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Ranagar
05-15-2025, 02:26 PM
Question for the mages:
A buddy of mine and me duo 100% of the time. We’ve done a few different setups and of course for sheer power nothing beats the chanter/cleric. With that said I’m really enamored with lull and was thinking about the 3rd class that can use it- paladin (as we don’t wake to repeat playing classes). Primary focus of the duo would be dungeon crawling old zones we never did on live. So if the pally is a go due to lull what to pair with it? We’ve done cleric and shaman (with both Necro and monk) and as we don’t want to repeat my thought is that the mage could bring just straight DPS. Paladin lulls for single pulls and tanks while mage & pet kill the mob? We’ve never played a mage so just looking for some thoughts? Again I know it’s not “best” but we’ve already done the best just looking for the “next” that functions well. Thanks in advance

kjs86z2
05-15-2025, 02:39 PM
It will work - but its basically paladin solo with extra dps...pretty bland.

How rich are you guys? If the paladin isnt going to have fungi / narandi crown / big weapon / big haste i'd favor something like bard + paladin. Way more capable if you guys are gonna be dungeon crawling. Bard doesn't have to be played at full sperg 5-twist efficiency to be helpful, but whoever is going to pilot the bard needs to be OK with having a hefty dose of APM.

you could do druid too - but play it in the sense that the druid is the main character and stick to charming animals...paladin can play the puller / support role...its more efficient to let a charm pet take dmg and then finish off when low

Jimjam
05-15-2025, 03:03 PM
It is a good duo because the paladin offsets the magician's weakness of lacking cc, whereas the mage offsets the paladin's weakness of being shit.

Keebz
05-15-2025, 03:40 PM
Pal + Mage is bland, but workable. The paladin will have to do like all the lifting, however. Mage is basically just sending the pet and DSing you.

As for the suggest of Pal + Bard, it would be a slog with the low DPS. Yea you can charm, but in tight spaces it's asking a lot to keep that going—it's also an APM fest. Wouldn't recommend unless you have a bard that really likes / is good at dungeon crawling with charm (basically no one).

Pal + Dru is fine, but will be a slog in zones without animals.


EDIT: The obvious alternative would be Pal + Enc.

WarpathEQ
05-15-2025, 04:40 PM
I would pair a wizard, rogue, or bard with pally.

The first 2 could maximize DPS and leverage pally's ability to hold agro while they blow up mobs (presumably more effective than a mage could).

Bard just because it brings a fun toolkit although maybe save that one for a non-lull class duo since bard's can lull too. Regen/mana song, ability to fear and charm kite, better puller, has some additional CC abilities. Can haste and DS, can slow the mobs.

PatChapp
05-15-2025, 09:00 PM
Paladin is great dungeon crawler. Get the sword that procs the cha buff,and an otherwise decent cha kit and you'll be great. Magician is crap at it,pet will cause agro problems and get you killed lots. Adds to the fun of it

Keebz
05-15-2025, 09:19 PM
I would pair a wizard, rogue, or bard with pally.

Rogue would be another doable one, esp. if they're twinked enough. Paladin will do like all of the heavy lifting in combat, but scouting and corpse dragging are pretty useful.

DeathsSilkyMist
05-15-2025, 09:51 PM
Paladin + Mage should work. Mage brings the DPS Paladins lack. Paladin brings the CC Mages lack.

Biggest issue I see is the Paladin will probably be using a lot of mana from 9-44 until they can use Deepwater Helm + Arms at 45. This is especially true if you don't have Narandi Crown and/or Fungi Tunic.

You may need to have the paladin meditating while the pet tanks the mob after the Paladin CCs and pulls.

Lifebar
05-16-2025, 08:30 AM
Sounds fun with a mage! If you're playing for fun and progression is not your main priority. Why NOT play a non-traditional duo? If you hate it roll up somebody else. Have fun!

kjs86z2
05-16-2025, 08:42 AM
pal + mage if you want a coth bot in your stable

pal + druid if you want a port / potg bot in your stable

pal + bard if your bard player isn't skillcapped

Ranagar
05-16-2025, 09:00 AM
Very good replies, allot to think about so thank you. If we aren’t doing the chanter/cleric or shaman/monk and accept the step down in power than anything goes. Thanks again!

loramin
05-16-2025, 12:24 PM
Exatly: there are "min/maxed" duo pairs, and there are "ugh ... that's going to be awkward" pairs.

Mage/Pali won't be either, but it will be a viable (and not bad at all) duo. Plus it will also give you a good start to building a full group when you meet others (just grab a healer, and maybe a slower and/or more DPS, and you're set).

