View Full Version : Twinked warrior approaching 50, have weapon questions
poxxy
12-04-2023, 09:12 PM
My twinked gnome warrior is getting close to 50. This is the most fun class I've ever played, so I'm making him my main and taking him all the way to 60. I'm on Blue.
I'm currently using SBoZ and BoC. They've served me well and I love the stats, but I've been doing some reading and I'm wondering if I should swap them out. A little bit about my play style: I solo most of the time, and I don't raid.
I've read that 2-handers will out-DPS dual wield setups of the same tier by a decent margin. Since I don't raid, I would only be looking at droppables. Is it worth it to lose all the stats to switch to a Reaver or Herbalist Spade?
I've also read that at 50 I should switch over to ToD and Blood Points for soloing. I know that ToD is a must, but are Blood Points superior to my DW setup or to a 1:1 ratio 2-hander?
This is my first melee, I appreciate any pointers you can offer.
Crede
12-04-2023, 09:21 PM
My twinked gnome warrior is getting close to 50. This is the most fun class I've ever played, so I'm making him my main and taking him all the way to 60. I'm on Blue.
I'm currently using SBoZ and BoC. They've served me well and I love the stats, but I've been doing some reading and I'm wondering if I should swap them out. A little bit about my play style: I solo most of the time, and I don't raid.
I've read that 2-handers will out-DPS dual wield setups of the same tier by a decent margin. Since I don't raid, I would only be looking at droppables. Is it worth it to lose all the stats to switch to a Reaver or Herbalist Spade?
I've also read that at 50 I should switch over to ToD and Blood Points for soloing. I know that ToD is a must, but are Blood Points superior to my DW setup or to a 1:1 ratio 2-hander?
This is my first melee, I appreciate any pointers you can offer.
Bloodpoints good until 55. 55-60 you might just want to use Tod and the best 2h you can get(I had the KT axe). Your dw setup is overkill 50+ your options dwindle unfortunately finding singles are more important than anything make sure to keep bind wound leveled up for 210 @57.
I did a dwarf dex solo build and gave up at 57 and grouped until 60 having no cc and root net nerf/combat bind wound nerf made war life much harder I had the spade too I wouldn’t bother with it.
Not sure if that helped lol but reaver will prob still do similar dps as your 1h you will just lose some solid stats but if you need money for other things its prob worth just getting a reaver/narandi lance and focusing on other stuff if you’re planning to gear war.
poxxy
12-05-2023, 02:00 AM
Bloodpoints good until 55. 55-60 you might just want to use Tod and the best 2h you can get(I had the KT axe). Your dw setup is overkill 50+ your options dwindle unfortunately finding singles are more important than anything make sure to keep bind wound leveled up for 210 @57.
I did a dwarf dex solo build and gave up at 57 and grouped until 60 having no cc and root net nerf/combat bind wound nerf made war life much harder I had the spade too I wouldn’t bother with it.
Not sure if that helped lol but reaver will prob still do similar dps as your 1h you will just lose some solid stats but if you need money for other things its prob worth just getting a reaver/narandi lance and focusing on other stuff if you’re planning to gear war.
Hey thanks, it definitely helped. I'll avoid the spade and maybe just get a reaver then to compare. It's a shame that there aren't any solid droppable 2-handers with comparable stats like that KT axe. I've read that people recommend buying loot rights, but I haven't had any luck.
Jimjam
12-05-2023, 03:52 AM
I think bloodpoints is Kunark era advice and your current set up is better. ToD is useful as you may take a full evasive duration to kill xp mobs 51+. If you can get a spade - great! It has decent 2h ratio and a useful proc.
I like to keep an emergency stash of pale green potions on a soloing warrior. You’ll recover from the stun more or less between swings and it helps offset a few unlucky rounds. Imo spending 90 pp on potions occasionally is better than spending the same on a rez and the downtime that comes associated with that.
If you get stuck 57+ you may try LDCs in SoldungB. You should be able
To fight in through batz zoneline, skip nox ph, kill the other pather and then the static spawn by the lava ledge. Once broken into camp you may be able to fit the nox ph into your rotation.
If you plan on soloing keep your bandages stocked (embalmong skinning knife or vendor?) and learn to weave your breaatplate heal with bandages.
Solist
12-05-2023, 06:03 AM
Start raiding.
Buy your twink a kriez flame/dagarn tail/silver whip/vyemm club etc. Any combination of any of those will be fine...pretty much forever.
bobjonesp99
12-05-2023, 10:34 AM
those weapons are both fine but dont have any threat generating procs.
high end 2h are generally better than 2x 1h for dps (especially lower ac mobs which you will level on), but you have 2 high end 1h (probably on par dps wise with herbalist spade). if you do any grouping, hearbalist spade will really be nice to have since it has a root proc which even if resisted will give you solid threat. truncheon of doom is a lower tier dps weapon, but if you dont have someone slowing mobs for you its gonna be even better all things considered (i.e. slowed mobs will save you big mana and you can kill for longer without breaks).
if you plan on soloing... then you want truncheon of doom + 2 bloodpoints + fungi. for leveling 50-60 its the best solo setup unless you have jaleens and silver whip of rage instead of the bloodpoints. you still want the truncheon of doom; its one of those utility items that all warriors should have in their bags, like a tash stick and a snare whip/spear.
Trelaboon
12-05-2023, 11:02 AM
My twinked gnome warrior is getting close to 50. This is the most fun class I've ever played, so I'm making him my main and taking him all the way to 60. I'm on Blue.
I'm currently using SBoZ and BoC. They've served me well and I love the stats, but I've been doing some reading and I'm wondering if I should swap them out. A little bit about my play style: I solo most of the time, and I don't raid.
I've read that 2-handers will out-DPS dual wield setups of the same tier by a decent margin. Since I don't raid, I would only be looking at droppables. Is it worth it to lose all the stats to switch to a Reaver or Herbalist Spade?
I've also read that at 50 I should switch over to ToD and Blood Points for soloing. I know that ToD is a must, but are Blood Points superior to my DW setup or to a 1:1 ratio 2-hander?
This is my first melee, I appreciate any pointers you can offer.
Herbalist Spade is really underrated for a Warrior who likes to solo. It basically lets you back up and bandage to 70% if needed. I’d honestly rather use the herbalist spade and keep a skinning knife on me to bandage over blood points. ToD, then spade, back up and bandage if needed. Blood Points are nice but really underwhelming later on. The lack of damage you’re doing just means you end up taking more overall, not to mention the more frequent ripostes. I’d only ever use blood points if a mob was able to summon.
bobjonesp99
12-05-2023, 11:40 AM
bloodpoints on an unslowed mob yes. once its slowed though, the fungi+evasive+bloodpoint procs is legit. you should be running evasive on cooldown, and evasive doesnt negatively effect your proc rate (even if it reduced your damage). the offset of a 50% slowed mob, with evasive taking like 25% less damage, and the same regen rate via fungi + procs.... its worthwhile.
Troxx
12-05-2023, 12:02 PM
1) Start raiding
2) Buy a cheap Frostreaver.
3). Hoard dkp for red epic, nevs horn offhand, and important raid gear
Frostreaver should be cheap, stellar dps and very strong aggro until you are legit geared
Caveat … I see you are gnome. Can they use it? I know elves cant
Edit: confirmed. Gnomes can use it.
Naethyn
12-05-2023, 12:57 PM
I would solo in my 50's by procing silken whip of ensnaring, and then jousting with arrows and a trunch to get it slowed. Then blood points to finish it out. If I had access to a spade I'd probably have tried that.
