View Full Version : Druid leveling/gear advice...
Caridry
07-16-2011, 06:46 PM
Ok so quick backstory... had a 75 druid on live, and dont really remember anything pre quadding....
I have read every guide, wiki, anything druid i could possibly find for 1-34 leveling as well... no joke...
I need HONEST opinions, im trying to get 34+ by the end of the month, solo it looks like root rotting is my only hope, i tried charm killing ( charming animal let it kill target, than hide/kill pet) but it is SO mana draining between resists and charm breaks.
Oasis is fantastic in the mornings for root rotting, as there is no camps need breaking.... but in the evening if i cant find a group and have to solo i am about stuck. although that money making guide ( http://wiki.project1999.org/index.php/Ultimate_Leveling_While_Making_Money_Guide ) seems to have a lot of good spots plus money making...
I have been having a lot of issues at 19 here, and i would just like a smooth, decisive way of getting 20 to 34 (i pretty much remember everywhere past that, because thats when quadding comes in to play) and a solid "method" i guess?
Also for gear.... heh... this is a sore subject i feel i am very under mana pool'd for soloing, and need to how much it would cost to get a ton of +wis gear... i know i can probably do the testament of vanear quest soon, and paw of opolla shortly after... but as far as actual mid/low end gear?
Thanks all for the help, you rock!
Kevlar
07-16-2011, 07:04 PM
Around 20 you can probably take evil eyes in gorge of king xorbb. They have tiny amount of hp and drop fantastic loot for their level. They are a fast spawn too, and you can root rot the occasional minotaur or muddie between spawns if need be.
Or look for a group in high keep basement? The gobbies in the guard room can easily take you to 25ish. The warriors jump up a lot in difficulty and there aren't many spawns of them, so I would go someplace else around 25. Maybe forest giant fort in frontier mts for more root rotting or maybe grouping.
Vladesch
07-16-2011, 08:14 PM
A better way to 29 is to porcupine. Root rotting is painful with only 1 weakish dot.
Get some decent ac gear.
Newbie areas -> crocs in oasis -> aviak guards in lake rathe (arena camp) -> aviaks in SK.
fuark
07-16-2011, 08:15 PM
Very easy suggestions. I played a 60 druid on live, your leveling spots are going to be nearly the same as a necro.
20-24 kill Cordelia Minster the bard at the NK spires. 6 min respawn, you should be able to get 2 levels a night.
24-29 kill at Aviaks in SK. Plenty of them, not really anyone there, great exp.
29-34 kill Vhalen Nostrolo at the well in SK. Same deal as Cordelia Minster.
You should be able to get 20-34 incredibly quickly. Additionally, I like these kinds of camps because they are usually quiet, and allow you to go AFK whenever you want.
bakkily
07-16-2011, 08:29 PM
personally 1-5 your noob area, 5-10 im not really sure where to go, 10-15 can do sister bandit camp in lessfay,
15-20 id say ek, wolves ect, or kodiaks in rathe mnts, 20-25, fast easy exp are the crag spiders in ek,
25-30 gnoll spire in sk,
or you can do 25-30 in warsliks woods at the giant fort, then 30-35 the brutes in the caves before dalnir, 35-42 or so can be overthere, or frontier mountains, can do ot up to 45, best spot 44-50 are gobs in lake of ill omen, the ones at the bottom of the lake, can also lvl 44-50-54 on seafuries, ive done 49-51 on my shaman, sure has taken me awhile doing those lvls, but made tons of plat while doing it
Taryth
07-16-2011, 11:44 PM
Do you think it makes you cool to attack and disparage other people on an internet forum? This isn't highschool, bullying is for teenagers with self confidence issues.
Seriously dude, back the fuck off.
So you don't have to respond-
Yes, I'm angry
Yes, I'm white knighting
Yes, you elicited a response. Good for you, did you win your trolling game?
Knuckle
07-17-2011, 12:02 AM
Do you think it makes you cool to attack and disparage other people on an internet forum? This isn't highschool, bullying is for teenagers with self confidence issues.
Seriously dude, back the fuck off.
So you don't have to respond-
Yes, I'm angry
Yes, I'm white knighting
Yes, you elicited a response. Good for you, did you win your trolling game?
yes i did, and im right
SupaflyIRL
07-17-2011, 12:37 AM
So you don't have to respond-
Yes, I'm angry
Yes, I'm white knighting
Yes, you elicited a response. Good for you, did you win your trolling game?
White knighting specifically refers to guys on the internet defending a girl just because she's a girl and they think it will help them win her affection.
