View Full Version : How to play Enchanter like the pros
eqravenprince
02-05-2024, 02:33 PM
I need to understand how to play Enchanter solo. Below are my steps. I sincerely don't know how anyone plays one in a dungeon without a healer.
1. Charm mob, send it in to attack and kill another mob.
2. Charm breaks inevitably so I have 2 mobs running at me.
3. While both are pounding on me, I root one, back off, and recharm the other. Sometimes have to repeat steps 1-3 multiple times.
4. Finally kill a mob with my charmed pet, low on mana at this point, sit to med. Charm breaks, mob comes at me and I die or zone.
5. /quit, come here to gripe cause I suck at playing an enchanter. What am I missing?
Videri
02-05-2024, 02:35 PM
You can root the enemy mob off the bat, while your charmed mob is fighting it, aka before charm breaks; and re-root if it wears off. This cuts the number of mobs beating on you by 50%!
Videri
02-05-2024, 02:38 PM
When they start beating on you, the first spell to cast isn’t Root, or even Mez. It’s the Color Flux line of spells. They stun everything in a small area around you. Each one has a different duration and cast time. Choose your favorite!
After that, you can cast a mez or root.
Between your color stun and your mez, of course, you would use your GCD (https://wiki.project1999.com/Clickies) to eliminate the delay between spells. Man, who wrote that article?
Videri
02-05-2024, 02:41 PM
How’s your cha? Charisma increases the likelihood that mez will land, and decreases the likelihood that charm will break. It also reduces the chance that it failed Calm/Pacify will aggro the mob. You eventually want 255 self-buffed (which means 205 unbuffed, since enchanters get a +50 cha buff at higher levels).
If I’ve missed anything or said anything incorrect, hopefully the enchanter community will correct my mistakes.
eqravenprince
02-05-2024, 02:51 PM
Thanks, I'll give your tips a try to see if I'm more successful. Yeah, I need more charisma for sure.
enjchanter
02-05-2024, 03:08 PM
yeah the basic formula is charm something, ideally get tash on it to reduce its magic resistance, root the mob youre fighting and when charm breaks you use a color line stun to buy yourself time to recharm. Id recommend using your best one always pretty much until you get skew, then you can stop their. If you stun and use your gcd clicky to reset, youll be able to recharm before the stun fades. color flux isnt long enough so dont attempt that. Also keep in mind that not all stuns have the same radius. Flux is extremely short.
HOWEVER, id recommend you get used to running 2 stuns. Even if its just shift and flux. The first time you get resisted on stun youll wish you had two up. Flux is enough time to either mez or root so you can survive.
I dont want to write a novel but another thing id recommend is to organize your spell book and set up key binds to those pages so you can get the spells you need without having to click thru your book like a chimp. If you set this up you can literally stun something, mem the spell you need before the mobs becomes unstunned and cast it.
the line is /book #. Also you can pick up a spell from your book and "cast" the spell into an empty slot on your bar. Stuff like this will make you fast so you can get more actions into a shorter window.
Ciderpress
02-05-2024, 06:35 PM
Here's how I survive charm breaks against hard mobs.
Stun first (color line), hit alliance wand to reset GCD, AE mez (the spell called mezmerization with the green spell gem), now both the mob and your pet are mezzed. Use this opportunity to re-charm your pet. Mez always lasts the same amount of time, so your pet will become re-petted before the mez on the mob you're killing wears off. Just tell him to attack. You'll probably also have enough time to mem blur (blanket of forgetfulness) the mob you're killing, so he won't have any aggro bias toward you when his mez wears off (this also prevents you from getting summoned by summoning mobs after a charm break. They may regen a chunk of hp during this period but it's usually not a big deal).
It sounds wayyyyy more complicated than it is. The best lesson you can learn as an enchanter is that you are gonna die a lot in general, because you get some of the most powerful abilities in the game. But once you learn the specific details of a camp, it's usually dead simple. Your worst enemy is bad luck and freaking out if things go sideways. Embrace the dying, it means you're learning the class.
