View Full Version : Class Warnings for New Players
Lampolo
08-18-2023, 03:25 PM
Magicians, Necromancers, Rangers, Shadow Knights, Paladins
These classes are the best at nothing and maybe underwhelming when compared to other classes late game.
Druid’s
Starting a druid to make platinum is a mistake. Earning platinum by porting other players around is underwhelming compared to other ways of making platinum including simply xping in dungeons.
Bard’s
Nobody wants a Bard’s unless they need a substitute enchanter, a kite or a seizure. Incredibly bad gameplay.
Ooloo
08-18-2023, 03:36 PM
Rangers are the best at tracking.
Also this is terrible advice. Every class in the game is fun, and no class is truly useless on a raid. Play whatever class\race combo you enjoy.
Min\maxers fetishize ogre warriors, for example, but I'd wager that basically no raid has ever been lost only because the warrior wasn't an ogre, all other factors being held equal.
Magicians, Necromancers, Rangers, Shadow Knights, Paladins
These classes are the best at nothing and maybe underwhelming when compared to other classes late game.
Druid’s
Starting a druid to make platinum is a mistake. Earning platinum by porting other players around is underwhelming compared to other ways of making platinum including simply xping in dungeons.
Bard’s
Nobody wants a Bard’s unless they need a substitute enchanter, a kite or a seizure. Incredibly bad gameplay.
Been a while since I've seen this many bad takes in one post. Maybe learn a bit more about the game before giving newbies advice.
Ennewi
08-18-2023, 04:21 PM
Magicians, Necromancers, Rangers, Shadow Knights, Paladins
These classes are the best at nothing and maybe underwhelming when compared to other classes late game.
Magicians have CotH which makes repping group members easy and is required when needing to relocate an entire raid from one part of the zone to another. Along with Necromancers, they are the best class versus Phinny. If CotH races ever see the light of day again, they will once again be front and center for raids.
Necromancers are the best at preventing full wipes / reducing CR time, with feign death, coffins, and ee rez. They are also the best at providing mana on short notice.
Paladins and Shadow Knights are the best snap aggro tanks. This is not insignificant since VP is still a high priority for top guilds, as are Kunark dragons, which need to be burnt down.
Rangers have the best version of track and are ideal for bumping targets, Sev races, VS kills, etc. Harmony makes them the best pullers in outdoor dungeons.
DruidÂ’s
Starting a druid to make platinum is a mistake. Earning platinum by porting other players around is underwhelming compared to other ways of making platinum including simply xping in dungeons.
Porting is a reliable, laid back way to make plat, especially if you don't raid, allowing you to rake in profits whenever it quakes. Camps are not always open, but players always need ports. And there's always the rare tip that far exceeds the average. Sometimes players are in a rush and need to get from point A to point B without any stops along the way, or they're just feeling generous and want to display their e-wealth.
]BardÂ’s
Nobody wants a BardÂ’s unless they need a substitute enchanter, a kite or a seizure. Incredibly bad gameplay.
Bards offer the best regen in the game, esp with lute equipped. Their mana regen stacks with Enchanters' and, unlike clarity, it effects Necromancers. Their damage shields stack with others, as do their resist songs which are unmatched. With singing steel helm, they are the best pullers in a group setting.
Lampolo
08-18-2023, 05:50 PM
Rangers are the best at tracking.
Which equates to nothing and telling a noob it means something would be trolling.
Ennewi
08-18-2023, 06:23 PM
Which equates to nothing and telling a noob it means something would be trolling.
QM farming. Mob count verification in PoF before CT engage. Tracking TFA in ST, minis in ToV, list goes on.
Magicians, Necromancers, Rangers, Shadow Knights, Paladins
These classes are the best at nothing and maybe underwhelming when compared to other classes late game.
Druid’s
Starting a druid to make platinum is a mistake. Earning platinum by porting other players around is underwhelming compared to other ways of making platinum including simply xping in dungeons.
Bard’s
Nobody wants a Bard’s unless they need a substitute enchanter, a kite or a seizure. Incredibly bad gameplay.
This post is underwhelming, low effort, poo based hogwash
Lampolo
08-18-2023, 07:37 PM
Magicians have CotH which makes repping group members easy and is required when needing to relocate an entire raid from one part of the zone to another. Along with Necromancers, they are the best class versus Phinny. If CotH races ever see the light of day again, they will once again be front and center for raids.
I struggled a little to put mage on that list but in the end you cant solo, duo or trio as well as other classes and your reduced to a coth guy in raids. I would be super bummed if I made a mage and did not know this.
Necromancers are the best at preventing full wipes / reducing CR time, with feign death, coffins, and ee rez. They are also the best at providing mana on short notice.
Necros I think are arguably the most overrated class in the game. If I started a necro and didn’t know I would end up a casual soloing class and a twitch pump in raids I would be upset.
Paladins and Shadow Knights are the best snap aggro tanks. This is not insignificant since VP is still a high priority for top guilds, as are Kunark dragons, which need to be burnt down.
Its been a long time since I raided VP but I do not remember pallies or sk’s tanking. Snap aggro equates to nothing. Warriors always use snap aggro clicks on raid targets anyway so not sure what your talking about.
Rangers have the best version of track and are ideal for bumping targets, Sev races, VS kills, etc. Harmony makes them the best pullers in outdoor dungeons.
Everything a Ranger does best equals nothing. Everything impactful they do is done better by a different class.
Porting is a reliable, laid back way to make plat, especially if you don't raid, allowing you to rake in profits whenever it quakes. Camps are not always open, but players always need ports. And there's always the rare tip that far exceeds the average. Sometimes players are in a rush and need to get from point A to point B without any stops along the way, or they're just feeling generous and want to display their e-wealth.
I’m not knocking druids. I think they are an underrated class. I disagree with the advice I often see about porting to make plat. This is horrible advice. You can make similar platinum xping in your 20’s with any class.
Bards offer the best regen in the game, esp with lute equipped. Their mana regen stacks with Enchanters' and, unlike clarity, it effects Necromancers. Their damage shields stack with others, as do their resist songs which are unmatched. With singing steel helm, they are the best pullers in a group setting.
The best regen in the game equates to nothing. Their best attribute is the stacking of their songs which I’m not sure is worth replacing another class. I forgot to mention Bards are wanted for their resist song so I will concede to that. They are a shitty chanter if you need one. The hybrid penalty during most of game ruins them for XP. There is no need for any messing about when pulling for xp you just pace the mobs with the healers mana and there’s a million ways to split if needed.
Ennewi
08-18-2023, 11:20 PM
I struggled a little to put mage on that list but in the end you cant solo, duo or trio as well as other classes and your reduced to a coth guy in raids. I would be super bummed if I made a mage and did not know this.
Mod rods in neat little rows behind the clerics is an art form. Also, their damage shields are very decent and should be more thought of as their DPS contribution rather than the tank's. Magicians should have received Highsun though, along with a few other spells allowing them to relocate targets, including themselves.
Necros I think are arguably the most overrated class in the game. If I started a necro and didn’t know I would end up a casual soloing class and a twitch pump in raids I would be upset.
Pet walk, train out. DA engage. Skelly nuke pegasus island in PoS. Underrated heals that are often enough for the average group, plus some CC and undead charm if DPS is lacking.
Its been a long time since I raided VP but I do not remember pallies or sk’s tanking. Snap aggro equates to nothing. Warriors always use snap aggro clicks on raid targets anyway so not sure what your talking about.
Few snap aggro clickies are useful nowadays, with the best option being rare/expensive. Snap aggro is crucial for certain fights.
Everything a Ranger does best equals nothing. Everything impactful they do is done better by a different class.
