View Full Version : Farming by leaving zone?
EkotTunnel
07-20-2023, 05:58 AM
Hi, just wondering about camp rules and chanters in Chardok? They (can) lose camp if they zone?
knottyb0y
07-20-2023, 06:06 AM
Hi, just wondering about camp rules and chanters in Chardok? They (can) lose camp if they zone?
I struggle to think of ways can hold a camp if you are not in the zone.
Not sure what the official rules are, but I think leaving a zone constitutes leaving a camp.
Toxigen
07-20-2023, 08:24 AM
technically yes
common practice for chanters to just vacate the zone and run back down tho
prepare for an elf lawyer arbitration if you try to snipe it
enjchanter
07-20-2023, 04:55 PM
if you leave the zone, you lose your camp 100%
Swish
07-20-2023, 08:42 PM
if you leave the zone, you lose your camp 100%
That includes the camper going linkdead and logging back in if you want to be super shitty/legal about it.
ScottBerta
07-20-2023, 11:44 PM
That be pretty messed up to take a chanters camp if they gated after dictating the ph.. now if they are doing that to several PH a round, I’d msg them and say take one cuz you will be taking one of the other camps.
Arvan
07-21-2023, 12:23 PM
wait people are trying to claim rights to a zone they aren't even in?
Infectious
07-21-2023, 12:46 PM
wait people are trying to claim rights to a zone they aren't even in?
Enchanters LD names, or suicide PH in chardok to avoid faction hits. You have to be a real scumbag to steal someone's camp after you watched them do this.
Can we get a ruling by the kittens on this?
Croco
07-21-2023, 01:19 PM
Maybe enchanters should get gud then and farm some skins/salts instead of leaving the zone to avoid faction hits. We shouldn't make carve outs in the rules because enchanters are lazy.
Arvan
07-21-2023, 01:50 PM
Enchanters LD names, or suicide PH in chardok to avoid faction hits. You have to be a real scumbag to steal someone's camp after you watched them do this.
Can we get a ruling by the kittens on this?
You sound new, consider reading the rules here
Atmas
07-21-2023, 01:53 PM
Actually in most cases it isn't even to avoid a faction hit. It's pretty common for enchanters in chardok to Dictate a PH mob and suicide it into other mobs and gate out before the agroed mobs get to them. It's definitely the fastest and least hassle way knock out a PH as opposed to making a pet and buffs, debuffs etc.
Does leaving the zone drop a camp by rules? Sure. Is it kind of ridiculous to try to snipe a camp that way? Yes. They are killing the mob and holding the camp. This isn't even something I do but feel like it's reasonable for others to do as long as they don't train someone. If you really have an issue with this is all you would really be doing is forcing someone to kill less efficiently.
Chardok has a code of conduct that a ton of the players who are regularly there follow and if you just talk people are generally chill and fair.
Croco
07-21-2023, 02:11 PM
If you really have an issue with this is all you would really be doing is forcing someone to kill less efficiently.
You misspelled "holding someone accountable to the rules of the server".
The rules don't bend or warp around a specific class because of how they choose to use their spells, skills, and abilities. The rules are the rules and every class/player needs to work within those confines.
Atmas
07-21-2023, 04:02 PM
You misspelled "holding someone accountable to the rules of the server".
The rules don't bend or warp around a specific class because of how they choose to use their spells, skills, and abilities. The rules are the rules and every class/player needs to work within those confines.
One of the rules is play nice. Even if it wasn't I wouldn't hound someone over this situation. I've seen plenty of situations where someone went LD on a camp I was waiting for and they got back in a reasonable amount of time so I didn't try to rule lawyer them out of it.
Also, it's been clearly stated by the staff that you don't have to sit at a camp if you keep the mob down to hold that camp. Now, this generally (if not somewhere explicitly stated) is agreed to mean staying in the zone but the intent of the rule is still held up.