PatChapp
02-05-2024, 06:55 PM
Here's how I survive charm breaks against hard mobs.
Stun first (color line), hit alliance wand to reset GCD, AE mez (the spell called mezmerization with the green spell gem), now both the mob and your pet are mezzed. Use this opportunity to re-charm your pet. Mez always lasts the same amount of time, so your pet will become re-petted before the mez on the mob you're killing wears off. Just tell him to attack. You'll probably also have enough time to mem blur (blanket of forgetfulness) the mob you're killing, so he won't have any aggro bias toward you when his mez wears off (this also prevents you from getting summoned by summoning mobs after a charm break. They may regen a chunk of hp during this period but it's usually not a big deal).
It sounds wayyyyy more complicated than it is. The best lesson you can learn as an enchanter is that you are gonna die a lot in general, because you get some of the most powerful abilities in the game. But once you learn the specific details of a camp, it's usually dead simple. Your worst enemy is bad luck and freaking out if things go sideways. Embrace the dying, it means you're learning the class.
AE mez is great,if he's over lvl 55 and immune. The amount of times I mezzed myself with this spell while leveling..need to make sure it's going to land while the mobs are out of range if your 55 or less.
It's a very useful tool in groups to, you can target the puller and mez the whole bunch as they come in.
Ciderpress
02-05-2024, 07:01 PM
AE mez is great,if he's over lvl 55 and immune. The amount of times I mezzed myself with this spell while leveling..need to make sure it's going to land while the mobs are out of range if your 55 or less.
It's a very useful tool in groups to, you can target the puller and mez the whole bunch as they come in.
Really? I don't think I've ever gotten mezzed by it, I always seem to resist it and my resists are not high at all. I figured it had some kind of negative MR check if you're the caster or something (like how snare always wears off super fast if you cast it on yourself as a ranger or druid).
Although I dont think I really used it until early 50s, maybe I got lucky and then after 55 I was immune and didn't notice.
Vivitron
02-05-2024, 07:10 PM
Tecmos did a YouTube series solo leveling his enchanter in dungeons, I recommend tossing one of those on in the background while you level in the same dungeon. Lots of good tips in those.
Ciderpress
02-05-2024, 07:18 PM
So pre-55, I guess for AE mez you just need to stand back a little bit. If you've ever quadded on a druid or wizard, you need to be as close to the mobs as the mobs are to eachother in order to get hit by it. So in lower guk for example, if your charm breaks and the mob and pet are now on you, hit your color line stun, then GCD with your alliance wand, then just step back a couple feet while the mobs are still stunned and cast AE mez.
A GCD item is crucial for that btw (get a rod of insidious glamour if you haven't yet) otherwise the stun doesn't last long enough to get the AE mez off.
Ciderpress
02-05-2024, 07:31 PM
One more general tip: It can be helpful to practice any chanter solo strat by finding a nice big juicy outdoor zone with low level mobs like the karanas and just practicing. You can get the keystrokes\spell lineup\timing down with almost no risk or the embarassment of dying in front of people (though again you need to get used to that lol).
Ciderpress
02-05-2024, 07:47 PM
Oh and one last tip about charm breaks: Remember that pets can be equipped with gear. Your best tash-line spell will drop it's MR some, but you can also equip that pet with negative MR gear to decrease the likelihood that charm will break. Every server tick (6 seconds roughly) the game checks your CHA and the mob's MR to determine if the particular charm you have on it should break or not.
Two adamantite bands + rusty spiked shoulder pads will drop the mob -30 MR on top of whatever tash you have on it, and they are very cheap items to farm or buy. You can also recover them from your pet as long as you kill it eventually (and it's not a quest mob).
Rader
02-05-2024, 11:39 PM
1) Trade C for SoW, you will usually end up with a line of druids/shamen/rangers drooling for crack
2) Root is your friend
3) Be flexible. Charmed pets are the best dps but the summoned chanter pet is very underrated especially before you hit the 50's. Learn how to use both types of pets.
