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hagglebaby
04-30-2024, 09:41 AM
Is the only way to make Zumaik’s Animation do more damage to buff it or equip it with a weapon that procs?

I’m planning on using it to farm but if I have to farm deadwood staves first, it seems a bit much.

I’m assuming torches do nothing for Zumaik’s.

So my plan is to cast boon of the garou, wondrous rapidity and give it a deadwood stave (I’m assuming the stave stacks with the boon). If it’s too annoying to farm the deadwood stave,I’ll just give it haste and boon of the garou and equip it with nothing?

Thanks

Toxigen
04-30-2024, 11:07 AM
is this going to be a long farm session or something?

deadwood staves are cheap enough...and if you're just gonna be breezing a bunch of easy mobs it could be worth it...

but...if its anything thats actually going to threaten your animation you're probably better off getting a bunch of tiny daggers and just resummoning fresh ones?

what exactly are you looking to farm?

DeathsSilkyMist
04-30-2024, 11:31 AM
but...if its anything thats actually going to threaten your animation you're probably better off getting a bunch of tiny daggers and just resummoning fresh ones?


I agree with this. Tiny Daggers stack, they are cheap, and can be bought from a merchant. Deadwood Staves don't seem like they are a better option.

Unless you have some very specific mob in mind that is just barely doing enough damage to kill your animation? Are you trying to like semi-afk farm something that you want your pet to just take care of without you having to do anything?

hagglebaby
04-30-2024, 12:16 PM
Yes I can’t quite kill geonids reliably with Zumaik’s.

I also do very long sessions at hill giants in rathe mtns and ice giants in Everfrost Peaks

DeathsSilkyMist
04-30-2024, 12:29 PM
Yes I can’t quite kill geonids reliably with Zumaik’s.

I also do very long sessions at hill giants in rathe mtns and ice giants in Everfrost Peaks

How close are you getting to killing the Geos? Best case scenario for 2x Deadwood Staves is like 150 HP + Damage a Minute if you proc the average of 3 per minute at 255 DEX. If the Geo is still at like 30%+ HP when your pet dies, I am not sure if Deadwood Staves are going to be enough. Geos can hit pretty hard.

Zumaik's Animation does 56 at max, so it's not going to be super cheap and easy to find weapons with 29+ damage that you can just throw on your pet (or weapons with high damage procs). At that point you'd need to farm some areas that take a bit more effort like Seb for something like https://wiki.project1999.com/Felhammer . Not saying Felhammer is the best weapon to farm, but it's an example of a weapon that isn't worth a lot of money, and has over 28 damage.

EDIT: https://wiki.project1999.com/Argent_Defender Might be a bit better since it isn't lore, but not 100% sure if the extra damage would offset the Deadwood Stave procs. Would be interesting to see.

hagglebaby
04-30-2024, 01:04 PM
How close are you getting to killing the Geos? Best case scenario for 2x Deadwood Staves is like 150 HP + Damage a Minute if you proc the average of 3 per minute at 255 DEX. If the Geo is still at like 30%+ HP when your pet dies, I am not sure if Deadwood Staves are going to be enough. Geos can hit pretty hard.

Zumaik's Animation does 56 at max, so it's not going to be super cheap and easy to find weapons with 29+ damage that you can just throw on your pet (or weapons with high damage procs). At that point you'd need to farm some areas that take a bit more effort like Seb for something like https://wiki.project1999.com/Felhammer . Not saying Felhammer is the best weapon to farm, but it's an example of a weapon that isn't worth a lot of money, and has over 28 damage.

EDIT: https://wiki.project1999.com/Argent_Defender Might be a bit better since it isn't lore, but not 100% sure if the extra damage would offset the Deadwood Stave procs. Would be interesting to see.

Ok so dual wielding deadwood staves is a thing.

If I were to equip argent defender or something with 29dmg+, would I also want to put something in the off hand?

Toxigen
04-30-2024, 01:12 PM
geonids would be rough with an animation....why not just charm?

Vivitron
04-30-2024, 01:42 PM
I would also charm geos instead of using an animation.

But to squeeze a little more out of pets probably add https://wiki.project1999.com/Earring_of_Blazing_Energy click (you can cast it but that's kind of a hassle compared to the click), bedlams, maybe stuns. I've never tried https://wiki.project1999.com/Glaive_of_Marltek + fear but it sounds like a fun experiment if you're collecting pet weapons -- stuff seems to run slower below 40% hp and much slower below 20%, you could wait till 40% and fear if you have a bit of space. Looks like there are some cheapo engulfing darkness weapons too.

Yes if you use a two hander I believe you have to torch as well to keep dual wield.

Ripqozko
04-30-2024, 03:01 PM
Long as geos can hit for 144, you can torch then swarmcaller. It'll quad and slow . Add a cleric friend and profit

Toxigen
04-30-2024, 03:08 PM
Long as geos can hit for 144, you can torch then swarmcaller. It'll quad and slow . Add a cleric friend and profit

this

enjchanter
04-30-2024, 03:26 PM
Don't forget that enchanters actually get access to the spells tepid deeds which completely negates the need to buy a 2k weapon for your pet that doesn't add dmg

DeathsSilkyMist
04-30-2024, 03:39 PM
Don't forget that enchanters actually get access to the spells tepid deeds which completely negates the need to buy a 2k weapon for your pet that doesn't add dmg

I agree casting slow would help tremendously. My Shaman pet can tank quite well when a mob is slowed, and Zumaik's Animation should be tankier than the Shaman pet due to Zumaik's Animation being higher level.

