View Full Version : Mage Pet: Tanking Analysis
Snaggles
07-10-2023, 06:03 PM
I just got my air staff and decided to test how durable the pets are on a consistent target. Shady Swashbuckler spawns every 6 mins 40 seconds, is level 45, and has about 5300hps. He actually has pretty high AC. My pets will hit for max damage on Vindi but the highest I recall is 50 on him.
It’s not the best data, only 5 fights each and he runs. One nuke at 20% will almost kill him though so I did my best to keep his fleeing from impacting the logs.
60 hitting air pet, focused. 59dd stun, up to 75dmg kick 882 seconds parsed
Frontal Tank Test, Shady Swashbuckler: Pet did 31 dps burnout4 + Muzzle
Damage to Shady: 28,206 (no damage shield)
Average hit by NPC - 70
Total hits by NPC (and per second) - 3.7215 seconds per hit
Total Damage Taken by NPC: 14,791
DPS/taken per second: 16.76 dps
Hit to Miss ratio: .5761 (210 hit / 121 miss)
60 hitting water pet, focused. up to 118dd cold DD, up to 180dmg backstab. 687 seconds parsed
Frontal Tank Test, Shady Swashbuckler: Pet did 29 dps burnout4 + Muzzle (no backstabs)
Damage to Shady: 20,094 (no backstabs, no damage shield)
Average hit by NPC - 73
Total hits by NPC (and per second) - 2.898 seconds per hit
Total Damage Taken by NPC: 17,302
DPS/taken per second: 25.18 dps
Hit to Miss ratio: .7088 (237 hit / 168 miss)
60 hitting earth, un-focused. 59dd root, Bashes and occasionally kicks (1/3rd as frequently as bash). 788 seconds parsed
Frontal Tank Test, Shady Swashbuckler: Pet did 29 dps burnout4 + Muzzle
Damage to Shady: 22,925 (no damage shield)
Average hit by NPC - 73
Total hits by NPC (and per second) - 2.9513 seconds per hit
Total Damage Taken by NPC: 20,301
DPS/taken per second: 25.76 dps
Hit to Miss ratio: .6916 (267 hit / 182 miss)
It’s a bit tough to calculate pet hps in this way. They regen 30/tick and most the fights are a couple minutes. One 198hp heal gives a focused air or water 6-7%, the earth 5-6%. I expect he’s around 3300 hps at max level and they are closer in that 2800-2900 range.
A focused earth would be different. An epic would be a landslide difference. However for casual players/raiders the air and water is attainable. The stun happened 7-9 times a fight or so. Each one seemed to last 4-6 seconds.
The dps spread is greater than it appears. Spells can land full damage and the water’s 118dd hits above its weight class on an oddly high AC blue. The air would outshine the earth or water (unless it’s backstabbing).
In short:
* I forgot the earth bashes (physical interupt and occasionally kicks.
* They all take a hit pretty well. Most were only slightly falling behind the fight and no dmg shield or assist besides a few heals
* Air is a solid monk archetype and thus tanks well. Unless you need the root for control this would be my pick for that purpose. The stun is brilliant if it will land
* Water positioned well is a psycho. The test doesn’t show this but I’ve parsed it enough to know it will keep up or exceed more players than you would expect.
* Any of these will take two deadwoods but frankly I’m thinking stun whips would be better for stunnable stuff. Deadwoods for dps mainly.
DeathsSilkyMist
07-10-2023, 06:36 PM
Nice! Thanks for the parses!
Just for clarification, I assume all of these are the highest level pets?
Greater Vocaration: Air
Greater Vocaration: Water
Greater Vocaration: Earth
Snaggles
07-10-2023, 06:41 PM
Nice! Thanks for the parses!
Just for clarification, I assume all of these are the highest level pets?
Greater Vocaration: Air
Greater Vocaration: Water
Greater Vocaration: Earth
Thanks!
Yea unfocused earth but is a 60 hitter. The water and air are focused 60 hitters.
All Greater line.
