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View Full Version : I want your opinion: what is the most fun class 1-60?


CrazyPro
04-01-2025, 01:09 AM
Discuss.

Teddie1056
04-01-2025, 03:28 AM
Gotta be enchanter. There's just so much you can do. So many places you can go.

Duik
04-01-2025, 10:18 AM
Druid or Wiz.

Sorry, everyone else is just wrong.

WarpathEQ
04-01-2025, 10:42 AM
Bard

#Thread

kjs86z2
04-01-2025, 11:31 AM
its easily enchanter and nothing comes close except maybe a full twinked monk, also stopping at 46 to zone into tov and get mega twinked

Goregasmic
04-01-2025, 12:48 PM
Fun is relative but I feel like they smoked some good shit when doing ench design.

Charm

AND

Lull + stuns + mez + root + mana drains + invis + IVU + runes

AND

best haste + solid slow

AND

Illusions + collab

AND

C L A R I T Y !



Did ench really need all this? They'd still be OP with half their kit. They basically get to fight anything on their own terms while getting a ton of utility while mages don't even have root and wizards are mostly 1 dimensional.

Crazy skill ceiling so if you're interested in pushing a class, this is the one.

WarpathEQ
04-01-2025, 01:56 PM
Obviously enchanter can be very powerful and versatile, but most fun? Absolutely not.

The issue with the enchanter tool kit isn't that its over stacked. Its that resists in P99 are nothing like they were in classic EQ. Once they overhaul the resist code and resists rates go way up enchanters will be much less of a meta than they are today, back to being just a support class. Or at the very least an extremely high risk to obtain their high rewards.

Jimjam
04-01-2025, 02:05 PM
The real fun is the friends along the way ... but also being a narc centre of attention.

As such, I vote war - pretty much requires a group, so forced into lots of friendly opportunities, but needs everyone else to work around it, e.g. demanding buffs coupled with few button presses so lots of time for bossing and banter to feed your ego.

Jimjam
04-01-2025, 02:05 PM
double post - toggling auto attack every 2 mins, while spamming another button every few seconds is peak game design.

bcbrown
04-01-2025, 02:42 PM
Druid or Wiz.

Sorry, everyone else is just wrong.

Bard

#Thread

Agreed with Druid and Bard, and I personally would throw Ranger into the mix. Enchanter is obviously a strong contender due to how powerful it is, but on enchanter you're gonna die a lot, and dieing isn't fun.

Both druid and bard have great mobility. Druid is imo the most versatile magic class, as you can charm, root rot, nuke, quad, heal. Ports plus sow, invis, levitate let you go anywhere you want. It's far from the most powerful class but it's a hell of a lot of fun.

Bard for two reasons. First, they excel at going for long periods with no downtime. Whether swarming, charming, or fear kiting, there's rarely any need for a significant recovery period after a kill. Second because of how well they can slot into any duo or trio and make it much better.

shovelquest
04-01-2025, 03:19 PM
I found shaman to be most fun, I could tank, I could heal, I could solo, and gearing it is as fun as gearing a tank and a caster at the same time.

Enchanter I basically play with gear attainable in my 20s, all the way to 60. And I don't even want to think about getting another one an epic, that was literally not fun.

While shaman, you feel the upgrade with every item, because you're stacking things like HP and Mana...

On top of that you're looking for cool lookin gear like a melee would.

I also think ranger is fun to level and gear, because it has a lot of attainable but highly beneficial gear. Both the ranger's and the shaman's epic are something you can do for "fun" with only a couple bottle necks that are only potentially frustrating.

There is something just really fun about being a group asset, and a raid boss that can solo big baddies at the same time.

Also getting a clicky bracer and shooting monsters with cyberdine lazer arms as a shaman feels so bad-a and fun.

Goregasmic
04-01-2025, 03:30 PM
Obviously enchanter can be very powerful and versatile, but most fun? Absolutely not.