Toxigen
12-05-2023, 01:43 PM
I could see spade being useful when you have to kill 2 mobs. Its still going to be mostly suckass though.
Solo war beyond 55 is rough...very rough. With Truncheon, Fungi, and a Reaver you can duo with cleric / druid / necro without burning out their mana bars. Big +1 for Gnome self haste.
My war was more geared but with just a druid or cleric was able to clear all the nameds at Frenzy / CE / whatever the hell spawns above frenzy in velk at 57-59...and that was without spell haste.
SolB would yield better results with a duo. Work your way through BnB --> LDCs --> Freeti Trash.
But yeah, unfortunately if you want anything better you need to raid for a Dain axe. Best bang-for-buck in the game.
Crede
12-05-2023, 01:50 PM
You also take more dmg with spade as mobs won’t run. I usually lead with truncheon then if no procs by like 60% I’d switch to a better 2h.
bobjonesp99
12-05-2023, 02:17 PM
i solod all of 59 with fungi, trunch, double blood points on 2x 6:40 timer blue cons. wasnt too bad.
Troxx
12-05-2023, 04:38 PM
I solo’d a lot as well up to 60 and some at 60 to get back raid xp. Wasn’t great but it wasn’t too bad with a backpack full of bandages and a Truncheon. After a while I skipped blood points altogether. Fights lasted longer compared to better weapons and the heal procs didn’t cover the difference in fight length and off set the increased damage received.
Jimjam
12-05-2023, 05:22 PM
~20 delay is really fast too, which isn’t insignificant riposte damage taken.
Crede
12-05-2023, 05:26 PM
Once you hit 57 I’d agree to maximize dps vs using shitty blood-points bind wound can do a lot of the heavy lifting(you can do this together with bp heal).
PatChapp
12-05-2023, 06:03 PM
I found blood points to be terrible compared to using a spade and then a narandis lance. I would consistently end up with more hp just killing the thing faster.
Trunch is amazing though, trunch +fungi you can solo velks fine from 56-60
enjchanter
12-05-2023, 07:44 PM
If you have low dex don't even buy a tod
It's actual garbage
poxxy
12-05-2023, 08:14 PM
Thanks everyone for all the great advice, I appreciate it.
I'm definitely noting that ripostes are starting to become an issue, both incoming and outgoing. I'd prefer to go 2-hander since it just seems like a better option for soloing. I'd be giving up some really nice stats though, so I'm wondering how I can best use the proceeds from selling the weapons.
This is my magelo (https://wiki.project1999.com/Magelo_Blue:Indiana) (I removed the weapons to make stats easier to read). After purchasing a ToD, 2x bloodpoints, and maybe a Reaver or Spade, I will have 160k remaining. How would you spend that to upgrade the character?
Edit: I should mention again that I don't raid, just can't commit that time. It would have to be EC purchases, but that could include things like SS MQs.
DeathsSilkyMist
12-05-2023, 08:32 PM
Cobalt BP is an easy win. It heals 2x faster than a Fungi out of combat. Only like 10k and resellable.
PatChapp
12-05-2023, 08:32 PM
Ss gloves, legs, arms all great if you can swing it.
Torture yourself with scout rolls
Videri
12-05-2023, 10:14 PM
Maybe we should get him to take off his 2-hander to fit in an offhand attack.
Crede
12-06-2023, 12:43 AM
Thanks everyone for all the great advice, I appreciate it.
I'm definitely noting that ripostes are starting to become an issue, both incoming and outgoing. I'd prefer to go 2-hander since it just seems like a better option for soloing. I'd be giving up some really nice stats though, so I'm wondering how I can best use the proceeds from selling the weapons.
This is my magelo (https://wiki.project1999.com/Magelo_Blue:Indiana) (I removed the weapons to make stats easier to read). After purchasing a ToD, 2x bloodpoints, and maybe a Reaver or Spade, I will have 160k remaining. How would you spend that to upgrade the character?
Edit: I should mention again that I don't raid, just can't commit that time. It would have to be EC purchases, but that could include things like SS MQs.
https://wiki.project1999.com/Magelo_Blue:RaidTank
This magelo is a decent goal and you're already most of the way there. You're pretty much tapped out though from a tradeable perspective, I'd prob use that extra money on another cool tradeable item for another char because unfortunately no matter how much plat you sink into your war at 50+ you will basically die to adds unless you get lucky with Spade procs so you are pretty limited in where you can go. If you are dead set on getting the war some no drop gear though then SS greaves/gaunts would be nice upgrades. I'd be stacking DEX hard though as you'll need fast truncheon procs, I would prob lose the hp rings as well and swap in 2x overseer's signet. Good dex, ac, and some added mr.
Snaggles
12-06-2023, 01:21 AM
I don’t know if/when a Reaver will out-damage a SBoZ/BoC combo but one is 6k and the other is like 150k(minimum).
At 60 the Reaver is a 2.85 calculated ratio.
The SboZ in main hand is 1.833 and BoC in offhand is 1.30. Your OH is only going to swing about .75 ratio to the MH so discounting that it’s prob a combined ratio of 2.808.
Outside tanking I’d go Reaver. Triple attack favors 2h. It has svs. You won’t die to enrage flips or damage shields. If you can get good 1hs for dps it’s cheaper to buy a solid 2h, generally.
As mentioned though, I’d join a casual guild that’s active on quakes. Sock some points and spend on a Shovel, Eashen 2h, Vyemm 2h, or Meljeldin. Anything 1.15+ would just wreck.
Jimjam
12-06-2023, 03:20 AM
On the subject on hitting the max in terms of what pp can buy, have you considered investing in consumables like potions?
Damage shield ones are nice.
Crede
12-06-2023, 06:55 AM
Good call. Ds potions prob the most cost effective for dps gains 50+. Maybe look into sky mqs too. Not sure what belt goes for but slight haste upgrade there, few other decent pieces up there too.
Jimjam
12-06-2023, 07:02 AM
yeah, the only thing to consider with DS potions is that warriors have a negative synergy with them on account of how hard they lean on evasive, and to a lesser degree slow procs, while soloing.
Toxigen
12-06-2023, 09:12 AM
DS pots, spade, narandi lance, cobalt BP, maybe SS stuff but w/e.
Jimjam
12-06-2023, 09:23 AM
Cobalt boots and arms nice buffs.
Crede
12-06-2023, 10:13 AM
Hey thanks, it definitely helped. I'll avoid the spade and maybe just get a reaver then to compare. It's a shame that there aren't any solid droppable 2-handers with comparable stats like that KT axe. I've read that people recommend buying loot rights, but I haven't had any luck.
I'd check with riot if they sell the KT axe loot rights. It's a great solo wep and anything better might just be too hard to get.
Edit: I just saw your trade post for em GG lol
Vexenu
12-06-2023, 10:35 AM
I would ditch the Hammered Hoop/Loop ear combo when soloing. It's a nice chunk of HP for sure, but you don't benefit that much if you aren't being CHed and -30 AC definitely hurts.
enjchanter
12-06-2023, 11:43 AM
If riot starts selling raid loot please call me asap
DeathsSilkyMist
12-06-2023, 12:02 PM
I would ditch the Hammered Hoop/Loop ear combo when soloing. It's a nice chunk of HP for sure, but you don't benefit that much if you aren't being CHed and -30 AC definitely hurts.
