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Selene
01-05-2025, 10:17 PM
Got a question for high level (55+) paladins who like to solo in dungeons. Did the pacify nerf significantly affect your ability to dungeon crawl tough dungeons solo? I’m thinking places like HS, Seb, Hole, Velks, etc.

I’ve been playing a lot of my monk (54 with fungi) lately and wondering if my paladin (52 with DW helm) is just not gonna be at the same level as a dungeon soloer compared to the monk. Thanks

Snaggles
01-06-2025, 10:08 AM
I got 60 before the upgrade to pacify but generally used DW arms to level with. It’s 33% less aggro range than Harmony. Calm is a third of Soothe and good for crawling or tight pulls.

The only thing I use Pacify for is walking a zone where you need to literally touch mobs like in a tight hallway.

That said, without any exit strategy other than a 1.5 min root (at max) or Cap, pallies don’t really crawl that well on-level. Pacify nerf didn't change much for us.

Trelaboon
02-16-2025, 09:45 AM
I main a Paladin who finished leveling to 60 in like 2018, but I still actively dungeon crawl and solo on him. I also have a 60 Monk I don’t play a ton. The Monk will solo better in the majority of situations but the Paladin does fine. I generally use soothe and have few enough resists to really break the potential.

Dundrige
02-16-2025, 01:58 PM
I am a Paladin and refuse to pacify and sneak by things. What sort of lawful holy knight allows evil to just sit there and exist? Pathetic!

shovelquest
02-16-2025, 03:04 PM
I am a Paladin and refuse to pacify and sneak by things. What sort of lawful holy knight allows evil to just sit there and exist? Pathetic!

He's got a point there, judge.

Jimjam
02-16-2025, 04:25 PM
I am a Paladin and refuse to pacify and sneak by things. What sort of lawful holy knight allows evil to just sit there and exist? Pathetic!

Please lock and move thread to resolved

Duik
02-16-2025, 04:55 PM
I am a Paladin and refuse to pacify and sneak by things. What sort of lawful holy knight allows evil to just sit there and exist? Pathetic!

Killing the boss is objectively better. Kill the boss behind all his minions backs. They may as well lay down.
Also lets the junior knights get practice to be as righteous as you!

Do you really need another fine steel dagger? That rune of paralyzation could go to a wizard friend of junior Sir Righteous.

All sorts of "Roleplay" options here.

shovelquest
02-16-2025, 05:05 PM
All sorts of "Roleplay" options here.

Totally, like arguing "man eating skeletons are just doing their job, let them run free and devour the innocent people of the lands, so we can accuse 1 dark elf of being the bad guy and fail time and time again to do anything about him."

I think it's obvious duik is a shadowknight wearing Mithrill.

Duik
02-16-2025, 05:21 PM
Yes. That is correct and makes total sense.

WarpathEQ
02-18-2025, 11:29 AM
Killing the boss is objectively better. Kill the boss behind all his minions backs. They may as well lay down.
Also lets the junior knights get practice to be as righteous as you!

Do you really need another fine steel dagger? That rune of paralyzation could go to a wizard friend of junior Sir Righteous.

All sorts of "Roleplay" options here.

This sounds chaotic nuetral at best, offly roguelike for a man of the cloth.

zelld52
02-22-2025, 03:49 PM
Sometimes you must use the tools of evil against it. It is ordained to be just

Selene
02-22-2025, 03:56 PM
I main a Paladin who finished leveling to 60 in like 2018, but I still actively dungeon crawl and solo on him. I also have a 60 Monk I don’t play a ton. The Monk will solo better in the majority of situations but the Paladin does fine. I generally use soothe and have few enough resists to really break the potential.

Paladin is definitely more challenging I think as a dungeon crawl….definitely miss FD a lot when I get adds or stumble by mistake on a bad camp.

Paladin also seems to take way longer to kill things. I do think the challenge of it, with less mistakes allowed, make it fun to play though.

I’ve always wondered how SKs fare as dungeon crawlers solo , at the high end. Are they better than paladin or monk?

PatChapp
02-22-2025, 08:30 PM
Paladin is definitely more challenging I think as a dungeon crawl….definitely miss FD a lot when I get adds or stumble by mistake on a bad camp.

Paladin also seems to take way longer to kill things. I do think the challenge of it, with less mistakes allowed, make it fun to play though.

I’ve always wondered how SKs fare as dungeon crawlers solo , at the high end. Are they better than paladin or monk?

Monks are much better at the high end. Paladins can do some neat stuff,but sk's are probably better crawlers on the basis of having fd

Snaggles
02-23-2025, 01:42 PM
An advantage paladins have that few talk about is the ability to lull and help a group creep together. If you have an ench/bard, cleric, and paladin it’s pretty obvious who should do the high-risk lulling. They are the most robust target to have 3-5 npcs attacking them and the most expendable.

Worst case, CC the situation, kill the mobs, Rez the pally (if too dumb to DA). And keep going.