Taryth
07-17-2011, 12:42 AM
Congratulations Knuckle.
Supafly, as with any word or term, there are multiple meanings (http://www.urbandictionary.com/define.php?term=white%20knight). I was using it in the context of #4.
SupaflyIRL
07-17-2011, 01:08 AM
Congratulations Knuckle.
Supafly, as with any word or term, there are multiple meanings (http://www.urbandictionary.com/define.php?term=white%20knight). I was using it in the context of #4.
Unironic link to urbandictionary like he's citing a scholarly reference, this is going places.
Taryth
07-17-2011, 01:11 AM
Why of course. It's the fount of all my insight.
Don't forget kiting Momma's in Everfrost. Get a giant bag to hold all those tusks. They sell for 9pp each in Halas.
Naeldadar
07-17-2011, 01:39 AM
Don't forget kiting Momma's in Everfrost. Get a giant bag to hold all those tusks. They sell for 9pp each in Halas.
Mammoth's in Everfrost is a great suggestion. It's so out of the way that it's always quiet and there are plenty of them up. Also, once you're high enough level, you can pop into perma to check on the rares, especially the alchemist.
Kassel
07-17-2011, 01:45 AM
mamas are great till 30
bakkily
07-17-2011, 01:46 AM
yea mammoths in ef at lvl 24-28, good exp and can make some good cash
but if yer lvl 20 or so, id say stick to the karanas for lvling up to 30 or so
Anger
07-17-2011, 02:38 AM
Do you think it makes you cool to attack and disparage other people on an internet forum? This isn't highschool, bullying is for teenagers with self confidence issues.
Seriously dude, back the fuck off.
So you don't have to respond-
Yes, I'm angry
Yes, I'm white knighting
Yes, you elicited a response. Good for you, did you win your trolling game?
You must not go to Rants and Flames alot.
quick back story, learn to play the game, its not fucking hard. cast dots and root or kite. quit failing at a 10 year old game. your too old to have a lack of confidence at this point, its pathetic.
I support this.
yea mammoths in ef at lvl 24-28, good exp and can make some good cash
but if yer lvl 20 or so, id say stick to the karanas for lvling up to 30 or so
Rasah
07-17-2011, 10:46 AM
I've answered this exact question half a dozen times. I won't do it again, but I will say that if you search on druid levelling, you will likely find some suggestions multiple times over.
fishingme
07-17-2011, 03:52 PM
Find yourself a mage friend. That's what one of my bro's and I did for a duo
Vidrata
07-17-2011, 06:31 PM
Spiders in NK. Boring at 20-24+, but good money from silks if you dont use them yourself in tailoring.
SirAlvarex
07-17-2011, 08:57 PM
I've been having luck leveling from 17-19 by using charm on blue mobs. Charm usually sticks the full duration, and when it doesn't it is a quick run to zone. Just charm an animal, sick it against another rooted animal. Whichever one wins the battle will be your next charmed pet. If you choose wisely, the winning animal will be at 20% health. That is usually enough for a single nuke to send the animal fleeing.
With any luck, every two kills will only use 70 mana for a charm, 35 for a root, and 70 for a nuke on the weakened pet. And you'll be medding through most of that, so you'll only have issues when you get an unlucky charm.
It only works against light blues -> low con dark blues. Any other level will break charm way too fast. I've done it successfully with Kodiaks in WC at 18, and am doing it now at 19 with Gorge Hounds / Griffawns in NK and EK. We'll see how long this strategy actually works.
A little variation you can do on this is to charm blues and sic them on yellows. You kite the yellow with snare and dots/nukes while your pet beats on it, then let the pet get aggro at the very end so that the mob dies and your pet is almost dead and you finish it off. Then you get a yellow + blue worth of EXP. I've done this very reliably at level 14 in EK using lions against griffons and dark stalkers.
parlay1
07-18-2011, 12:29 AM
My main is a 54 Druid...
at 19-26 I solo'd Aviak guards in Lake Rathe and then went to Rathe Mountains to root/rot Giant Skellys. At 29 I went to West Karana and camped ogres for the drops and good xp, then went to Ancient croc in Guk at about 32-34 also for the drops and xp.
Hope that helps.
runlvlzero
07-18-2011, 01:53 PM
level 19 is pretty good level to go to overthere and kill the mobs up and down the beach that leads to the warsliks woods zone line. Its pretty safe, you will have to watch were you med/watch yourself med because you can get jumped though.