Croco
07-21-2023, 04:05 PM
Either rules matter or they don't. When you start making exceptions for this thing, then another exception for that thing, then another... etc etc etc, there's no reason to have the rules.
bcbrown
07-21-2023, 04:59 PM
They are killing the mob and holding the camp. This isn't even something I do but feel like it's reasonable for others to do as long as they don't train someone. If you really have an issue with this is all you would really be doing is forcing someone to kill less efficiently.
I don't have a dog in this fight (haven't been to Chardok yet), but if the only way someone can hold down a camp is by charming the PH, suiciding it against a mob, then gating before that mob comes after them, I don't think that's really holding down the camp.
I'm not the sort of person who would snipe a camp, just not really interested in causing conflict in game, but I think the rules are pretty clear that if you zone, you cede the camp. If you can't hold the camp without zoning, you can't hold the camp.
Vanifac
07-21-2023, 06:48 PM
If your strategy involves leaving the zone and losing the camp, it's probably a bad way to hold the camp.
Infectious
07-21-2023, 07:19 PM
Maybe enchanters should get gud then and farm some skins/salts instead of leaving the zone to avoid faction hits. We shouldn't make carve outs in the rules because enchanters are lazy.
If someone goes LD they give up their camp now?
Infectious
07-21-2023, 07:19 PM
You sound new, consider reading the rules here
Joined 2019.... LOL. I been here since the beginning bootlicker.
enjchanter
07-21-2023, 08:28 PM
Enchanters LD names, or suicide PH in chardok to avoid faction hits. You have to be a real scumbag to steal someone's camp after you watched them do this.
Can we get a ruling by the kittens on this?
nah theyre bitches for doing it
fk them and their camp
If someone goes LD they give up their camp now?
hundo P
sajbert
07-22-2023, 03:21 AM
This isn’t even a grey area. The rules are clear, if you leave zone or even LD then the camp is forfeit.
Now question is if you want to lawyer someone out of a camp they’re clearly working, that’s up to you but you’re clearly within your rights to do so.
Chanters ITT just mad because their broken one-man show class isn’t perfect and now want elf-legal protection to monopolize the game.
sajbert
07-22-2023, 03:24 AM
One of the rules is play nice. Even if it wasn't I wouldn't hound someone over this situation. I've seen plenty of situations where someone went LD on a camp I was waiting for and they got back in a reasonable amount of time so I didn't try to rule lawyer them out of it.
Also, it's been clearly stated by the staff that you don't have to sit at a camp if you keep the mob down to hold that camp. Now, this generally (if not somewhere explicitly stated) is agreed to mean staying in the zone but the intent of the rule is still held up.
Step 1) Read the rules
Step 2) Delete your misinformed post
Atmas
07-22-2023, 11:35 AM
Step 1) Read the rules
Step 2) Delete your misinformed post
Read the rules again, nothing I said contradicts them. Maybe you should read my post again more carefully.
Atmas
07-22-2023, 11:41 AM
I don't have a dog in this fight (haven't been to Chardok yet), but if the only way someone can hold down a camp is by charming the PH, suiciding it against a mob, then gating before that mob comes after them, I don't think that's really holding down the camp.
I'm not the sort of person who would snipe a camp, just not really interested in causing conflict in game, but I think the rules are pretty clear that if you zone, you cede the camp. If you can't hold the camp without zoning, you can't hold the camp.
As a player who has spent a lot of time in chardok I can say the people doing this can pretty much always kill the mob without zoning. In some rarer cases maybe they couldn't but that pretty much wasn't going to be contested by one person. As always if someone wants to contest it they can but it generally isn't going to result in them getting the camp anyway.
sajbert
07-22-2023, 02:48 PM
Read the rules again, nothing I said contradicts them. Maybe you should read my post again more carefully.
Except the rules specifically state leaving zone or going LD or /q’ing forfeits the camp. You don’t make rules that would break a play nice policy if acted upon.
Atmas
07-22-2023, 04:09 PM
Except the rules specifically state leaving zone or going LD or /q’ing forfeits the camp. You don’t make rules that would break a play nice policy if acted upon.
Yes, and I specifically addressed that. No one is arguing that leaving the zone by the rules doesn't mean giving up the camp.