Being #1 at eating DTs has to count for something. If ShowEQ was allowed, track would equal nothing. Still, only two classes have access to harmony, which is extremely useful when pulling hate minis. It's also just good all-around option for avoiding trains in zones like KC, MM, etc., allowing the group to pick and choose which mobs to kill as the train paths back.
I’m not knocking druids. I think they are an underrated class. I disagree with the advice I often see about porting to make plat. This is horrible advice. You can make similar platinum xping in your 20’s with any class.
Casual, low effort alternative to making plat. Actively killing respawns versus tabbing in/out of game and casting spells to/from different zones with little to no risk of dying.
If a player is serious about making plat, there are more lucrative options but all require actively killing mobs. Agreed though, the class is underrated.
The best regen in the game equates to nothing.
https://www.project1999.com/forums/showthread.php?t=390357
Old 08-23-2021, 03:38 PM
Twochain Twochain is offline
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Bruicse bought a Salindrite dagger for 2? 3? million. I know pre nerf fungi staffs have gone for multiple million..
There's certain people out there who SHOULD have 10-20 million at least in the bank, if not at least that much value in BIS droppables across their accounts.
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PoH lute regens 50+ hp per tick for each party member; 300hp spread around every 6 seconds, assuming full group. Regen especially complements shaman canni / necromancer lich, and reduces the need for offheals from whichever priest class is in group.
Their best attribute is the stacking of their songs which I’m not sure is worth replacing another class. I forgot to mention Bards are wanted for their resist song so I will concede to that.
Stacking songs also is beneficial, continuously acting as multiple junk buffs versus AE dispels.
255 magic resists and dragon roar still manages to land on party members. 255 fire resists and HoT dragons still melt the group with fire-based AEs. The benefits of resist songs are still noticeable enough most of the time, but reading through the old websites, likely much more reliable in classic.
They are a shitty chanter if you need one.
Enchanter provides hard CC. Bard provides medium/soft CC. Bard with hard CC and long duration charm would be broken, just like Enchanter with unlimited mana, fastest movement speed, highest resists, AE snare, group DA, and staves with spell modifiers would be broken.
The hybrid penalty during most of game ruins them for XP.
https://wiki.project1999.com/Experience
Race/Class Experience Modifiers
By Race:
Troll -20%
Iksar -20%
Ogre -15%
By Class:
Depending on where your server is at, these may or may not be present. On Red, Green and Blue class penalties have been removed.
Paladin / Shadowknight / Ranger / Bard -40%
Monk -20%
Wizard / Magician / Enchanter / Necromancer -10%
By Combination:
Exp modifiers are multiplied not added. E.g. Troll SK would be 1.4 (class) x 1.2 (race) = 1.68 or a 68% penalty.
IKS MNK = -44%
IKS NEC = -32%
IKS/TRL SHD = -68%
OGR SHD = -61%
There is no need for any messing about when pulling for xp you just pace the mobs with the healers mana and there’s a million ways to split if needed.
Pacing by pulling singes/doubles wastes time since the puller has to run back and forth over and over. With one eye, much of that legwork is bypassed. In those cases, pacing is achieved with the Enchanter using AE mez and the Bard using AE snare/slow. Eye pulling ensures all of those mobs are claimed, untouchable by other groups in zone once the Enchanter has them mezzed.
Sadre Spinegnawer
08-19-2023, 12:42 AM
Rangers are the best at tracking.
Also this is terrible advice. Every class in the game is fun, and no class is truly useless on a raid. Play whatever class\race combo you enjoy.
Min\maxers fetishize ogre warriors, for example, but I'd wager that basically no raid has ever been lost only because the warrior wasn't an ogre, all other factors being held equal.
The problem is that running a guild using parses and min/max approaches to everything is .....
What is it? A blind custom? A logical approach to building unit intensity? Competition does breed intensity.
EQ2 raid scene at the high end turned the game into a UI for ACT. Gets tedious.
Now and again you can find a guild made up of a focused group who simply are spending some time doing the thing, and it's not all parses b/c they are an old group of gamers who know each other.
But the usual mechanism of guild formation involves min/maxing and demanding high value per player.
That's always been true, too. An insomniac will always be better than a normie.
Snaggles
08-19-2023, 01:10 AM
Cool story.
Worry
08-19-2023, 08:04 AM
Wow. Necromancers are a top 5 class in the game.... I literally geared every single toon I have because of my necro, with about 1k worth of gear on him. That class is incredibly powerful.
Sadre Spinegnawer
08-19-2023, 11:58 AM
Cool story.
^^^ truth.
You know me. I always just say true things. I got declarative statements that will break your ankles.
Rader
08-19-2023, 11:40 PM
Magicians, Necromancers, Rangers, Shadow Knights, Paladins
These classes are the best at nothing and maybe underwhelming when compared to other classes late game.
Druid’s
Starting a druid to make platinum is a mistake. Earning platinum by porting other players around is underwhelming compared to other ways of making platinum including simply xping in dungeons.
Bard’s
Nobody wants a Bard’s unless they need a substitute enchanter, a kite or a seizure. Incredibly bad gameplay.
incredible fail here, wow, mages necros and druids rock, bards unfortunately also, and SKs rangers and paladins are much maligned but undeservedly so
fortior
08-20-2023, 01:09 AM
Been a while since I've seen this many bad takes in one post. Maybe learn a bit more about the game before giving newbies advice.
this
Deathrydar
08-20-2023, 07:03 AM
OP is probably mad his mom told him he can't play all day anymore and he has to get a job.
Cyber Ninja
08-20-2023, 07:07 AM
OP is probably mad his mom told him he can't play all day anymore and he has to get a job.
I feel personally attacked. Delete this.
Snaggles
08-20-2023, 10:58 AM
^^^ truth.
You know me. I always just say true things. I got declarative statements that will break your ankles.
Nah, I meant the OP with this post. Nothing clarifies the nuance of a 20+ MMO like insight you can fit on bumper stickers.
Lampolo
08-20-2023, 11:32 AM
I've seen posts where people are upset and feel mislead because they were talked into a necro. They are basically warm body's outside of their niche situations
Snaggles
08-20-2023, 11:34 AM
I've seen posts where people are upset and feel mislead because they were talked into a necro. They are basically warm body's outside of their niche situations
Solo to 60 with ease, farming stuff, on raids you twitch and summon corpses. You can DA engage. You can pet walk pull in ToV.
What a worthless class.
Lampolo
08-20-2023, 11:51 AM
Their best feature is soloing. Without looking too deeply we can argue they are #3 on the list of soloer's. They're not very good in any other department
Snaggles
08-20-2023, 12:55 PM
Without rangers you are going to have a very tough AoW. Without bards PoG and PoF are going to suck as well as slowing stuff or making up for less than a dozen clerics.
Without mages cothing and with rooted dragons ToV turns into a zone crawl. Necros and bards are very important for coth chains.
SK's have less to offer than most classes simply from a lack of buffs to offer. They can still tag off mobs, trash tank, and dps fine. With the better weapons they can rival generic monks who too are just sitting around waiting to attack stuff...while remaining healing independent and having twice the hp pool.
Keebz
08-20-2023, 01:31 PM
I realize the OP is troll level bad, but to respond earnestly, I'd say Warrior/Rogue are actually the biggest noob traps. QoL with no spells is pretty brutal and there's almost nothing you can farm solo. Without decent gear you offer very little to groups as well. Meanwhile, people assume they are noob friendly from exposure in other games. Ultimately, they are great classes end game, but being a twink goes a long way to enjoying the grind to max level.