Most of what I did was just plain nuke stuff in OT like a wizard with snare till about 24 and the cactus's and cockatrices dropped loot good enough to grab most or all of my spells. Its about as fast as killing bards as mentioned above but no faction hits and a little worse money I think. Not very much roaming to find a kill and you can kill out in the open fairly safely.
Stormhowl
07-19-2011, 02:18 AM
I know a few people said Root Rot sucks until 29, but seriously? You have it better than Shaman, and I've seen people suggest Root Rot is viable for them. Your efficiency, resists mods, and damage over time are way better from 5-24 compared to a Shaman; Stinging Swarm is > Tainted Breath + Sicken/Affliction. Shaman out do you from 24-29, but after that you blow them out of the water again.
-100 Magic Resist mod on your swarm spells is ungodly. Use it to your advantage.
I've soloed the last... probably 8 or 9 levels because there's just rarely any groups to be had sometimes. From levels 14-24, I was looking at one kill every 6 minutes because it literally took that much mana to down a low-con blue (Granted with Envenomed Breath, its 2 kills every 6 minutes so much better just from the upgraded DoT alone).
If I can do it, a Druid can do it better.
I recommend doing Oasis until 20. If you can be that patient. By level 18 or 19, you'll mostly be targeting Deepwater Crocodiles and the odd dark blue Deepwater Caimen (few and far between). Alternatively for better cash, you can hang out near Orc Highway. There's always tons of crocs (and if you're ballsy, ghouls and mummies or even Desert Madmen but they're wizards so stay out of their way), and for the most part, it's generally very safe sitting on the coast (mind the pumas, SGs, and Lockjaw).
After 20 you have a few choices. Hit up the Aviaks in SK (focusing on Evocets, Darters, and any DB Egrets. It's usually kind of camped though, and there's probably... 5 or 6 spawns near KFC that you can single pull (without a Lull, that is. Druids will have it easier using Harmony to split pulls).
Alternatively, you can camp the Hermit. He's level 20 and casts ranger spells of the same level range, but was always a great camp back in Classic. 6-minute spawn time, too. You just need to kind of work on trying to target him since the door doesn't open. >.>
You can also do 20-27 camping Crag Spiders in Eastern Karana. Not only do they drop a bit of cash and assorted spider parts / research components (you'll probably get about 100pp alone from all this stuff if you let none of it rot), but you'll get a TON of spider silk. By the time I was done there, I'd had 38 Stacks of Spider silk I was able to sell for 340pp to someone. Not a lot, but you'll be set for spells for a few levels.
Beyond that, wouldn't know where to go. LOIO or FM might work to get you to 29 though. :)
mwatt
07-19-2011, 06:59 PM
The life of a wise young Druid (including one of the 19th level) utilizes multiple fighting tactics. You CAN just root and dot, but for some mobs, you will find that a combination of dotting and porcupining/melee is the most efficient way to go.
For me, which tactics to use during a fight depended upon multiple factors:
* Type of mob
* approximate mob level
* my starting mana
* my statring health
Eventually, root and dot will be the most reasonable method of fighting most mobs (though quad kiting deserves an honorable mention). The crossover point happens when mobs simply start hitting too hard. I'm thinking somewhere around level 30. However, even at level 45, my own druid keeps the low damge but long lasting "spiky coat" type spell up at all times and a little meleeing is not unheard of, especially at the end of a fight.
Eventually, root and dot will be the most reasonable method of fighting most mobs (though quad kiting deserves an honorable mention).
Really, root-dotting is more efficient than quad kiting? This is surprising. Do you have data to this effect?
mwatt
07-20-2011, 01:39 PM
Really, root-dotting is more efficient than quad kiting? This is surprising. Do you have data to this effect?
I doubt that he has the mana pool to quad kite at level 19.
Beyond that, quad kiting is only more efficient than normal fighting when the conditions are just right - mainly, you need open spaces, a lot of available mobs that run at the same speed, have lowish HPs and don't cast much. There aren't many places that meet these criteria.
Lianon
07-20-2011, 03:00 PM
Druids don't even get a multi target AE spell until after 19, correct?
How do you quad at 19 and have it be more mana efficient than single target combat?
Rasah
07-20-2011, 03:02 PM
Really, root-dotting is more efficient than quad kiting? This is surprising. Do you have data to this effect?In a perfect world, no. However, if you root/rot a mob in your 50's, Breath of Ro and ES Vambraces do a nice job with efficiency. If it takes you 4 minutes or more to find 4 dark blue mobs, round them up and kill them with lightning blast, you are better off root/rotting. It is much easier to track a single blue and dot him down than run all over the map with mobs in tow looking for 3 more to kill.