DeathsSilkyMist
07-10-2023, 06:57 PM
I do have a question about how you are parsing the fights.
You say you did 28k damage to Shady on your Air Pet fight, for example, but you also say he only has 5k HP. Are you aggregating multiple fights together? For example, did you kill him 5 times and combine the damage and seconds? I assume Shady doesn't have high regeneration, so it doesn't look like that was a single fight.
I am just trying to make sure the DPS isn't lower than what it should be. If there are increments of time that shouldn't be included in the total seconds, it will reduce total DPS. You should only be counting the time from the initiation of the encounter (first hit), to NPC death.
It would be awesome if you could post the logs somewhere too!
EDIT: I didn't read the first part of your post apparently. 5 fights each indeed.
Snaggles
07-10-2023, 07:10 PM
I do have a question about how you are parsing the fights.
You say you did 28k damage to Shady on your Air Pet fight, for example, but you also say he only has 5k HP. Are you aggregating multiple fights together? Like you killed him 5 times and just packaged everything together? I assume Shady doesn't have high regeneration, so it doesn't sound like that was a single fight.
Just making sure the DPS isn't lower than what it should be. If there are increments of time that shouldn't be included in the total seconds, it will reduce total DPS. You should only be counting the time from the initiation of the encounter (first hit), to NPC death.
It would be awesome if you could post the logs somewhere too!
Yea I’m using Gameparse and “combining” 5 fights each that were of similar content.
His AC is higher than it should be. I’ve messed with him using my ranger and it can be a nail-biter. These pets on normal blues should be almost twice the dps posted. The water with backstabs even higher.
The best way I could compensate for the flee time is to nuke at 20% (or have it land). He would result with 1-2% left and fleeing but only ate one backstab out of the 5 water fights for like 145.
Really the answer is to find a better target like an AFK player. I was doing this on the laptop while at work. The main thing this showed me was the focused air was the least difficult to keep topped off with tiny heals through the fight. The stun was landing quite effectively and it was less squishy than I assumed.
As for what that helps people accomplish? Shrug. I had hoped the Earth would be a clear brute. Turns out it needed more babysitting than the air with heals.
Note: I know DS and nukes would have made this trivial. I was using that crappy heal to try and not put out my thumb on the scale. I was mainly curious how they could take a hit. I’d love to try EoT in the same way.
DeathsSilkyMist
07-10-2023, 07:13 PM
Yeah thanks for the post! More data on how the game works is always better, so I appreciate you taking the time.
Balimon
07-10-2023, 08:10 PM
Dude Snaggles this is an amazing post and data! I'm posting this before I dig into too much but I'm happy to see that I've been right about the Air pet all this time.
Balimon
07-10-2023, 08:51 PM
It's interesting to see how much less damage the air pet takes, 25 vs 16 dps is a pretty significant difference. The max hit was also lower, does this mean he naturally has more AC as well like monks do? Seems like it. I'm also curious why air does the most damage when facetanking, any ideas?
Also can I add this to my mage guide? With credit of course
Snaggles
07-10-2023, 09:05 PM
It's interesting to see how much less damage the air pet takes, 25 vs 16 dps is a pretty significant difference. The max hit was also lower, does this mean he naturally has more AC as well like monks do? Seems like it. I'm also curious why air does the most damage when facetanking, any ideas?
Also can I add this to my mage guide? With credit of course
Thanks!
Please feel free if you want. My only reservation is it’s a short parse. Law of large numbers would probably be be more illustrative. That said, the air was consistently easier to heal. It would be my go-to meatshield for stunnable things.
In normal situations the stun is going to do 59dd and the kick a max of 75. That’s is on par with the water DD. When the stun or water DD isn’t landing the kick will do something where the water doesn’t have another melee attack besides backstab.
I know in cases where spells are a moot topic the water pet still holds up nice. It’s mid 40’s on Vindi and usually top few on Xenvorash parses.
Snaggles
07-10-2023, 09:18 PM
Also roughly these were 130 second single fights. 5-7 stuns went off. Fairly conservatively that’s 20-42seconds (5 stuns @4 sec up to 7stuns @ 6 sec) where the npc is just sitting there instead of taking a swing.