Arvan
07-26-2023, 01:36 PM
Joined 2019.... LOL. I been here since the beginning bootlicker.
This is a new account. Poor new guy.
Arvan
07-26-2023, 01:38 PM
And its not that you are new in terms of years here, it's that your lack of understanding of how it works here makes you *sound* new was the point.
Toxigen
07-26-2023, 02:08 PM
nobody in chardok is sniping camps from enchanters using that tactic
the people arguing here are shitters
hope this helps
zelld52
07-26-2023, 08:46 PM
nobody in chardok is sniping camps from enchanters using that tactic
the people arguing here are shitters
hope this helps
unless another enc or shaman
Trexller
07-26-2023, 09:58 PM
we could just balance enchanters
Trexller
07-26-2023, 11:48 PM
Hey racist shitter, this isn't RNF.
Hope this helps.
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fthefederalistpapers.org%2Fwp-content%2Fuploads%2F2016%2F02%2Ftolerant-liberal-750.jpg&f=1&nofb=1&ipt=21abdbe5a883f5fbefb6a9af316f858df6b608243a9684 6b65b9abcc73262265&ipo=images
Arvan
07-27-2023, 02:00 AM
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fthefederalistpapers.org%2Fwp-content%2Fuploads%2F2016%2F02%2Ftolerant-liberal-750.jpg&f=1&nofb=1&ipt=21abdbe5a883f5fbefb6a9af316f858df6b608243a9684 6b65b9abcc73262265&ipo=images
No - toxigen is a real life self admitted chest thumping racist and he's told us he is proud of it. Though I got a chuckle out of your silly meme.
Toxigen
07-27-2023, 09:44 AM
No - toxigen is a real life self admitted chest thumping racist and he's told us he is proud of it. Though I got a chuckle out of your silly meme.
thats wildly exaggerated
wouldnt expect much less from one of the kings of the blue gen discord circle jerk though
DeathsSilkyMist
07-27-2023, 10:08 AM
Personally I have never seen a player take over a Chardok camp on blue from someone who trained out, /q'ed, or gated and then immediately came back. Players on P99 tend to be respectful of players who are camping something.
If you have played in the revamped Chardok, you will have seen these tactics employed on many named mob camps in this zone. I myself have gated out or /q'ed faction hits plenty of times. You can see an example of this here: https://youtu.be/qS3uoIHTu_c?t=251 , where I /q the faction hit from the roamer in graveyard. My Grave Master Zo`lun camp was not taken.
It doesn't really matter how you interpret the P99 camp rules in this situation. Unless you are the type of player who enjoys lawyerquesting camps away from other players, you do not typically see this behavior in Chardok.
If people in this thread want to become Chardok activists and start taking camps from people who trained out, /q'ed, or gated to prove you can do it via the PnP, go ham I guess. You won't be making friends this way, regardless of the outcome.
Ruien
07-27-2023, 11:25 AM
This thread is about analyzing camp rules as they apply to Chardok. I was originally worried about this same problem when beginning Chardok, and quickly came to understand that the code of conduct in this zone works well.
There are four parts to the relevant rule in question:
(1)
You can absolutely "camp" mobs, and you cannot steal another players 'camp'.
(2)
In general, if the placeholder or placeholders for a spawn are being killed, that 'camp' can be considered held by the player doing the killing so long as they are keeping the placeholders (or the room if there are no placeholders) cleared, within the same zone, do not die or log off.
(3)
You do not necessarily need to be at the spawn point to call it 'claimed' while it is uncontested, however, if someone else wishes to contest the 'camp' you do need to return to the 'camp' and maintain a presence at or very near the spawn(s) in order to hold it.
(4)
You cannot hold multiple 'camps' if another group wishes to contest one that you are holding. The player holding multiple 'camps' retains the right to choose which 'camp' to give up.
The main question here is how parts (2) and (3) interact. First, part (2) begins with "In general", meaning that it shows the basic intent and guideline. Part (3) is the most specific part of the rule.
Therefore: You do not need to remain at the spawn point of a camp in order to claim it. Killing a PH, gating out, and immediately running back down (arriving long before the respawn) is definitely in line with keeping the placeholders clear and not leaving. This meets both the letter of part (3) and the "in general" intent of part (2).
