View Full Version : Why don't people ever group in chardok?
Ciderpress
08-20-2024, 12:51 PM
I didn't really wanna make a whole thread but I didn't see a good one to post this in.
I know people group at castle ent, but that's basically it. I was on my chanter farming bank and it just dawned on me "how come there isn't a group here farming this instead of me?"
Seems like it would be great xp for a good group of high 50's and lots of valuable, droppable loot that could be rolled on.
Is it because it's a pain in the ass to get to? Cause seb kinda is too and people group there all the time. And it's not like chardok is perma camped by chanters and necros, it's often empty or theres only one or two people, with many open camps.
My guess is people don't wanna tank their faction, but again people group at CE pretty often and they're tanking their faction in the process, so why no groups farther in?
Oh and I meant to post this in green discussion not offtopic lol.
loramin
08-20-2024, 01:22 PM
P99 already lacks enough players, relative to classic, and then that's exacerbated by the server's unclassic rules (eg. very few Enchanters group here, because solo charming is unclassically safe and much better XP ... whereas on live Enchanters were a primarily group class).
In short, there just aren't enough grouping players to sustain groups in all the good dungeons ... so perfectly good dungeons like Chardok go un-used, as everyone sticks to the most popular/convenient places.
Toxigen
08-20-2024, 01:49 PM
because people suck at the game
Jimjam
08-20-2024, 01:59 PM
because people suck at the game
FR i just spend a few days bottom feed solb or kc and then not log on again for 3 months cos that is the limit of my abilities.
strongNpretty
08-20-2024, 03:38 PM
Loramin is correct. It's mostly a population issue. I remember there did used to be groups at one point. I spent a lot of time there joining random groups. Another issue is getting down to a camp is tough, groups have to clear the way to pick up their replacements.
Ciderpress
08-20-2024, 05:50 PM
I agree with loramin about the population issue- although it's been this way in chardok since green regularly hit 1k+ prime time, which is a relatively healthy population. I don't think that's a major reason.
Also, factioned necros and shamans farm the shit out of chardok too. Can't just blame it all on the evil enchanters.
loramin
08-20-2024, 06:03 PM
P99 already lacks enough players, relative to classic
I agree with loramin about the population issue- although it's been this way in chardok since green regularly hit 1k+ prime time, which is a relatively healthy population. I don't think that's a major reason.
There's "healthy" population (as we P99ers perceive it in 2024) ... and then there's classic population ...
NOTE: I have no idea what date, time of day, etc. this was taken on, but it gives you some idea:
https://i.redd.it/wr10wah20rnb1.jpg
My server, Bristlebane, was rocking it with 2500+ :)
Ciderpress
08-20-2024, 06:19 PM
Okay so it was roughly 2k instead of 1k. That would still mean p99 should have half the number of groups in chardok compared to classic, rather than none at all beyond the entrance, all other factors being equal.
loramin
08-20-2024, 06:52 PM
Okay so it was roughly 2k instead of 1k. That would still mean p99 should have half the number of groups in chardok compared to classic, rather than none at all beyond the entrance, all other factors being equal.
But all other factors aren't equal. First off, people don't distribute themselves among all dungeons equally: they cluster at the most popular dungeons. But more importantly, there's the other half of my post.
Sololing is far more prevalent on P99 than it was on live, and every soloer is one less LFG person. This is true for a lot of reasons: the aforementioned unclassic P99 rules, the vastly increased player knowledge ... even the superior internet connections of 2024 (in '99 even solo classes joined groups, just so someone would keep them alive if they got disconnected!)
I'd guesstimate soloing on P99 is twice as popular, which means we really have the grouping population of a server half our size (ie. roughly 1/4 of live).
plzrelax
08-20-2024, 08:32 PM
I leveled 55-60 in Chardok on my Druid and grouped plenty. It was a great time, actually
Botten
08-20-2024, 11:21 PM
I will tell you why.
1. The items that don't have no drop on them have been farmed to the point they are dirt cheap.
2. Before the population was slightly lower Chardok was ruined for groups from chanters, necros and druids charm farming.
3. The bridge always get trained from failed charms or prepping it all
4. Left over pets there have dual weapons making some sharp damage if an accidental pull or multiple mobs with dual weapons aren't fun to deal with.
Jimjam
08-21-2024, 12:01 AM
We also been programmed not to pug in chardok thanks to the AoE PL days there too.
Reiwa
08-21-2024, 01:19 AM
We also been programmed not to pug in chardok thanks to the AoE PL days there too.
https://i.imgur.com/J3QFSw2.jpeg
Elizondo
08-21-2024, 02:53 AM
I will tell you why.
1. The items that don't have no drop on them have been farmed to the point they are dirt cheap.
2. Before the population was slightly lower Chardok was ruined for groups from chanters, necros and druids charm farming.
