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View Full Version : Game Mechanics: Mines of Malfunction Skeletons & Guild Masters


chillybob
11-17-2024, 04:45 PM
I'm not sure if this is intentional, but currently the decaying gnome skeletons inside of the mines of malfunction are currently getting buffed up by all the level 60-61 gnome GMs down there.

Currently over on the p99 red server I just attempted to fight a level 1 skeleton, and it took 8 minutes just to break his rune (i'm assuming enchanter GM rune V'd him). After the rune broke, I swung for 16dmg and it did 1% of his HP bar. So I assume that the evil cleric GMs are also uber HP buffing these things.

No clue if this is intentional or just a social bug but figured I'd post about it lol. :confused:

shovelquest
11-17-2024, 04:47 PM
"Rumor has it, chillybob is fighting this same decaying gnome skeleton to this very day."

Jimjam
11-17-2024, 05:42 PM
Imagine doing the n00 hp required to get it to 49%hp and hearing the cheal start to cast!

chillybob
11-17-2024, 06:08 PM
"Rumor has it, chillybob is fighting this same decaying gnome skeleton to this very day."

https://media.discordapp.net/attachments/1001514699583655967/1307829467791753266/image.png?ex=673bba9b&is=673a691b&hm=c2407d4965c4614953e802cee054e15100f6be45564c6d2 4b835eca1eca3c3bf&=&format=webp&quality=lossless&width=872&height=671

Lets just say I lost.

nilbog
11-24-2024, 12:34 PM
Some comments about the skeletons here: https://everquest.allakhazam.com/db/npc.html?id=1