This is also the code of conduct - if you see a PH down, you assume that someone is camping the spawn. If someone is camping multiple, you can talk to the owner and take over one (letting them choose first).
I too was worried about gate and /q tactics initially, to the point of avoiding Chardok for awhile as I was concerned about losing camps and wasting my time. Turns out that the Chardok people are actually very nice. If you respect everyone else as described above, and they respect you, the arrangement works out well for everyone.
cd288
07-27-2023, 11:46 AM
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fthefederalistpapers.org%2Fwp-content%2Fuploads%2F2016%2F02%2Ftolerant-liberal-750.jpg&f=1&nofb=1&ipt=21abdbe5a883f5fbefb6a9af316f858df6b608243a9684 6b65b9abcc73262265&ipo=images
Politics are to be limited to the off topic forum
DeathsSilkyMist
07-27-2023, 11:47 AM
This is also the code of conduct - if you see a PH down, you assume that someone is camping the spawn. If someone is camping multiple, you can talk to the owner and take over one (letting them choose first).
Agreed. Generally speaking if you see a PH down, you check in /ooc to see if someone was camping it. You can /w all burning to see if there is a 60 enchanter or something outside and /t them.
Chardok has operated under the unofficial player agreement that people can gate, train out, or /q mobs for years. It was the same way in 2020, when I made this video: https://www.youtube.com/watch?v=qS3uoIHTu_c
Unofficial player agreements do arise in certain zones. It works like this:
1. A clever player finds a method of clearing a specific mob in a more efficient manner.
2. Another player learns this method.
3. Both players who employ this method become respectful of the method, and apply that respect to new players employing the same method.
4. Rinse/repeat steps 2 and 3 as new players come into the zone and learn the method.
I am not here to argue whether or not the PnP protects these kinds of unofficial player agreements. I am simply pointing out this phenomenon does occur organically in P99, and people tend to go with the flow.
While you may not be reprimanded by a GM for moving into another person's camp when they simply gated the faction hit, you will be breaking the unofficial player agreement.
If you feel very strongly about how Chardok operates, you can attempt to change this unofficial player agreement. You won't be making friends this way, but you can try.
cd288
07-27-2023, 01:49 PM
How long do you give the Enchanter to crawl back down from BW?
DeathsSilkyMist
07-27-2023, 01:56 PM
How long do you give the Enchanter to crawl back down from BW?
Players who farm in Chardok are often there for hours at a time. You can see the player leave and come back every repop. Players who do this are Chardok factioned, so it doesn't take long to run back. While I haven't timed it, I can't imagine it takes more than a minute or two to run back to Graveyard or Courier. Usually the player will immediately zone back in to Chardok, so they should be able to respond to a CC message.
There's always the possibility that someone simply logs in right when a player gates, so they ask for a CC and don't get a response. That kind of scenario may result in a camp dispute. But again, I haven't seen players run into this issue on Blue. That doesn't mean it doesn't happen, but I have spent quite a few hours in Chardok.
This unofficial player agreement has been followed for years now, and OP should know about it. I don't have an issue with this unofficial player agreement, and most players seem to follow it on Blue.
Ruien
07-27-2023, 02:22 PM
How long do you give the Enchanter to crawl back down from BW?
It takes 1-3 minutes to run from entrance to any camp in the zone. In this case the PH is dead with a 20-min respawn timer, though. The etiquette / code of conduct / agreement is to wait for a PH to be up for about 2 minutes before taking a camp.
If I log in and see a PH up, I'll do an ooc CC and wait 2 min while standing right in front of the spawn. I'll kill it (claiming the camp) at that point.
Similarly, when finished with a camp, people generally leave the PH up. This signals to everyone else that the camp is now open. It's also somewhat common to see in ooc "camp X open" if someone leaves after holding it for a long time.