I second this point. The max HP isn't going to help you that much when soloing. You could get Living Thunder Earring and Pearly Sarnak Bauble instead if you don't mind spending like 30k on earrings. Probably not necessary, you could just stick to some cheap earrings like Orc Fang, Cougar Claw, Black Sapphire Electrum, and Earring of Essence.
zelld52
12-06-2023, 01:11 PM
I would ditch the Hammered Hoop/Loop ear combo when soloing. It's a nice chunk of HP for sure, but you don't benefit that much if you aren't being CHed and -30 AC definitely hurts.
But with twink gear, toon is likely above the soft-cap on AC, anyway.
Still, I second suggestion of + STR ears to max STR when soloing. Slow proc, big strength, big 2hander is how i did 55+ on my warrior
Toxigen
12-06-2023, 01:15 PM
moar AC moar guder fer levelerin
Jimjam
12-06-2023, 02:10 PM
I second this point. The max HP isn't going to help you that much when soloing. You could get Living Thunder Earring and Pearly Sarnak Bauble instead if you don't mind spending like 30k on earrings. Probably not necessary, you could just stick to some cheap earrings like Orc Fang, Cougar Claw, Black Sapphire Electrum, and Earring of Essence.
Max hp raises the hp you can bandage to. 7 more bandage for every 10 hp worn.
DeathsSilkyMist
12-06-2023, 03:59 PM
Max hp raises the hp you can bandage to. 7 more bandage for every 10 hp worn.
Good point! However, you can put on the max HP items while bandaging and then take them off when you start fighting.
OP already has the -15AC earrings, so they can be bagged.
Troxx
12-06-2023, 04:25 PM
Having more hp does provide warriors with a higher margin of safety so yes it helps. More is almost always better.
In the context of those earrings, however, the negative ac makes them less than ideal when soloing.
Naethyn
12-06-2023, 04:29 PM
Hammered Golden Hoop is the correct choice at any level in any situation. At the high end you want 150 hp. At the low end you want 16 sta.
Ripqozko
12-06-2023, 04:33 PM
Hammered Golden Hoop is the correct choice at any level in any situation. At the high end you want 150 hp. At the low end you want 16 sta.
This is the answer on almost any class, even fire earring for wizards.
DeathsSilkyMist
12-06-2023, 04:35 PM
Hammered Golden Hoop is the correct choice at any level in any situation. At the high end you want 150 hp. At the low end you want 16 sta.
You're trading 40ish ac for 150 HP. That is one single hit from a mob in it's 40s. Once you take that one hit, you are getting no further benefit until the next fight. Conversely, 40ish ac is helping you out the entire fight. In solo situations you aren't really using the 150 HP that much since you aren't getting CHed.
Troxx
12-06-2023, 04:36 PM
Nah when soloing I’ll take an option that doesn’t involve -30ac. Any other time? Sure thing. It isn’t like the choice is as simple as + or - the 150hp. There are alternatives that provide ac and hp or just hp without a negative ac component.
To each their own.
Naethyn
12-06-2023, 04:42 PM
AC is terrible after level 30. What you think is AC is actually your melee skills getting better. If you really want to test AC turn your back to the mob and see how well you do.
DeathsSilkyMist
12-06-2023, 04:49 PM
AC is terrible after level 30. What you think is AC is actually your melee skills getting better. If you really want to test AC turn your back to the mob and see how well you do.
AC is better than zero benefit. Once your HP is below the 150 you got from the earrings, Max HP is doing nothing for you in the rest of the fight in a solo situation. Combat Bind Wound doesn't work any more as far as I know. This is assuming you are even waiting to get to 100% HP before starting another fight. A lot of people will start the next fight at 90% HP or whatever they are comfortable with. Warriors don't have enough self heal to really risk healing themselves back to full HP mid fight. Unless you have evidence to suggest AC is not providing any damage reduction.
Naethyn
12-06-2023, 04:58 PM
Warrior crippling blows start after you get blow 40%. Raising your HP allows greater control over dps while also allowing you to maintain that state for a longer time.
Troxx
12-06-2023, 05:09 PM
If you’re asserting that ac doesn’t do anything, I’m gonna have to call shenanigans. There are soft caps beyond which diminishing returns apply but there are no hard caps beyond which it does nothing.
Naethyn
12-06-2023, 05:20 PM
I'm asserting that no amount of missing AC from your earrings is going to make up for 150 hp, 16 sta, and 10 MR.
bobjonesp99
12-06-2023, 05:34 PM
i dont know about none; but even using the (totally not accurate for p99) 2.5 hp per ac rule of thumb, youd still be pressed to find better earrings.
imo for even and lower con mobs, where your ac is likely higher than their atk, AC is useful even on p99... but those earrings are amazing even considering that.
DeathsSilkyMist
12-06-2023, 06:01 PM
I'm asserting that no amount of missing AC from your earrings is going to make up for 150 hp, 16 sta, and 10 MR.
That isn't quite right. Remember that you would be wearing other earrings.
If you are wearing Living Thunder Earring and Sarnak Pearly Bauble, you are asserting that:
1. -30 AC, 150 HP, 16 STA, 10 MR.
Is better than:
2. +12 AC, 35 HP, 10 STA, 9 STR, 10 MR, 5 DR, 5 PR, and worn See Invis.
In this example you are suggesting that 115 HP and 6 STA is better than 42 AC, 9 STR, 5 DR, 5 PR, and Worn See Invis in solo situations.
Your point about Crippling Blow is interesting, but I am not sure how easy it is for a Warrior to find a good camp when they are in their 50s that they can consistently start fights at 40% HP. If you are usng Defensive Disc, you are also losing DPS. So you would need to show the DPS gain from Crippling Blow exceeds the DPS loss from Disc, and that there are enough good camps to support this strategy.
If you are instead suggesting that Warriors will go from 90% HP to 30% HP in a single fight, and are thus getting some Crippling Blow time, you would need to show the extra 115 HP and 6 STA is allowing you to be in that state long enough to provide a significant increase to DPS.
Ripqozko
12-06-2023, 06:03 PM
Here comes another DSM thread
Naethyn
12-06-2023, 06:06 PM
1. -30 AC, 150 HP, 16 STA, 10 MR.
Is better than:
2. +12 AC, 35 HP, 10 STA, 9 STR, 10 MR, 5 DR, 5 PR, and worn See Invis.
bobjonesp99
12-06-2023, 06:07 PM
saying worn seeinvis is useful in a solo situation is kind of a joke (although i agree its a great twink item, its pointless in this example).
those earrings are basically BIS for a warrior, so no point spending 10-15k on additional earrings to swap to for extremely marginal benefits (if any) while leveling. we def past the point of no return here.
Jimjam
12-06-2023, 06:09 PM
I don't think anyone suggested using defensive for soloing as a warrior. Defensive is more of a raid thing. Evasive is ridiculously good against mobs you out level. That is how I go at least.
Until 57 you're likely starting fights at little more than 50% hp. It doesn't take long for hp to dip into berserk range.
See invis makes it a bit easier to aggro guano harvester, that is true. Generally you can just listen out for its footsteps and sit or just sit on it's path. So see invis isn't really required.
Naethyn
12-06-2023, 06:11 PM
No one should be using defensive outside of raids or hot.
Troxx
12-06-2023, 06:12 PM
I'm asserting that no amount of missing AC from your earrings is going to make up for 150 hp, 16 sta, and 10 MR.
In general I would fully agree, but within the scope of a warrior soloing and without outside healing/buffs … it’s a stiff trade-off.
