.1 depending on level) as pretty much this:
( [mana regeneration over T time period] x ~3.06 ) - resists = Sustained damage over T
Aside: my #'s on med ticks and c2 might be slightly off, but the point stands)
So, without clarity: [200 mana in 10 ticks or 60 seconds] x ~3.06 = 612 damage per minute = 10.2 DPS.
With C2: [310 mana in 10 ticks or 60 seconds] x ~3.06 = 948.6 damage per minute = 15.81 DPS
Ranger dps with average gear = ???
I don't know what it is, but i'm betting it's higher than 15.81, not including VoG or some other haste...
If rain spells like Tears of Druzzil didn't have such high resist rates and pets didn't eat their ticks (which is a classic mechanic unfortunately), they'd be useful. And it's sad to say, but Splurt alone, with its 6.88 damage per mana ratio and 17 dps over its full duration, is pretty much better than wizard sustained dps (if every mob fought was splurted and took the full duration, which might not happen - but the necro's pet and other dots, although less efficient than splurt, make it no contest).
But suffice it to say, the wizard's benefit is on larger raid mobs where they can dump their damage on a single target in a small window of time or in a situation where AoE is useful...and quad kiting is definitely effective and fun.
But we suck in typical groups.
Greenkrak
08-08-2011, 07:01 PM
Even though I play one, i'll admit wizards bring the least to nearly any group (except AoE, where wizards do shine). Even Rangers bring more sustained damage over time. The wizard stun line is ok, but chanter stuns cast a lot faster and seem to draw less aggro, so are more useful for critical interrupts. Sure, wizards can frontload damage in a bad situation - but there are still tons of better classes to deal with a bad situation.
Aside: i'm just being honest - I still love the class and play it as well as I can in any situation - I just prefer to be honest about comparing it with other classes and deal with that reality rather than convincing myself my class is better than it is.
Think of a wizard level 51-59 (sunstrike @60 is roughly 3.59 damage per mana, any of the draught nuke line are about 3.06-3.1 depending on level) as pretty much this:
( [mana regeneration over T time period] x ~3.06 ) - resists = Sustained damage over T
Aside: my #'s on med ticks and c2 might be slightly off, but the point stands)
So, without clarity: [200 mana in 10 ticks or 60 seconds] x ~3.06 = 612 damage per minute = 10.2 DPS.
With C2: [310 mana in 10 ticks or 60 seconds] x ~3.06 = 948.6 damage per minute = 15.81 DPS
Ranger dps with average gear = ???
I don't know what it is, but i'm betting it's higher than 15.81, not including VoG or some other haste...
If rain spells like Tears of Druzzil didn't have such high resist rates and pets didn't eat their ticks (which is a classic mechanic unfortunately), they'd be useful. And it's sad to say, but Splurt alone, with its 6.88 damage per mana ratio and 17 dps over its full duration, is pretty much better than wizard sustained dps (if every mob fought was splurted and took the full duration, which might not happen - but the necro's pet and other dots, although less efficient than splurt, make it no contest).
But suffice it to say, the wizard's benefit is on larger raid mobs where they can dump their damage on a single target in a small window of time or in a situation where AoE is useful...and quad kiting is definitely effective and fun.
But we suck in typical groups.
All this may be true, but as previously stated quadding makes up for most of this in being able to fly through levels and make money faster than any other class, not to mention being fun and easily the best soloer in the game xp wise 34+.
What other class can nuke for 1k damage and bring down mobs faster than any other class?
Ive been in plenty of groups as a wiz and unless theres no ench/bard for mana regen i can nuke usually twice per mob (1300ish damage) with Draught spells. Thats about 30% of the mobs health...if thats not dps than i dont know what the fuck is. (using KC as example) Of course if theres like 3 monks or something this will not work as mobs tend to die way to fast.
Sayin a necro dps is better is a joke, necros should know their ROLE and spam twitch and make sure their better half (pet) gets in the action.
O yeah and porting.... not only can this easily fund an above average gear set earlier in a wizz career but porting around wherever the hell you want to go is a HUGE advantage, and you don't have to be a pansy ass druid. Case Closed.
o yea and we all know Spaceman musta got raped by a wiz when he was little or something for all that hate.
Ranger is overpopulated, there should be none. We're all mentally ill in some way for playing them.
Messianic
08-08-2011, 07:46 PM
All this may be true, but as previously stated quadding makes up for most of this in being able to fly through levels
Only after 24, and still not faster than a necro , or for that matter a mage grinding in the right spots.
and make money faster than any other class
Nope, Seafuries are easier to handle if you can sit on their spawn points with a pet and own their faces. Necros and Mages are better at this.
not to mention being fun and easily the best soloer in the game xp wise 34+
That's necro.
