View Full Version : Spawning Velious+ style raid mobs for giggles
Frieza_Prexus
07-06-2011, 02:32 PM
Since the 4th of July event (which was great), a few of us have been batting around the idea that it'd be awesome if we could have a few more trial runs at some hardcore bosses.
What are the odds that lootless, xpless, raid mobs could be done as an event more frequently?
There could be a trigger NPC in The Arena that would spawn Tormax, Yelinak, Tunare, etc on demand so that there's no socking or competition for the spawns during the designated event.
I'd personally love to see that; any chance we might get a shake at some of those fights soon?
-Xasten
EDIT:
PROPOSAL:
Each guild that wants it, gets a single evening to have an uncontested attempt in The Arena at said raid mobs. The guilds can sign up on the forums, /random, WHATEVER.
The raid leader is given a token he hands to an NPC which spawns the first mob(s). Each boss drops the token to spawn the next mob. This is a chance for the GM/event staff to flex their creative prowess, and it gives the players a fun and entertaining evening.
Mobs will be only for bragging rights. No loot, xp, or anything of the sort. This should have no impact upon the server's mission, is a limited time event (that is repeatable at the behest of the GM staff).
Ektar
07-06-2011, 02:35 PM
Unlikely. coming from a source of no authority.
But really, I doubt it. That's basically instancing (which is the main difference between classic eq and other mmos), AND you're stretching beyond the current expansion.
And please don't reiterate that it'll be lootless and expless; honestly, that just makes it worse.
Again, source of no authority.
Dr4z3r
07-06-2011, 02:37 PM
I don't get how that's anything like instancing.
Frieza_Prexus
07-06-2011, 02:40 PM
And please don't reiterate that it'll be lootless and expless; honestly, that just makes it worse.
How does that make it worse? It's just a bunch of people voluntarily assembling to kill something that should have no competition and no reward beyond personal satisfaction.
Personally, I just want to do the fights, and I find the prospect exciting. I fail to see how that would tread upon the purpose of the server, or hurt anyone else.
Again, where's the harm in having "Raid mob week"?
Doors
07-06-2011, 02:41 PM
Like this shit would ever happen and not drop loot/exp. People would then cry and bitch about that whenever guilds end up wiping.
"WE DIED SO MANY TIMES WHY THE HELL DIDN'T WE GET ANYTHING FOR IT?!?!"
deakolt
07-06-2011, 02:45 PM
Personally, I just want to do the fights, and I find the prospect exciting. I fail to see how that would tread upon the purpose of the server, or hurt anyone else.
Again, where's the harm in having "Raid mob week"?
not classic brah.
/thread
SupaflyIRL
07-06-2011, 02:53 PM
Yeah I'm sure you'll get tons of people to waste time, xp, and money to throw themselves at velious bosses with kunark gear for no reward in one of the most remote locations in the game.
Wish you the best of luck in your ventures.
Dantes
07-06-2011, 02:59 PM
I would definitely go raid a target for the fun of trying it, even if there were no reward. But it's not the way the classic game worked, so it's outside the scope of this project.
Ektar
07-06-2011, 03:07 PM
There could be a trigger NPC in The Arena that would spawn Tormax, Yelinak, Tunare, etc on demand so that there's no socking or competition for the spawns.
This is instancing :P
No exp or loot makes it worse because it's implementing a little arcade game within our world of Norrath. EQ is different from wow because warcraft is a game, and EQ is a world.
There are no little jokes referencing the outside world (except for little things like qeynos, tunare, or felwithe, which no one would really ever realize are anagrams until someone points it out).
There are real consequences for taking risks. If you want to travel from odus to faydwer as a level 1 erudite, dayum you're in for a ROUGH TIME. I remember being a little shit and traveling, for the first time, beyond the safety of EC. Some bitch took me to misty thicket. I was TERRIFIED running through WC; giant bears that conned red all over omg. Step too close and I was done for. Kithicor? I don't even remember because I buried the needle of the shit-my-pants gauge.
And most importantly,
There is no instancing. Norrath is a world. Yeah ok nagafen has lived and died a lot. But there is only ONE Lord Nagafen. You don't roll up to the fg prep area and hail some dude that says "ok hand me a copper piece and you'll enter a parallel dimension in which nagafen exists."
But it's a game and we want to have fun! right?
Yeah but go play wow.
Frieza_Prexus
07-06-2011, 03:13 PM
There are no little jokes referencing the outside world
Ah, I think understand now. It's a good thing we've never had an event with something crazy like Brosama bin Floggin as an NPC.
Oh wait, we have.
Again, I fail to see why a temporary event like this would harm the server. Judging by your arguments, I assume you protested just as vociferously against previous events, including the one you recently participated in?