My assumption has been OP knows about Slow and has been casting it already if needed. It sounds like they just want to be as lazy as possible:

1. Put Weapons on Zumaik's Animation.
2. Buff Pet once in a while.
3. Slow if needed.
4. Watch TV or w/e.

That's why I am assuming Charming is off the table for OP. It goes against being as lazy as possible.

hagglebaby
04-30-2024, 04:00 PM
I agree casting slow would help tremendously. My Shaman pet can tank quite well when a mob is slowed, and Zumaik's Animation should be tankier than the Shaman pet due to Zumaik's Animation being higher level.

My assumption has been OP knows about Slow and has been casting it already if needed. It sounds like they just want to be as lazy as possible:

1. Put Weapons on Zumaik's Animation.
2. Buff Pet once in a while.
3. Slow if needed.
4. Watch TV or w/e.

That's why I am assuming Charming is off the table for OP. It goes against being as lazy as possible.

Yes, exactly this. I’ve charmed Geo’s and it ain’t exactly an afk camp.

hagglebaby
04-30-2024, 04:02 PM
Yes if you use a two hander I believe you have to torch as well to keep dual wield.

Anyone know if this is true for animations? I think this advice was for a charmed pet.

hagglebaby
04-30-2024, 04:03 PM
Should have named the thread “Pimp my Zumaik’s”

enjchanter
04-30-2024, 04:54 PM
Edit: misread the question

Yes you have to torch them to make then dw with a 2hander

DeathsSilkyMist
04-30-2024, 04:55 PM
Anyone know if this is true for animations? I think this advice was for a charmed pet.

As far as I know animations don't have special restrictions on dual wielding once the pet is high enough level to do so. Wiki says Animations can dual wield when your pet is level 20 or higher. Zumaik's Animation is obviously much higher level than that.

You can test it yourself with rusty weapons or something. Put a 2h slash weapon in one hand and like a blunting or piercing weapon in the other. Check your logs to see if you see "slashes" and "crushes" in your Animation's hit/miss messages.

hagglebaby
04-30-2024, 06:03 PM
Edit: misread the question

Yes you have to torch them to make then dw with a 2hander

No worries! It was poorly written

cd288
05-01-2024, 03:07 PM
Yes, exactly this. I’ve charmed Geo’s and it ain’t exactly an afk camp.

Well it can be if you just want to kill two mobs like every 6:40. You can sit in the loop safely (as long as no one trains) and just pull two mobs back into there, kill them, wait for respawn, repeat.

Rimitto
05-01-2024, 03:32 PM
zumaiks starts out automatically dual-wielding, with fast regen... it's damage cannot be increased either outside of proc weapons. If you want a true idle afk, find a monster that can't outdamage it's health....

I've played around plenty with animations, you shouldn't have a problem if you use slow, but outside of that, it's going to be a real issue if you want full afk. Animations aren't as reliable to auto-kill like magician or necromancer pets.

Don't get me wrong, animations are hella strong in the right conditions. Throw down a slow, put up a dot or 2, launch a nuke, and you should be good to go for most mobs.

let me repeat, outside of proc weapons, you're just wasting your time giving them new weapons. all #FashionQuest

hagglebaby
05-01-2024, 04:46 PM
zumaiks starts out automatically dual-wielding, with fast regen... it's damage cannot be increased either outside of proc weapons. If you want a true idle afk, find a monster that can't outdamage it's health....

I've played around plenty with animations, you shouldn't have a problem if you use slow, but outside of that, it's going to be a real issue if you want full afk. Animations aren't as reliable to auto-kill like magician or necromancer pets.

Don't get me wrong, animations are hella strong in the right conditions. Throw down a slow, put up a dot or 2, launch a nuke, and you should be good to go for most mobs.

let me repeat, outside of proc weapons, you're just wasting your time giving them new weapons. all #FashionQuest

My max level zumaik’s hits for 55. As mentioned in this thread, What if I equip it with a cheap item that has more than 28 dmg? Wouldn’t that increase the damage output?

DeathsSilkyMist
05-01-2024, 05:26 PM
My max level zumaik’s hits for 55. As mentioned in this thread, What if I equip it with a cheap item that has more than 28 dmg? Wouldn’t that increase the damage output?

It would. If you used an https://wiki.project1999.com/Argent_Defender , the pet would hit for a new max damage of 66. You take the base damage value of the weapon and multiply it by 2. if that number is higher than the pet's max damage, the pet gets a new max damage. Otherwise it does nothing. I don't remember if the max hit improvement applies to the main hand only, or the main hand and offhand.

The problem with cheap weapons that do 28+ damage is they are typically not efficient to farm. Before Green Server came out, when you had 1500+ players on Blue during peak hours, you could buy a good amount of those cheap weapons in EC simply due to the volume of players randomly getting them via grouping. Now you probably won't find many for sale, and farming them is a slower process compared to more commonly dropped pet weapons like gnoll hide lariat, deadwood staves, etc.

The question is how much extra DPS would you get from the 66 max hit as opposed to the 56 max hit. Some proc weapons like Steel Hilted Flint Dagger would certainly out-DPS an Argent Defender, but you also wouldn't want to give Steel Hilted Flint Dagger to an Animation. You'd save that for charmed mobs.

Whyt
05-01-2024, 07:47 PM
Don't forget to bedlam your pet also while the mob is slowed... super easy and can kill some pretty strong mobs this way. Dmg buffer for pet is great!

Toxigen
05-02-2024, 09:24 AM
i feel like you could just do things 10x faster charming and just take breaks in safety when needed

Rimitto
05-13-2024, 05:38 AM
Don't forget to bedlam your pet also while the mob is slowed... super easy and can kill some pretty strong mobs this way. Dmg buffer for pet is great!

works surprisingly well on some enemies that like to summon as well :)