I have always personally favored a 1:5 to a 1:6 ratio for ac:hp when evaluating gear choices on p99. For live eq I went even more nuts favoring a 1:10 ratio from PoP and beyond.
https://wiki.project1999.com/Black_Sapphire_Electrum_Earring
That’s a good example of an alternative for soloing. For a single swap you’re looking at a trade off between 40hp and 8 stamina vs 17 armor class (-15 vs +2). Under normal group/raid circumstances the hammered hoop is the better of the two. When you’re operating solo - I’ll personally favor the mitigation. When I solo’d my warrior velious bp clicks weren’t out yet and cobalt breastplates were too expensive. It was bandages and innate/worn regen.
Avoiding the incoming damage was then and still is to me more favorable, but that is a matter of opinion and not fact.
I’ve said my piece and don’t have more to add :)
Jimjam
12-06-2023, 06:13 PM
The best thing you can spend your PP on is a time machine to go back to sneak pulling and battle bandaging. ngl.
bobjonesp99
12-06-2023, 06:15 PM
The best thing you can spend your PP on is a time machine to go back to sneak pulling and battle bandaging. ngl.
until then its probably fungi, cof, jboots, a good 2h, and hammered golden loops
Naethyn
12-06-2023, 06:17 PM
Avoiding the incoming damage was then and still is to me more favorable, but that is a matter of opinion and not fact.
I’ve said my piece and don’t have more to add :)
For sure, and I like to equip a full set of golden armor at the expense of 400 hp because its my opinion that its better to look cool. Play how it makes you happy to play.
Troxx
12-06-2023, 06:25 PM
Pras ;p
I do wish mechanisms existed to allow for the kind of lengthy and autopilot parsing that was possible on live EQ. I would love to flesh out the exact returns a warrior can expect at various levels of AC but between the era and the “one player one character” rule, that isn’t possible unfortunately.
For my parse runs on live I typically wanted sample sizes, continuous and uninterrupted, at least 2 hours long to fully even out the random number generator.
I was then, and remain today, an ac junkie.
For this era hp reigns king as you need every last ounce of it to survive the nastiest ass beaters … and for the rest, the passive ac found on the best gear give more than sufficient ac to trivialize all other content.
PatChapp
12-06-2023, 06:52 PM
The only time a solo warrior would need see invis to XP is in velks. Bracer of the hidden clicks more than adequate
Jimjam
12-06-2023, 07:01 PM
The only time a solo warrior would need see invis to XP is in velks. Bracer of the hidden clicks more than adequate
In Velks you just remember where the spawn points / paths are and the spawn interval / kill order you're doing. SI is just good QOL
Crede
12-06-2023, 07:02 PM
Pras ;p
I do wish mechanisms existed to allow for the kind of lengthy and autopilot parsing that was possible on live EQ. I would love to flesh out the exact returns a warrior can expect at various levels of AC but between the era and the “one player one character” rule, that isn’t possible unfortunately.
For my parse runs on live I typically wanted sample sizes, continuous and uninterrupted, at least 2 hours long to fully even out the random number generator.
I was then, and remain today, an ac junkie.
For this era hp reigns king as you need every last ounce of it to survive the nastiest ass beaters … and for the rest, the passive ac found on the best gear give more than sufficient ac to trivialize all other content.
The hp vs ac debate will never die. My guild on live the warriors stacked hp and the knights stacked ac for offtanking adds. There was one iksar warrior who did stack ac but I don’t recall him ever feeling superior in any way. I tried stacking ac on my Ranger on blue for soloing 50+ but was so hard to tell the difference since rangers get slapped around I ended up just focusing on dex for leveling as earthcaller proc is the best form of mitigation.
Troxx
12-06-2023, 07:12 PM
Yes I was a big part of those epic ac vs hp debates along with Brael from the sk forums evilgamer.net. We proved sometime after augments came out that it was possible between full ac augments (vs full hp augments) and aas that it was possible on live to completely eliminate DIs 18-20 from raid bosses and skew the percentage of minimum it’s to the 45-50% plus range. Hp centric warriors would see 8-9% hits for max and only 24-32% hits for minimum. At that era of EQ, for both raiding and grouping the correct answer was definitely full balls to the wall ac. At the time I was our guilds top tank and most survivable despite having a few thousand less total hp than my peers. Eventually most of the warriors came to the other side of the fence.
This is p99 though. Completely different era and mobs like AoW exist that have such proportionally high attack that the safest bet is to always stack hp as high as you can absolutely get it.
Naethyn
12-06-2023, 07:23 PM
This isn't P99 specific but it will give a good idea how live parses work.
https://docs.google.com/document/d/1NixAkHvJHV29ziul55lSTsmyPNJnIH4GRDg_dmEp4DA/edit?usp=sharing
poxxy
12-06-2023, 08:07 PM
https://wiki.project1999.com/Magelo_Blue:RaidTank
This magelo is a decent goal and you're already most of the way there. You're pretty much tapped out though from a tradeable perspective, I'd prob use that extra money on another cool tradeable item for another char because unfortunately no matter how much plat you sink into your war at 50+ you will basically die to adds unless you get lucky with Spade procs so you are pretty limited in where you can go. If you are dead set on getting the war some no drop gear though then SS greaves/gaunts would be nice upgrades. I'd be stacking DEX hard though as you'll need fast truncheon procs, I would prob lose the hp rings as well and swap in 2x overseer's signet. Good dex, ac, and some added mr.
Thank you for the link, that helped a lot. I've made a bootleg EC version of it: https://wiki.project1999.com/Magelo_Blue:ECTank. This may just be the absolute limit of EC gearing. I'm focusing on droppables, don't want to spend major plat on no drops unless I have to. How's this setup?
Naethyn
12-06-2023, 08:31 PM
ECTank looks awesome. SS gloves are no drop, but 90 hp is hard to pass up. You should also consider an MR set up at 180 worn MR so you can have 255 on your next dragon raid with grm.
Naethyn
12-06-2023, 08:35 PM
https://wiki.project1999.com/Crustacean_Shell_Greaves are going to be better than cobalt until you are max sta.
poxxy
12-06-2023, 08:38 PM
https://wiki.project1999.com/Crustacean_Shell_Greaves are going to be better than cobalt until you are max sta.
Should I wear crusty arms too? Both pieces have insane STA, but giving up a lot of AC.
Naethyn
12-06-2023, 08:40 PM
Yes,
Haste > STA (to cap) > HP > Weapon Ratio > MR > AC > CHA> REST
I'd also consider:
https://wiki.project1999.com/Blood_Runed_Greaves
https://wiki.project1999.com/Blood_Runed_Girdle
https://wiki.project1999.com/Cloak_of_Flames
Naethyn
12-06-2023, 08:46 PM
https://wiki.project1999.com/Zlandicar's_Talisman
Troxx
12-06-2023, 08:46 PM
This isn't P99 specific but it will give a good idea how live parses work.
https://docs.google.com/document/d/1NixAkHvJHV29ziul55lSTsmyPNJnIH4GRDg_dmEp4DA/edit?usp=sharing
Excellent.
As a nit-picking, I tanked Mayong Mistmoore many times in the past and had (files lost long ago … many hard drives ago …) where I never received any DI over 17. I was in content appropriate gear with full ac augments in every slot. I do not recall what my ac was at the time but I was serverwide in 2nd place behind another warrior by a pinch. Granted I was also a warrior and not a shadow knight so that skewed things in my favor vs parses by a shadow knight.
What I do know is that it was. At that time, possible to statistically eliminate any DI over 17 on raid targets and anything over like DI11-12 on hard group content.
It was the equivalent of an “I win” button. Tank swaps were never needed and the damage was smooth and predictable enough that clerics wouldn’t have to pay attention. Spikes were more or less eliminated.