4) Group. Enchanters are highly desired in groups and in a duo with a skilled cleric are OP
5) F dying, you have root fear mez lull etc just gate the F out worst case scenario
spoil
02-05-2024, 11:56 PM
Thanks, I'll give your tips a try to see if I'm more successful. Yeah, I need more charisma for sure.
I don't know the exact mechanics but I believe the mob's level and magic resistance are the two major factors in charm duration. Charisma mainly affects the lull line of spells.
But for breaks your main line of defense is 2 stuns and 2 runes up at all times, at least at higher levels. A typical break with 2 mobs would be like stun > root > stun > recharm and then recast rune(s). Or stun > AE mez.
enjchanter
02-06-2024, 11:29 AM
The charm formula is loosely mobs level > mobs MR >>> your charisma
Ciderpress
02-06-2024, 10:04 PM
Yeah the thing with charisma is that it doesn't really matter how much it effects charm duration, because it definitely effects lull crit resist chance massively, so as a solo ench (which is what the op was asking about I believe) you will always want to prioritize it over int or raw mana. Dying at efreeti and then having to lull your way back in with no gear (and thus no extra cha other than your self buff) is a rough time. You'll probably notice there aren't a whole lot of items in the game that offer both int\mana and cha, and when they do they're pretty valuable.
On the topic of dying I'll reiterate: get used to it. You are going to die, especially solo, a lot. The good news is that the times you don't die, the mob dies instead and you get crazily valuable items. And even the times you do die, you probably learned something about what not to do next time. No amount of reading can really substitute for just screwing around with the class and seeing what it can and can't do.
Ciderpress
02-06-2024, 10:24 PM
Oh another thing: If you're in close quarters like a dungeon and you want to mem blur a mob, pacify it first. So mez it, then paci it, then mem blur it. Mobs that are mezzed still stack up body aggro targets by proximity, so if you just mez a mob and mem blur it but you're still standing right next to it and it's KOS, it will just attack you as soon as the mez breaks.
Another mem blur tip: You can tell a mob is successfully blurred if it's /con changes to whatever it would normally be if you hadn't aggroed it in the first place. It will also start regening HP as if it were disengaged, and if it's rooted it will not turn to face you as you strafe around it.
coffin_aoe
02-07-2024, 05:19 AM
Oh ... It will also start regening HP as if it were disengaged...
which is 5% per tick... thats how i check if its blurred.
eqravenprince
02-09-2024, 04:09 PM
So what does a pro enchanter do with pet after he kills the mob but is at low health? Do you invis, then kill the mob?
spoil
02-09-2024, 06:04 PM
You want to break charm before your pet kills the mob to get full exp. Root the mob, break charm, stun (or CC) pet, nuke pet, nuke mob. If your pet kills the mob just guard the pet and back up so you can break charm and lock it down without taking a hit, then nuke it.
branamil
02-09-2024, 10:36 PM
"GeT MoRe ChaRisMa!!!111"
Yeah cause a level 23 enchanter with 212 HP is really gonna turn pro by putting on +9 charisma necklace https://media.tenor.com/KCAxzhxIdTgAAAAi/marvel-future-revolution-marvel-future-fight.gif
Videri
02-10-2024, 02:07 AM
So what does a pro enchanter do with pet after he kills the mob but is at low health? Do you invis, then kill the mob?
You want to break charm before your pet kills the mob to get full exp. Root the mob, break charm, stun (or CC) pet, nuke pet, nuke mob. If your pet kills the mob just guard the pet and back up so you can break charm and lock it down without taking a hit, then nuke it.
This guy nailed it.
If your pet actually kills the other mob (because of circumstances, or accident, or you're not trying that hard at the time), you could keep using that pet to kill the next mob. You can also sit and camp out and log back in and start fresh if you want. You'd want to make sure the pet is not going to aggro you when you log in.
kingpinner
02-10-2024, 01:34 PM
clcik the link in my sig below if you want to see lots of walk throughs for solo charming as enchanter.
