View Full Version : Game Mechanics: Bow Procs Incorrectly Using Main Hand Weapon delay to determine proc chance
Awsten_Tx
01-18-2026, 03:32 PM
When firing a bow with a proc, it will use the weapon delay of the mainhand weapon to determine the chance of firing that proc.
Please see the video link below where a shadow knight with the wuoshi dropped Skydarkener, will proc basically every other shot, while using a weighted axe.
https://www.youtube.com/watch?v=B7CBmuLn4ds
nilbog
01-18-2026, 04:06 PM
I think I see a problem with this, but before changing anything, is there any historical evidence of what should determine ranged procs?
barda444
01-18-2026, 05:03 PM
Forgot, but isn't bow damage bonus based on 2H? That needs to be looked at as well. NM https://project1999.com/forums/showthread.php?t=414463&page=7
Awsten_Tx
01-18-2026, 05:21 PM
I think I see a problem with this, but before changing anything, is there any historical evidence of what should determine ranged procs?
https://www.takproject.net/forums/index.php?threads/weapon-proc-rate-mods-fact-or-fiction.6631/
This is a really good thread regarding proc rates. Appears to follow same logic as melee weapons.
nilbog
01-18-2026, 09:51 PM
Yep. Replicated this as an issue, will work on it.
Awsten_Tx
01-18-2026, 10:11 PM
We dont deserve you
nilbog
01-20-2026, 04:35 PM
Fixed, pending update
Belambic
01-20-2026, 05:06 PM
Fixed, pending update
Just curious, any timeline on when the update is going live? Or is it just "When it's ready", which I think is perfectly fine for an answer.
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