Average dps doesn’t kill tanks. Damage spikes and back to back bad rounds kill tanks. That was true then and remains true for p99. Early on in the debates I was the weirdo … the problem child. Clerics who grouped with me and raids that healed me did take notice that the big heals may hit for less … but only because the damage intake was steady and predictable.
A+ document file! I favorited it on my browser for future reference.
Unfortunately I cannot speak for p99. I would love to gather parses but it would be impossible to do so reliably with current rule set … and p99 on my anecdotal observations seems very different than live was.
Ultimately, I can say that AC is important at any level of the player and across all levels of content. Without the kind of customization that augments allowed, you’re kind of locked in to typical gear progression regardless. With few exceptions (like these earrings) the best choices are obvious and have both high ac and high hp.
Edit: in closing, total hp has always been the dick measuring metric. Personally I’d rather have a tank with 100 more ac than a tank with 300-400 more hp (p99 AoW notwithstanding)
poxxy
12-06-2023, 08:54 PM
I don’t know if/when a Reaver will out-damage a SBoZ/BoC combo but one is 6k and the other is like 150k(minimum).
At 60 the Reaver is a 2.85 calculated ratio.
The SboZ in main hand is 1.833 and BoC in offhand is 1.30. Your OH is only going to swing about .75 ratio to the MH so discounting that it’s prob a combined ratio of 2.808.
Outside tanking I’d go Reaver. Triple attack favors 2h. It has svs. You won’t die to enrage flips or damage shields. If you can get good 1hs for dps it’s cheaper to buy a solid 2h, generally.
As mentioned though, I’d join a casual guild that’s active on quakes. Sock some points and spend on a Shovel, Eashen 2h, Vyemm 2h, or Meljeldin. Anything 1.15+ would just wreck.
Thank you for the analysis! This makes it very clear, I'm going Reaver. What I realize now is that, when switching between ToD and DPS weapons in a solo situation, the best part about BoC/SBoZ - the 200 HP - is not in play because it doesn't add to your current health, only to your max.
Troxx
12-06-2023, 09:00 PM
Thank you for the analysis! This makes it very clear, I'm going Reaver. What I realize now is that, when switching between ToD and DPS weapons in a solo situation, the best part about BoC/SBoZ - the 200 HP - is not in play because it doesn't add to your current health, only to your max.
Yeah at your level - ToD and the best ratio 2 hander you can find. Proc slow then swap over. You’ll do more damage, take fewer ripostes and profit. Depending on what and where you’re fighting a snare weapon might be recommended, but honestly I never needed it. If you choose your zone and mob right, you should be able to finish it off before it might wander into an unfriendly.
Soloing a warrior these days is much easier. Any velious bp gives stellar returns on between fight recovery and you should have enough ac/hp/dps to engage a good mob with 70% health and reliably beat it down.
Samoht
12-07-2023, 12:11 AM
Ss gloves, legs, arms all great if you can swing it.
Torture yourself with scout rolls
https://wiki.project1999.com/Magelo_Blue:RaidTank
Please do not buy SS greaves on a warrior. They're not close to BiS and you can't resell them which makes them a waste of PP.
I recommend Blood Runed Greaves (https://wiki.project1999.com/Blood_Runed_Greaves) because you can sell them once you're closer to BiS.
I also recommend Iksar Hide Cape (https://wiki.project1999.com/Iksar_Hide_Cape) over hierophant's cloak if you're close to STA soft cap (205 with shaman buff (https://wiki.project1999.com/Riotous_Health) / 185 if a shaman in your guild has PE hammer (https://wiki.project1999.com/Hammer_of_the_Dragonborn)).
(p99 AoW notwithstanding)
AoW definitely deserves more than a footnote here because it's the only thing that really matters in the conversation. Everything else is pretty much trivial even in OPs current gear. This alone makes AC is irrelevant and HP is king.
DeathsSilkyMist
12-07-2023, 12:35 AM
AoW definitely deserves more than a footnote here because it's the only thing that really matters in the conversation. Everything else is pretty much trivial even in OPs current gear. This alone makes AC is irrelevant and HP is king.
The conversation was about soloing specifically for a while, that is why we were discussing AC. I don't think anybody here has tried to claim that AC is better than HP on AoW.
poxxy
12-07-2023, 01:30 AM
For those who raid, how hard is it to buy loot rights to Rekeklo's War Sword (https://wiki.project1999.com/Rekeklo%27s_War_Sword)? I'm assuming it just rots every time.
Ripqozko
12-07-2023, 09:49 AM
For those who raid, how hard is it to buy loot rights to Rekeklo's War Sword (https://wiki.project1999.com/Rekeklo%27s_War_Sword)? I'm assuming it just rots every time.
Riot doesn't really sell LR, consider apping
bobjonesp99
12-07-2023, 09:54 AM
honestly just get a truncheon of doom, herbalist spade, and reaver and you got all your basis covered... you could probably get all of those just by selling your sboz. those 3 are more than sufficient to grind to 60 on, and will be cheaper and more effective than any loot rights you gonna buy.
Jimjam
12-07-2023, 10:11 AM
So, on topic, where is a good spot for a warrior approaching 50s to solo?
I have a 47 warrior with iksar chestplate, belt of contention, frostbringer and skean. Greater kobolds are largely xp green now, but sonic bats are still off the menu.
Where to go?
PatChapp
12-07-2023, 10:32 AM
Spirocs in TD are good, relatively chill. Couple spots you can just kill 3-4 every cycle.
I was using a spade/seahorse belt/fungi so you may not be able to kill as many.
Andyman1022
12-07-2023, 10:45 AM
For those who raid, how hard is it to buy loot rights to Rekeklo's War Sword (https://wiki.project1999.com/Rekeklo%27s_War_Sword)? I'm assuming it just rots every time.
Most guilds killing Gozzrem (I think thats who drops it) would probably not be selling the LR. I have this weapon on my warrior which I won on an open roll during a quake. Its a better looking 2hs version of Narandi's Lance without the proc and worse stats. Consider Narandi Lance for similar DPS (yes I realize piercing caps lower).
DeathsSilkyMist
12-07-2023, 11:13 AM
:cool:For those who raid, how hard is it to buy loot rights to Rekeklo's War Sword (https://wiki.project1999.com/Rekeklo%27s_War_Sword)? I'm assuming it just rots every time.
Even lower end ToV raid gear usually doesn't rot. There is always some alt that could use a nice upgrade for 1 DKP. I think maybe someone got a Frostwrath for free one time in Aftemath because we killed Lady M like 6 or 7 times in a row and she kept dropping it lol. No one bid on it, probably because everyone who really wanted one got it in that timeframe. But even then someone claimed the free item. It didn't rot.
Usually the only time a ToV raid item rots is if there was some problem that prevents the winner from looting the item. I can't think of a ToV item that simply went unclaimed and rotted when I was raiding often. This is including when I was in top raiding guilds who were taking the lion's share of the content.
I got my Primal Avatar spell because it was about to rot and the guy who won it couldn't run over to ST fast enough. But it wasn't rotting because it was unclaimed.
Troxx
12-07-2023, 11:24 AM
So, on topic, where is a good spot for a warrior approaching 50s to solo?
I have a 47 warrior with iksar chestplate, belt of contention, frostbringer and skean. Greater kobolds are largely xp green now, but sonic bats are still off the menu.
Where to go?
I did a lot in Dreadlands. Not exciting or unique but vendors aren’t too far off. There are zone lines you can hot foot it to if you get in over your head, it’s outdoor so sow pots or jboots always work. Buffers come through frequently and free buff calls happen for the KC zone line.