This approach allows for camping out buffs, provides buffer time for client crashes, etc. As long as you are there on time for the PHs, people will respect your camp.
cd288
07-27-2023, 04:02 PM
It takes 1-3 minutes to run from entrance to any camp in the zone. In this case the PH is dead with a 20-min respawn timer, though. The etiquette / code of conduct / agreement is to wait for a PH to be up for about 2 minutes before taking a camp.
If I log in and see a PH up, I'll do an ooc CC and wait 2 min while standing right in front of the spawn. I'll kill it (claiming the camp) at that point.
Similarly, when finished with a camp, people generally leave the PH up. This signals to everyone else that the camp is now open. It's also somewhat common to see in ooc "camp X open" if someone leaves after holding it for a long time.
This approach allows for camping out buffs, provides buffer time for client crashes, etc. As long as you are there on time for the PHs, people will respect your camp.
Yeah I just meant more like ok if the Ench is sitting out there flaking around for 10 minutes or more are you still supposed to give them the camp if they decide to come back eventually (before the next PH spawns)?
Seems to me like it would be fair to take the camp at that point unless the other person is actively making that run down from BW/entrance.
DeathsSilkyMist
07-27-2023, 04:33 PM
Yeah I just meant more like ok if the Ench is sitting out there flaking around for 10 minutes or more are you still supposed to give them the camp if they decide to come back eventually (before the next PH spawns)?
Seems to me like it would be fair to take the camp at that point unless the other person is actively making that run down from BW/entrance.
I agree that if the player hasn't come back to the camp in 10 minutes, the assumption should be that they left the camp.
Anybody who is actively camping something in Chardok will immediately return to their camp from my experience. It certainly doesn't take 10 minutes to run to any camp in Chardok, so it's going to be a tougher sell to try and re-claim a camp after that period of time.
Kawhi
07-27-2023, 06:09 PM
The rules do pretty clearly say that you have to be in the same zone to hold a camp, but maybe that isn't a great rule?
Like suppose a druid is bound at a camp and then self-ports to a ring to sell and then gates right back to the camp in plenty of time for the next spawn. You'd have to be an asshole to try to lawyer that camp away from the druid imo.
This feels similar in some sense. The enc should be back at the spawn point with plenty of time before the next spawn so lawyering it away from them seems against the spirit of the PnP.
Ruien
07-27-2023, 09:04 PM
The rules do pretty clearly say that you have to be in the same zone to hold a camp, but maybe that isn't a great rule?
Like suppose a druid is bound at a camp and then self-ports to a ring to sell and then gates right back to the camp in plenty of time for the next spawn. You'd have to be an asshole to try to lawyer that camp away from the druid imo.
This feels similar in some sense. The enc should be back at the spawn point with plenty of time before the next spawn so lawyering it away from them seems against the spirit of the PnP.
It's a great rule if it only applies when the placeholder (or named) is up.
Maybe the answer is this: There is no such thing as "claiming a camp" while the placeholder/named is down. Under that interpretation, the rules as written work correctly. Keeping the PH killed on time keeps the camp. Leaving the zone (while the PH is up) releases the camp. To claim a camp, engage the PH/named while the camp is open.
The above makes sense to me. I 100% agree that a druid porting to sell and gating back between PHs should not be considered relinquishing the camp.
Arvan
07-28-2023, 12:57 AM
thats wildly exaggerated
wouldnt expect much less from one of the kings of the blue gen discord circle jerk though
Sorry you're being called out - consider being less racist I expect more from you
Smoofers
07-28-2023, 11:39 AM
Rules are rules. If they leave, it's yours. Make sure to take fraps to get them suspended when they train you.
strongNpretty
07-28-2023, 12:36 PM
thats wildly exaggerated
wouldnt expect much less from one of the kings of the blue gen discord circle jerk though
I think you are in fact, everything that everybody says about you. I always feel sad for you. It's hard to read your posts, which you post on every single thread, lets just be honest- And not assume your life is miserable. You'll deny it, but you'll still know- Life in your body is a shitty one at best.
Sorry your racist.