Once you get Fist of Karana, there is no comparison. Quadding can't be touched.
Rasah
07-20-2011, 03:09 PM
However, even at level 45, my own druid keeps the low damge but long lasting "spiky coat" type spell up at all times and a little meleeing is not unheard of, especially at the end of a fight.Next time you feel like meleeing a mob at the end of a fight, I want you to parse your damage. Find out how long you are standing up, and how much damage you do until the mob falls. Divide that time (in seconds) by 6, multiply by 20, and that is how much mana you would regenerate. Check your list of available spells that use that much mana and how much damage it does.
My suspicion is that you will wish that you sat down and regenerated enough mana to finish it off with a nuke than try to beat the mob to death with all of the misses and low damage hits.
wrxBRAH
07-20-2011, 03:16 PM
With the snare/root and dot stacking nerf (fix?), you cant solo efficiently unless you're twinked to the gills.
Most you can hope for is to kill blues that arent fire resistant (Avocets are extremely resistant, not sure about rest of Aviaks). The people talking about quad kiting are on crack. Its simply not possible with normal leveling statless gear.
I would think Everfrost blues would likely be the best bet to kill followed by spire gnolls in SK. Also word of advice, leave Synger Foxfyre alone. She cons blue but does ridiculous dot/nuke damage. I found this out on multiple occasions :(
mwatt
07-20-2011, 03:57 PM
Next time you feel like meleeing a mob at the end of a fight, I want you to parse your damage. Find out how long you are standing up, and how much damage you do until the mob falls. Divide that time (in seconds) by 6, multiply by 20, and that is how much mana you would regenerate. Check your list of available spells that use that much mana and how much damage it does.
My suspicion is that you will wish that you sat down and regenerated enough mana to finish it off with a nuke than try to beat the mob to death with all of the misses and low damage hits.
I understand what you are saying. I have myself concluded that simply casting another spell and medding might be more efficient. However, I sometimes do this if the mob is not quite running yet and I am flush with HP but low on mana (and I am still thorned). Plus, once in a while I just want to swing the bat a little.
mwatt
07-20-2011, 04:00 PM
With the snare/root and dot stacking nerf (fix?), you cant solo efficiently unless you're twinked to the gills.
Most you can hope for is to kill blues that arent fire resistant (Avocets are extremely resistant, not sure about rest of Aviaks). The people talking about quad kiting are on crack. Its simply not possible with normal leveling statless gear.
I would think Everfrost blues would likely be the best bet to kill followed by spire gnolls in SK. Also word of advice, leave Synger Foxfyre alone. She cons blue but does ridiculous dot/nuke damage. I found this out on multiple occasions :(
In lowever levels at SK, elephants tend to be the easiest kills. I think there are still some blue ones at 19. The appropriately leveled centaurs aren't bad either. Aviaks are ok, but can hit harder than the aforementioned mobs, IMO. Also, there tend to be a lot more adds with the Aviaks if you are not careful. I myself prefer SK over Everfrost, mostly because its a pain to get to Everfrost.
Messianic
07-20-2011, 04:11 PM
The people talking about quad kiting are on crack. Its simply not possible with normal leveling statless gear.
As a wizard, I was able to quad effectively from 29-53 with only 155 int (after 53, I had to do raptors which required a more sizeable mana pool).
The AoE I used from 34-51 was Circle of Force - 216 damage/175 mana/~1.234 damage-mana ratio.
The AoE a druid uses at 34 is Lightning Strike - 184 damage/149 mana/~1.235 damage-mana ratio.
From ~34-42, I quadded guards in NK - the two near the SK zoneline, and the two in the gypsy tower. Those guards have roughly 1150 hp (roughly the same as stoneleer cockatrices, thorny succulants, sarnak berzerkers, and Kunark Rhinos in OT, but I was quadding those guards pre-kunark).
To deal 1150 hp of damage to all those guards, you'd require 7 casts of Lightning strike, possibly one more to finish them off or small nukes to finish each of them + 140-175 mana to ensnare them all, granting the possibility of an ensnare resist.
So, at 7 casts + 4 ensnares is 1183 mana. Say you do get resists, and need 8 casts and 5 ensnares: 1367 mana.