Lampolo
08-20-2023, 02:37 PM
I realize the OP is troll level bad, but to respond earnestly, I'd say Warrior/Rogue are actually the biggest noob traps. QoL with no spells is pretty brutal and there's almost nothing you can farm solo. Without decent gear you offer very little to groups as well. Meanwhile, people assume they are noob friendly from exposure in other games. Ultimately, they are great classes end game, but being a twink goes a long way to enjoying the grind to max level.
Warriors and rogs need about 100-200p in weaps and they shit kick everything without med breaks very early on. They are op for xp, raids and big drops. They are S-Tier in their fields
Keebz
08-20-2023, 04:12 PM
Warriors and rogs need about 100-200p in weaps and they shit kick everything without med breaks very early on. They are op for xp, raids and big drops. They are S-Tier in their fields
The trap has clearly ensnared you.
Snaggles
08-20-2023, 06:04 PM
lol 100-200p in weapons. Using the Konami code too? Hope so.
magnetaress
08-20-2023, 09:12 PM
Magicians, Necromancers, Rangers, Shadow Knights, Paladins
These classes are the best at nothing and maybe underwhelming when compared to other classes late game.
Druid’s
Starting a druid to make platinum is a mistake. Earning platinum by porting other players around is underwhelming compared to other ways of making platinum including simply xping in dungeons.
Bard’s
Nobody wants a Bard’s unless they need a substitute enchanter, a kite or a seizure. Incredibly bad gameplay.
Rangers can solo great even in trash gear espe once they get sow and a bow, red cons are ezpz plus snare/fearanimalz
mages are just fuckin fun bru
necromancers are pretty decent at everything
shader knights are always in high demend by noobs
paladins i'll give u this butt its a sexy smexy class and also ezily can just level off of unded and once geared is like the strongest class in the game even if its like the slowest
druids are fuckin pals man if ur a noob and u want lots of friends be a druid
bards are, i agree with u on bards bards are for the insane or greedy and psychotic
enchanters .... kinda oscillate between super max chil territory and druids and bards depends on the player
honorable mention clerics and wizards -- u can afk and have fun, read a book while leveling and have pals
gg
Vexenu
08-20-2023, 10:20 PM
https://wiki.project1999.com/Loraen%27s_Class_Selection_Guide
Loraen's old class guide remains pretty accurate, IMO.
Every class at this point in Velious has a pretty solid niche, it just comes down to personal preference in terms of what sort of gameplay you like.
Stroboo
08-20-2023, 10:33 PM
Some people don't care about end game, like not at all...
OP clearly has end game focus, a perspective I do not share - haven't leveled a bard yet but each of those other classes was a blast to level.
Warrior and cleric have been the most tedious by far, and I doubt I'll ever even attempt a rogue, there just no need in my stable for one - I'd rather have a second druid then a rogue when the time comes.
to each their own though :)
eqravenprince
08-21-2023, 12:33 PM
Any class could be fun for someone. Fun is subjective. Magician and Necro are best at easy solo grinding. Rangers are best at things that require tracking. Shadow Knights and Paladins are best at group tanking. As for late game, does anyone really care? Guilds let any class participate in a raid, so what does it matter. As for druids and making plat off ports being underwhelming, it's a stress free way to make money when you aren't wanting to hunt. You sit and watch netflix and just monitor your chat for port requests. As for Bards, I love having a bard. If I recall, they offer resistance in raids that make them very useful in a raid. During leveling, they offer a mana free pbaoe mez which is absolutely amazing in dungeons that get lots of adds. Also, they are amazing at powerleveling people.
magnetaress
08-21-2023, 02:42 PM
geared Wizards are more OP than a naked necro
naked mages are more open than both
deathusurper
08-22-2023, 12:13 AM
Lampolo: A person who has no idea on how to play any of the classes they knock.
Troxx
08-22-2023, 09:53 AM
Bad post is bad enough I’m hesitant to even reply.
I will say this: good luck making any competitive raid progress without necro twitches, necro flop rez potential, mage mod rods and mage coth.
Beyond that, every class you mentioned can be a hell of a lot of fun to play.
The best parts of this game are found levels 1-59 and found outside of raids.
Deathrydar
08-22-2023, 10:38 AM
The best parts of this game are found levels 1-59 and found outside of raids.
^^^
zelld52
08-22-2023, 11:04 AM
Magicians, Necromancers, Rangers, Shadow Knights, Paladins
These classes are the best at nothing and maybe underwhelming when compared to other classes late game.
Druid’s
Starting a druid to make platinum is a mistake. Earning platinum by porting other players around is underwhelming compared to other ways of making platinum including simply xping in dungeons.
Bard’s
Nobody wants a Bard’s unless they need a substitute enchanter, a kite or a seizure. Incredibly bad gameplay.
What? Lol. Very uninformed post.
Magician is a very easy first class for someone because they don't need gear, and their pets are very powerful.
Paladin are the best group tank for dungeons. They have Pacify, Root, Heals and Snap Aggro. Would much rather a Paladin tank for dungeon than Warrior.
Necromancers have the best charming toolkit for undead. pacify / feign death / lifetap / tap over time. They can solo HS easier than an enchanter can.
Bard is very powerful in the right hands. Absolutely necessary on raids for melee buffs, mana regen, resist songs.
Lampolo
08-22-2023, 12:08 PM
The sentiment in this thread that mag and nec are a great choice for someone who wants to casually solo I can agree with. Good points.
I love Druids, not knocking them, they are max raid support and are underrated in groups. They are one of the main reasons rangers suck. I don't think it's good advice to start a Druid to make platinum that's all. I see this advice a lot and its bad.
Listing what spells or abilities a class has means nothing. Can you all stop trying to mislead noobs with technical vagrancies. Stop listing a bunch of random shit, might as well throw in dwarf roll.
I am not raid centric. When I play this game it's mostly a mix of farming in duos and trios between raids. I enjoy xping as much as anything. I like to xp like I farm. Max efficiency. When it comes to xp, none of the classes I listed are S teir. The best XP combinations from duo+ are as follows. enc/clr, enc/clr/war, enc/clr/war/mnk, enc/clr/war/mnk/rog the last spot is debatable imo, the rest are not. This is especially true before the xp penalties are lifted.
Ennewi
08-22-2023, 12:53 PM
Listing what spells or abilities a class has means nothing. Can you all stop trying to mislead noobs with technical vagrancies. Stop listing a bunch of random shit, might as well throw in dwarf roll.
Harmony and Bind Sight on a class with SoW, Track, and long range attacks, not to mention two forms of CC that stack, snare and root...those are not technical vagaries. Sneak pulling is no longer possible, which only adds to the value of Harmony, especially in the duos/trios where it's easy to become overwhelmed by a bad pull and/or pathing adds.
https://www.project1999.com/forums/archive/index.php/t-65483.html
I am not raid centric. When I play this game it's mostly a mix of farming in duos and trios between raids. I enjoy xping as much as anything. I like to xp like I farm. Max efficiency. When it comes to xp, none of the classes I listed are S teir.
Bard is S tier for xp.
Lampolo
08-22-2023, 12:59 PM
Bard is S tier for xp.
Yes by them selves swarm kiting and maybe that 6th slot in a group after the xp penalty is gone.
Troxx
08-22-2023, 01:11 PM
I don’t think you’ve ever grouped with a good bard.
Toxigen
08-22-2023, 01:49 PM
Bard + necro is all you need to heal 95% of single group XP stuff.
Hope this helps.
Lampolo
08-22-2023, 01:57 PM
The bottleneck for xp is always dps or heals/tank. Just cause a class can do it doesn't really mean anything. The bard/necro comment about heals is a misleading thing to say.
Karanis
08-22-2023, 02:01 PM
The hybrid exp penalties have been gone on all 3 servers for quite some time now.
