View Full Version : Crafting
Boilon
07-14-2011, 03:49 AM
Is it worth it? I mean from what I have been seeing, jewelcrafting is really the only trade that has recipes up to 200-300 in skill it seems
Tailoring/smithing seem to kinda lose out around 150 (Banded/ fine plate / those special tailored quivers) and don't seem to have many recipes in classic above that? Not that I could find anyways..
Pottery seems to be pretty pointless unless your a rogue making vials?
Many of the classic recipes aside from JC seem to be fairly lackluster, but correct me if I am missing out on anything, I remember in velious and luclin they started releasing a lot more recipes that made it more worthwhile ( especially with the addition of the coldain shawl quest)
Need it at velious for the Dain ring and/or shawl!
Darian
07-14-2011, 08:22 AM
With Velious came ring/shawl quests, cultural armor (I personally believe that was earlier but I suppose the devs have spoken), and actually worthwhile armor sets like Black Pantherskin, Arctic Wyvern, etc.
Crafting is certainly an acquired taste. The skills frequently make you dependent on an enchanter for mana vials and enchanted metals. Throughout EQ's existence, crafted items were balanced from a cost and utility perspective such that dropped items are largely better.
Having said that, there are certainly exceptions to this rule. Wu's armor and jewelcraft are both quite desirable. Handmade backpacks and medicine bags are in demand as well. Carrying around a tailoring kit and a stack or two of patterns at low levels allows you to create tattered armor that sells to merchants at a reasonable profit compared to the ruined pelt you started with. Even if you'd otherwise sell spider and spiderling silks to PC tailors, you could create swatches or threads fairly.
A word of warning about these - unlike the live servers, the swatch and thread combines are not "no fail". You'll run through some of these working your skill up to the minimum failure rate.
@Darian: I'm liking that sig image. That's a HoMM4 hero, isn't it?
Kika Maslyaka
07-14-2011, 01:09 PM
i never seen crafting system more tiresome and useless than EQ1
essentially entire "crafting" process consists of tediously picking up items 1 by one and putting them into a container , clicking combine and praying something good will come out.
At least advance search system come out, it made it easier on my fingers.
But even with that - crafting outside of first few skill levels was utterly useless.
Making patchwork at level 10 was awesome, back in 1999, beyond that, you had to burn THOUSANDS of plat into a skill, and never see any practical gain out of it.
At the end - it just not worth the effort. By the time you can have those KKs of plat, you will already have better gear than you can possible craft.
---
If you never seen, you really should, see EQ-2 crafting system - now that is a marvel to be hold.
First of all, there is an actual CRAFTING PROCESS, and second, and most important, you actually can craft items that is an upgrade to you at almost any level - you only need to invest time to gather your own materials
You can get you skill up to the level of making banded armor reliably with about 100pp; you can then sell the armor for 90pp a set, which is about twice as much as it costs to make. At low levels, it's an OK source of profit; at high levels, it's not worth it. More or less the same can be said of making Wu's, though those set sell for 400pp and you need an enchanter. Jewelcrafting is faster and more profitable when you get it to high levels, but you need an enchanter. Alchemy isn't bad if you're a shaman. Pottery lets you make wisdom deities that sell for 80pp, but I think you need a cleric (?) to enchant; there may also be other recipies.
All in all, I'd say only do it if you find it to be an appealing idea. The fastest way to make money is just to hit max level and then farm or power level.
Darian
07-14-2011, 04:20 PM
@Darian: I'm liking that sig image. That's a HoMM4 hero, isn't it?
HoMM3- Fafner. Closest-looking to a Dark Elf I could find
Kika Maslyaka
07-14-2011, 05:08 PM
HoMM3- Fafner. Closest-looking to a Dark Elf I could find
he is a Genie however, by the homm lore =)
not very usefull as main character to, I prefer Neela - per level Armoring bonus is simply uber
http://www.heroesofmightandmagic.com/heroes3/heroestower.shtml
Swish
07-14-2011, 06:30 PM
he is a Genie however, by the homm lore =)
not very usefull as main character to, I prefer Neela - per level Armoring bonus is simply uber
http://www.heroesofmightandmagic.com/heroes3/heroestower.shtml
Solmyr was my pick for a tower start - the sorcery bonus was great at helping get out of the blocks with some frost bolts etc :D
scourge42
08-21-2011, 06:30 AM
Pottery lets you make wisdom deities that sell for 80pp, but I think you need a cleric (?) to enchant; there may also be other recipies.
Are these wisdom deities even in 1999? It seems you can only make poison vials so far and those are useless since they are a cheap buy from a vendor.
Vermicelli
08-21-2011, 07:12 AM
Yes, small wisdom deities (+2 WIS, Range-equippable) are in.
For perspective's sake, consider if there were way fewer people invested in tradeskills than there are. SoW potions would be rare, +stat and resist jewelry would be rare, practically no banded armor on the market (was absolutely useful at server launch!), rare hand-made backpacks (those extra two slots come in more handy than you would think!), among other things.
One thing I can't understand is why NO ONE but me seems to bother with +stat baked goods. Glazed Carp is +4 INT! Dwarf chops are +2 STA, +2 STR! This is for a slot (food) in which zero other items are available. Nothin says lovin like something from the oven, people!!
CHusk2
08-22-2011, 01:28 PM
^
Cyra was always my favorite. Starting out with Basic Diplomacy is pretty essential for 200% difficulty.
Jerin
08-22-2011, 01:43 PM
Before they released kunark jewelcrafting and smithing were pretty decent.
My little chanter made me a decent sum of plat, but that took a decent amount of time in EC.
Kunark drove down the prices on Classic Gear so smithing is a waist of time now.
P99Millertime
08-22-2011, 04:02 PM
Tailoring for bags was a pain, but was worth it for me.
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