EkotTunnel
08-08-2023, 08:50 AM
It takes 1-3 minutes to run from entrance to any camp in the zone. In this case the PH is dead with a 20-min respawn timer, though. The etiquette / code of conduct / agreement is to wait for a PH to be up for about 2 minutes before taking a camp. Were do i find these rules ? So much rulings to find =)
If I log in and see a PH up, I'll do an ooc CC and wait 2 min while standing right in front of the spawn. I'll kill it (claiming the camp) at that point.
Similarly, when finished with a camp, people generally leave the PH up. This signals to everyone else that the camp is now open. It's also somewhat common to see in ooc "camp X open" if someone leaves after holding it for a long time.
This approach allows for camping out buffs, provides buffer time for client crashes, etc. As long as you are there on time for the PHs, people will respect your camp.
DeathsSilkyMist
08-08-2023, 10:22 AM
Were do i find these rules ? So much rulings to find =)
There is no official rule. It's more of an unofficial player agreement that has been ongoing for years.
Most people who farm in Chardok have learned that people gate, /q, or train out named mobs. This is a good strategy. They will adopt the strategy themselves and give other people courtesy when they use the same strategy.
Naethyn
08-08-2023, 10:51 AM
You can leave a zone and still claim a camp. You just have to aggro the ph within 30 seconds of spawn and you have to be in the zone when it spawns.
cd288
08-08-2023, 12:42 PM
You can leave a zone and still claim a camp. You just have to aggro the ph within 30 seconds of spawn and you have to be in the zone when it spawns.
This is only correct if no one has contested the camp since you left. If you leave the zone and someone shows up, it's now their camp regardless of whether you got back in time for the spawn.
Obviously, player convention like has been discussed for Chardok can sometimes exist depending on the camp, but the PNP rule is that if you leave the zone the camp no longer belongs to you if someone shows up to take it.
Naethyn
08-08-2023, 01:41 PM
This is only correct if no one has contested the camp since you left. If you leave the zone and someone shows up, it's now their camp regardless of whether you got back in time for the spawn.
Obviously, player convention like has been discussed for Chardok can sometimes exist depending on the camp, but the PNP rule is that if you leave the zone the camp no longer belongs to you if someone shows up to take it.
I thought this was the case until a GM showed up and clarified that being in the zone is not the requirement before the mob spawns. It's simply that you engage the mob within 30 seconds of it spawning and are in the zone when it spawns. I was on the losing side of this argument when it came up and I had to give the camp back to the guy who was not in zone.
cd288
08-08-2023, 04:17 PM
I thought this was the case until a GM showed up and clarified that being in the zone is not the requirement before the mob spawns. It's simply that you engage the mob within 30 seconds of it spawning and are in the zone when it spawns. I was on the losing side of this argument when it came up and I had to give the camp back to the guy who was not in zone.
That's odd. Must've been a mistaken ruling then. I've never seen that happen and I feel like anytime staff have commented on the forums it's been consistent that you can't leave the zone and keep a camp.
Naethyn
08-08-2023, 06:11 PM
This is my understanding:
1. Outdoors you can only claim one single spawn point.
2. Indoors you can claim multiple spawn points within line of sight.
3. You must already be in the zone when it spawns.
4. You must engage a spawn within 30 seconds.
5. You are not required to remain in the zone if the spawn is not up.
6. Specific camps can have alternate well known rulings.
7. If a player has more than 4 mobs aggroed you may take mobs off of them. (bard kite)
8. If a mob spawned as a result of a quest or event you have 20 minutes to engage it. (cleric epic, aow)
cd288
08-09-2023, 12:36 AM
It has always been ruled that if you leave the zone you lose the camp. Whatever GM gave you that ruling was wrong. I believe even rogean has said before that if you leave zone you leave the camp. The pnp on the wiki, which has been drafted based on staff rulings and feedback, confirms this as well. Some player conventions for camps may be different but again those aren’t technically enforceable if someone truly wants the camp.
Toxigen
08-09-2023, 08:30 AM
Who cares nobody is going into chardok to contest enchanters at their camps because they vacated the zone for 30 seconds.
cd288
08-09-2023, 09:49 AM
Who cares nobody is going into chardok to contest enchanters at their camps because they vacated the zone for 30 seconds.