Also:
I don’t think you’ve ever grouped with a good bard.
Lampolo
08-22-2023, 02:02 PM
Two melee clerics is all you need to dps 95% of single group XP stuff.
Hope this helps.
Stroboo
08-22-2023, 02:52 PM
The bottleneck for xp is always dps or heals/tank.
bottleneck for exp is usually lack of mobs for me.
Toxigen
08-22-2023, 03:17 PM
The bottleneck for xp is always dps or heals/tank. Just cause a class can do it doesn't really mean anything. The bard/necro comment about heals is a misleading thing to say.
How to say "I'm bad at this game" without saying I'm bad at this game.
khandman
08-22-2023, 03:23 PM
Paladins are damn good at holding group aggro.
Lampolo
08-22-2023, 03:33 PM
bottleneck for exp is usually lack of mobs for me.
Might want to leave kc
Troxx
08-22-2023, 04:44 PM
The bottleneck for xp is always dps or heals/tank. Just cause a class can do it doesn't really mean anything. The bard/necro comment about heals is a misleading thing to say.
No it really isn’t. I have solo main healed standard easy xp groups on my bard (low-tier difficulty BS like Karnors). I have also main healed similar and harder groups on my necromancer.
Necromancer and bard together (assuming they don’t suck) is overkill healing for most all group content save the toughest 5-10% … without breaking a sweat.
With a good instrument a bard can give everyone over 50hp a tick continuous health regeneration (Nivs + hymn of restoration or 55 cantana). Toss in necro heal over times and it’s easy street.
Perhaps you just suck?
Mob dps really isn’t bad in places like the Hole or KC. It’s not hard to heal. For places like DN rats, Sirens grotto and deepest/darkest corners of Seb or Chardok you will some sort of dedicated healer with blast heal potential.
When I grouped with my bard I put clerics to sleep. They didn’t have anything to do.
bcbrown
08-22-2023, 06:28 PM
I don’t think you’ve ever grouped with a good bard.
Best static trio I've ever had was cleric/enchanter/bard. Mana for days, tons of cc to mitigate bad pulls, great steady health regen, didn't feel like there was a lack of dps either.
Lampolo
08-22-2023, 08:04 PM
No it really isn’t. I have solo main healed standard easy xp groups on my bard (low-tier difficulty BS like Karnors). I have also main healed similar and harder groups on my necromancer.
Necromancer and bard together (assuming they don’t suck) is overkill healing for most all group content save the toughest 5-10% … without breaking a sweat.
With a good instrument a bard can give everyone over 50hp a tick continuous health regeneration (Nivs + hymn of restoration or 55 cantana). Toss in necro heal over times and it’s easy street.
Perhaps you just suck?
Mob dps really isn’t bad in places like the Hole or KC. It’s not hard to heal. For places like DN rats, Sirens grotto and deepest/darkest corners of Seb or Chardok you will some sort of dedicated healer with blast heal potential.
When I grouped with my bard I put clerics to sleep. They didn’t have anything to do.
Your pace is weak or your mobs are weak for your level, probably both.
Troxx
08-22-2023, 08:54 PM
Your pace is weak or your mobs are weak for your level, probably both.
Or you’re just bad at eq and don’t know what the fuck you’re talking about?
Lampolo
08-22-2023, 09:04 PM
Or you’re just bad at eq and don’t know what the fuck you’re talking about?
sorry necros cant heal as well as clerics. hope your ok
Ennewi
08-22-2023, 09:14 PM
Cleric heals are overdoing it when it comes to a lot of content thanks to slows and twinks in Velious gear. For harder content, yeah, but that's not what this thread has become about.
Karanis
08-22-2023, 09:44 PM
OP reminds me of DSM a little bit, he may not type entire books but definitely has equally horrendous takes.
Lampolo
08-22-2023, 10:15 PM
Its funny you mention DSM. Trying to argue that necros can heal as well as clerics for xp is very reminiscent of DSM trying to argue for the sake of Shamans. Listing technical vagrancies that mean nothing for what seems like an appeal to the naive is also a lot like DSM. So is shifting the goal post from best or most efficient to "can do"
Karanis
08-22-2023, 11:28 PM
Firstly, no one said necros or bards heal as good or better than clerics when a cleric's throughput is needed. Secondly, vagrancy: the state of living as a vagrant; homelessness.
Karanis
08-22-2023, 11:33 PM
Clearly you're not very knowledgeable when it comes to EQ, so I'll go ahead and treat you like I treat DSM.
22791
22793
OP reminds me of DSM a little bit, he may not type entire books but definitely has equally horrendous takes.
Just need to get them both in the same thread arguing with each other- BAM 200 pages of utter nonsense
Karanis
08-23-2023, 12:06 AM
Just need to get them both in the same thread arguing with each other- BAM 449 pages of utter nonsense
Fixed that for you :)
Lampolo
08-23-2023, 12:09 AM
when a cleric's throughput is needed[/I]
A clerics throughput is usually needed for best xp
Karanis
08-23-2023, 12:49 AM
Yes, yes. Go ahead and ignore your hilarious misuse of a word you've repeated 3-5 times so far even after being corrected twice DSM2.0.
22795
Lampolo
08-23-2023, 01:12 AM
Think about that a little more. You'll figure it out. You going to ignore your trying to argue a necro can heal as well as a cleric for xp?
Snaggles
08-23-2023, 08:03 AM
I love Druids, not knocking them, they are max raid support and are underrated in groups. They are one of the main reasons rangers suck. I don't think it's good advice to start a Druid to make platinum that's all. I see this advice a lot and its bad.
Sorry you don’t know any good rangers with 91% self haste and ToV weapons.
Is Lampolo DSM?
Oops Karanas already picked it.
Toxigen
08-23-2023, 09:50 AM
Best static trio I've ever had was cleric/enchanter/bard. Mana for days, tons of cc to mitigate bad pulls, great steady health regen, didn't feel like there was a lack of dps either.
Meh, cleric / enc / bard is actually not great. The bard doesn't do much there. Too much overlap and your only damage is the enc pet...its "too safe."
True story:
Best XP trio I ever participated in (and I'm an enchanter main) was on my rogue.
Rogue + monk + bard, all with fungis / epics, monk had beads, bard had eye helm. Bard and I were level 56, monk was 57.
Literal non-stop killing for 4 hours at Slabs in the Hole (when the ZEM was insane). We were poaching golems and whatever else we could get from docks, too. All 3 of us were baller players which helped with not taking unnecessary damage, but that bard pumped insane health on top of all the CC.
You could hear the docks group crying for cigarettes because of how hard they had been fucked by a 3 man group of melees.
Troxx is right of course. A well played bard is a force to be reckoned with.
This Lampolo joker is the type of player that will never improve. Stuck in their own thoughts on whats possible and what isn't.
Which brings me back to my original point: bard and necro is damn near healing overkill for 95% of XP groups.
Troxx
08-23-2023, 09:53 AM
Trying to argue that necros can heal as well as clerics for xp is very reminiscent of DSM trying to argue for the sake of Shamans.
Nobody ever said necros heal as well as clerics lol. What was said was that a necro and bard can heal 95% of content - and they can. Between necro heal over time and the bard giving everyone an additional 50+ hp/tick … healing is trivial most places. For hardest content you will want a dedicated healer with “blast heal” potential for burst/danger. For those instances you will want any of the priests. Druids and Shamans fill this role just fine for 100% of group content. Clerics of course manage this role the easiest.
There really isn’t any group content needs a cleric …
I mean seriously we all know a 60 shaman can solo/duo about everything the group game has to offer.
Toxigen
08-23-2023, 10:01 AM
There really isn’t any group content needs a cleric …
Gotta be careful here, Troxx my boy.