Prob my main takeaway. Stuns are quite good. I guess monks were right this whole time, lol.
Balimon
07-10-2023, 09:19 PM
Thanks!
Please feel free if you want. My only reservation is it’s a short parse. Law of large numbers would probably be be more illustrative. That said, the air was consistently easier to heal. It would be my go-to meatshield for stunnable things.
In normal situations the stun is going to do 59dd and the kick a max of 75. That’s is on par with the water DD. When the stun or water DD isn’t landing the kick will do something where the water doesn’t have another melee attack besides backstab.
I know in cases where spells are a moot topic the water pet still holds up nice. It’s mid 40’s on Vindi and usually top few on Xenvorash parses.
Thanks! I think it's enough of a parse to show that there are differences, but yeah more data is more better for sure. Air was always my goto solo pet so I could 'feel' that he was tankier but never had the raw data like this to back it up.
Flying kick makes it up, nice catch, that's pretty cool. Water is definitely DPS king most of the time, I only use the epic on big boss fights because of the guaranteed level, I hate cycling trying for the max level sometimes.
Snaggles
07-11-2023, 12:04 AM
I’m sure the epic is better almost always. Nice to have the air as a backup though. I only learned this week you don’t turn it in for the epic. Shows how much I’ve studied the quest :)
DeathsSilkyMist
07-11-2023, 12:24 AM
I’m sure the epic is better almost always. Nice to have the air as a backup though. I only learned this week you don’t turn it in for the epic. Shows how much I’ve studied the quest :)
Yeah Epic Pet is pretty nice. Allishia provided me with some Epic Pet logs. This is the nerfed pet, and the pet had Burnout IV + Muzzle:
[Mon Jul 04 19:54:32 2022] Vibann tells you, 'Attacking an elemental crusader Master.'
[Mon Jul 04 19:54:33 2022] an elemental crusader was hit by non-melee for 84 points of damage.
[Mon Jul 04 19:54:34 2022] Vibann bashes an elemental crusader for 25 points of damage.
[Mon Jul 04 19:54:35 2022] Vibann hits an elemental crusader for 67 points of damage.
[Mon Jul 04 19:54:36 2022] Vibann hits an elemental crusader for 24 points of damage.
[Mon Jul 04 19:54:37 2022] Vibann hits an elemental crusader for 67 points of damage.
[Mon Jul 04 19:54:38 2022] Vibann hits an elemental crusader for 67 points of damage.
[Mon Jul 04 19:54:38 2022] Vibann hits an elemental crusader for 67 points of damage.
[Mon Jul 04 19:54:39 2022] Vibann hits an elemental crusader for 67 points of damage.
[Mon Jul 04 19:54:39 2022] Vibann hits an elemental crusader for 48 points of damage.
[Mon Jul 04 19:54:41 2022] Vibann hits an elemental crusader for 61 points of damage.
[Mon Jul 04 19:54:44 2022] Vibann hits an elemental crusader for 53 points of damage.
[Mon Jul 04 19:54:45 2022] Vibann hits an elemental crusader for 67 points of damage.
[Mon Jul 04 19:54:46 2022] Vibann hits an elemental crusader for 38 points of damage.
[Mon Jul 04 19:54:46 2022] Vibann hits an elemental crusader for 67 points of damage.
[Mon Jul 04 19:54:47 2022] Vibann hits an elemental crusader for 40 points of damage.
[Mon Jul 04 19:54:48 2022] Vibann hits an elemental crusader for 67 points of damage.
[Mon Jul 04 19:54:48 2022] Vibann hits an elemental crusader for 30 points of damage.
[Mon Jul 04 19:54:49 2022] Vibann bashes an elemental crusader for 27 points of damage.
[Mon Jul 04 19:54:49 2022] Vibann hits an elemental crusader for 53 points of damage.
[Mon Jul 04 19:54:49 2022] Vibann hits an elemental crusader for 67 points of damage.