You don't have that much? I'd think you would with minimal gear - i.e. any of the following:
Testament of Vanear, golden jaded bracelets, moonstone rings (I found 6 on a vendor the other day for 48 pp a piece), Ivy braids, CBBs, jasper gold earrings, savant cap, BI medallion (50pp for one in EC forum channel right now I believe), platinum ruby veil, Platinum Dragon Totem, Glowing Bone Collar, etc
mwatt
07-20-2011, 05:24 PM
As a wizard, I was able to quad effectively from 29-53 with only 155 int (after 53, I had to do raptors which required a more sizeable mana pool).
The AoE I used from 34-51 was Circle of Force - 216 damage/175 mana/~1.234 damage-mana ratio.
The AoE a druid uses at 34 is Lightning Strike - 184 damage/149 mana/~1.235 damage-mana ratio.
From ~34-42, I quadded guards in NK - the two near the SK zoneline, and the two in the gypsy tower. Those guards have roughly 1150 hp (roughly the same as stoneleer cockatrices, thorny succulants, sarnak berzerkers, and Kunark Rhinos in OT, but I was quadding those guards pre-kunark).
To deal 1150 hp of damage to all those guards, you'd require 7 casts of Lightning strike, possibly one more to finish them off or small nukes to finish each of them + 140-175 mana to ensnare them all, granting the possibility of an ensnare resist.
So, at 7 casts + 4 ensnares is 1183 mana. Say you do get resists, and need 8 casts and 5 ensnares: 1367 mana.
You don't have that much? I'd think you would with minimal gear - i.e. any of the following:
Testament of Vanear, golden jaded bracelets, moonstone rings (I found 6 on a vendor the other day for 48 pp a piece), Ivy braids, CBBs, jasper gold earrings, savant cap, BI medallion (50pp for one in EC forum channel right now I believe), platinum ruby veil, Platinum Dragon Totem, Glowing Bone Collar, etc
Excellent information this. However, there is quite a difference between Wizard spells and Druid spells (Wizard spell mana costs are more efficient), not to mention level 19 vs 29.
It seems to me that the main issue keeping a druid in the low levels from quad kiting (apart from mana issues) would be the low duration on Snare; it only lasts two minutes max (possibly less at those low levels, not sure when it maxes out), so it's not long enough to get four mobs snared, grouped together, and nuked dead. I would think you'd have to wait until level 29 when you get your upgraded snare. Foregoing snares altogether would obviously be an option, but would make it trickier to aggro, trickier to kite without drawing extra unwanted aggro, and it would make the whole process take longer as you'd spend a lot of time getting distance enough from the mobs to nuke again.
Auvdar
07-20-2011, 07:14 PM
Charming > Quadding or Root+rotting. At least at 50+. Not sure how well it works at lower lvls, but I can't see it being bad. Just remember to get blues that are the farthest from your lvl as you can to charm.
shdwdrake8
07-20-2011, 07:38 PM
I'm leveling a druid and he is currently 29. I've been monitoring this thread for a while and there is some good info. I hate to share my biggest trade secret so far but since I have learned something from this thread I figure I'd contribute. Once I got "Ring of Commons" I would bind myself near what ever place I was exping in, port to commons, run to tunnel, find a chanter (almost always one there, esp during peak hours) beg for a clarity (promising free ports in the future), gate to exp.... profit!
I also want to comment on charm. I say this with hesitancy as well because I'm afraid it will be "fixed" but charm has worked great since the first level I got it. I'd group in Oasis and charm Caimans. I'd get a full duration charm 80% of the time. Once I was using my "clarity hax" I would charm 1 mob, root rot another, sick them on each other, and break charm with hide (halflings are hax, reroll if you aren't one) and get twice the exp for like 1.2x the mana. I did this in NK with griffawns vs beetles, I did this in EK with gorge hounds vs gore hounds, and I am currently doing this in Everfrost with mamas vs mamas and icy orcs. The exp is nuts. Root rotting is nice but charming is the only way to get the most bang for your buck. Having clarity will ensure that you won't run out of mana if you have to do some emergency double roots or re-charms. I look forward to trying to quad at 34, I'll check back here once I get there... but I'm still only 29 (almost 30!).
Anyone want to comment very specifically how they got their druid through 30? Assuming mamas/icys don't turn LB, I'll probably just stay there. I like gnolls at WK spires but nothing to charm there.
charm rules etc. etc.