Need to define it as "XP group content."
There are a lot of targets that can be done in a single group that you definitely want CH for.
zelld52
08-23-2023, 10:41 AM
The sentiment in this thread that mag and nec are a great choice for someone who wants to casually solo I can agree with. Good points.
I love Druids, not knocking them, they are max raid support and are underrated in groups. They are one of the main reasons rangers suck. I don't think it's good advice to start a Druid to make platinum that's all. I see this advice a lot and its bad.
Listing what spells or abilities a class has means nothing. Can you all stop trying to mislead noobs with technical vagrancies. Stop listing a bunch of random shit, might as well throw in dwarf roll.
I am not raid centric. When I play this game it's mostly a mix of farming in duos and trios between raids. I enjoy xping as much as anything. I like to xp like I farm. Max efficiency. When it comes to xp, none of the classes I listed are S teir. The best XP combinations from duo+ are as follows. enc/clr, enc/clr/war, enc/clr/war/mnk, enc/clr/war/mnk/rog the last spot is debatable imo, the rest are not. This is especially true before the xp penalties are lifted.
What the actual fuck are you talking about? Necro is S tier solo. High tier duo partner
ENC CLR WAR is not as efficient as NEC NEC or NEC ENC or NEC DRU or NEC SHM. war needs heals. charm pets dont. ever heard of feign death? very broken ability. How about instant click self invis?
WAR is not good for exp. WAR cannot hold aggro over a PAL or SK... once again.
You know nothing.
Toxigen
08-23-2023, 10:58 AM
FWIW enc / necro is better than enc / cleric for XP. Hope this helps.
Troxx
08-23-2023, 11:35 AM
Gotta be careful here, Troxx my boy.
Need to define it as "XP group content."
There are a lot of targets that can be done in a single group that you definitely want CH for.
Yeah, I addressed that in an earlier reply. Guardian Wurms are a good example. Xp groups in Sirens Grotto or DN rats along with the deepest darkest corners of Seb are great examples.
But point taken. XP group content. Nobody hunts wurms for xp and for those hard camps where a Cheal is preferred are not places that people typically go for XP … at least not these days.
Troxx
08-23-2023, 11:43 AM
WAR is not good for exp. WAR cannot hold aggro over a PAL or SK... once again.
You know nothing.
Warrior is just fine for xp. I never had threat issues on my warrior leveling. Granted this was before the 2 sequential nerfs to common warrior weapons. There was a time that WESS was massive aggro - 4 poison counters stat debuff and blind all contributing stacking aggro effects. Infestation too used to be multiple poison counters (900-1k threat) before being nerfed to 400 then subsequently nerfed to garbage.
If a warrior has decent haste, a frostbringer + other and decent dex, I can’t imagine it’s that bad unless you’re grouped with a bunch of mouth breathers.
Im just glad I got Frostreaver before all these nerfs crippled warriors.
zelld52
08-23-2023, 12:18 PM
FWIW enc / necro is better than enc / cleric for XP. Hope this helps.
double HT charm pet in howling stones... clearing whole north wing with a duo in less than 20 minutes. feelsgood.jpg. wouldnt be able to duo it that fast with a cleric.
but hey what do we know? OP says Necro is bad class
Troxx
08-23-2023, 03:29 PM
Necro is arguably the most versatile (versatile =\= powerful) class in the game.
For solo … well we all know what they can do. Ench and Shaman take the case for trophy kills but necros solo (XP) do it better than the reset other than a well played enchanter. And they can do it in a variety of different ways. Charm, rot/dot, fear kiting, heck even playing healer to their pet.
For groups? Damn it’s a long list. Even with summon pet and nukes they can hold their own and beat out or keep up with most or all melee minus the super twinks. With a charm pet they are better dps than any melee. They can CC/root. They can heal well enough for most groups of played correctly. They can offtank with their pets. Feed a needy cleric extra mana. And most of all - they are entirely self sufficient while doing it. If they take damage they can simply heal themselves so the cleric can put their mana to use elsewhere. Hell they can even rez.
In raids the job shifts roles but between DA, f/d rez … and most importantly TWITCH the fill a really valuable role.
Necro is one of the super classes in this game. Played poorly they are still pretty good. Played properly they are god tier.
I parse passively all groups I’m in. When there as a dps support on my necro leveling (now 60), it was pretty rare that any melee was laying down more hurt per mob than my necro + summon pet. Mobs die to fast to dot and necro DDs (taps and other) aren’t the best but with the lich line mana flows like wine. Better yet if that DPS is coming from taps, liberally toss out HoTs and the tapped health is put to good use.
A properly played mage is really the only class that will reliably dish out more damage (sustained and burst) if you exclude charm.
Lampolo
08-23-2023, 04:23 PM
Op clearly just needs to spend more time in the elite trio's that bard/necro can offer. Then he will know
Ennewi
08-23-2023, 05:02 PM
Reading material.
https://www.project1999.com/forums/showthread.php?t=268996
https://www.project1999.com/forums/showthread.php?t=182440
https://wiki.project1999.com/Sesserdrix%27s_All_in_One_Necromancer_Strategy_Gui de
Lampolo
08-23-2023, 05:25 PM
Great reads. I didn't know I was dealing with necromancer activists here. Thanks for the link to more of Troxx trying to convince himself of things.
bcbrown
08-23-2023, 05:37 PM
Meh, cleric / enc / bard is actually not great. The bard doesn't do much there. Too much overlap and your only damage is the enc pet...its "too safe."
You've played this game substantially more than me, so I won't try to challenge your assertion that it's "actually not great". And sure, I've been in groups that slaughtered mobs at a faster rate, like a ~50s chanter/necro/cleric/shaman group in CoM.
We were all mid-30s, untwinked or minimally twinked, dungeon crawling challenging stuff for our level, looking for a couple upgrades for the enchanter in the Guk and Sol dungeons. Between Clarity and bard mana regen, we were swimming in mana, and with bard health regen, I didn't need to spend much of it on heals. I was in fine plate, with haste gloves and a PWC, so I think I spent a lot of the time tanking and spanking, with nukes and stuns mixed in. I think the bard often mixed in a charm pet, so all three of us contributed DPS.
If your ideal group involves sitting in camp buzzsawing through the mobs that the puller is bringing in at a steady clip, then yeah it's probably not a great trio. But for crawling challenging dungeons while maintaining a substantial margin of safety even without excellent gear, I think it's excellent. And I often prefer crawling dungeons to sitting in a camp.
Ennewi
08-23-2023, 05:50 PM
Great reads. I didn't know I was dealing with necromancer activists here. Thanks for the link to more of Troxx trying to convince himself of things.
If only there were links where posters all concluded the opposite, supporting your point of view...
Troxx
08-23-2023, 06:09 PM
Reading material.
https://www.project1999.com/forums/showthread.php?t=268996
https://www.project1999.com/forums/showthread.php?t=182440
https://wiki.project1999.com/Sesserdrix%27s_All_in_One_Necromancer_Strategy_Gui de
Wow I had forgotten about that thread of mine. Like over 6 years old.
Still relevant though.
Lampolo
08-23-2023, 06:16 PM
If only there were links where posters all concluded the opposite, supporting your point of view...
I don't recall disagreeing with anything from that thread other than the parsing was pointless. I support the statement that necros are ok in groups.
Crede
08-23-2023, 07:48 PM
double HT charm pet in howling stones... clearing whole north wing with a duo in less than 20 minutes. feelsgood.jpg. wouldnt be able to duo it that fast with a cleric.
but hey what do we know? OP says Necro is bad class
Doing it wrong in north. West double necro is where the real xp is. Can pull the ledge with harmshield while the other necro roots em and blow through mobs like crazy. You also get a fast refresh chloro clicky which is really nice.
