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Selene
01-05-2025, 10:17 PM
Got a question for high level (55+) paladins who like to solo in dungeons. Did the pacify nerf significantly affect your ability to dungeon crawl tough dungeons solo? I’m thinking places like HS, Seb, Hole, Velks, etc.

I’ve been playing a lot of my monk (54 with fungi) lately and wondering if my paladin (52 with DW helm) is just not gonna be at the same level as a dungeon soloer compared to the monk. Thanks

Snaggles
01-06-2025, 10:08 AM
I got 60 before the upgrade to pacify but generally used DW arms to level with. It’s 33% less aggro range than Harmony. Calm is a third of Soothe and good for crawling or tight pulls.

The only thing I use Pacify for is walking a zone where you need to literally touch mobs like in a tight hallway.

That said, without any exit strategy other than a 1.5 min root (at max) or Cap, pallies don’t really crawl that well on-level. Pacify nerf didn't change much for us.

Trelaboon
02-16-2025, 09:45 AM
I main a Paladin who finished leveling to 60 in like 2018, but I still actively dungeon crawl and solo on him. I also have a 60 Monk I don’t play a ton. The Monk will solo better in the majority of situations but the Paladin does fine. I generally use soothe and have few enough resists to really break the potential.

Dundrige
02-16-2025, 01:58 PM
I am a Paladin and refuse to pacify and sneak by things. What sort of lawful holy knight allows evil to just sit there and exist? Pathetic!

shovelquest
02-16-2025, 03:04 PM
I am a Paladin and refuse to pacify and sneak by things. What sort of lawful holy knight allows evil to just sit there and exist? Pathetic!

He's got a point there, judge.

Jimjam
02-16-2025, 04:25 PM
I am a Paladin and refuse to pacify and sneak by things. What sort of lawful holy knight allows evil to just sit there and exist? Pathetic!

Please lock and move thread to resolved

Duik
02-16-2025, 04:55 PM
I am a Paladin and refuse to pacify and sneak by things. What sort of lawful holy knight allows evil to just sit there and exist? Pathetic!

Killing the boss is objectively better. Kill the boss behind all his minions backs. They may as well lay down.
Also lets the junior knights get practice to be as righteous as you!

Do you really need another fine steel dagger? That rune of paralyzation could go to a wizard friend of junior Sir Righteous.

All sorts of "Roleplay" options here.

shovelquest
02-16-2025, 05:05 PM
All sorts of "Roleplay" options here.

Totally, like arguing "man eating skeletons are just doing their job, let them run free and devour the innocent people of the lands, so we can accuse 1 dark elf of being the bad guy and fail time and time again to do anything about him."

I think it's obvious duik is a shadowknight wearing Mithrill.

Duik
02-16-2025, 05:21 PM
Yes. That is correct and makes total sense.

WarpathEQ
02-18-2025, 11:29 AM
Killing the boss is objectively better. Kill the boss behind all his minions backs. They may as well lay down.
Also lets the junior knights get practice to be as righteous as you!

Do you really need another fine steel dagger? That rune of paralyzation could go to a wizard friend of junior Sir Righteous.

All sorts of "Roleplay" options here.

This sounds chaotic nuetral at best, offly roguelike for a man of the cloth.

zelld52
02-22-2025, 03:49 PM
Sometimes you must use the tools of evil against it. It is ordained to be just

Selene
02-22-2025, 03:56 PM
I main a Paladin who finished leveling to 60 in like 2018, but I still actively dungeon crawl and solo on him. I also have a 60 Monk I don’t play a ton. The Monk will solo better in the majority of situations but the Paladin does fine. I generally use soothe and have few enough resists to really break the potential.

Paladin is definitely more challenging I think as a dungeon crawl….definitely miss FD a lot when I get adds or stumble by mistake on a bad camp.

Paladin also seems to take way longer to kill things. I do think the challenge of it, with less mistakes allowed, make it fun to play though.

I’ve always wondered how SKs fare as dungeon crawlers solo , at the high end. Are they better than paladin or monk?

PatChapp
02-22-2025, 08:30 PM
Paladin is definitely more challenging I think as a dungeon crawl….definitely miss FD a lot when I get adds or stumble by mistake on a bad camp.

Paladin also seems to take way longer to kill things. I do think the challenge of it, with less mistakes allowed, make it fun to play though.

I’ve always wondered how SKs fare as dungeon crawlers solo , at the high end. Are they better than paladin or monk?

Monks are much better at the high end. Paladins can do some neat stuff,but sk's are probably better crawlers on the basis of having fd

Snaggles
02-23-2025, 01:42 PM
An advantage paladins have that few talk about is the ability to lull and help a group creep together. If you have an ench/bard, cleric, and paladin it’s pretty obvious who should do the high-risk lulling. They are the most robust target to have 3-5 npcs attacking them and the most expendable.

Worst case, CC the situation, kill the mobs, Rez the pally (if too dumb to DA). And keep going.

Liam202
01-05-2026, 03:52 AM
Are they better than paladin or monk?

kjs86z2
01-05-2026, 11:53 AM
Just play the monk. If you ever raid, gear upgrades will feel more impactful.

Ennewi
01-05-2026, 05:26 PM
Just play the monk. If you ever raid, gear upgrades will feel more impactful.

The power fantasy is more expensive and time-consuming to fully realize but not without good reason, since it is more powerful/fantastical when all is said and done. Knights still get more bang for is DKP just based on how cheap most upgrades are for them.

Keebz
01-05-2026, 09:19 PM
I have a 60 Monk and SK with decent raid gear and I'm leveling a Paladin off and on right now.

