View Full Version : Guide to the Firepot Room
Tobius
06-03-2025, 02:52 PM
Was working on this before I quit and my completionism suddenly struck and I wanted to finish it.
I'm a bit iffy on some guard factions, I think the ones that give multiple faction hits might need all those factions raised, they aren't always on a guard faction nor just the warriors guild of that town.
https://docs.google.com/document/d/1aJSBpevG1-sFQI6IugbY1CZU6Xz_s5HFKOJ0XZyalUU/edit?usp=sharing
My next goal/s would be to include:
1. A chart showing races/classes and what destinations are non KOS by default
2. Info on what level chars get soulbinding spell.
3. Info on locket of escape and time frame binding was possible.
4. Level up/Faction guide tailored to the zones factions in question.
Ssouky
06-04-2025, 01:07 PM
This is very nice.
Maybe using the wiki would be a good option to publish this !
Tewaz
06-04-2025, 03:54 PM
This is great. Man I wish they would do a GM event where you can bind there for a weekend.
WarpathEQ
06-04-2025, 04:11 PM
Will be awesome if we ever get a new server, unfortunately nobody really cares about firepots after being locked in velious for years.
cd288
06-04-2025, 04:58 PM
Yeah really depends on what you want to do with your char. If you want to end up seriously into end game raiding then you're going to eventually need the locket bind outside TOV
loramin
06-04-2025, 08:16 PM
Yeah really depends on what you want to do with your char. If you want to end up seriously into end game raiding then you're going to eventually need the locket bind outside TOV
An OVP and dial a port can get you to a lot of dragon raids in time (source: my raid guild can pry my TD bind from my cold dead hands ... but I still have a mage-server-first https://wiki.project1999.com/Ring_of_Destruction and other raid gear).
That being said, being able to bind outside ToV is huge, and actually required to do some cool stuff (eg. Mage DA pulls). If you're a serious raider, you probably will either lose the TD bind, or start an alt who can bind outside ToV.
cd288
06-05-2025, 02:34 PM
Sure they can, but almost no high end raiding guild wants a large proportion of players doing that, since if there's too many people who are traveling then they could lose some of the race upfront or otherwise not make a significant dent before other guilds have finished off other targets and begin arriving in TOV
Zuranthium
06-06-2025, 12:21 AM
Best overall bind spot in Vanilla era = EC tunnel.
Best overall bind spot in Kunark era = Firiona Vie docks. You're not that far from the firepots, while being much closer to the more important Kunark content.
Best overall bind spot in Velious era = Plane of Mischief.
Reiwa
06-06-2025, 01:48 AM
I still have a mage-server-first https://wiki.project1999.com/Ring_of_Destruction
G-LtddOgUCE
vales
06-06-2025, 10:54 AM
Best overall bind spot in Kunark era = Firiona Vie docks. You're not that far from the firepots, while being much closer to the more important Kunark content.
the firepots give access to kunark through cabilis, which is more central to the continent and close to firiona anyway
Zuranthium
06-06-2025, 08:07 PM
the firepots give access to kunark through cabilis, which is more central to the continent and close to firiona anyway
Characters are generally KOS in cabilis. You're MUCH farther from CoM and Sebilis if you aren't able to move through cabilis safely. Even if you can, you're still farther away from Karnor's. There is already the OT hammer for travel to northern kunark, so a teleport to cabilis does not provide faster travel to any high-level Kunark area compared to having the FV bind and OT hammer.
Tobius
06-07-2025, 08:38 AM
I'm not advocating it as some sweaty meta game
https://imgflip.com/i/9wjri2
https://imgflip.com/i/9wjri2
https://imgflip.com/i/9wjri2
Fucking images, whatever.
Also assuming anyone doing this is gonna be faction questing and getting OT hammer as well because I think these are overlapping kinds of autisms lmao
vales
06-09-2025, 06:15 PM
Characters are generally KOS in cabilis. You're MUCH farther from CoM and Sebilis if you aren't able to move through cabilis safely. Even if you can, you're still farther away from Karnor's. There is already the OT hammer for travel to northern kunark, so a teleport to cabilis does not provide faster travel to any high-level Kunark area compared to having the FV bind and OT hammer.
you're right that firiona vie docks are nearer dreadlands/karnors, but the cabilis route is lake->fv->dreadlands and not a big enough difference to be worth giving up the other firepot teleports
safety is a non-issue, so you're always closer to both city of mist and sebilis from cabilis. the guards in cabilis are really spaced out, so even if invis started fading you could always avoid aggro. and if you're factoring in hammer, a level 50+ character shouldn't be afraid of the guards anyway lol
Ankou
06-09-2025, 07:51 PM
Was working on this before I quit and my completionism suddenly struck and I wanted to finish it.