The issue with the enchanter tool kit isn't that its over stacked. Its that resists in P99 are nothing like they were in classic EQ. Once they overhaul the resist code and resists rates go way up enchanters will be much less of a meta than they are today, back to being just a support class. Or at the very least an extremely high risk to obtain their high rewards.

The resist tweak will apparently be gradual and 50+ so we'll see but I don't think it will make them that much worse except for the high end solos.

Enchanter is obviously a strong contender due to how powerful it is, but on enchanter you're gonna die a lot, and dieing isn't fun.

I think they're super fun because when you push the enveloppe you always have death's scythe caressing your neck and you're one bad call away from dying. Makes it even more satisfying when you succeed. But if you don't like dying you can get 60 doing frenzy or whatever low risk camp. I started the solo artist challenges and I'm having a blast even though I could be getting better exp/money elsewhere.

But yeah, if there's a new server I think I'm making a druid first for the reasons you outlined. Probably iksar necro next. I'm bard curious but I don't know enough about them to make one as a first toon.

Shamans are nice too because you can either solo well or be a great group addition.

Tethler
04-02-2025, 05:11 AM
Of the classes available on p99, I've only *not* rolled warrior and shaman. Every other class, I have leveled to at least 40+, most into mid-50s.

From all of those, I'd say the most fun for me personally has been Enchanter. Necro and Ranger were both a lot of fun, too, and I'd place them tied for 2nd.

Jimjam
04-02-2025, 05:26 AM
Of the classes available on p99, I've only *not* rolled warrior and shaman. Every other class, I have leveled to at least 40+, most into mid-50s.

From all of those, I'd say the most fun for me personally has been Enchanter. Necro and Ranger were both a lot of fun, too, and I'd place them tied for 2nd.

Rangers are a fun dkp dump / twink class. Swarmcaller / Epics / sky cloak do a lot to fix them through the late 40s and 50s! Even without those, they are a lark!

Necromancer is alright, it does feel a bit more serious than fun though. I remember playing my necro on the Euro server in OOW era... It was able to kill multiple red/yellow murkgliders in noble's causeway - my warrior which was higher level would struggle to kill single light blue ones!

kjs86z2
04-02-2025, 10:21 AM
anyone that doesnt say enchanter just sucks at enchanter (the game)

Jimjam
04-02-2025, 10:26 AM
anyone that doesnt say enchanter just sucks at enchanter (the game)

I guess cheat codes can be funny from time to time.

Zuranthium
04-02-2025, 04:45 PM
Magician was the most fun in 1999 to me. Get to command a powerful pet around while doing big damage spells.

Necro is even more fun overall, after you realize that being "evil" alignment doesn't really matter.

Enchanter is very fun too but the same option of laziness isn't there.

Gustoo
04-03-2025, 03:03 PM
I like so many. Mages are super fun for non dungeon crawling.

Ranger fun same way cruising the nice outdoors

Druid fun overall kinda best

Necro fun if you dont need to hang out in happy cities

Shaman fun like druid and in some ways better some ways worse

Monk full naked in vanilla is awesome.

Salaryman
04-03-2025, 11:32 PM
RED99

Paladin

RED99

DeathsSilkyMist
04-04-2025, 04:14 PM
I'd say Shaman because they have more itemization that matters, while still being a powerhouse caster. This makes it more fun to acquire items as you level. Things like Fungi Tunic, Fungi Staff, JBB, etc.

Classes like Shaman and Enchanter aren't very fun for the first 12 levels or so, but they start to pick up steam afterwards.

Necro is a good pick too, since they get Lifetap and a Pet at level 1. You're already in the Necro mindset right out of the gate, and you get Snare/Fear at level 4.

Crazycat
04-04-2025, 07:19 PM
"Both druid and bard have great mobility. Druid is imo the most versatile magic class, as you can charm, root rot, nuke, quad, heal. Ports plus sow, invis, levitate let you go anywhere you want. It's far from the most powerful class but it's a hell of a lot of fun."

I have to agree with the above.