Don't think he's talking about that
zelld52
08-21-2023, 11:22 PM
This is my understanding:
1. Outdoors you can only claim one single spawn point.
2. Indoors you can claim multiple spawn points within line of sight.
3. You must already be in the zone when it spawns.
4. You must engage a spawn within 30 seconds.
5. You are not required to remain in the zone if the spawn is not up.
6. Specific camps can have alternate well known rulings.
7. If a player has more than 4 mobs aggroed you may take mobs off of them. (bard kite)
8. If a mob spawned as a result of a quest or event you have 20 minutes to engage it. (cleric epic, aow)
I was told by a GM very recently that you have to
(this is all if the matter goes to petition, and the ruling from the GMs would be as such)
a) keep the camp clear (if its a multi spawn camp) and
b) maintain a constant presence at the camp
if either of those criteria is not met, someone can set up shop at your camp, and if they can clear it, they can claim it
i was halfway done breaking into a camp during xp weekend, and someone leapfrogged and claimed the camp. GM said that they were allowed to do that, as we had not "established a clear presence" at the camp yet. then GM explained those two criteria for a "clear presence" at a camp. (indoor zone)
Toxigen
08-24-2023, 12:19 PM
I was told by a GM very recently that you have to
(this is all if the matter goes to petition, and the ruling from the GMs would be as such)
a) keep the camp clear (if its a multi spawn camp) and
b) maintain a constant presence at the camp
if either of those criteria is not met, someone can set up shop at your camp, and if they can clear it, they can claim it
i was halfway done breaking into a camp during xp weekend, and someone leapfrogged and claimed the camp. GM said that they were allowed to do that, as we had not "established a clear presence" at the camp yet. then GM explained those two criteria for a "clear presence" at a camp. (indoor zone)
Yeah leapfrogging is pretty common (and shitty) tactic. Especially in Sebilis.
Naethyn
08-24-2023, 12:21 PM
Getting leap frogged is allowed in the rules I posted.
Grapeape
08-24-2023, 12:41 PM
by your logic, someone wouldnt need to sit at SF. they could just log in at spawn time, kill the pop and cuck someone that just sat the last 17 hours camping because they assumed the camp was open when no one was there
Naethyn
08-24-2023, 12:47 PM
Please review line 6.
6. Specific camps can have alternate well known rulings.
Grapeape
08-24-2023, 12:49 PM
riiiight, or line 9. youre kind of pulling this out of your ass.
Grapeape
08-24-2023, 12:53 PM
can i pop up and claim i had the camp but i just went for a walk for hadden or is that a special case too?
zelld52
08-24-2023, 12:59 PM
Getting leap frogged is allowed in the rules I posted.
Yeah, leap frogged. But, the GM clarified to me that even if the camp is clear, and nobody is there keeping a constant presence, it is considered open. I might have misunderstood, but I was told that you have to be at the camp, even when nothing is up in order to claim a camp.
I've always given a few minutes grace period. Nobody at camp, but camp is clear? Nobody in zone? I'll wait a few minutes for someone to show up before I attempt to start taking over. But what the GM told me is that the grace period (seemingly 30 seconds) is only necessary if others players are physically at the camp. (It might take them a minute to buff up before they attempt to kill, etc)
Doesn't mean I won't continue giving few minutes grace period when I show up to an empty camp with no players in it --- but this GM made it apparent that isn't necessary. If nobody is at camp when you show up, you can claim it if you can clear it.
I don't petition for stuff like this, instead I log off or find something else to do. There's also no way to prove who was or wasn't in zone, as far as I know. Either way, I think players should have some reasoning skills to say, "Oh this person must have been clearing the camp. I'll leave them to it." And not pull out the PnP guide book and start LawyerQuesting over time-locked content that isn't going anywhere.
long.liam
08-27-2023, 04:03 AM
Yeah, leap frogged. But, the GM clarified to me that even if the camp is clear, and nobody is there keeping a constant presence, it is considered open. I might have misunderstood, but I was told that you have to be at the camp, even when nothing is up in order to claim a camp.