I learned from Tecmos and then did it for a few years.
spoil
02-10-2024, 01:51 PM
I've watched some of your videos, highly recommended.
Much better way to learn than reading comments.
Toxigen
02-22-2024, 09:38 AM
AoE mez and level 4 mez can be used interchangeably / overwrite each other
the higher level mezzes do not!
Ruien
02-22-2024, 10:56 AM
Fascination also overwrites Mesmerization. Normally, you never keep Fascination up on your bar, but if you end up AoE mezzing a group of mobs, you can swap in Fascination, cast, and camp out before it wears off.
enjchanter
02-22-2024, 11:01 AM
i keep it on my bar perma
Vivitron
02-23-2024, 03:50 PM
AoE mez and level 4 mez can be used interchangeably / overwrite each other
the higher level mezzes do not!
Enthrall/Entrance/Dazzle do form a second set of compatible mezzes -- compatible with eachother but not with ae or level 4 mez. For example at 4:25 in this Nybras clip you can see him override his own Enthrall with an Entrance https://www.twitch.tv/videos/183620522
PatChapp
02-23-2024, 06:41 PM
Enthrall/Entrance/Dazzle do form a second set of compatible mezzes -- compatible with eachother but not with ae or level 4 mez. For example at 4:25 in this Nybras clip you can see him override his own Enthrall with an Entrance https://www.twitch.tv/videos/183620522
This is actually true of all single target mez spells
A shorter duration mez will always overwrite a longer one
Is a useful mechanic,sometimes.
You will die more an enchanter than any other class. Takes time, skill and patience.
Rimitto
03-05-2024, 12:45 AM
So what does a pro enchanter do with pet after he kills the mob but is at low health? Do you invis, then kill the mob?
Goblin Gazuichi Ring is pretty nice for doing that. Clicky-Ring that breaks charm.
IMO, Enchanter is more about mana management than anything else.
At low levels, charm is just sadism. Animations are far better.
At high levels, charm is necessary, Animations are for fear-kiting or non-threatening mobs, OR when you want to do some really slow killing without paying much attention.
personally speaking, I think it's all a matter of playstyle at some point. Others have mentioned AoE mezz/stuns... I never use those. I prefer single targetting with root's mezz and deeds. the deeds line of speeds (haste debuff) turns the tides in 1v1 fights REALLL FAST.
There's also something to be said about the RUNE spells. They are great at stopping you from getting smacked while you're "taking 2 mobs at once from a charm break". I assume most people skip them because you need ingredients which cost money... but at what point is money worth time? This is especially true in dungeons where everything is 1 step away from aggro. You should always have a spare -flee- spot to be able to sit and regen or sit and gate
think of charming like an art instead of a science and it'll become easier.
You never empty your entire can of paint on a canvas right? You just use however much you need to paint the picture.
Personally speaking, I think 90% of most problems people have with charming come from either not having good mana management or trying to charm-kite too early.
If you're below 30, it's too early.
I can tank a raid mob as an enchanter, but why would I? Same logic with charming under 30.
enjchanter
03-05-2024, 11:34 AM
Caveat is that if you are grouping, you shoulder consider yourself a dps class and always charm a pet. Your pet will do more dps than the rest of your group. Even sub 30 charm dps is worth it
Toxigen
03-05-2024, 02:19 PM
Others have mentioned AoE mezz/stuns... I never use those.
oh young grasshoppa, so much to learn
WarpathEQ
03-05-2024, 06:13 PM
I still have alot to learn in the enchanter world since I've only been playing around with a bot and never built one from the group up but I'm definitely always leary of:
A) Enchanters that are willing to group at high levels (why aren't you soloing?)
B) Enchanters that don't charm pets at high levels for exp grinding
PatChapp
03-05-2024, 06:49 PM
Grouping is fun and a safe way to level.
