View Full Version : Pathing is the #1 issue on this server
Tewaz
04-24-2025, 04:20 PM
We see a lot of changes and conversation around pet max hits, charm duration, pacify resistance, channeling, vendor prices, etc.
But this server has a very un-classic and frankly game breaking issue: Pathing
Kael as a whole is a huge problem. Giants will drop under the world.
Great divide and the river is basically a hole.
Chardok is...like a railroad terminal minus gravity and physics plus meth.
In lake of ill omen, the goblins drop under the lake bottom and will zone into the underwater building.
There are probably 100s of more examples I can't remember.
Is this just it for pathing? No fixes ever again for the future? Or is there a slight glimmer of hope that it will be looked at again?
loramin
04-24-2025, 05:11 PM
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcT-BWff-w9dDnjNnUvcJnCJnF4blT4CTGWJng&s
File some bugs for all those things. If nothing else, it will remind Nilbog they're still relevant.
Tewaz
04-24-2025, 05:34 PM
https://media-hosting.imagekit.io/71e8280154784079/2025-04-24_14-58-41.jpg?Expires=1840138617&Key-Pair-Id=K2ZIVPTIP2VGHC&Signature=rTx-dhIj2gI1-ycmyzT2ZN7xPo29X3J0EjlivKSQi8GThvJ~Q6azNi67B-BSdoNh5NBLLxtI8FVgxqX3~FJ96wW9TwTIRJDTLI12rAx2ovdW B6nPNYzZFKWogwcTdcILVA~tdFU-Op~mxbhf4ZnCevoIGl04gi~4rhYRoo6Tht34DGGVPwTGPqgASn 0fKqbGulnVCle~ScnkhF~xleiL3gFWXcyQ3QqDBjDP1w7uOz6x jOdACQ00R1BYGPTv~e1WNE4g5KcMpXWdX7qv3wxKbFoSYUxMnv dHVo6lLOWiH9HdoOyaGbVd1rbh62JmufNZHCgx0b~2BujDZu2U UJwwfw__
Lake of Ill Omen Goblins
Solist
04-24-2025, 10:02 PM
The fact none of the CSR, or devs play on p99 is the #1 issue.
Haynar destroyed the pathing 5yrs ago. nothings been even remotely done to fix it.
Jimjam
04-25-2025, 04:07 AM
Can’t even push mobs thru the walls on this server like the good old days on live.
boomslang
05-09-2025, 01:13 AM
The fact none of the CSR, or devs play on p99 is the #1 issue.
Haynar destroyed the pathing 5yrs ago. nothings been even remotely done to fix it.
QFT!
Being Haynar'd is a real thing. Most every 'improvement' was in some way a shitfest.
Jimjam
05-09-2025, 04:01 AM
I find far fewer loop traps and unnecessary teleports. I think it is good that such exploits were removed.
Jimjam
05-09-2025, 04:16 AM
I find far fewer loop traps and unnecessary teleports. I think it is good that such exploits were removed.
Foxplay
09-07-2025, 01:15 PM
QFT!
Being Haynar'd is a real thing. Most every 'improvement' was in some way a shitfest.
Its basically a meme "You got Haynar'd"
And "use experianced pullers" is code for - Use players that know how to work around the Haynar pathing bullshit
branamil
09-07-2025, 03:26 PM
That doesn't seem that important!!
A more pressing issue is that the vendor at the bottom of runneye doesn't stock the correct amount of muffins!!!!1 This blatantly un-classic change has shattered the immersion of the 0.13 people per year that buy from him!!
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