-Xasten
Fleury_P99
07-06-2011, 03:13 PM
Go to the other servers that are fully custom and have bosses like that. Big warning: 90% of the time you will encounter boxers who would rather not invite you to a "raid kill" because their 4-12 bot army runs efficient enough. If you can round up a force to kill these "hardcore bosses" why not join the raid game and just kill the bosses at your disposal and progress your character?
Developers have enough to worry about with Kunark/Velious, imo.
Ektar
07-06-2011, 03:14 PM
What are the odds that lootless, xpless, raid mobs could be done as an event more frequently?
you are not suggesting a one time thing.
Frieza_Prexus
07-06-2011, 03:19 PM
I suggest only that it be done. I implied that I would like to see the event more than once, but to draw a definitive conclusion from my statement that this should be permanent (when other, equally valid, interpretations exist) is reaching.
That said, I have edited my original post for clarity so as to address your complaint. With that being done, I look forward to your helpful input.
Uthgaard
07-06-2011, 03:22 PM
If people volunteered to do something like this for the challenge, with no loot involved, there would really be no limit aside from my own spare time (which is very limited). Events are generally done rarely because a) people bitch about the loot being too good/too bad, often simultaneously, and I hate nothing more than people bitching, and b) you can't have event loot entering the server too often for obvious reasons. The July 4th event happened on a suggestion from Tiggles. If I don't have to be creative and plan the concept, tuning the fights and content is something I can do very quickly.
Fleury_P99
07-06-2011, 03:24 PM
I still don't see a reason behind needing an NPC to spawn raid mobs that aren't even from the current game just because people want something "different" or "fresh"?
Would it be hard to do? Probably not. Create an NPC, make some perl quests to spawn mobs, have the mobs created. I just don't see how it is, in any way, a positive addition to our Kunark-era server. There are a ton of servers below P99 on the server list for people who want to kill "super hard bosses" whenever they please.
Dantes
07-06-2011, 03:24 PM
Again, I fail to see why a temporary event like this would harm the server. Judging by your arguments, I assume you protested just as vociferously against previous events, including the one you recently participated in?
You trivialize future content by allowing people to battle these bosses before they are actually put in the game on the natural timeline. It's called delayed gratification. If you can spawn any boss you want by snapping your fingers, those actual raid encounters in the "real game" are less significant.
Nirgon
07-06-2011, 03:26 PM
Better idea, try to recreate classic events with the loot they actually provided.
Even better, don't announce them way before hand.
Ektar
07-06-2011, 03:26 PM
I just think this is not a good idea whatsoever. If all you're looking for is input that supports your idea, which you label "helpful input," then I've got nothing for you.
According to what I know of the server and the development team, this is just not going to happen. Maybe as a one-time thing there's more of a chance, but I still doubt it.
Again, I have no authority and don't speak for anyone that would actually have any say in implementation.
Frieza_Prexus
07-06-2011, 03:28 PM
Awesome.
In my mind, it'd be a week so where guilds /random for rights to have an uncontested evening tackling the mobs in The Arena (or wherever)
Maybe do a ring or series of spawns with bragging rights to the guild that gets the farthest. Start with Weakish mobs (Velketor, Lord Dolojjojijij-Bob, and move up to Vindi, Tormax, Unrooted Tunare, and finally AoW)
Just set an NPC outside the arena, and give each guild/raid leader a token to spawn the first mob which will drop the 2nd token. Set the NPCs to depop at like 3 AM PST once the guild's evening is over.
Oncedark
07-06-2011, 03:31 PM
NO NO NO NO NO NO NO NO NO NO NO NO NO
Might want to move this to flames.
Fleury_P99
07-06-2011, 03:31 PM
Better idea, try to recreate classic events with the loot they actually provided.
Even better, don't announce them way before hand.
Nirgon, the server as a whole is an emulation of the loot and events that were from the Classic, Kunark, and Velious era.
guineapig
07-06-2011, 03:32 PM
warcraft is a game, and EQ is a world.
Pretty sure Everquest is a game... :p
Anywho, people who want to test their might on Velious boses will be more than welcome to test to their hearts content once Everything in Kunark is finished and the developers start working on Velious.
One of the major delays with Kunark was the fact that not enough people frequented the test serverto submit bug reports, etc.
Dr4z3r
07-06-2011, 03:32 PM
This is instancing :P
Nothing he described is any more similar to instancing than the Bard Epic's triggered Trak spawn. Is your reading comprehension suffering from too much time on the internet, or do you just not know what instancing is?