What other class can nuke for 1k damage and bring down mobs faster than any other class?
Very situational. If a mage wants to play hardball he can actually do it better.
And there's not much of a benefit to killing a single mob really quickly and then medding for 8-10 minutes.
Ive been in plenty of groups as a wiz and unless theres no ench/bard for mana regen i can nuke usually twice per mob (1300ish damage) with Draught spells. Thats about 30% of the mobs health...if thats not dps than i dont know what the fuck is.
So, you only do one mob every 2 minutes? Because if you're using 430 mana per mob and it takes a little over 2 minutes to med that much mana...
Get a damage parser and see how much damage a rogue, monk, or even a ranger or warrior does in the same span of time, or better yet, across the duration of your group. Your sustained dps is pitiful in comparison.
Sayin a necro dps is better is a joke, necros should know their ROLE and spam twitch and make sure their better half (pet) gets in the action.
Yeah, and that necro could literally do absolutely nothing aside from sending his pet at mobs and do more sustained damage than you - particularly if you have a tank that positions mobs so the level 53 necro pet can backstab.
And if you do the math, necro twitch isn't as efficient as the necro actually dpsing - it's more for when the cleric desperately needs mana.
O yeah and porting.... not only can this easily fund an above average gear set earlier in a wizz career but porting around wherever the hell you want to go is a HUGE advantage
Porting is less pp/hour than quadding seafuries or HGs, or even camping certain named mobs. It's good when you're younger - but unfortunately:
and you don't have to be a pansy ass druid.
Druids actually get better port locations earlier and can self-sow. They're a better travel class than wizards.
And you're right, the case is closed - because if you run the numbers, wizards lose. Until you actually compare sustained dps during the course of the group, you don't realize what's actually happening. You just see your big numbers and get all misty-eyed.
Wizards simply don't do what other classes can do. Just saying "omg I nuked something for 30% of its life, obviously i'm awesome in a group" doesn't actually compare classes - it's a statement in a vacuum and doesn't accomplish anything.
Greenkrak
08-08-2011, 08:52 PM
Nope, Seafuries are easier to handle if you can sit on their spawn points with a pet and own their faces. Necros and Mages are better at this.
So, you only do one mob every 2 minutes? Because if you're using 430 mana per mob and it takes a little over 2 minutes to med that much mana...
Porting is less pp/hour than quadding seafuries or HGs, or even camping certain named mobs. It's good when you're younger - but unfortunately:
Druids actually get better port locations earlier and can self-sow. They're a better travel class than wizards.
And you're right, the case is closed - because if you run the numbers, wizards lose. Until you actually compare sustained dps during the course of the group, you don't realize what's actually happening. You just see your big numbers and get all misty-eyed.
Wizards simply don't do what other classes can do. Just saying "omg I nuked something for 30% of its life, obviously i'm awesome in a group" doesn't actually compare classes - it's a statement in a vacuum and doesn't accomplish anything.
Your wrong about seafuries, of course if the island is crowded quaddin is not feasible and therefore you will not be able to kill as many and killin one at a time is worthless as a wiz.
However, when able to quad you can basically destroy 4 seafuries every +/- 11min if you are good at it and you cant tell me necros can do better, because they cant.
And who the fuck wants to play a mage where you are basically sidekick to your pet and all you can do is heal and hope agro doesn't come your way.
And when i say porting for pp of course im talkin about pre seafury lvl and you can make SICK amounts of plat bound in ec, beleive me i know.
Its amazing hearing this coming from a fellow wiz who should know these things but seems clueless.
Noones gettin misty eyed over a lil 658 pt nuke..... but it does damage and unless you just suck at playing your wiz you can nuke 1-2 times easily per mob ( in seb it DOES take 2min to kill a mob with a balanced group) and provide ample dps... of course not as good as dps classes but it is suffienct.
And put me in a group with c2 and bard song ill blow other people outta the water with the damage i can lay down, because thats all your mana goes to... NUKES.
And please tell me sir whats better xp from 40 -50 quadding bloodgills? Answer : nothing and ill put my life on that shit.
I guess all im trying to say as i defend the wiz is that it IS a fun as hell class to play and not once have i felt inferior to anyone, mostly because like many others have little to no respect for mages/necros who get high lvl because frankly, its too fuckin easy as those classes.
Play a wiz for a challenge and you will be rewarded later in your career.
Messianic
08-08-2011, 09:11 PM
Your wrong about seafuries, of course if the island is crowded quaddin is not feasible
If Island is crowded = pretty much always except during super off period...
However, when able to quad you can basically destroy 4 seafuries every +/- 11min if you are good at it and you cant tell me necros can do better, because they cant.