I'm inclined to agree with this; charm may be better than either root/dotting or quad kiting. I've been charming 14-16 so far in EK, using dark blues against other dark blues (this is fast and takes almost no mana) or using dark blues against yellows with snare/nuke kiting (this takes some mana but not that much and you get to kill yellows pretty quickly and reliably). My only question is, do there continue to be good animal charm spots after Everfrost mammoths? I can't think of anywhere in classic, but maybe Kunark has stuff? DL has cockatrices; maybe that's viable.
wrxBRAH
07-20-2011, 11:55 PM
I'm leveling a druid and he is currently 29. I've been monitoring this thread for a while and there is some good info. I hate to share my biggest trade secret so far but since I have learned something from this thread I figure I'd contribute. Once I got "Ring of Commons" I would bind myself near what ever place I was exping in, port to commons, run to tunnel, find a chanter (almost always one there, esp during peak hours) beg for a clarity (promising free ports in the future), gate to exp.... profit!
I also want to comment on charm. I say this with hesitancy as well because I'm afraid it will be "fixed" but charm has worked great since the first level I got it. I'd group in Oasis and charm Caimans. I'd get a full duration charm 80% of the time. Once I was using my "clarity hax" I would charm 1 mob, root rot another, sick them on each other, and break charm with hide (halflings are hax, reroll if you aren't one) and get twice the exp for like 1.2x the mana. I did this in NK with griffawns vs beetles, I did this in EK with gorge hounds vs gore hounds, and I am currently doing this in Everfrost with mamas vs mamas and icy orcs. The exp is nuts. Root rotting is nice but charming is the only way to get the most bang for your buck. Having clarity will ensure that you won't run out of mana if you have to do some emergency double roots or re-charms. I look forward to trying to quad at 34, I'll check back here once I get there... but I'm still only 29 (almost 30!).
Anyone want to comment very specifically how they got their druid through 30? Assuming mamas/icys don't turn LB, I'll probably just stay there. I like gnolls at WK spires but nothing to charm there.
Ill have to give this a shot. I made my druid last year so the new nerfs are definitely feeling a little more painful right now and back then charm was useless. Are you using any Charisma gear?
As for someone earlier that mentioned druid pulling issues, outdoor zones + harmony splits those Aviaks easily. I just personally enjoyed leveling on those last year because there is a vendor up top and zoneline very close to camp.
Ill have to give this a shot. I made my druid last year so the new nerfs are definitely feeling a little more painful right now and back then charm was useless. Are you using any Charisma gear?
As for someone earlier that mentioned druid pulling issues, outdoor zones + harmony splits those Aviaks easily. I just personally enjoyed leveling on those last year because there is a vendor up top and zoneline very close to camp.
As a druid with a whopping 50 charisma, I have no trouble charming blue mobs and keeping them well long enough to take down a yellow con 80% of the time. The other 20% of the time (if that) I recast when it fades.
wrxBRAH
07-21-2011, 12:17 AM
As a druid with a whopping 50 charisma, I have no trouble charming blue mobs and keeping them well long enough to take down a yellow con 80% of the time. The other 20% of the time (if that) I recast when it fades.
right on!
Probably the wrong thread to ask in but is there a way to switch spell specialization?
right on!
Probably the wrong thread to ask in but is there a way to switch spell specialization?
I believe there's a quest in the temple of sol ro.
shdwdrake8
07-21-2011, 03:20 AM
Druid charm is not effected by charisma, that much is pretty widely accepted. Some say it is based on wisdom, I believe our charm isn't effected by stats at all.
Yes, you can respec your spec in temple of solusek ro.
I'm sure there are plenty of animals to charm in kunark. Cockatrices, Sabertooths, Rhinos, etc. Barring quadding at 34 being not viable, I might end up spending way too much time in OT.
Any tips on what to do at 30 specifically?
mwatt
07-21-2011, 06:27 PM
I'm inclined to agree with this; charm may be better than either root/dotting or quad kiting. I've been charming 14-16 so far in EK, using dark blues against other dark blues (this is fast and takes almost no mana) or using dark blues against yellows with snare/nuke kiting (this takes some mana but not that much and you get to kill yellows pretty quickly and reliably). My only question is, do there continue to be good animal charm spots after Everfrost mammoths? I can't think of anywhere in classic, but maybe Kunark has stuff? DL has cockatrices; maybe that's viable.
One must bear in mind that this method of fighting requires special circumstances, as of course does quad kiting. While either or both of these might be conceivably championed as being superior to root dotting and other combinations of methodologies, they are not the general method of Druid fighting. After a certain level in the life of a Druid, root and dot is the "signature" fighting method and can be used anywhere at any time, with the only exception being in the case of mobs that summon. As a general rule, a Druid will not be soloing summoning mobs anyway.
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