3. The bridge always get trained from failed charms or prepping it all
4. Left over pets there have dual weapons making some sharp damage if an accidental pull or multiple mobs with dual weapons aren't fun to deal with.
Agree 100%
Ciderpress
08-21-2024, 04:27 PM
I will tell you why.
1. The items that don't have no drop on them have been farmed to the point they are dirt cheap.
2. Before the population was slightly lower Chardok was ruined for groups from chanters, necros and druids charm farming.
3. The bridge always get trained from failed charms or prepping it all
4. Left over pets there have dual weapons making some sharp damage if an accidental pull or multiple mobs with dual weapons aren't fun to deal with.
But this is almost all true of seb too. Chanters, at least, have been farming every dungeon in the game for sellable droppables since forever. Doesn't stop groups from competing with them in all the other dungeons.
Dual wielding mobs are immediately neutered by any shaman slow or even chanter slow. That's not really a big deal.
I think it's mainly the layout of the zone itself. Getting deep in and then losing a group member is a bigger pita than in other dungeons, like strongNpretty said.
Toxigen
08-22-2024, 10:31 AM
because its easier to half AFK in KC with the rest of the mouthbreathers, join a raid guild, do nothing for DKP, and sell droppables
unrooted dragons and 1 hour FTE lockouts would partially solve this because the real playmakers / contributors would do fine with smaller numbers and the wall-lickers would be left high and dry and forced to farm plat again
but what do i know?
shovelquest
08-22-2024, 04:36 PM
Chardok is scary to most people IMO that is why there is no pug groups.
It's like the Kedge of Kunark.
Ciderpress
08-22-2024, 07:09 PM
because its easier to half AFK in KC with the rest of the mouthbreathers, join a raid guild, do nothing for DKP, and sell droppables
Yeah you might be on to something
branamil
08-23-2024, 06:47 AM
Seb has a bigger mindshare in most people's heads. They memorized it from playing live.
Seb is visually better designed, the color schemes and aesthetics are intuitive. There's something cozy about bashing frogs. Chardok is just an ugly brown blob and the shrieks are annoying.
Perception that corpse recovery is harder in chardok
No one raids in chardok so less likely to have rogues/clerics camped there.
Harder and more boring to get to. Nothing scary besides greens bashing you in TT. Stuff can still wreck you in SF and BW
Network effect. No one goes so no ones there. No one's there cause no one goes.
loramin
08-23-2024, 11:14 AM
Seb has a bigger mindshare in most people's heads. They memorized it from playing live.
Seb is visually better designed, the color schemes and aesthetics are intuitive. There's something cozy about bashing frogs. Chardok is just an ugly brown blob and the shrieks are annoying.
Perception that corpse recovery is harder in chardok
No one raids in chardok so less likely to have rogues/clerics camped there.
Harder and more boring to get to. Nothing scary besides greens bashing you in TT. Stuff can still wreck you in SF and BW
Network effect. No one goes so no ones there. No one's there cause no one goes.
Haven't been there in awhile, but when I last visited Seb on Green there wasn't a ton of grouping going on there either.
It seemed pretty similar to Chardok actually, except for the group (or trio) doing King ... but maybe it's picked back up recently?
shovelquest
08-23-2024, 01:06 PM
Seb has a bigger mindshare in most people's heads. They memorized it from playing live.
Seb is visually better designed, the color schemes and aesthetics are intuitive. There's something cozy about bashing frogs. Chardok is just an ugly brown blob and the shrieks are annoying.
Perception that corpse recovery is harder in chardok
No one raids in chardok so less likely to have rogues/clerics camped there.
Harder and more boring to get to. Nothing scary besides greens bashing you in TT. Stuff can still wreck you in SF and BW
Network effect. No one goes so no ones there. No one's there cause no one goes.
I agree with this take the most.
Chardok is scary, mobs are mean, and it's a bit of a pain to navigate and so is kedge.
magnetaress
08-23-2024, 11:04 PM
Eq is all about the "me factor" now like wow. So why would enchanters and clerics invite more ppl when they can just solo...
Moving caster binds to city only would make death more punishing and actually help foster more balanced groups in far away dangerous places.
Homesteaded
08-30-2024, 12:57 AM
Surprised no one has brought up the faction issues. Everyone thinks they’re going to get a SWC(they won’t). So they avoid it so they don’t ruin faction for an item they will never get. Faction can be fixed for very cheap. P99 players used to be very good, now it’s full of really bad players who are afraid to be in risky situations. Protecting exp as if it holds any real value. In short, people are pussies.
Castle2.0
09-03-2024, 10:04 PM
It's not a population issue. It's a stagnation issue.
No reason to exp at max 60. If you want loot, you go in with your factioned enc or shm and solo it so you get all the loot.
There is little incentive to group in Chardok on P99 and it has nothing to do with population.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.