I will say Paladin is kind of awesome? All the good cleric spells—lull, root, stun, insane sustain heals—like DW BP is basically a Hosh Staff—all add up to a nice package. You're like a mid Cleric but you can tank/DPS OK and get a few extra CH clicks.

Monk scales insanely well with HP / AC and is the ultimate faceroll, but I personally find my Monk pretty boring when not raiding. After the pull, it's autoattack and hope for the best.

IMHO, the knights are legit and can be more interesting if played well. Raid utility is a little... uh... contextual? and the number of well played knights is like 5-10 all time though.

chillybob
01-05-2026, 10:31 PM
just wait til the 59 heal over time Keebz. Mini torpor is busted. Can do some gnarly stuff with pally and once the next patch kicks in holyforge disc will finally be useable again as well.... its only up from here

Keebz
01-06-2026, 12:48 AM
Unless they "fix" the Lull line by making it unusable per classic timeline (https://www.eqemulator.org/forums/showpost.php?p=270611&postcount=9).

kjs86z2
01-06-2026, 09:41 AM
At full BiS pallies can do some serious work. This was a long time ago, but I watched Sudz murder everything from Seb ent through NG after he got his Vulak axe. His clear time was impressive.

Crede
01-06-2026, 10:39 AM
Id rather be a bis sk over pally, they have a higher solo ceiling with fd. And are safe from potential lull nerf(can live without calm the dead). But Pallies still kick ass so just have both.

Snaggles
01-06-2026, 01:55 PM
Resetting for a pally isn’t too bad if you are anywhere near NG. With DA getting to the zone out is a breeze.

In practice I guess it comes down to how reliable rooting what you are killing is (or if it summons). A DW BP and root will let you move at a really quick pace. If left to just sit there and trade hits, Celestial Cleansing heals 29hp/second while Drain Soul seems to cast in just over 4 seconds despite the wiki entry (79dps/hp/second). Taps are less efficient especially over a 5-tick pally heal but you kill the mob a bit quicker so that saves you hps in the end.

I have one of each, with marginal gear. Both great classes and I agree with Crede. While I hate FD’ing off casters and would prefer to lull stuff, it’s a bit more nerf-proof and you can always use stalking probes for the really dangerous stuff. If you plan to adventure, the SK is probably a better package.

Jimjam
01-06-2026, 02:04 PM
Pally can just ghetto FD and 90% rez up!

DeathsSilkyMist
01-06-2026, 02:15 PM
Drain Soul seems to cast in just over 4 seconds despite the wiki entry (79dps/hp/second)

This is because hybrids get spell casting haste for offensive spells, up to 30% I think. So Drain Soul is 6 seconds for Necros, and like 4.2 seconds for SK's.

https://wiki.project1999.com/Shadow_Knight#Hybrid_Casting

Snaggles
01-07-2026, 01:42 AM
This is because hybrids get spell casting haste for offensive spells, up to 30% I think. So Drain Soul is 6 seconds for Necros, and like 4.2 seconds for SK's.

https://wiki.project1999.com/Shadow_Knight#Hybrid_Casting

Yep, pretty great stuff. SK’s definitely benefit from this more than the other hybrids.

Pally can just ghetto FD and 90% rez up!

True lol, not needing to get a cleric rez keeps the fun going :).

Balimon
01-07-2026, 08:25 PM
Got a question for high level (55+) paladins who like to solo in dungeons. Did the pacify nerf significantly affect your ability to dungeon crawl tough dungeons solo? I’m thinking places like HS, Seb, Hole, Velks, etc.

I’ve been playing a lot of my monk (54 with fungi) lately and wondering if my paladin (52 with DW helm) is just not gonna be at the same level as a dungeon soloer compared to the monk. Thanks

I haven't done much solo stuff on my pally lately, some of the basic stuff like Efreeti (fun cash camp for pally) or just pacifying around a dungeon are fine still. You're gonna use the DW arms for mana free soothe anyway, and that timer didn't change. I did a HS crawl recently as well and had no trouble with north or west, south might be too hard now. The biggest issue from the stuff I've done is Chardok.

I was able to camp gravemaster and a few of the battlemaster PH spots pretty well with paci, now I'm not sure I could gank those mobs in 3 minutes without an add, there are some other named as well where I would paci the one or two adds with them in the room and burn through the named barely in time!

I haven't done much solo Seb stuff, but I mostly used soothe there anyway. I guess it's a mixed bag, I'm definitely just mid range gear for pally solo so hopefully one of the well geared dudes has tried recently and can fill us in :)

Goregasmic
01-08-2026, 09:35 PM
Got a question for high level (55+) paladins who like to solo in dungeons. Did the pacify nerf significantly affect your ability to dungeon crawl tough dungeons solo? I’m thinking places like HS, Seb, Hole, Velks, etc.

I’ve been playing a lot of my monk (54 with fungi) lately and wondering if my paladin (52 with DW helm) is just not gonna be at the same level as a dungeon soloer compared to the monk. Thanks

If you're crawling you basically just need it to last long enough to pull. Duration didn't change much unless you need to lull a large room with lots of resists (korocust) or snipes where you fight on the spot because you didn't clear but you can just reapply if needed.

Soothe is good in general and calm will work for 99% of situations. In the grand scheme of things pacify is pretty niche.

Snaggles
01-09-2026, 07:27 AM
Yea, at this point Pacify mainly used when you need that huge aggro reduction diameter. If mobs are packed tight or you are trying to lull-walk past stuff.

In most cases soothe should work for pulling if harmony would work. If they are tighter upgrade to calm. If you have to rub shoulders with them, pacify.