Keebz
05-16-2025, 01:03 PM
If you're not twinked, you'll probably want to play the paladin as pulls/cc/support for a large chunk of the level range. Just get single pulls into camp, park adds, heal / buff, and otherwise control the situation, while the pet does its business.

loramin
05-16-2025, 01:37 PM
Definitely, but keep in mind, one huge advantage of a duo is that while a Mage pet normally eats 50% of the XP (if it survives the fight), in a duo your partner gets that XP instead. So unlike with normal Mage soloing, you won't want to summon a fresh pet every fight, because it will be more efficient to use them for 2-3 fights (and maybe even buff them more than you normally would).

The pet will still heal much faster than a player, so you still want it to take the bulk of the damage, not the Paladin ... but you will want the Paladin to step in and tank some, both to make the pet last longer, and so that he can be recovering HP at the same time the pet is (doing nothing at max health is just waste).

kjs86z2
05-16-2025, 01:55 PM
If you aren't planning on actively using the mage as a coth bot later on, I wouldn't bother. Garbage / boring class.

loramin
05-16-2025, 02:51 PM
If you aren't planning on actively using the mage as a coth bot later on, I wouldn't bother. Garbage / boring class.

:rolleyes:

PatChapp
05-17-2025, 06:45 PM
I mean he's not alk that wrong. Boring on raids at least. Fun in small group stuff though,absolutely useless solo at 60.

Vexenu
05-17-2025, 09:54 PM
Perfectly viable duo from 1-60. In fact, if you exclude the traditional OP duo classes (ENC, CLR, MNK, SHM) this is probably one of the better duos in the game. Very strong tanking and CC, good healing, tons of DPS. Deepwater Helm and Burnt Wood Staff will both be tremendous in this duo at 45+, and will do a lot to help offset the lack of slow by drastically increasing your efficiency. Both of these classes can easily solo to 60, and they just so happen to almost perfectly offset each other's weaknesses (Mage: lack of CC, Pal: lack of DPS), so teaming them up them is almost a no-brainer.

sajbert
05-18-2025, 09:43 AM
I mean he's not alk that wrong. Boring on raids at least. Fun in small group stuff though,absolutely useless solo at 60.

Yes and no.

Boring in raids can be a good thing for one thing. Less responsibility, especially if COTH-bots replace the need for you. Summoning mod rods and collecting warmbody DKP isn't bad. And for those who want to you can collect invulnerability clickies and do some advanced pulls, even if almost no one ever actually does this.

For solo at 60, if you ever somehow manage to get an Epic and even if you don't perhaps you could tear up low level dungeons for pp/hr that rivals most cash plat drop camps and whilst being a lot safer. Boring? Certainly. However, also much better QoL. Compared to a ranger, rogue, warrior or cleric - are you really any worse off?

It can be said that you don't need any gear as a mage but if you want Epic and all the bells and whistles it's still a hefty investment getting the clicky boots, manna robe and all. Resist and +hp gear will also make your day easier. Theoretically you could even try to stack AC and get a willsapper and see if you could squeeze out more power of your class.

The only flack I think the Mage class deserves is that the Epic is just stupidly difficult.

Balimon
05-18-2025, 12:04 PM
Yes and no.

Boring in raids can be a good thing for one thing. Less responsibility, especially if COTH-bots replace the need for you. Summoning mod rods and collecting warmbody DKP isn't bad. And for those who want to you can collect invulnerability clickies and do some advanced pulls, even if almost no one ever actually does this.

For solo at 60, if you ever somehow manage to get an Epic and even if you don't perhaps you could tear up low level dungeons for pp/hr that rivals most cash plat drop camps and whilst being a lot safer. Boring? Certainly. However, also much better QoL. Compared to a ranger, rogue, warrior or cleric - are you really any worse off?

It can be said that you don't need any gear as a mage but if you want Epic and all the bells and whistles it's still a hefty investment getting the clicky boots, manna robe and all. Resist and +hp gear will also make your day easier. Theoretically you could even try to stack AC and get a willsapper and see if you could squeeze out more power of your class.

The only flack I think the Mage class deserves is that the Epic is just stupidly difficult.

This guy gets it.

Any DPS class duos well with paladin, it's what they lack. For the OP that will be a great leveling duo for you all the way to 60, go for it.

Snaggles
05-19-2025, 12:38 AM
The pally is versatile. The mage adds a ton of dps.
With that many potential stuns, the malosini line is very handy.

It’s not a common duo but if you both enjoy the adventure that’s the important part.

sajbert
05-20-2025, 06:34 AM
I feel as if malosini is sort of a forgotten quality when it comes to Mages because it's often overshadowed.

kjs86z2
05-20-2025, 08:13 AM
im assuming this duo isn't going to be mega twinked...mage isn't a bad call and you get a coth bot at 55

but im also guessing these guys would rather have a druid potg/port bot and also fits their goal is doing lots of different dungeons they never saw on live

druid duo becomes good when theres animal fodder around - you could do chardok 54-60