Consistent single pulls are always a good idea with warrior solo.
If I’d had access to more premium high end twink gear like a fungi I would have probably spent more time in places like solb.
Toxigen
12-07-2023, 01:58 PM
So, on topic, where is a good spot for a warrior approaching 50s to solo?
I have a 47 warrior with iksar chestplate, belt of contention, frostbringer and skean. Greater kobolds are largely xp green now, but sonic bats are still off the menu.
Where to go?
Troxx is pretty spot on. Can zone into KC and get buffs too.
SolB won't really be an option. Too many multi pulls. You need a couple outdoor 6/7 minute spawners that con blue.
Keebz
12-07-2023, 08:19 PM
Somewhat left field, but I had a rotation of gnome guards in steamfont I did on one of my warriors in classic. I have no idea if it would be good now, but it got me to 50 solo. On blue, I mostly grouped, but got decent exp pulling singles in CoM when solo.
poxxy
12-07-2023, 09:04 PM
:cool:
Even lower end ToV raid gear usually doesn't rot. There is always some alt that could use a nice upgrade for 1 DKP. I think maybe someone got a Frostwrath for free one time in Aftemath because we killed Lady M like 6 or 7 times in a row and she kept dropping it lol. No one bid on it, probably because everyone who really wanted one got it in that timeframe. But even then someone claimed the free item. It didn't rot.
Usually the only time a ToV raid item rots is if there was some problem that prevents the winner from looting the item. I can't think of a ToV item that simply went unclaimed and rotted when I was raiding often. This is including when I was in top raiding guilds who were taking the lion's share of the content.
I got my Primal Avatar spell because it was about to rot and the guy who won it couldn't run over to ST fast enough. But it wasn't rotting because it was unclaimed.
Thank you, I appreciate the perspective and those of others who offered it. No problem. I wanted it so that when I eventually get bored and delevel I could go raise hell in Unrest with a 45 dmg weapon ;)
Ripqozko
12-07-2023, 09:34 PM
Thank you, I appreciate the perspective and those of others who offered it. No problem. I wanted it so that when I eventually get bored and delevel I could go raise hell in Unrest with a 45 dmg weapon ;)
Apparently PL is now, try msging them
Solist
12-08-2023, 03:32 AM
Naethyn ever posting about warriors is the paramount proof that gear doesnt mean you know anything about the game. P99 is innundated with very geared people with very poor understanding.
Nothing but AC and MR matters levelling, and forget the MR if you avoid the shaman npc's by skipping the 'fun' zones. AC is so incredibly overpowered for warriors on p99 levelling, and at 60. There becomes a point when you 'cant' make a distinction between HP and AC, somewhere around the 6,600hp mark. But from 6.2k to 6.5k or so at 60 you can absolutely favor AC in a big way, and it's massively beneficial for all but about 5 mobs in the game.
Levelling there is simply no argument, AC is king by such a huge margin it's laughably obvious you've never parsed anything if you don't agree. This has been the case for 9? years on p99 now. Back in early kunark and classic here it was well broken and seemingly useless.
This isn't the same for all classes either. Rangers get almost zero return for AC. Almost zero. There is zero difference in parses on many levels of mobs between 850 and 1250ac on my rangers. Glad my Maclears's boots have like...dex or something idk :p The warrior returns on AC are better than any class by a big margin.
Snaggles
12-09-2023, 11:20 AM
So, on topic, where is a good spot for a warrior approaching 50s to solo?
I have a 47 warrior with iksar chestplate, belt of contention, frostbringer and skean. Greater kobolds are largely xp green now, but sonic bats are still off the menu.
Where to go?
Get a reaver or shovel. Soloing with those weapons is a massive handicap and soloing with a warrior is going to get tougher. Past 45 stuff is just more of a struggle, don’t scrimp on ratio and bum buffs whenever possible.
I’d go Oggok, feerott specs, maybe Grobb. HK or Freeport.
Crede
12-09-2023, 12:13 PM
So, on topic, where is a good spot for a warrior approaching 50s to solo?
I have a 47 warrior with iksar chestplate, belt of contention, frostbringer and skean. Greater kobolds are largely xp green now, but sonic bats are still off the menu.
Where to go?
Bloodgills best solo xp in game until 51
rjw513
12-09-2023, 01:18 PM
There’s 3 static giants far north in Firiona Vie
They flee so have a snare whip, but decent xp to 52
It’s not fast but, honestly killing the CoM entrance bridge is xp until 49/50…buffs always available at stables / temple
wagorf
12-09-2023, 01:35 PM
blood point proc is not worth equipping over your current set up with better stats and dps , fungi or cobalt bp clicks is good enough
i have scimitar of lifestealing (which has better ratio and proc volume than bp) and still not worth equipping, the low dps and unreliable proc frequency i rather kill it faster with other weapons with better dps/stats
zelld52
12-11-2023, 11:26 AM
So, on topic, where is a good spot for a warrior approaching 50s to solo?
I have a 47 warrior with iksar chestplate, belt of contention, frostbringer and skean. Greater kobolds are largely xp green now, but sonic bats are still off the menu.
Where to go?
I know you said solo, but playing a melee I like to solo places where there's a chance of a group or duo / trio forming.
City of Mist stables, if its empty, is primo. Almost all the mobs are single-pull. Temple is doable at 50 with a Truncheon. Just avoid fog golems and anything inside.
Dreadlands outside of KC is pretty good. Nonstop flow of mobs, can pull them to the KC wall, easy solo. (Just avoid ravishing drovlargs)
Sol B kobolds are good until almost 50. The royals rooms are off-limits solo without a split, but the circle room, noble, etc are all pretty easy to tank 2 at a time. And even if they are green, they are high-con green, so you'll still get some decent xp. Sol B is also a great spot to duo with a shaman or something. It's close to port, got vendors nearby.
Bloodgills are .. meh. They have low HP, and quick respawn.. however half of them are grouped in 2s, it's far away from anything, and you'll never get a duo there.
Jimjam
12-15-2023, 07:13 AM
Sol B kobolds are good until almost 50. The royals rooms are off-limits solo without a split, but the circle room, noble, etc are all pretty easy to tank 2 at a time. And even if they are green, they are high-con green, so you'll still get some decent xp. Sol B is also a great spot to duo with a shaman or something. It's close to port, got vendors nearby.
So, the issue I found with Kobolds was I was going in by the window room zoneline. The pather at the zone in was consistently xp green, which was fine, and the first static would either be a xp green warrior or shaman. Neither of these were too bad either - the shaman could be a bit spikey but otherwise it was fine.
The second static (heading up, not down) is a nice mob - often blue, sometimes xp green. Probably the best mob on the cycle, especially as it didn't really receive buffs from anything. The other static (heading down from the first) I don't kill as it can be used to prevent fleeing thru proximity by battling your chosen victim in a tunnel above it.
The problematic part of this area was the pathing mob. It can spawn blue, which is great ... except this mob would pass round the zone gathering a full suite of buffs, making it quite tricky to kill - especially if it spawned blue. Wouldn't be so much of an issue if I had a few pummices but I don't.
After some time, I remembered there were other entries to the Kobolds form Sol A.
What I do now is use the zonelines close to the Foreman area. Lurking at these you can wait for single pathing dark blue cons to pull themselves to you. Fighting them by the zoneline they are in close enough proximity to other rooms that they won't flee. They typically cause 25-60% health per fight with a paltry 150 worn AC and just shy of 1700 health.
