Log in

View Full Version : Game Mechanics: steamfont npc hit range


Marriah
07-08-2011, 12:17 PM
hit range on the starting area stuff in steamfont seems to be pretty far. if you pull a skeleton, a wolf, a spider, anything there basically it'll run to you then hit you, but be out of melee range by a good two-gnomes in size. I never had to move forward to stab something until giants in kunark zones, everything was right in your face after a cast

the only time that things might have been too far away, was on a slope. in this case, the problem exists on flat terrain and slopes

Pringles
07-08-2011, 10:34 PM
Thats how it works here.

Harrison
07-08-2011, 10:44 PM
This is how all things are. It isn't going to be changed or fixed. We've been barking up that tree, and runspeeds being incorrect, for a long time.

The runspeed fix is due to technical constraints. So, it's not an arbitrary choice.

nilbog
08-20-2011, 09:06 AM
This is how all things are. It isn't going to be changed or fixed

When we can change it, we will.