[Mon Jul 04 19:54:50 2022] Vibann hits an elemental crusader for 67 points of damage.
[Mon Jul 04 19:54:51 2022] an elemental crusader was hit by non-melee for 84 points of damage.
[Mon Jul 04 19:54:51 2022] Vibann hits an elemental crusader for 67 points of damage.
[Mon Jul 04 19:54:52 2022] Vibann hits an elemental crusader for 35 points of damage.
[Mon Jul 04 19:54:53 2022] Vibann hits an elemental crusader for 43 points of damage.
[Mon Jul 04 19:54:54 2022] An elemental crusader bashes Vibann for 25 points of damage.
[Mon Jul 04 19:54:54 2022] Vibann bashes an elemental crusader for 23 points of damage.
[Mon Jul 04 19:54:54 2022] Vibann hits an elemental crusader for 67 points of damage.
[Mon Jul 04 19:54:56 2022] Vibann hits an elemental crusader for 67 points of damage.
[Mon Jul 04 19:54:56 2022] an elemental crusader was hit by non-melee for 143 points of damage.
[Mon Jul 04 19:54:57 2022] Vibann hits an elemental crusader for 61 points of damage.
[Mon Jul 04 19:54:57 2022] Vibann hits an elemental crusader for 56 points of damage.
[Mon Jul 04 19:54:58 2022] Vibann hits an elemental crusader for 64 points of damage.
[Mon Jul 04 19:54:58 2022] an elemental crusader was hit by non-melee for 143 points of damage.
[Mon Jul 04 19:54:59 2022] Vibann hits an elemental crusader for 27 points of damage.
[Mon Jul 04 19:55:00 2022] Vibann hits an elemental crusader for 38 points of damage.
[Mon Jul 04 19:55:00 2022] Vibann hits an elemental crusader for 43 points of damage.
[Mon Jul 04 19:55:00 2022] an elemental crusader was hit by non-melee for 143 points of damage.
[Mon Jul 04 19:55:01 2022] An elemental crusader bashes Vibann for 24 points of damage.
[Mon Jul 04 19:55:02 2022] Vibann hits an elemental crusader for 32 points of damage.
[Mon Jul 04 19:55:02 2022] Vibann hits an elemental crusader for 61 points of damage.
[Mon Jul 04 19:55:03 2022] Vibann bashes an elemental crusader for 27 points of damage.
[Mon Jul 04 19:55:05 2022] an elemental crusader was hit by non-melee for 84 points of damage.
[Mon Jul 04 19:55:05 2022] Vibann hits an elemental crusader for 35 points of damage.
[Mon Jul 04 19:55:06 2022] Vibann hits an elemental crusader for 61 points of damage.
[Mon Jul 04 19:55:06 2022] Vibann hits an elemental crusader for 67 points of damage.
[Mon Jul 04 19:55:07 2022] Vibann hits an elemental crusader for 45 points of damage.
[Mon Jul 04 19:55:07 2022] Vibann hits an elemental crusader for 61 points of damage.
[Mon Jul 04 19:55:07 2022] Vibann hits an elemental crusader for 19 points of damage.
[Mon Jul 04 19:55:07 2022] Vibann hits an elemental crusader for 35 points of damage.
[Mon Jul 04 19:55:08 2022] Vibann kicks an elemental crusader for 27 points of damage.
[Mon Jul 04 19:55:09 2022] An elemental crusader hits Vibann for 22 points of damage.
[Mon Jul 04 19:55:10 2022] Vibann hits an elemental crusader for 24 points of damage.
[Mon Jul 04 19:55:11 2022] Vibann hits an elemental crusader for 67 points of damage.
[Mon Jul 04 19:55:12 2022] Vibann hits an elemental crusader for 67 points of damage.
[Mon Jul 04 19:55:12 2022] Vibann hits an elemental crusader for 67 points of damage.
[Mon Jul 04 19:55:13 2022] Vibann hits an elemental crusader for 43 points of damage.
