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View Full Version : Diving back into p99


lronhubbard
08-16-2025, 10:23 PM
Greetings true believers,

I'm fairly new around here and green around the gills. After my surface go took a turn for the worst I had to take a break due to financial reasons. To be honest i couldn't afford to get a new/used or a legacy system. I'm back in action and ready to rock, any suggestions on which server to dive into?


I've been playing on the Green server mostly since I haven't experienced Kunark, I've been considering trying my hand at the Red server. Any reasons to play Blue or Red over Green?

Swish
08-17-2025, 05:35 PM
Green will give you the healthiest population.

Red server is the VIP server, only roll there if you're a true VIP and you know it. No riff raff/rabble wanted.

lronhubbard
08-19-2025, 05:58 AM
Green will give you the healthiest population.

Red server is the VIP server, only roll there if you're a true VIP and you know it. No riff raff/rabble wanted.

Thank you for the response, I'll continue on green then.

I know my place, but perhaps one day I may join the Red Team.

Xer0
08-19-2025, 06:01 AM
Thank you for the response, I'll continue on green then.

I know my place, but perhaps one day I may join the Red Team.

Red really isn't that good unless you like spending 80% of your game time prepping for something that probably won't even happen, on an empty server no less..

Buying pumice, keeping every buff up, ensuring they're applied in the correct order so the ones you can afford to lose are dispelled first. You end up having to memorize and cast EVERY buff. Then you have to med after buffing, then when your buffs start ticking down you have to repeat the process. You end up spending 30 minutes prepping for 10-15 minutes of gameplay then the cycle starts over again. As I recall the only thing cool about it is global OOC. Which they had to implement despite NOT CLASSIC because the server has always been dead.

It's really no fun unless you **really** get off on being able to kill other players.. and even then I would suggest a game that was designed with PVP in mind at it's inception, rather than one that had it implemented as an afterthought post-production. This game was not designed/balanced with PVP in mind and you can FEEL it.