Ennewi
08-23-2023, 08:25 PM
I don't recall disagreeing with anything from that thread other than the parsing was pointless. I support the statement that necros are ok in groups.
Ah gotcha, I misread the whole post as being sarcastic due to the comment about Troxx. Apologies for assuming this was going to be a heated 40 page dispute.
unsunghero
08-23-2023, 08:59 PM
I like how all actual new players would have no idea what anyone here is talking about
Ennewi
08-23-2023, 09:13 PM
https://i.imgur.com/sPkJeNo.gif
Worry
08-23-2023, 09:23 PM
I like how all actual new players would have no idea what anyone here is talking about Good. That means they are still enjoying the game like it was meant to be enjoyed.
Troxx
08-23-2023, 09:48 PM
I like how all actual new players would have no idea what anyone here is talking about
Ennewi
08-23-2023, 09:48 PM
Good. That means they are still enjoying the game like it was meant to be enjoyed.
Puzzles are always meant to be solved, games beaten, and worlds explored. That is where much of the enjoyment comes from.
unsunghero
08-23-2023, 10:15 PM
https://i.imgur.com/sPkJeNo.gif
Lol one day maybe, sir. I like the gif
Until then I’m just a high level scrub who still doesn’t know some of the acronyms being used because I’m bad
But even though these servers are pretty top-heavy, I would say it’s still a safe bet to say the majority of players who have accounts on P99 will never reach max level, will never raid, and won’t even play consistently for any significant length of time. Because the game has always been here and hopefully always will, they’ll have periods where they’re into it playing casually a few days a week….and then maybe they’ll quit for months or even years at a time
But this is just a guess based on my limited exposure to the type of player I see in the non-high end zones. A lotta unguilded scrubs like me fumbling around ;)
So while the “how to have the absolute strongest and most in demand character going into level 60 high ticket item, high end raid groups” guides are definitely useful, it’s probably for a very niche section of the playerbase
magnetaress
08-24-2023, 09:26 AM
Cleric heals are overdoing it when it comes to a lot of content thanks to slows and twinks in Velious gear. For harder content, yeah, but that's not what this thread has become about.
where clerics shine is efficiency and they got that beat all the way to 60 ahead of everyone else with the right spells and buffs
Snaggles
08-24-2023, 09:36 AM
Fact is there is a lot we have learned in the last 20 years. P99 changed the game for me by allowing multiple accounts for free. My live account had two mains and a spattering of lowbies I didn’t want to delete out of fear I might play them someday.
This time around at least I’m less likely to dig-in and hate on a class. I have spent enough time playing each at a high level and have raided many bots.
So a warning to new players? Meh. On an efficiency scale if you love a Druid and raid a lot just be inclined to occasionally log in another class. That’s often one auditing point most casual guilds face…a dozen druids in ToV is a bit much. Unlike some Kunark hits that nukes land. Not that it matters anyways. Our ISP’s and computers can handle more players than on live. It’s still better someone be involved and happy than not show up.
It’s a solid B group class and A soloer though. If you don’t raid I expect you won’t even notice this.
Toxigen
08-24-2023, 10:22 AM
double HT charm pet in howling stones... clearing whole north wing with a duo in less than 20 minutes. feelsgood.jpg. wouldnt be able to duo it that fast with a cleric.
but hey what do we know? OP says Necro is bad class
This. Even starting off crutching on animation + summoned skeleton its pretty darn good. As soon as both kits are online there is no better duo in the game for XP.
Arvan
08-24-2023, 11:12 AM
Lol all the mads who rolled bad classes in here screeching
Lampolo
08-24-2023, 11:49 AM
https://project1999.com/forums/showthread.php?t=422762&page=2
This highlights some of what I am talking about
Toxigen
08-24-2023, 12:14 PM
https://project1999.com/forums/showthread.php?t=422762&page=2
This highlights some of what I am talking about
yes we all know mages are useless and should only be used as coth bots and quad DA trainers
7thGate
08-24-2023, 12:50 PM
I have specifically wanted every class to do something specific for their class in a raiding situation, except Shadow Knights. I haven't been able to figure out how to use them for anything unique; they have a lot of reasonably useful niches, but get eclipsed by monks/warriors/necros/paladins depending on what the niche is.
Paladins are the best tanks on trash clears and Kunark dragons due to Soulfire, Sanctification and snap aggro. They get a stacking +HP buff for maxing HP on characters that don't need max ATK.
Rangers can track, DPS from outside AOE range, have access to the longest range bow shots for pulls, can harmony certain zones, have several +ATK buffs for the whole raid, and have the longest lasting bump disc plus snap aggro generation tools, they have ensnare for parking pacified charm break pets or stopping runners. Not having a ranger at a raid makes me sad, and I've never once said 'oh no, we have too many rangers'.
Necromancers can DA trainout stuff, pet walk with a rogue to start pulls from KOS areas, emergency rez raids after wipes with FD, FD tag, park a pet and FD to allow KOS stuff to path back over them to do trainouts, pet track and twitch.
Magicians can rampage tank anything indefinitely without support if they're set up with corpsed box of the voids, they can quad DA to train stuff around, they can pet track, CotH is critical enough people build bot armies just for that spell, Aegis of Ro is a stacking group wide +FR buff, they have the best damage shield for slot 1, they are tied for strongest resistable -Resist spell with Shamans so can help land Malosini on hard targets that may need a reslow, they do ok dps for fights where pets can be used, mod rods are huge for cleric chain mana, they can burst certain dragons like Gorenaire and Hoshkar that really need spell damage, summoned rings of flight can be used to invert gravity duel to gain elevation without a wall to climb, they can summon cancel magic staves for taggers, Muzzle of Mardu is a cheap dps boost for charmed pet fights. Treating them like the only thing they bring to the table is CotH or CotH and Mod Rods is a criminal underselling of the class's capabilities.
Shadow knights, maybe. They do have the ability to do important things; they can FD tag, and tank trash or kunark dragons with snap aggro, or pet fd duel a rogue for pulls. But everything I have wanted them to do was better done by a paladin, warrior, necro or monk, so I think this might be the only class I haven't explicitly asked for someone to log onto, just used for roles where a specialist wasn't available.
Toxigen
08-24-2023, 01:09 PM
I have specifically wanted every class to do something specific for their class in a raiding situation, except Shadow Knights. I haven't been able to figure out how to use them for anything unique; they have a lot of reasonably useful niches, but get eclipsed by monks/warriors/necros/paladins depending on what the niche is.
Paladins are the best tanks on trash clears and Kunark dragons due to Soulfire, Sanctification and snap aggro. They get a stacking +HP buff for maxing HP on characters that don't need max ATK.
Rangers can track, DPS from outside AOE range, have access to the longest range bow shots for pulls, can harmony certain zones, have several +ATK buffs for the whole raid, and have the longest lasting bump disc plus snap aggro generation tools, they have ensnare for parking pacified charm break pets or stopping runners. Not having a ranger at a raid makes me sad, and I've never once said 'oh no, we have too many rangers'.
Necromancers can DA trainout stuff, pet walk with a rogue to start pulls from KOS areas, emergency rez raids after wipes with FD, FD tag, park a pet and FD to allow KOS stuff to path back over them to do trainouts, pet track and twitch.