I've always given a few minutes grace period. Nobody at camp, but camp is clear? Nobody in zone? I'll wait a few minutes for someone to show up before I attempt to start taking over. But what the GM told me is that the grace period (seemingly 30 seconds) is only necessary if others players are physically at the camp. (It might take them a minute to buff up before they attempt to kill, etc)
Doesn't mean I won't continue giving few minutes grace period when I show up to an empty camp with no players in it --- but this GM made it apparent that isn't necessary. If nobody is at camp when you show up, you can claim it if you can clear it.
I don't petition for stuff like this, instead I log off or find something else to do. There's also no way to prove who was or wasn't in zone, as far as I know. Either way, I think players should have some reasoning skills to say, "Oh this person must have been clearing the camp. I'll leave them to it." And not pull out the PnP guide book and start LawyerQuesting over time-locked content that isn't going anywhere.
Yeah true. The other player would still have to clear all the PHs out of the Camp before they can even stake a claim on the camp. Another player can't just move in and say I'm claiming this camp. They actually have to get FTE on the PHs when they respawn. You having previously killed the PHs would have the advantage here, since you would know exactly when they will respawn. A GM previously told me that in order claim a camp you have to maintain a presence at the camp and kill all the PHs at least on 2 respawns before you can claim the camp.
cd288
09-12-2023, 03:27 PM
Yeah, leap frogged. But, the GM clarified to me that even if the camp is clear, and nobody is there keeping a constant presence, it is considered open. I might have misunderstood, but I was told that you have to be at the camp, even when nothing is up in order to claim a camp.
I've always given a few minutes grace period. Nobody at camp, but camp is clear? Nobody in zone? I'll wait a few minutes for someone to show up before I attempt to start taking over. But what the GM told me is that the grace period (seemingly 30 seconds) is only necessary if others players are physically at the camp. (It might take them a minute to buff up before they attempt to kill, etc)
Doesn't mean I won't continue giving few minutes grace period when I show up to an empty camp with no players in it --- but this GM made it apparent that isn't necessary. If nobody is at camp when you show up, you can claim it if you can clear it.
I don't petition for stuff like this, instead I log off or find something else to do. There's also no way to prove who was or wasn't in zone, as far as I know. Either way, I think players should have some reasoning skills to say, "Oh this person must have been clearing the camp. I'll leave them to it." And not pull out the PnP guide book and start LawyerQuesting over time-locked content that isn't going anywhere.
Generally how I've seen it done is if you are still in the zone and only leave the camp for a bit and are back before the next spawn, a GM will usually say it's still your camp. Easy example: Sisters in LFay, you've cleared the camp and are just making the short run to the elf vendors and back. If you're back for the next spawn it's usually ruled as still your camp.
If you leave the zone, you cannot still lay claim to the camp.
Infectious
09-12-2023, 05:12 PM
Leap frogging is the ultimate scumery. I would just train them and say sorry I will find you a rez and not find them one.
Swish
09-12-2023, 10:26 PM
https://i.imgur.com/0wJJH5L.png
(You'd need less rules if people were more considerate and kind)
Toxigen
09-13-2023, 11:00 AM
Leap frogging is the ultimate scumery. I would just train them and say sorry I will find you a rez and not find them one.
You really only see it at King, NG, and Frenzy.
But I agree. I've never leap frogged anyone and whoever tried to leapfrog me wound up with a nice train.
bilirubin
09-13-2023, 02:44 PM
I've never seen a non-enchanter class sniping a camp in Chardok. Good luck trying I suppose!
Seducio
09-19-2023, 10:21 AM
You really only see it at King, NG, and Frenzy.
But I agree. I've never leap frogged anyone and whoever tried to leapfrog me wound up with a nice train.
Some folks are really slow dungeon crawlers though. I used to wait behind a group if they were fighting somewhere out of respect.
Now I simply find out where they are headed, mention that Im passing but not leaping them, and head to a different camp than they are.
As long as I follow through and dont take their camp havent found problems with groups or other soloers I pass by in a dungeon. Communication goes far in this regard.
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