Tearrah
04-04-2025, 09:55 PM
Druid is a good PP maker can fund the other adventures u feel u want to do

druidbob
04-05-2025, 01:28 AM
Druid will always be my favorite to level for the versatility and creature comforts. Ports and SoW for travel, tracking both regular and pet, multiple ways to solo (quad, charming, root/rot) while still being useful in duos or groups. I also enjoyed the other priest classes, my shaman and cleric managed to feel completely different despite them all being "healers".

Vexenu
04-05-2025, 10:51 AM
Voted Necro due to their fun and versatile toolkit. You can fear kite, pet tank, root rot or charm for XP. You're a very capable soloer and an extremely underrated group member. You're an INT caster but can heal yourself and others. You can mez, invuln yourself and self-evac. You can FD, invis and IVU, meaning you can go pretty much wherever you want and can safely AFK anytime. You have some really nice clickies with CoS and VP staff. You get a free OT hammer. You can easily farm plat from giants/guards or camp rare spawns deep in a dungeon. You don't need a ton of gear to be effective, but at the same time you scale better into high end Velious gear than any other INT caster due to getting more value from +HP items. You have a fairly steady power curve from 1-60 and feel strong throughout, unlike Druids (frontloaded power curve) or Shamans/Enchanters (backloaded).

Just a very fun and versatile class with a solution to almost every problem in its toolbox. You never feel weak on a Necro, can solo, duo or group at your leisure and should very rarely die.

Skarne
04-05-2025, 11:59 AM
Voted Necro due to their fun and versatile toolkit. You can fear kite, pet tank, root rot or charm for XP. You're a very capable soloer and an extremely underrated group member. You're an INT caster but can heal yourself and others. You can mez, invuln yourself and self-evac. You can FD, invis and IVU, meaning you can go pretty much wherever you want and can safely AFK anytime. You have some really nice clickies with CoS and VP staff. You get a free OT hammer. You can easily farm plat from giants/guards or camp rare spawns deep in a dungeon. You don't need a ton of gear to be effective, but at the same time you scale better into high end Velious gear than any other INT caster due to getting more value from +HP items. You have a fairly steady power curve from 1-60 and feel strong throughout, unlike Druids (frontloaded power curve) or Shamans/Enchanters (backloaded).

Just a very fun and versatile class with a solution to almost every problem in its toolbox. You never feel weak on a Necro, can solo, duo or group at your leisure and should very rarely die.

Can't argue with that!

Goregasmic
04-05-2025, 12:16 PM
I like so many. Mages are super fun for non dungeon crawling.


Always been interested in mages but when I realized they have no form of CC, that's completely stupid. Pure caster with no root but even... paladins get it. I guess if you get a multi pull you just hope you can nuke shit up faster than your pet dies but wizards have root exactly for that.

Meanwhile necros get so much utility I feel like it is hard to justify playing a mage over necro (I've played neither). They look different on paper but the versatility is hard to ignore considering most of the end game is dungeon crawling but mages are relegated to farming fine steel. Just playing an ench I've very often told myself how much FD must be nice for just AFKing at a camp.

That and they have arguably the hardest epic to complete which is a significant power increase while most necros don't seem to bother (zlandi/shissar staff).

I'm still curious to try one but it is hard to get hyped up to level one considering the limited end game possibilities and opportunity cost compared to nec/ench.

SorenVC
04-05-2025, 04:19 PM
I voted Necro and I'm a totally new player. Iksar Necromancer will learn me the game fast! Also I like rain and Cabilis is a cozy city just like HALAS. The lizard peepul walk among us.

Vexenu
04-05-2025, 06:17 PM
Meanwhile necros get so much utility I feel like it is hard to justify playing a mage over necro (I've played neither).
If the Necro is the Swiss Army knife of EQ, the Mage is a scalpel. Mages are much more limited in their toolset, but what they do (DPS) they do really, really well. A max level hasted/buffed/DSed Mage pet is just a monster of DPS. Anywhere you can get reliable single pulls you can chew through mobs solo. Or you're almost always welcome in a group because of your strong and reliable DPS. And while the Epic pet is very difficult to acquire, a level 60 water pet with Phinny staff will usually out-damage it if the pet is well-positioned and able to get backstabs off.

