Wildas
07-22-2011, 07:00 AM
In the spirit of bringing up crap I remember being different... pets should be proccing target specific spells (anti undead/summoned/etc) on all npcs til just before velious.
http://everquest.allakhazam.com/history/patches-2000-2.html
------------------------------
November 29, 2000 3:00 am
------------------------------
*Patch Day*
Today's patch includes updates to the client to address some problems
reported by people in regards to the DX7 update, as well as other
gameplay issues:
- Corrected an older bug that would cause people to stop gaining or
losing faction with associates when the primary faction was at its
maximum or minimum. Players will now be able to further modify
associate factions in the appropriate direction.
- Random-effects on weapons carried by pets will now behave as if the
pet is a player character rather than an NPC. The change last patch
reduced them to a rate below player characters. As part of this patch,
target-specific random effects will only work if the target is the
intended type. For instance, a weapon that processes "Dismiss Summoned"
will only "go off" on a summoned NPC instead of everything.
http://everquest.allakhazam.com/history/patches-2000-2.html
------------------------------
November 29, 2000 3:00 am
------------------------------
*Patch Day*
Today's patch includes updates to the client to address some problems
reported by people in regards to the DX7 update, as well as other
gameplay issues:
- Corrected an older bug that would cause people to stop gaining or
losing faction with associates when the primary faction was at its
maximum or minimum. Players will now be able to further modify
associate factions in the appropriate direction.
- Random-effects on weapons carried by pets will now behave as if the
pet is a player character rather than an NPC. The change last patch
reduced them to a rate below player characters. As part of this patch,
target-specific random effects will only work if the target is the
intended type. For instance, a weapon that processes "Dismiss Summoned"
will only "go off" on a summoned NPC instead of everything.