I'm not saying I'm for or against the idea, but if all it is is spawning boss mobs (Mayong Mistmoore, anyone?) with no loot, then I fail to see how it would impact the server at all
Fleury_P99
07-06-2011, 03:33 PM
Aguilds /random for rights to have an uncontested evening tackling the mobs in The Arena (or wherever)
That is the worst way to settle contested things. GM's had guilds random for "turns" on targets on Fippy, and after a while they just started spawning mobs for the other people wanting a shot. 3 guilds wanting Vox that night? NP ! LET US JUST SPAWN A VOX FOR EACH GUILD!
Dr4z3r
07-06-2011, 03:35 PM
Nirgon, the server as a whole is an emulation of the loot and events that were from the Classic, Kunark, and Velious era.
http://i.imgur.com/A35mU.jpg
Ektar
07-06-2011, 03:43 PM
NO NO NO NO NO NO NO NO NO NO NO NO NO
Might want to move this to flames.
He has a right to have this in server chat. Just make your own thread in RnF and provide a link and start raging :P
Nothing he described is any more similar to instancing than the Bard Epic's triggered Trak spawn. Is your reading comprehension suffering from too much time on the internet, or do you just not know what instancing is?
Jesus christ why are you so hostile? lol. obv your name is different in game, so maybe I pissed you off at one time or another. I guess I do that to some people.
And honestly my knowledge of kunark isn't that high. You trigger trak, or ragefire, or venril sathir via his remains.. or whatever. But these mobs exist in the real world and real things can happen, correct? If another guild felt like it, they could KS it or train you, right? The above suggestion is:
on demand so that there's no socking or competition for the spawns during the designated event.
It may as well exist in a parallel dimension where you are unaffected by the actual universe.
warcraft is a game, and EQ is a world.
Pretty sure Everquest is a game...
that was hyperbole. If this were rnf, this response would have been different :P
Slave
07-06-2011, 03:51 PM
The main reason people are here on P99 is to see and do content in a classic way that they never did back in Live for whatever reason. People level up for content, they amass gear to see new content, they join guilds to experience content.
The whole point of Everquest is content. There is a ton of it, and most if it is still available to people who don't have the time or willpower to earn the most elite of it.
Trivializing content in this way will basically take away the one thing that people spend hours leveling and gearing up to see and do.
Frieza_Prexus
07-06-2011, 04:02 PM
Since this is taking a turn for uncharted territories, here's exactly what I'd propose:
GM: "Hey, I think I'm going to run an event where I spawn some kick ass mobs (which may or may not be the same as Velious mobs) over the course of a week for any guild that wants to try. I will leave it open for as many guilds that want to try provided they are raid capable. (That's 7 days/guilds at most)
GM: Ok guilds that want to try! /random for the day of the week, sign up on the forums, or whatever! Just say so, and you get your shot at Raid Mob McAssbeater. Don't worry there's plenty to go around.
<7 Days later>
Players who willingly participated: That was fun!
I find the argument that this gives away strategies to be shaky at best. We all know how CH rotations work.
EDIT: The original post now contains a summary of my proposal.
Ektar
07-06-2011, 04:10 PM
A one-time thing not consisting of velious bosses is a lot less "vulgar" to what the server is. However, it's important to acknowledge that this is not what you initially proposed, and why the thread "[took] a turn for uncharted territories."
However, there's obviously more that goes into velious bosses than a CH rotation. I personally don't know many of the encounters, but there was something about agro changes? other things? As eq matured it also made its encounters further and further from tank 'n' spank. If you were to fight a velious boss, it gives away strat because you've now practiced dealing with the other variables in the fight. If these "hardcore" bosses you propose have nothing in common with any velious boss, then hey, why not.
Messianic
07-06-2011, 04:13 PM
However, there's obviously more that goes into velious bosses than a CH rotation. I personally don't know many of the encounters, but there was something about agro changes? other things? As eq matured it also made its encounters further and further from tank 'n' spank. If you were to fight a velious boss, it gives away strat because you've now practiced dealing with the other variables in the fight. If these "hardcore" bosses you propose have nothing in common with any velious boss, then hey, why not.
I vaguely remember getting a massive knockback from some mob in WW. I've never flown so far so fast in my EQ career.
Frieza_Prexus
07-06-2011, 04:18 PM
I will admit, yes Velious bosses were my primary example, and I personally feel there is nothing wrong with using them.
The title of the thread is even "Velious+" indicating that I intended to suggest actual bosses be used.
That said, I still disagree strongly that this gives away "strats." Every raid guild has members who not only participated in these fights many times on live, but have access to old posts, videos, and break downs of exactly what to do. Those wishing to remain "unspoiled" regarding how the fight works can easily opt out of these raids.
Uthgaard
07-06-2011, 04:19 PM
Didn't take long for this to become a useless shitfest of bitching. This is why you dont get more events.
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