My playstyle when soloing warriors tends to be quite AFK.
After a fight I'll go to a safespot (the goblin side of the zonelines is fine), activate hide/sneak if available, smash my 4x bandage sit hotkey and take it easy for a bit. I'll then head to the area for my next kill, position myself so I'll get aggroed facing the mob and leave auto attack turned on. The sound of combat alerts me to the fact that it will be soon time to zone out and start bandaging again, and in the mean time just check the positioning of the mob and my character to ensure things go smoothly. Once the mob is dead its back to the start of the process - healing up a bit somewhere safe then heading to the next spot once ready to fight.
The experience is good, and as the two kobold I'm focusing on now are blue they'll still be good experience at least at 48 if not further (the first level of green xp isn't heavily penalised). The loot is pretty decent, a piece of bronze armour or finesteel weapon is pretty common plus pp, etc. More than enough to cover my consumables. If a deficit happens that isn't a problem - there is plenty of fine steel / hq ore to pick up on the way to the gnome or gypsy vendors!
So I hope these notes are helpful to anyone else wanting to slowly level up a mid/late 40s warrior in a low stress low risk fashion with only light gear.
Edit: the one thing I want to add, is having a slow proc would very much help out for warriors that do decide to do the window room area as landing a slow on a hasted mob will remove it's haste.
Jimjam
12-22-2023, 09:34 AM
I've not been too well the past few weeks, only able to play for a few minutes at a time with long intervals between activity... but that is perfect arrangement for soloing on a warrior!
Thanks for the push to re-examine Solb I've managed to complete level 47 and 48, hitting 49 off the Kobolds.
zelld52
12-22-2023, 12:38 PM
I've not been too well the past few weeks, only able to play for a few minutes at a time with long intervals between activity... but that is perfect arrangement for soloing on a warrior!
Thanks for the push to re-examine Solb I've managed to complete level 47 and 48, hitting 49 off the Kobolds.
Sweet. Yeah I swear by Sol B as a melee who can rip through mobs (war, monk especially) — classic mobs with low HP and fine steel/bronze drops.
At 50 or so, the kobolds will stop yielding great exp, bats might be too high — but the bats at guano spawn are nicely split already into single pulls (avoid noxious spider/lava duct crawler pather )
Made much easier with 201 bind wound, truncheon of doom, even herbalist spade for combat bind wound
Jimjam
12-22-2023, 03:37 PM
Yeah, 52 and 57 will really be big powerboosts!
Jimjam
12-24-2023, 04:48 AM
Just got a chance to pop on to p99 blue again this morning - happy to report the pather at zoneline A still cons blue at 49!
Word of warning, a kobold nearby can spawn as a shaman, so you need to be really careful of positioning to avoid heals while still maintaining social to prevent fleeing.
I hope my reported findings help out any other twinked warrior approaching 50 in the future!
I believe at 50 I will need to begin entry at front door and kill the greater/solusek kobolds between the lavastorm/royals/bnb. I'll try to remember to post updates again when I get to that point!
poxxy
01-13-2024, 09:02 PM
Thought I'd give everyone an update as thanks for the help I've received:
I got to level 55 solo killing the wizard brothers and necro in Neriak 3rd Gate. I definitely felt the power. Evasive at 52 is like cheating. I didn't even think beforehand that it'd be useful for soloing, since I imagined the misses between me and the mob would just cancel out. Nope, turns out it's god mode. I didn't even see my own DPS go down at all (had a parser going), and meanwhile blues couldn't touch me. I could kill both level 40 wizards on one Evasive, taking something like 400 melee damage between the two of them combined.
I didn't have any luck with PL, they quoted me a price on the KT axe and then ghosted. And that's just fine, because after playing around with a Reaver I realized I really don't like 2-handers. They might parse better, but it's just not fun waiting an eternity only to end up with a single swing that misses. And chasing runners was awful. I'm back on my dual wield setup for good.
And finally, I'm done. I'm not going for 60 anymore. Even though having god mode on a 7 min timer would be nice, the end game just isn't my jam. I'm deleveling back to 5 and hitting up my favorite spots. See you around on Blue.
Toxigen
01-14-2024, 08:22 PM
Thought I'd give everyone an update as thanks for the help I've received:
I got to level 55 solo killing the wizard brothers and necro in Neriak 3rd Gate. I definitely felt the power. Evasive at 52 is like cheating. I didn't even think beforehand that it'd be useful for soloing, since I imagined the misses between me and the mob would just cancel out. Nope, turns out it's god mode. I didn't even see my own DPS go down at all (had a parser going), and meanwhile blues couldn't touch me. I could kill both level 40 wizards on one Evasive, taking something like 400 melee damage between the two of them combined.
I didn't have any luck with PL, they quoted me a price on the KT axe and then ghosted. And that's just fine, because after playing around with a Reaver I realized I really don't like 2-handers. They might parse better, but it's just not fun waiting an eternity only to end up with a single swing that misses. And chasing runners was awful. I'm back on my dual wield setup for good.
And finally, I'm done. I'm not going for 60 anymore. Even though having god mode on a 7 min timer would be nice, the end game just isn't my jam. I'm deleveling back to 5 and hitting up my favorite spots. See you around on Blue.
despite how you think 2 hander feels its miles better than 1 handers sorry you dont got
Philistine
01-14-2024, 11:45 PM
Congrats on 55! Sounds like it was an epic journey!
poxxy
01-15-2024, 10:49 AM
Congrats on 55! Sounds like it was an epic journey!
Thanks! It was exciting for sure. But the best part is that I now get to do it again, meeting different people on a different path. Befallen, Runnyeye - here I come!
https://i.imgur.com/E2RHUm5.png
Jimjam
01-15-2024, 12:42 PM
Grats! This time round reach for 56 :D
Jimjam
01-18-2024, 07:24 AM
It is with great regret that I inform any warrior approaching 50 that has been trying out some of the locations in this thread, the spot I mentioned for some lazy semi afk soloing, the pathing greater kobold that spawns roughly -160, -610, 15 in Naggy's lair (at a zoneline to SoldungA) stops being a blue con at level 51.
Now, the xp from the first level of green isn't too greatly diminished, but for me at least, the individual xp hit is no longer sufficient to sustain my interest in the spot. It doesn't seem an effective spot to make 52 (and presumably start sonic bats).
poxxy
01-18-2024, 08:04 PM
I'll drop a hidden spot I quite like if you want risk-free, commitment-free static spawns. Good races only:
Surefall Glade. Merdan Fleetfoot (https://wiki.project1999.com/Merdan_Fleetfoot) is a 38 warrior and Niera Farbreeze (https://wiki.project1999.com/Niera_Farbreeze) is a 40 ranger. Both have unlinked faction with no hits, you can beat them up in front of their ranger friends and they don't care. 6:40 spawns and city ZEM. Only problem is they both run and then jump in the water being super annoying. Great afk exp if you can snare or root.
jolanar
01-19-2024, 10:37 AM
Late to the party, but in my experience Bloodpoints aren't worth it in a world where Reavers/Narandi Lance are dirt cheap. Truncheon of Doom then switch to Reaver after a proc. It's also a lot easier to switch from a 2hander to a 2hander.
Jimjam
01-19-2024, 11:48 AM
On a previous run I found Truncheon of Doom to Runed Blade to be decent. With slow, rune and evasive against some targets the incoming damage was minimised. That said, I’ve read others reporting it isn’t worth the dps loss (I’m guessing they had access to a > 40/40 weapon though).