Not charming,well maybe their afk too much or the group doesn't need the dps. Enchanter not a great class to be afk on
enjchanter
03-05-2024, 08:26 PM
If I join a group as an enc, I fully intend to be 80% afk soaking xp while I play wow
P99 doesn't not reward grouping esp on strong solo classes
Toxigen
03-06-2024, 09:12 AM
I still have alot to learn in the enchanter world since I've only been playing around with a bot and never built one from the group up but I'm definitely always leary of:
A) Enchanters that are willing to group at high levels (why aren't you soloing?)
I always enjoyed grouping. Its fun to be the hero.
I'd just leave shitter groups though. I don't mind mistakes but bad attitudes / squabbling over nonsense / intentional poor play? I'd just gate out w/ a hasted pet left behind.
Trexller
03-07-2024, 03:30 PM
in most situations on p99 i'm always good with just a root on pet breaks.
my ench is geared to be more tanky/cha heavy
not much of 55-60 group content seems to require stuns/mez on a pet break with just 1 other mob. the mob im killing is always rooted/slowed, so unless that root breaks when my pet does, then i just root my pet near the killing mob and re-charm it
i look at peridots as just a cost of business and recast rune if i take more than 1 damage. so my rune is always at full.
trust in your dex, and above all trust in P99's broken and OP channeling mechanics
PatChapp
03-07-2024, 06:41 PM
in most situations on p99 i'm always good with just a root on pet breaks.
my ench is geared to be more tanky/cha heavy
not much of 55-60 group content seems to require stuns/mez on a pet break with just 1 other mob. the mob im killing is always rooted/slowed, so unless that root breaks when my pet does, then i just root my pet near the killing mob and re-charm it
i look at peridots as just a cost of business and recast rune if i take more than 1 damage. so my rune is always at full.
trust in your dex, and above all trust in P99's broken and OP channeling mechanics
Rooting the other mob is helpful,until your dealing with mobs that summon then it's pretty ineffective.
If your lucky,your pet doesn't summon and breaks aren't that bad.
I've found the most effective way is it stand right behind my pet this often puts you close enough that your not guaranteed to be summoned.
So unless your stun resists usually a stun into a boltrans is effective enough.
If I had enough time to memblur the mob after slow landed the pet is usually able to pick it up before another summon round fires.
spoil
03-07-2024, 07:27 PM
Just from a mana-efficiency standpoint your bedlam and rune spells are very expensive, so using a stun to channel a nuke/recharm is the better option. Also an enchanter is at his most vulnerable when 1 or both runes are down, for any amount of time. They should be your last line of defense.
So in the example where charm breaks and root breaks on the other mob you can stun > root > other stun > root, and then step back and charm. Also if you're pushing yourself reverse charming you might be in a situation where 3 or more mobs are coming at you and then you will have to stun. Usually stun > AE mez > recast rune(s) because you just got pummeled > root everything and then charm something.
Sirban
03-09-2024, 07:52 AM
cast pet, recast pet before it dies or when it dies, profit
Swish
03-23-2024, 02:15 PM
There's some enchanters in KC at 50+ who could use this advice.
Also never trust your cleric not to ninja afk, assume you're on your own even in a group.
cd288
05-07-2024, 03:47 PM
Not to necro an old thread but in case any other new Enchanters read this: Don't do your first foray charm killing in dungeons. Do it in an outdoor zone, preferably an area with few wanderers (even better a static camp where you can single pull if you don't want to deal with breaking a couple mobs). Get the hang of it, get used to knowing what to do when Charm breaks so that you don't freak out. Once you get that down you can try doing it in dungeons.
Also, always have your Rune buff up.
Gov_mule
05-08-2024, 07:09 AM
Do tell more! New Enchanter asking for a friend.
Jimjam
05-08-2024, 07:19 AM
Wear sunscreen.
cd288
05-09-2024, 03:08 PM
Do tell more! New Enchanter asking for a friend.
Are you looking for more info on how to charm kill specifically?
beargryllz
05-23-2024, 10:16 PM
You *will* die
I was leveling sola on my enchanter and had a very, very good run. Then I just kept slightly misplaying and took 2 xp deaths and was so frustrated
It's my favorite class to play by far though
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