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View Full Version : Spells: Necro spells malfunction....


Evilbob
07-28-2011, 07:22 AM
Cascading Darkness when hit does 48damage a tic
Mix with Bond of Death bond of death does 53damage a tic
BUT if cascading darkness wears off bond of death jumps to 80 damage a tic, and vice versa cascading darkness does 72damage a tic. But casting them not together they are the lower damage a tic.

I've been gone a month but I cannot find anything to figure out whats wrong?
Any clues?

Evilbob
07-28-2011, 08:05 AM
side note, I noticed when Cascading darkness is doing 48damage a tic and I Feign Death it jumps up to 72 while im FD....weird...

Aadill
07-28-2011, 08:19 AM
When moving a mob only takes 66% of it's total damage from a DoT. If I'm not mistaken the DoT does last a little extra longer but this is classic behavior. 72*0.66 = 48. 80 *0.66 = 53. When you're FDd the mob stops moving and therefore takes full damage. If, however, you're saying a mob, while moving takes these reduced damages ONLY when combined, then yes there is a problem. Otherwise it's working as intended.

Evilbob
07-28-2011, 09:09 AM
yes while moving this is when the changes are taking effect, also noticing like what you said then stopping they also take more damage.

Aadill
07-28-2011, 09:19 AM
Then, unfortunately, everything is working right. Here's a tip, though: if you fear kite the mobs will take full damage from DoTs (also if you use a pet to tank).