If I can start putting reliable active time back into p99 again I’d be interested in getting my green war a sword of rile and maybe dropping a few levels to test out it’s effectiveness coupled with tod.
Naethyn
01-19-2024, 12:32 PM
I still think the best way to solo is https://wiki.project1999.com/Silken_Whip_of_Ensnaring as first proc. Get the mob snared and you gain a ton of liberty with everything else. Later upgrade it with https://wiki.project1999.com/Tserrina's_Whip
poxxy
09-28-2025, 03:14 AM
It's been a while! I wanted to share a final update with you all.
I hit 60!
I did 55 to 57 on the Qeynos barbarian bank guards, and then the rest of it in Neriak Arena. With Evasive, ToD, and Reaver, I was surprised that I could even stand toe-to-toe in melee with Svunsa (https://wiki.project1999.com/Svunsa), a level 50 NPC, and put him on farm.
I updated my gear according to the ECTank (https://wiki.project1999.com/Magelo_Blue:ECTank) magelo I put together with your help. Indiana (https://wiki.project1999.com/Magelo_Blue:Indiana) is now as geared as EC reasonably allows, save for SS armor MQs which I'm not sure I want to pursue since I'm now max KoS to CoV having farmed up a guardian robe :p I blew my savings on VEG, and Felines hooked me up with the Cloak of Confusion. I'm broke, but it feels freeing, because there is nothing else reasonable to buy.
It's been a few months now and - surprise - I haven't deleveled. Warrior at 60 is just too good. I love Evasive. At 7 min cooldown, it's less like a discipline and more like a built-in class skill like Mend. I love having over 4000 HP unbuffed. Nothing can kill me, I can just casually walk out of the zone. I love melee spam, and my spam is even better with triple attack.
And finally, I love sightseeing all of the nostalgic places in Norrath with my indestructible tank. I defanged the Maid and Butler in Mistmoore. I took out the royals in Sol B. I killed Najena in Najena. For me, the old world is my EQ. If P99 is a museum, then the warrior for me is the best way to visit. See you around.
Snaggles
09-28-2025, 01:40 PM
Congrats on finishing the solo journey!
Crede
09-28-2025, 02:53 PM
It's been a while! I wanted to share a final update with you all.
I hit 60!
I did 55 to 57 on the Qeynos barbarian bank guards, and then the rest of it in Neriak Arena. With Evasive, ToD, and Reaver, I was surprised that I could even stand toe-to-toe in melee with Svunsa (https://wiki.project1999.com/Svunsa), a level 50 NPC, and put him on farm.
I updated my gear according to the ECTank (https://wiki.project1999.com/Magelo_Blue:ECTank) magelo I put together with your help. Indiana (https://wiki.project1999.com/Magelo_Blue:Indiana) is now as geared as EC reasonably allows, save for SS armor MQs which I'm not sure I want to pursue since I'm now max KoS to CoV having farmed up a guardian robe :p I blew my savings on VEG, and Felines hooked me up with the Cloak of Confusion. I'm broke, but it feels freeing, because there is nothing else reasonable to buy.
It's been a few months now and - surprise - I haven't deleveled. Warrior at 60 is just too good. I love Evasive. At 7 min cooldown, it's less like a discipline and more like a built-in class skill like Mend. I love having over 4000 HP unbuffed. Nothing can kill me, I can just casually walk out of the zone. I love melee spam, and my spam is even better with triple attack.
And finally, I love sightseeing all of the nostalgic places in Norrath with my indestructible tank. I defanged the Maid and Butler in Mistmoore. I took out the royals in Sol B. I killed Najena in Najena. For me, the old world is my EQ. If P99 is a museum, then the warrior for me is the best way to visit. See you around.
Congrats! Not much to do at 60 besides raid and farm a guardian robe(which you did!). Time to reroll a new war. Go with a slam race for those huge stats and convenient interrupts.
PatChapp
09-28-2025, 03:08 PM
He already did a gnome,the best race for a solo warrior. Anything without the haste arms is going to feel extremely weak.
Crede
09-28-2025, 03:40 PM
Not necessarily. Is gnome technically the best? Yes. But Ogre for example will have 70 more str and 52 more stamina. Will allow more resist gear while nearly being stat capped, slam which is huge for any kind of dungeon grinding, and a higher cripple range. And FSI so less stuns helping offset the dps difference and not having to constantly recharge stuff.
PatChapp
09-28-2025, 04:51 PM
The recharge thing really isn't very constant,by the level 40s a click of arms lasts 10+ minutes.
I leveled a cleric melee style and even keeping near 100% uptime only used a bit over 2 stacks of the mana batteries by level 50.
If you've never used the clicky arms,I highly recommend trying a gnome with them. Super fun leveling item,crazy over powered. With the arms and a fellspine belt your haste capped until level 50.
Ogre friend,troll/lizard regen really doesn't compare
Snaggles
09-28-2025, 10:58 PM
Agreed on gnome. One FS sword every pays for the click (19mins duration at 60). Preshrunk even so no cobalt bracer needed.
Spend the time to camp a Plunder mask for half the haste? Hard pass.
kjs86z2
09-29-2025, 08:58 AM
Not necessarily. Is gnome technically the best? Yes. But Ogre for example will have 70 more str and 52 more stamina. Will allow more resist gear while nearly being stat capped, slam which is huge for any kind of dungeon grinding, and a higher cripple range. And FSI so less stuns helping offset the dps difference and not having to constantly recharge stuff.
all of this aint shit compared to self haste when solo lol
Crede
09-29-2025, 09:37 AM
all of this aint shit compared to self haste when solo lol
I’m not denying gnome is the best solo war build. I’m just saying other races are not gonna feel weak, any race warrior with reaver haste and fungi is still gonna plow through things until you get to 50 when you realize you can’t solo shit since you can’t split mobs and you’re limited to the most basic camps. Just don’t roll gnome thinking you’re gonna steamroll everything bc you have 40% haste. I did a dorf war build with 200+ dex ( done gnome too) and got an eyepatch and still was very limited due to lack of cc.
Now if we had gnome sks…that would be something else. I think there’s like 1 on the server due to a gm exemption who probably quit like 10 years ago.
Snaggles
09-29-2025, 01:28 PM
The haste is massive. Best case on blue you spend the time or plat (or both) to get a plunder mask which is half the effect. It’s one of the worst camps in the game. Or you get twice the effect with a tunnel buy and a stackable batteries.
I cut this post down like 500 words for once. I think my math is correct…
Best case with Reaver and a CoF, and a Plunder mask:
Ogre = 40 dmg 25 Delay
Gnome = 40 dmg 22 delay
Worst case no plunder mask for the Ogre (with a CoF, like the Gnome):
Ogre = 40 dmg 29 Delay
Gnome = 40 dmg 22 delay
PatChapp
09-29-2025, 09:12 PM
The haste is massive. Best case on blue you spend the time or plat (or both) to get a plunder mask which is half the effect. It’s one of the worst camps in the game. Or you get twice the effect with a tunnel buy and a stackable batteries.
I cut this post down like 500 words for once. I think my math is correct…
Best case with Reaver and a CoF, and a Plunder mask:
Ogre = 40 dmg 25 Delay
Gnome = 40 dmg 22 delay
Worst case no plunder mask for the Ogre (with a CoF, like the Gnome):
Ogre = 40 dmg 29 Delay
Gnome = 40 dmg 22 delay
Your numbers look right,but i have no idea how the rounding works on haste. I assume it has it round to a full number and would default to rounding up but I really dont know.
Tl;dr gnome arms are up there with fungi tunic for most op leveling items
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