[Mon Jul 04 19:55:13 2022] an elemental crusader was hit by non-melee for 143 points of damage.
[Mon Jul 04 19:55:14 2022] Vibann hits an elemental crusader for 45 points of damage.
[Mon Jul 04 19:55:14 2022] an elemental crusader was hit by non-melee for 143 points of damage.
[Mon Jul 04 19:55:14 2022] You gain experience!!
Pet Damage: 3805 in 42 seconds = 90.6 DPS
[Mon Jul 04 19:54:42 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:54:42 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:54:44 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:54:44 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:54:46 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:54:46 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:54:46 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:54:49 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:54:49 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:54:49 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:54:51 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:54:54 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:54:55 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:54:57 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:54:59 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:55:01 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:55:02 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:55:06 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:55:09 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:55:09 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:55:11 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:55:11 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:55:13 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:55:13 2022] an elemental crusader was hit by non-melee for 50 points of damage.
Damage Shield Damage: 1200 in 42 seconds = 28.5 DPS
So it can do around 120 DPS at the upper limit, assuming it is tanking and fighting an unslowed mob. It will obviously do less on a raid mob, this parse is from a regular blue mob.
This was the damage taken:
[Mon Jul 04 19:54:39 2022] An elemental crusader bashes Vibann for 22 points of damage.
[Mon Jul 04 19:54:39 2022] An elemental crusader hits Vibann for 27 points of damage.
[Mon Jul 04 19:54:39 2022] An elemental crusader hits Vibann for 76 points of damage.
[Mon Jul 04 19:54:42 2022] An elemental crusader hits Vibann for 65 points of damage.
[Mon Jul 04 19:54:42 2022] An elemental crusader hits Vibann for 27 points of damage.
[Mon Jul 04 19:54:44 2022] An elemental crusader hits Vibann for 70 points of damage.
[Mon Jul 04 19:54:44 2022] An elemental crusader hits Vibann for 72 points of damage.
[Mon Jul 04 19:54:46 2022] An elemental crusader bashes Vibann for 26 points of damage.
[Mon Jul 04 19:54:46 2022] An elemental crusader hits Vibann for 108 points of damage.
[Mon Jul 04 19:54:46 2022] An elemental crusader hits Vibann for 33 points of damage.
[Mon Jul 04 19:54:49 2022] An elemental crusader hits Vibann for 108 points of damage.
[Mon Jul 04 19:54:49 2022] An elemental crusader hits Vibann for 18 points of damage.
[Mon Jul 04 19:54:49 2022] An elemental crusader hits Vibann for 99 points of damage.
[Mon Jul 04 19:54:51 2022] An elemental crusader hits Vibann for 79 points of damage.
[Mon Jul 04 19:54:54 2022] An elemental crusader bashes Vibann for 25 points of damage.
[Mon Jul 04 19:54:55 2022] An elemental crusader hits Vibann for 93 points of damage.
[Mon Jul 04 19:54:57 2022] An elemental crusader bashes Vibann for 18 points of damage.
[Mon Jul 04 19:54:59 2022] An elemental crusader hits Vibann for 67 points of damage.
[Mon Jul 04 19:55:01 2022] An elemental crusader bashes Vibann for 24 points of damage.
[Mon Jul 04 19:55:02 2022] An elemental crusader hits Vibann for 75 points of damage.
[Mon Jul 04 19:55:06 2022] An elemental crusader hits Vibann for 72 points of damage.
[Mon Jul 04 19:55:09 2022] An elemental crusader hits Vibann for 22 points of damage.
[Mon Jul 04 19:55:09 2022] An elemental crusader hits Vibann for 104 points of damage.
[Mon Jul 04 19:55:11 2022] An elemental crusader hits Vibann for 65 points of damage.
[Mon Jul 04 19:55:11 2022] An elemental crusader hits Vibann for 40 points of damage.
[Mon Jul 04 19:55:13 2022] An elemental crusader hits Vibann for 75 points of damage.
[Mon Jul 04 19:55:13 2022] An elemental crusader hits Vibann for 37 points of damage.