Magicians can rampage tank anything indefinitely without support if they're set up with corpsed box of the voids, they can quad DA to train stuff around, they can pet track, CotH is critical enough people build bot armies just for that spell, Aegis of Ro is a stacking group wide +FR buff, they have the best damage shield for slot 1, they are tied for strongest resistable -Resist spell with Shamans so can help land Malosini on hard targets that may need a reslow, they do ok dps for fights where pets can be used, mod rods are huge for cleric chain mana, they can burst certain dragons like Gorenaire and Hoshkar that really need spell damage, summoned rings of flight can be used to invert gravity duel to gain elevation without a wall to climb, they can summon cancel magic staves for taggers, Muzzle of Mardu is a cheap dps boost for charmed pet fights. Treating them like the only thing they bring to the table is CotH or CotH and Mod Rods is a criminal underselling of the class's capabilities.
Shadow knights, maybe. They do have the ability to do important things; they can FD tag, and tank trash or kunark dragons with snap aggro, or pet fd duel a rogue for pulls. But everything I have wanted them to do was better done by a paladin, warrior, necro or monk, so I think this might be the only class I haven't explicitly asked for someone to log onto, just used for roles where a specialist wasn't available.
Yeah only thing I could think of is snapping mobs off the kite in PoG.
Magicians can rampage tank anything indefinitely without support if they're set up with corpsed box of the voids, they can quad DA to train stuff around, they can pet track, CotH is critical enough people build bot armies just for that spell, Aegis of Ro is a stacking group wide +FR buff, they have the best damage shield for slot 1, they are tied for strongest resistable -Resist spell with Shamans so can help land Malosini on hard targets that may need a reslow, they do ok dps for fights where pets can be used, mod rods are huge for cleric chain mana, they can burst certain dragons like Gorenaire and Hoshkar that really need spell damage, summoned rings of flight can be used to invert gravity duel to gain elevation without a wall to climb, they can summon cancel magic staves for taggers, Muzzle of Mardu is a cheap dps boost for charmed pet fights. Treating them like the only thing they bring to the table is CotH or CotH and Mod Rods is a criminal underselling of the class's capabilities.
This reads like a Magician call to arms or a rousing speech before battle, I'm all in, you have my.. floating turd with arms.
Vexenu
08-24-2023, 02:21 PM
SK relative uselessness in PvE is somewhat offset by the fact that they're indisputably S-tier in PvP.
They're really just a nightmare to deal with, and like all melees, they only get stronger with gear as the timeline progresses. They're jousting you with high damage 2H weapons, lifetapping you at range, dropping DoTs to gradually wear you down, can cast lev and both types of invis to chase you anywhere, can see invis, can FD so they don't care about fighting around mobs or deep inside dungeons. They also have shadow step (hugely underrated PvP spell) and a pet that both allow them to pull a lot of tricks the other melee classes can't. Oh, and that otherwise useless Harm Touch ability is suddenly extremely dangerous, especially vs. low HP casters. Just a godlike PvP class.
Those who have only ever played on a Blue server will never appreciate the full power of the SK class.
Toxigen
08-24-2023, 02:39 PM
SK relative uselessness in PvE is somewhat offset by the fact that they're indisputably S-tier in PvP.
They're really just a nightmare to deal with, and like all melees, they only get stronger with gear as the timeline progresses. They're jousting you with high damage 2H weapons, lifetapping you at range, dropping DoTs to gradually wear you down, can cast lev and both types of invis to chase you anywhere, can see invis, can FD so they don't care about fighting around mobs or deep inside dungeons. They also have shadow step (hugely underrated PvP spell) and a pet that both allow them to pull a lot of tricks the other melee classes can't. Oh, and that otherwise useless Harm Touch ability is suddenly extremely dangerous, especially vs. low HP casters. Just a godlike PvP class.
Those who have only ever played on a Blue server will never appreciate the full power of the SK class.
Yeah too bad EQ pvp is terrible.
Vexenu
08-24-2023, 02:59 PM
Yeah too bad EQ pvp is terrible.
people that are scared of a 5% chance at pvp for 2 hours are massive pussies
hope this helps
Roll an SK on Quarm and experience 2 hours of bliss on 5% of quakes.
https://media.tenor.com/50hyInZwYp4AAAAC/breeze-nicolas-cage.gif
Toxigen
08-24-2023, 03:15 PM
Roll an SK on Quarm and experience 2 hours of bliss on 5% of quakes.
https://media.tenor.com/50hyInZwYp4AAAAC/breeze-nicolas-cage.gif
Yes twice a year you can pvp for 2 hours hehe.
Not saying it won't be fun. Bad != enjoyable for short periods
Lampolo
08-24-2023, 03:34 PM
I have specifically wanted every class to do something specific for their class in a raiding situation, except Shadow Knights. I haven't been able to figure out how to use them for anything unique; they have a lot of reasonably useful niches, but get eclipsed by monks/warriors/necros/paladins depending on what the niche is.
I like this take. What can other classes do for me is the correct way to gauge classes in a game where dependence on others is so critical.
I feel like the classes I listed fall short in what they offer when compared to other classes for the things I am interested in doing. I would never reject a necro as a dps in an xp group but I would rather have another class. If a necro was healing for the group. I would be spamming clerics desperately. If i had an sk or pally tanking I would be happy to see them rep'd by a warrior. The listed classes do not fit in any of my ideal compositions because they are not the best at any one thing that equates to more xp/pp for me.
Ennewi
08-24-2023, 03:34 PM
where clerics shine is efficiency and they got that beat all the way to 60 ahead of everyone else with the right spells and buffs
There have been groups where, with everything rooted/slowed, the cleric managed to keep everyone at or near full health just with Mark of Karn, clicky pants, and blackstar procs. And that was with a constant flow of incoming mobs. They are spoiled for choice when it comes to heals, sky neck and trak bp included, not to mention stuns.
Snaggles
08-24-2023, 10:20 PM
I like this take. What can other classes do for me is the correct way to gauge classes in a game where dependence on others is so critical.
I feel like the classes I listed fall short in what they offer when compared to other classes for the things I am interested in doing. I would never reject a necro as a dps in an xp group but I would rather have another class. If a necro was healing for the group. I would be spamming clerics desperately. If i had an sk or pally tanking I would be happy to see them rep'd by a warrior. The listed classes do not fit in any of my ideal compositions because they are not the best at any one thing that equates to more xp/pp for me.
Ok, so PVE is the crux of the thread? Yet you say...
Warriors are better than sk's and pallies for group tanking.
Nothing about how horrible wizards are in almost every group situation.
Druid's are better than rangers in groups.
Remind me again what we are warning the new players against.
Keebz
08-25-2023, 01:32 AM
Shadow knights, maybe. They do have the ability to do important things; they can FD tag, and tank trash or kunark dragons with snap aggro, or pet fd duel a rogue for pulls. But everything I have wanted them to do was better done by a paladin, warrior, necro or monk, so I think this might be the only class I haven't explicitly asked for someone to log onto, just used for roles where a specialist wasn't available.
You definitely don't need an SK for anything, but I will say there are 2 zones I prefer being on my SK to my Monk—Plane of Fear and ST. In PoF not needing to burn through wand charges is great, as there is often a lot of tagging (e.g. pets). Your tags being much stronger than wands is super nice as well. As a bonus you can tank everything in the zone if necessary. For CT, Monk is slightly more convenient for creeping up with sneak, but not necessary. For ST now that nothing sees invis, CoS is handy (though you can use just rings) and primal + arrow can edge out a wand if timed properly. Disc isn't super useful here, but always useful if you eff it up.
If you have the expendables to dump, monk is generally just better, but it can be a lot manage, esp for aggro clickies. All in all, SK is a nice tagger when you want to avoid recharge quest.
Deathrydar
08-25-2023, 07:07 AM
So much elite-ism in this thread...I just play the game..