Getting 4 is the hard part - Necros don't have to worry about that, so they can.
And who the fuck wants to play a mage where you are basically sidekick to your pet and all you can do is heal and hope agro doesn't come your way.
Not defending the fun of the mage class, but they level faster than wizards most of the time...
And when i say porting for pp of course im talkin about pre seafury lvl and you can make SICK amounts of plat bound in ec, beleive me i know.
Again, it's "ok" for mid-level, but you'll make more off certain item camps than from spending your time exclusively porting for plat.
Its amazing hearing this coming from a fellow wiz who should know these things but seems clueless.
Call me clueless if you like, but you haven't dealt with any of the numbers i've put up. Even with c2, you're running about 16 dps over time if you're not maxing your mana out (as no wizard would in a group).
Melee do far more sustained damage over the course of a group than a wizard does. Period.
Noones gettin misty eyed over a lil 658 pt nuke..... but it does damage and unless you just suck at playing your wiz you can nuke 1-2 times easily per mob ( in seb it DOES take 2min to kill a mob with a balanced group) and provide ample dps... of course not as good as dps classes but it is suffienct.
I don't see how "unless you suck you can nuke 1-2 times..." Is it skill to meditate the full amount of mana?
Sufficient doesn't cut it - especially when a rogue of equal level would have dealt 3-4x+ that amount of damage you put out per mob, he isn't limited by mana, and he can control his aggro more easily.
I also don't always nuke the same amount of times every fight, since I want to stay at a relatively high level to frontload damage when it's needed most (i.e. large pulls or breaking rooms, etc).
And please tell me sir whats better xp from 40 -50 quadding bloodgills? Answer : nothing and ill put my life on that shit.
Bloodgills are really awesome, but i've played both wizard and necro. I doubt wizard leveling crests necro single-target speed in the right zone, even doing bloodgills...and I wouldn't put my life on it unless I have the numbers in front of me.
I guess all im trying to say as i defend the wiz is that it IS a fun as hell class to play and not once have i felt inferior to anyone
I don't feel personally inferior to anyone, but I know my class is inferior in certain aspects. Eventually this game comes down to a set of numbers - and how those numbers line up makes all the difference. Nothing i've said demeans or derides the wizard class. It just puts it in its proper perspective.
Motec
08-08-2011, 09:14 PM
As we're talking about it:
In all of my EQ time ever, I had my first ever experience at seafuries last night.
A druid was chain pulling everything to a necro (who had earlier died and I'd brought my cleric to OOT to rez much to his suprise), I called him out and asked him to share and play a bit nicer. He rages, I rage back to continue the ooc llama. We all laugh in tells about it. I explicitly said that reputations are small and memories are long...
20mins later I log back to motec and I get these puppydog tells begging for a rez. Make it known in OOC for a good laugh, and then rez the bloke (obviously no charge etc as I genuinely dont hold greudges etc) and he continues to tell me he's refusing the rez and would rather take the xp loss.
This is the kind of people you deal with at seafuries. I wont be making the mistake again ever.
TL/DR drama on the disco floor. Boy goes home alone to wank.
Messianic
08-08-2011, 09:23 PM
As we're talking about it:
In all of my EQ time ever, I had my first ever experience at seafuries last night.
A druid was chain pulling everything to a necro (who had earlier died and I'd brought my cleric to OOT to rez much to his suprise), I called him out and asked him to share and play a bit nicer. He rages, I rage back to continue the ooc llama. We all laugh in tells about it. I explicitly said that reputations are small and memories are long...
20mins later I log back to motec and I get these puppydog tells begging for a rez. Make it known in OOC for a good laugh, and then rez the bloke (obviously no charge etc as I genuinely dont hold greudges etc) and he continues to tell me he's refusing the rez and would rather take the xp loss.
This is the kind of people you deal with at seafuries. I wont be making the mistake again ever.
TL/DR drama on the disco floor. Boy goes home alone to wank.
Yeah, that's about what I experienced many times, and is fairly typical :)
I logged at like 4am my time a few times just to get some cash, but...i'm better off farming a few specific items that wizards are well equipped to farm rather than trying Seafuries at non-crazy times...
You left out the part about how that's 10+ times more effective than grouping as far as exp goes.
Edit: Also, I get lots of group invites to dungeons, even with LFG off. Be good at mezzing/charming and any group will love you.
well to be fair i'm level 20, hahahah
i haven't even been in a dungeon yet
also my point was kinda like, i'm playing an online game, i wanna group, not go play by myself like i could in any other game. yeah it's a lot more XP, but it's fucking boring
neverquest
08-09-2011, 11:39 AM
Young rawriorrwars are'nt. If yu understand me!
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.