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View Full Version : Apparent Inequalities: Guild Welfare Systems 'fairly' distributing PP to novice toons


Jimjam
12-02-2025, 10:27 AM
Within the guild’s welfare structure, levelling incentive platinum distributions are tied to proximity to wizard spires—locations that function as nodes of accessibility and support. While this system appears neutral on its surface, its design disproportionately benefits certain racial groups within the game world. Characters such as high elves and erudites, whose homelands are situated adjacent to spires, inherit a structural advantage: they can access welfare resources with minimal effort, effectively receiving what might be described as a “wealth heir” by virtue of geography.

By contrast, barbarians in Everfrost exemplify systemic exclusion. Their homeland is geographically isolated, lacking wizard spires entirely. This absence forces them into conditions of relative deprivation: cold, resource‑scarce, and distant from institutional support. The welfare system, though intended as universal, reproduces inequality by embedding access within spatial structures that privilege some groups while marginalizing others.

The inequity is compounded by the symbolic labels attached to these populations. Those dwelling near spires are dignified with titles such as “erudite” or "high" connoting wisdom, refinement and elevated social class, while those consigned to the tundra are dismissed as “barbarians.” Yet this designation obscures the reality that the so‑called barbarians embody a strong sense of justice, resilience, and communal honour. The language of erudition and barbarism thus reinforces structural hierarchies: beneficiaries of systemic advantage are valorised as enlightened, while those excluded are stigmatized as primitive, despite their moral integrity.

This dynamic mirrors broader theories of systemic racism, where access to support is not evenly distributed but mediated by structural factors such as geography, infrastructure, and historical development. The result is a patterned inequality: some groups are nurtured by proximity to support, while others remain “cold, naked, and alone,” excluded not by individual prejudice but by the very design of the system itself.

TheBlob
12-02-2025, 10:43 AM
I am so proud to be a part of this community.

cd288
12-02-2025, 11:03 AM
What about Druid rings

kjs86z2
12-02-2025, 11:24 AM
is this racism?

Jimjam
12-02-2025, 01:24 PM
What about Druid rings
is this racism?

Discriminating against gnomes is the good kind of racism.

WarpathEQ
12-02-2025, 03:55 PM
Within the guild’s welfare structure, levelling incentive platinum distributions are tied to proximity to wizard spires—locations that function as nodes of accessibility and support. While this system appears neutral on its surface, its design disproportionately benefits certain racial groups within the game world. Characters such as high elves and erudites, whose homelands are situated adjacent to spires, inherit a structural advantage: they can access welfare resources with minimal effort, effectively receiving what might be described as a “wealth heir” by virtue of geography.

By contrast, barbarians in Everfrost exemplify systemic exclusion. Their homeland is geographically isolated, lacking wizard spires entirely. This absence forces them into conditions of relative deprivation: cold, resource‑scarce, and distant from institutional support. The welfare system, though intended as universal, reproduces inequality by embedding access within spatial structures that privilege some groups while marginalizing others.

The inequity is compounded by the symbolic labels attached to these populations. Those dwelling near spires are dignified with titles such as “erudite” or "high" connoting wisdom, refinement and elevated social class, while those consigned to the tundra are dismissed as “barbarians.” Yet this designation obscures the reality that the so‑called barbarians embody a strong sense of justice, resilience, and communal honour. The language of erudition and barbarism thus reinforces structural hierarchies: beneficiaries of systemic advantage are valorised as enlightened, while those excluded are stigmatized as primitive, despite their moral integrity.

This dynamic mirrors broader theories of systemic racism, where access to support is not evenly distributed but mediated by structural factors such as geography, infrastructure, and historical development. The result is a patterned inequality: some groups are nurtured by proximity to support, while others remain “cold, naked, and alone,” excluded not by individual prejudice but by the very design of the system itself.

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Reiwa
12-02-2025, 05:27 PM
is this racism?

The robot suggests barbar was an onomatopoeia.

Wakanda
12-03-2025, 09:48 AM
I've ironically received the most charity from other players on Iksar characters in the Field of Bone and Kurn's. On Blue and Green. It seems to be the go-to for high level Druids looking to buff lowbies. I also remember some high level monk giving me a crazy item for my spider silk. Can't remember what it was now, but it was a huge come up at the time. I later ran into the same monk when I was 55+ and he didn't remember me until I reminded him he gave me the weapon.

I always try to pay it forward because I received so much help. It's such a pain in the neck to try and sell anything on blue anyways, I get much more pleasure out of giving items I don't need to random low level players instead.

I actually got a Ring of the Ancients by total coincidence the other day if anyone needs one. Logged into a character for the first time in months and the AC in S Ro was running by me. Thought I was hallucinating at first. No one else in zone so I killed it to keep it from going to waste.

Tobius
12-04-2025, 04:35 AM
I've ironically received the most charity from other players on Iksar characters in the Field of Bone and Kurn's. On Blue and Green. It seems to be the go-to for high level Druids looking to buff lowbies. I also remember some high level monk giving me a crazy item for my spider silk. Can't remember what it was now, but it was a huge come up at the time. I later ran into the same monk when I was 55+ and he didn't remember me until I reminded him he gave me the weapon.

I always try to pay it forward because I received so much help. It's such a pain in the neck to try and sell anything on blue anyways, I get much more pleasure out of giving items I don't need to random low level players instead.

I actually got a Ring of the Ancients by total coincidence the other day if anyone needs one. Logged into a character for the first time in months and the AC in S Ro was running by me. Thought I was hallucinating at first. No one else in zone so I killed it to keep it from going to waste.

Giving away or selling? I'm too autistic to tell based on your wording, you were talking about paying it forward but that's a pretty valuable thing! My necro could use it to escape being murdered by NPC's due to anti leezard racism in Norath!