Penish
08-25-2023, 08:47 AM
elite-ism, what a woke joke ^
Deathrydar
08-25-2023, 09:26 AM
elite-ism, what a woke joke ^
Sounds like an eliteist response :cool:
Snaggles
08-25-2023, 10:17 AM
Like most threads on the forum it’s a bit of trolling and a bit of ignorance.
Hybrids are better than ever now thanks to half a dozen patches trying to close the gap. Knights do solid damage. Basing a PVE group composition based on who tanks or parses high on AoW is stupid.
Overall the game is easy. The person behind the toon is what matters. Sure it’s fun to watch the legends on p99 vids but really the Bell Curve of competency is what matters, assuming you have the basic roles filled. That and every second you aren’t killing stuff is a wasted one so don’t get precious with your group picks. It’s not like 30 people are LFG in seb and you wield the power of scrutinizing based on Magelo’s.
Troxx
08-25-2023, 05:20 PM
Overall the game is easy. The person behind the toon is what matters.
This.
enjchanter
08-25-2023, 05:35 PM
Imagine bringing a ranger when showEQ exists
Troxx
08-25-2023, 06:41 PM
Imagine not using illegal programs.
Snaggles
08-25-2023, 09:51 PM
If you have a geared Ranger you dont use track much. You just hand out awesome buffs, bump, and out-dps pleb monks.
sajbert
08-26-2023, 09:11 AM
Tbh no new player should play war
Players not playing US prime time and only wanting to group should avoid rogue and probably avoid rogue because the class has like 1 button.
Any other class late velious is a fine pick. Just know as a mage you won't get your epic.
rhold
08-26-2023, 01:24 PM
Magicians, Necromancers, Rangers, Shadow Knights, Paladins
These classes are the best at nothing and maybe underwhelming when compared to other classes late game.
DruidÂ’s
Starting a druid to make platinum is a mistake. Earning platinum by porting other players around is underwhelming compared to other ways of making platinum including simply xping in dungeons.
BardÂ’s
Nobody wants a BardÂ’s unless they need a substitute enchanter, a kite or a seizure. Incredibly bad gameplay.
Your post should have started with:
"If you want to play with people that think exactly like I do,"
The type of person that you play with has more influence on enjoyment than the class that you picked does. I don't enjoy playing with people who are hardcore min/max any more than they enjoy me going AFK 7 minutes after joining the group because EQ<RL,
wittles
08-26-2023, 07:25 PM
I hope any new players reading this realizes that you can play any character class you want and you will have fun. Ignore the drama queens and the purse swingers.
melenkaah
09-19-2023, 07:37 AM
im new here but i main a druid on green and im lvl 16 and fairly well geared. For me, druids are good MH as backup to a cleric, i did a group for 12 hrs last night as the MH and buffer and we did well with a enchanter and shammy bard combo. Even with a cleric in group , it only was needed for her heals when it got busy with adds. Druids arent useless. just offering my opinion.
khandman
09-22-2023, 06:20 AM
Paladin, best Job I ever had.
im new here but i main a druid on green and im lvl 16 and fairly well geared. For me, druids are good MH as backup to a cleric, i did a group for 12 hrs last night as the MH and buffer and we did well with a enchanter and shammy bard combo. Even with a cleric in group , it only was needed for her heals when it got busy with adds. Druids arent useless. just offering my opinion.
I'm glad your enjoying it, and I also think druids are always kind of neat, but I should warn you that your healing spells do completely stop very early on while clerics keep going. In fact, youll get one at 19 and 29, and that'l be the end of that until you get sort of a kinda heal in the 50's. youll be using your 29 heal the whole game, but its not a terrible heal, it just cant keep up later on.
Zuranthium
11-12-2023, 01:23 AM
Druids usually need to have a good charm animal available to be a strong group member at high levels. They are mediocre/insufficient healers and can't contribute good DPS without charm. It's a fine class for a new player, just be aware your power level drops majorly in many zones at high levels and you often won't be able to keep a group alive on your own.
Warrior, Rogue, Wizard are what a new player should be highly cautioned about. The former two are bad without the right kind of group support, it can be an especially frustrating experience when also lacking gear, while Wizard is a class that peaks at Level 12 in their intended role (nuking targets) and can't even perform that function in a meaningful way at high levels; the overall worst class for groups and not too special for soloing either.
I also wouldn't recommend Shadowknight, Ranger, or especially Paladin, but in this era of Velious they are fine if someone wants to play a melee. Bard should probably be warned about for the difficult playstyle, but it's a great class.
Polywaffles and fairyfloss.
So beastlords and berzerkers then?
Can there be warnings about warnings? I dunno. Just spitballin.
Anywho, play what ya like.
Dont begin playing with a pre conceived idea on how quickly you will learn to play or level. Enjoy da journey.
Most importantly. Dont be bogged down by aLllamaists predicting the Alpachalypse!
enjchanter
11-13-2023, 07:57 PM
Do not play warrior
It's the worst class in the game
Jimjam
11-14-2023, 09:06 AM
Do not play warrior
It's the worst class in the game
Literally useless in 90% of content.
enjchanter
11-14-2023, 08:03 PM
Literally useless in 90% of content.
99% don't be generous
Zarakk
11-26-2023, 07:23 PM
The opening post is garbage. That is the end of the matter.
New players should do a little reading, but otherwise, pick something that looks fun and play it, and ignore the silly trolls.
DysonComics
12-09-2023, 11:45 AM
Well I like warriors :(
Zendir
12-09-2023, 11:01 PM
Imagine bringing a ranger when showEQ exists
Sounds like an admission of using said illegal program.
Homesteaded
12-20-2023, 07:03 PM
Warrior is the best class in the game. Don't listen to the bozos.
Rader
12-20-2023, 10:25 PM
Warrior is the best class in the game. Don't listen to the bozos.
Which is basically saying don't even bother reading the forums
danceparty
12-21-2023, 10:20 AM
Blue is at ranger capacity anyway you cannot roll a ranger on blue so the ranger portion of this class warning is useless but ty
Jimjam
12-21-2023, 10:32 AM
Blue is at ranger capacity anyway you cannot roll a ranger on blue so the ranger portion of this class warning is useless but ty
I liked that year when we all collectively agreed rangers weren't op but kinda fun and all rolled our ranger alts and levelled in 6 man groups full of rangers from CMM to KC. That was peak p1999.
ragontx
12-22-2023, 08:35 PM
[QUOTE=Lampolo;3636619]Magicians, Necromancers, Rangers, Shadow Knights, Paladins
These classes are the best at nothing and maybe underwhelming when compared to other classes late game.
LOL what late game ??? For the vast majority of players in p99, there is no late game all upper good guilds are full and have a roster already ready to go in a bat phone at any hour.(dam retirees ! LOL) ..and for any regular player, any class that is fun for them will be fun to 60! BTW Necro is by far the best soloing class ever with no twinking required from the start !! No external buffs to 60!! And race means nothing to a necro class !! all races that can be necros are viable !!
DruidÂ’s
Starting a druid to make platinum is a mistake. Earning platinum by porting other players around is underwhelming compared to other ways of making platinum including simply xping in dungeons.
Druids can make more than just port to make money .. especially if you can forage and travel hunt in several zones faster than anyone! (maybe wizards lol)
BardÂ’s
Nobody wants a BardÂ’s unless they need a substitute enchanter, a kite or a seizure. Incredibly bad gameplay.[/QUOTE
A good well-played bard is by far the best class in this version of EQ!! and 99% aint good at it ..not even me! The best bards ( I only know of one) can PL people better than druids, duingeon crawls the same as enchanters and makes plats faster than several druids porting all day no help required ! . I only know of one!! maybe two then can pill this off like a champ !!
millertom3862
12-23-2023, 10:05 AM
Low efforts for new players
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