I'm a bit iffy on some guard factions, I think the ones that give multiple faction hits might need all those factions raised, they aren't always on a guard faction nor just the warriors guild of that town.
https://docs.google.com/document/d/1aJSBpevG1-sFQI6IugbY1CZU6Xz_s5HFKOJ0XZyalUU/edit?usp=sharing
My next goal/s would be to include:
1. A chart showing races/classes and what destinations are non KOS by default
2. Info on what level chars get soulbinding spell.
3. Info on locket of escape and time frame binding was possible.
4. Level up/Faction guide tailored to the zones factions in question.
Been a while since I tested(played at all) but Im pretty sure you can pre-nerf CoS/Ring of Shadows/Invis pot the moment you load in, and avoid aggro. I've used pretty much every pot as an Iksar necro and found them far less risky than AFK with lich on.
Zuranthium
06-10-2025, 04:23 PM
you're right that firiona vie docks are nearer dreadlands/karnors, but the cabilis route is lake->fv->dreadlands and not a big enough difference to be worth giving up the other firepot teleports
It's a significantly longer run (and two extra zone loads), that panhandle from cabilis to Lake of Ill Omen proper is such a timesink.
safety is a non-issue
How is safety a non-issue? Let's say you're a Cleric. You die in CoM or Sebilis and respawn in cabilis, which has KOS high level guards in narrow pathways. I don't recall being able to run through there in that condition. You instead have to run into LoIO and all the way around. Actually, can you even get through the gate guards naked?! There are 4 of them, 2 of which harmtouch!
Also, there are lots of players congregated in FV city during Kunark, you could generally always get a SoW there and immediately run back to KC/Seb.
Jimjam
06-10-2025, 05:00 PM
It's a significantly longer run (and two extra zone loads), that panhandle from cabilis to Lake of Ill Omen proper is such a timesink.
How is safety a non-issue? Let's say you're a Cleric. You die in CoM or Sebilis and respawn in cabilis, which has KOS high level guards in narrow pathways. I don't recall being able to run through there in that condition. You instead have to run into LoIO and all the way around. Actually, can you even get through the gate guards naked?! There are 4 of them, 2 of which harmtouch!
Also, there are lots of players congregated in FV city during Kunark, you could generally always get a SoW there and immediately run back to KC/Seb.
I'm confused - in this conversation, isn't the mention of Cabilis not a suggestion to bind there, but an argument for binding at Firepots which in turn gives easy access to Cabilis?
Getting past guards shouldn't be a problem - apparently you can count the ticks... or just have your internet go down at a convenient time just as you run past.
Zuranthium
06-10-2025, 05:15 PM
I'm confused - in this conversation, isn't the mention of Cabilis not a suggestion to bind there, but an argument for binding at Firepots which in turn gives easy access to Cabilis?
It's still the same thing of needing to run through naked, just spawning in the firepot room first and clicking on the Cabilis pot to run back to where you need to be (which makes this 3 extra zone loads compared to a FV bind, forgot to count that first one).
Getting past guards shouldn't be a problem - apparently you can count the ticks
I'm not sure if that's enough time to run through the Cabilis gate, there are 2 sets of guards.
loramin
06-10-2025, 07:41 PM
Getting past guards shouldn't be a problem - apparently you can count the ticks... or just have your internet go down at a convenient time just as you run past.
Every class that can bind at the firepots has access to some form of Invisibility ... except Clerics. So even on corpse runs, only Clerics would need "internet issues".
Zuranthium
06-10-2025, 11:14 PM
Cleric does have a way of getting around it to be fair - run to a bank from firepots and then go buy a couple cloudy potions and gate back. But you're still losing time (and money) like that. Even if you can already cast invis, you're losing the benefit of respawning in a place where you can get SoW right away. I'd only prefer a firepots bind if that character is being planned as an alt who will benefit from quicker travel around old world.
WarpathEQ
06-11-2025, 09:51 AM
As someone who spends massive amounts of time running around Kunark I can confirm that:
The run from Cab to FV in LOIO is pretty similar to the run from FV docks to DL zoneline, when you zone into FV from LOIO you're very close to DL so its not a big difference in time. Maybe 1-2 minutes each time you need to run back to Karnors.
Harm touch is a real problem, I was unable to get out of Cab on a naked 42 ranger, basically insta died to a harm touch gaurd (nothing in spell book so no option to invis which would overcome any concerns regarding Cab gaurds).
I use the cabilis firepot all the time, without a firepots bind. The middle of kunark is a massive dead zone with the only port locations being in 3/4 corners of the continent. Entering via the Cab firepot is a massive boost to accessing the main areas of Kunark.
Let's be honest, if you're a firepot binder you're also the type of person that wants to have the first twinked iksar toon when kunark rolls out. Nothing more convenient then just appearing in Cab with all your twink gear ready to roll your new Ikky.
Don't forget firepots is about a lot more then getting to Cab. One of my favorite shortcuts is Halas.
cd288
06-11-2025, 10:31 AM
Halas for?
Jimjam
06-11-2025, 10:44 AM
Halas for?