Damage Taken: 1547 over 42 seconds = 36.8 DPS
The mob was attacking another player for a few seconds first, so the pet would have taken an extra 3 or 4 hits.
Ripqozko
07-11-2023, 12:32 PM
Bless yall for actually wanting to do non raid content as a mage, Mine won't. All I need is a lvl 4 pet.
Toxigen
07-11-2023, 01:34 PM
Mage is for coth.
Sorry ya don't got root (like every other caster in the game) hope this helps.
Balimon
07-11-2023, 02:22 PM
Mage is for coth.
Sorry ya don't got root (like every other caster in the game) hope this helps.
Show us on the doll where the Mage hurt you
Toxigen
07-11-2023, 02:37 PM
Show us on the doll where the Mage hurt you
mommy says thats the no-no-zone
Snaggles
07-11-2023, 07:27 PM
Mages will smoke most EC pleb monks just with the pet. Adding the DS they will do more than EC rogues. Nuking, well…good luck.
Coth the replacement class or corpse-drag and rez?
The list goes on :) mages are a great +1 and the best ToV raid class.
Insaiyan
07-11-2023, 08:58 PM
Mages relegated to COTH bots in an attempt to hide their true power
Jimjam
07-12-2023, 04:46 AM
mommy says thats the no-no-zone
Don’t touch me there!
That is my no-no square!
Toxigen
07-12-2023, 09:18 AM
The list goes on :) mages are a great +1 and the best ToV raid class.
If and only if they're willing to get out there and make plays.
Quad DA op
aoPZpCjJEqM
Ripqozko
07-12-2023, 10:40 AM
What else is there to do
Toxigen
07-12-2023, 10:56 AM
What else is there to do
You know as well as anyone your average p99 wall-licker mage is just sitting there tending to mod rods.
Seducio
07-12-2023, 11:42 AM
WTB ride to Mischief
Snaggles
07-12-2023, 04:29 PM
The whole thread is about using a mage pet as a damage sponge. There are a lot of people who don’t raid much or at all. As a generic DPS and utility player for 1-2 group stuff mages are great. Grinding, farming, epic fights, etc.
For raiding, Cothing and rods are important unless we change to unrooted dragons or are required to crawl. A warmbody main mage is still better than half the classes that show up on raids. Situationally, DA training extremely important.
Jimjam
07-12-2023, 04:31 PM
What else is there to do
Drink n dance n screw
Ripqozko
07-12-2023, 04:50 PM
The whole thread is about using a mage pet as a damage sponge. There are a lot of people who don’t raid much or at all. As a generic DPS and utility player for 1-2 group stuff mages are great. Grinding, farming, epic fights, etc.
For raiding, Cothing and rods are important unless we change to unrooted dragons or are required to crawl. A warmbody main mage is still better than half the classes that show up on raids. Situationally, DA training extremely important.
I rarely drop a rod but DA every cycle, DA been main thing since like 2017/18
Seducio
07-12-2023, 05:25 PM
I’d love to try EoT in the same way.
Insightful data overall. Thank you for putting this together. Looking forward to if you get similar data for the level 59 Necro pet.
Cheers
Snaggles
07-12-2023, 06:11 PM
Insightful data overall. Thank you for putting this together. Looking forward to if you get similar data for the level 59 Necro pet.
Cheers
Thanks :) I’ll bug a necro and provide the dots. Maybe throw on a stun whip to see how that helps.
bcbrown
07-13-2023, 09:08 PM
The best way I could compensate for the flee time is to nuke at 20% (or have it land). He would result with 1-2% left and fleeing but only ate one backstab out of the 5 water fights for like 145.
If you want root assistance some time in the future I'd be happy to help out for an hour or two, assuming you're testing on Blue.
Snaggles
07-13-2023, 09:22 PM
If you want root assistance some time in the future I'd be happy to help out for an hour or two, assuming you're testing on Blue.
Thanks :) I’m on blue. I’ll give this a crack again soon. Maybe with EoT.
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