The class is also very easy to play at near 100% effectiveness while putting in very minimal effort. A good lazy grouping class. If you think of the Mage as a Rogue that is also capable of soloing efficiently and farming plat, you have a much better feel for how the class plays. Because the playstyle of the solo Mage is actually closer to that of a soloing Warrior or Rogue than it is to that of a Necro or Enchanter.

If you've never played a Necro or a Mage and want to try a pet class, I would recommend the Necro first without hesitation. They're just a much more capable class overall and have so many options. Much like the Wizard, the Mage is a specialist and you really need to know what you're getting yourself into with that playstyle or else you'll probably have a severe case of Necro/Enchanter envy by time you hit 50.

kjs86z2
04-07-2025, 10:10 AM
mages are coth bots and bring summoned haste items for the dwarves in ring wars

but if you like to watch netflix for hours while sitting in shitty KC groups, have at

Goregasmic
04-07-2025, 10:34 PM
If the Necro is the Swiss Army knife of EQ, the Mage is a scalpel. Mages are much more limited in their toolset, but what they do (DPS) they do really, really well. A max level hasted/buffed/DSed Mage pet is just a monster of DPS. Anywhere you can get reliable single pulls you can chew through mobs solo. Or you're almost always welcome in a group because of your strong and reliable DPS. And while the Epic pet is very difficult to acquire, a level 60 water pet with Phinny staff will usually out-damage it if the pet is well-positioned and able to get backstabs off.

The class is also very easy to play at near 100% effectiveness while putting in very minimal effort. A good lazy grouping class. If you think of the Mage as a Rogue that is also capable of soloing efficiently and farming plat, you have a much better feel for how the class plays. Because the playstyle of the solo Mage is actually closer to that of a soloing Warrior or Rogue than it is to that of a Necro or Enchanter.

If you've never played a Necro or a Mage and want to try a pet class, I would recommend the Necro first without hesitation. They're just a much more capable class overall and have so many options. Much like the Wizard, the Mage is a specialist and you really need to know what you're getting yourself into with that playstyle or else you'll probably have a severe case of Necro/Enchanter envy by time you hit 50.

Yeah the grass is always greener I guess. Back then it was unclear what you were getting into though but today is a different story.

When I was playing a wizard on live I liked him but often wished I rolled a mage/ench. Now that I'm ench I miss not having shit nukes and extreme macro mobility.

Playing ench now, they have a stacked kit so most other casters look lackluster but when doing some dungeon camps I sometimes wished I had a decent pet with commands. It's cool to charm stuff that quads for 600 @70% haste but you can't even go get a drink or quick bathroom break without risking getting torn to bits. But then a again a lot of those camp are impossible without lull. FD is also great in an area with pathers. Charm is nice but in some areas not really worth it but animations are just lame. In the best groups as an ench you'll be extremely involved too. Very rewarding but very exhausting.

Monks are brutal soloers but I just found most pure melees such a bore to play. But wizard is often just chaining nukes and I never got bored of that. Rangers are often just weaker rogues/monks but their kit is a lot more interesting. To each their own I guess. It is all about which playstyle you're looking for, so it is very hard to answer the initial question, especially when the server reached a point where what you play doesn't really matter.

spoil
04-08-2025, 02:35 AM
Always been interested in mages but when I realized they have no form of CC, that's completely stupid. Pure caster with no root but even... paladins get it. I guess if you get a multi pull you just hope you can nuke shit up faster than your pet dies but wizards have root exactly for that.


Mage is cool to summon random stuff like haste mask or whatever that you drop transfer to the character you want to play.

Jimjam
04-08-2025, 09:11 AM
Monster summoning good fun.

It is up there with whipping out sword pets in Kc groups.

Snaggles
04-16-2025, 10:39 AM
I’m surprised the ranger is lagging so far behind.

Hard mode EQ combined with a fantastic spell book and cool looking gear. Hell, one of three classes that can cast sow.