McQuaid
Zuranthium
06-11-2025, 03:37 PM
I use the cabilis firepot all the time, without a firepots bind. The middle of kunark is a massive dead zone with the only port locations being in 3/4 corners of the continent. Entering via the Cab firepot is a massive boost to accessing the main areas of Kunark.
This can't be accurate.
Emerald Jungle port already gets you to the Field of Bone dungeons and the east side of Kunark, OT hammer for Howling Stones and Frontier Mountains and Warslik's Woods, Skyfire port for Chardok, Dreadlands port for KC.
If you're bound close to docks so that you can get to the firepots relatively quick, Cabilis itself is the only place you're getting to faster by running to the firepots, and that's only if the wait for the boat wasn't too long.
WarpathEQ
06-12-2025, 09:46 AM
This can't be accurate.
Emerald Jungle port already gets you to the Field of Bone dungeons and the east side of Kunark, OT hammer for Howling Stones and Frontier Mountains and Warslik's Woods, Skyfire port for Chardok, Dreadlands port for KC.
If you're bound close to docks so that you can get to the firepots relatively quick, Cabilis itself is the only place you're getting to faster by running to the firepots, and that's only if the wait for the boat wasn't too long.
What port for FV/LOIO/SONH? Warslick is right there, FOB is a pita from EJ, way easier from cab. Can run to KC just as fast as port to DL
cd288
06-12-2025, 11:27 AM
How is FOB a PITA from EJ? You just run up the wall straight from the port spot and you're right by the ZL lol
WarpathEQ
06-12-2025, 11:48 AM
How is FOB a PITA from EJ? You just run up the wall straight from the port spot and you're right by the ZL lol
You can't just run from port in to zoneline, you have to run opposite direction, find the stair case in the jungle and then back track down to ZL.
Fun fact trying to get to FOB from EJ was why I quit EQ back on live. Was running around invis trying to find the stairs, something see invis broke me, running around training mobs around the zone hugging the zoneline thinking these stairs have to be here somewhere. Died, no idea where corpse was, and CR was much harder and scarier back then.
Jimjam
06-12-2025, 12:22 PM
Imagine using stairs in everquest :o
bcbrown
06-12-2025, 12:51 PM
If your druid isn't evacing you from EJ to the FoB zoneline, you aren't tipping him enough.
Same for FV: Skyfire, run to BW, evac to DL zoneline.
loramin
06-12-2025, 01:34 PM
If your druid isn't evacing you from EJ to the FoB zoneline, you aren't tipping him enough.
Same for FV: Skyfire, run to BW, evac to DL zoneline.
Succor is a level 57 spell: the vast majority of Dial a Porters aren't that high.
But if you're in a hurry and a 57+ porter is online, that's the way to travel (and it's also a great way to get to Qeynos before the Surefall Glade port arrives).
cd288
06-12-2025, 02:16 PM
You can't just run from port in to zoneline, you have to run opposite direction, find the stair case in the jungle and then back track down to ZL.
Fun fact trying to get to FOB from EJ was why I quit EQ back on live. Was running around invis trying to find the stairs, something see invis broke me, running around training mobs around the zone hugging the zoneline thinking these stairs have to be here somewhere. Died, no idea where corpse was, and CR was much harder and scarier back then.
Wow I thought everyone knew the Levitate trick!
I'm excited to save you a lot of time going forward. With Lev on there's a spot on the wall that you can run all the way up it to the top of the cliff. I can't remember exactly where it is, but I'm pretty sure you can just run straight from the Druid port in spot to the cliff wall and run straight up it. There might be some spots where you can only get like halfway up and then have to drift back and forth trying to find the spot to get all the way to the top. Been awhile since I've done it. But yeah you can def Lev-run all the way up that cliff.
shovelquest
06-12-2025, 03:21 PM
Imagine using stairs in everquest :o
That's a missed opportunity.. would have been immersive if to get around sense heading you could use a compass or...
You could find the tiny arrow of stars that pointed north if you looked up while outside.
WarpathEQ
06-17-2025, 09:50 AM
Wow I thought everyone knew the Levitate trick!
I'm excited to save you a lot of time going forward. With Lev on there's a spot on the wall that you can run all the way up it to the top of the cliff. I can't remember exactly where it is, but I'm pretty sure you can just run straight from the Druid port in spot to the cliff wall and run straight up it. There might be some spots where you can only get like halfway up and then have to drift back and forth trying to find the spot to get all the way to the top. Been awhile since I've done it. But yeah you can def Lev-run all the way up that cliff.
That would require levitate. IIRC its not just running up like a hill its a very slow climb (like slower than just running up a random wall in the ToV scar if you don't know the spots that you can run up faster). Not sure its really saving much if any time from just running further north, hitting the stairs, and back tracking. Especially if you have jboots or better run speed (and avoids needing lev).
cd288
06-17-2025, 10:25 AM
It's not a slow climb at all. If you have lev on it takes a few seconds.
At any rate, if you don't want to use it don't use it. Use the stairs I don't care lol. Just trying to save you sometime.
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