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Kafter
07-05-2011, 10:39 PM
Been searching around forums and wiki site looking for suggested areas for bard AoE kiting. I pretty much have it down and would like to explore some other areas. Right now im level 21 and was kiting skeles in Lake of ill omen but they end up being green or high red. Any ideas? id like to know a few spots that will take me up to 30s and 40s as well if anyone knows.

Cfred0-
07-05-2011, 11:06 PM
see bards doing OT all the time

Kraftwerk
07-05-2011, 11:13 PM
Levels 18 - 24 : East Karana, everything in zone is great
Levels 24 - 30/31/32 : South Karana, everything in zone that doesn't cast which is nearly everything. It gets harder to push to 32, but well worth for the next hot spot.
Levels 32-48/49/50 : Overthere, Eastern/Southern side. Loved this zone, it is a major Bard kiting hot spot. Exp slows down a bit at 47 but still amazing and easy to coast up to 50 and which point you can move to...
Levels 50+ : Burning Woods, much more challenging but still lots of mobs to snag and a few spots to kite them at.

Kafter
07-06-2011, 05:54 AM
awesome thanks for the information. Any suggestion on a good UI that can help me switch out my instruments faster? im using the standard SoF one atm and it is hard to circle and switch out horn with lute manually.

falkun
07-06-2011, 07:34 AM
http://www.project1999.org/forums/showpost.php?p=248109&postcount=8

Also, Duxa's UI has weapon/inventory slots in bags and next to the action bar. I have a bag dedicated to instruments/weapons for swapping purposes.

http://www.project1999.org/forums/showthread.php?t=28335

Messianic
07-06-2011, 07:55 AM
TD Spirocs are another good bard spot 37-52ish if they aren't camped (no casters, mobs are 37-41ish, have relatively low hp). I saw a bard go from 45/46 to 50 basically overnight there (went to bed and he was 45, logged on early afternoon the next day and he was 50 in the same spot)

Dr4z3r
07-06-2011, 09:24 AM
TD Raptors are good, but high-risk, kiting for 45+.

There's some issues to work around with them (often camped, running into water could get you killed, hard to find a rez, etc.), but when they're available they're basically the best mobs in the game for a bard above lvl 54.

Tewaz
07-06-2011, 10:50 AM
This is a combo of many people's experiences. Feel free to add your own.


• L7ish: The Bandit sister camp in GFay (location #3)

• L10-12ish: The Orcs in LFay (locations #6 & 11)

• L9-15ish: Willowisps in NK or WC. Turn in all Greater Light Stones to one of the gypsies in either Nro or NK. Each one gets you experience and a container that sells back for about 9pp.
• L8-15ish: Bandits in SK. There is a spawn of about 12 bandits on the North shore of South Karana east of the bridge. They are on 6 minute spawns I believe, and they will all agro when you pull, perfect for you bards learning the moves. Pull them and kite them out on the flat area south of them, it has few wanderes.

• L13-15ish: The Derv and Orc camps in SRo or NRo, lulling the casters and taking them out solo afterward. I usually also went in the desert and grabbed some extra roaming undead/dervs. (locations #3, 5, 6, & 10; although more locations in the southern portion are orc camps. I just found those listed to have fewer/no casters.)

• L15-20: Oasis of Marr. Do not try the crocs, according to Hmo, their hitbox is too large. I did Orc warriors from the Orc Highway on the West side of the zone. Warning: This zone is very dangerous, Sand giants will pwn you, ghouls will root you, specters sometimes wander, and A Orc warrior and an Orc Priest in your kite mean you need to zone immediately, they will murder you. Another danger is groups getting mad at you for stealing their mobs along the highway. If you can make it through all this, then you can make some good exp, and the loot isn’t half bad either. Spots: I did my kites east of the gypsy camp, or right next to the southernmost Derv camp. You can also grab some Dervs for your kite. Beware: Ogre and Erudite Dervs are casters, don’t forget your lull song. So if you are patient, and a good puller, you can do well here. Also, there are a lot of Orc Warriors in the Northern desert of the zone from the beach to the west wall wandering around.

• L14-20: Field of Bone. Good spot North East of Kurn’s and a plethora of mobs to kite. You can also kite down in the actual pit. I did the North end of it, mainly Burynai. I did occasionally have a problem where a wolf would chase after and kill my Burynai that were nearly dead. It was actually pretty funny. I like this area because if you want to group, Kurn’s is nearby and has some great experience in it. Bard/Monk duo FTW!

• L16-19ish: LOIO fields. (I did 17 off the skellies/lower level sarnaks between locations #4, 5, 7 & 9. I did 16-20 off the non-caster wanderers between locations #9 and 13). You can probably go even higher if you wanted to here since there is such an abundance of mobs and they all love to agro. I bet a bard could do two levels in one kite here.

• L17-24ish: East Karana - Gorge hounds are great on the North side of the zone around the Beholder’s maze zone. Watch out for the Evil Eyes. I usually grab a bunch of these guys and kite them on the Northwest coast, watch out for the Cyclops. Gnolls are a great kite around #7 on the map. I gather them up and kite them around the Southern shoreline. This shore has zero wanderers and makes for fantastic kiting. Note: The gnolls change from reavers to undead at certain time periods, and I have had a whole kite disappear on me when the time change happened. Merchants: They are actually all over the zone, so I loot everything and run over and sell it.

• L18-35: South Karana – Anything and everything. Beware of non-bard classes and their curious philosophy called “Camps”. Aviaks ¬– Avocets – Level 28 to 30. Watch out for these guys at lower levels. At 21 I did not land a single dot in a full kite. I leave them in and just zone them afterwards. Harriers – Level 24 to 26. Mid level aviaks. Dots will land on them occasionally when they are red. Rooks – Level 20 – 22. I feel like these have a lot of resistance to my dots. Great for my 20 to 24 kites. Do them when they are yellow and white for some great exp. Darters – Level 16 to 18. Egrets – Level 13 to 15. Still give exp at 21, if not much. The Aviak City (KFC) is usually pretty packed and you will hear some complaints when you pull most of the mobs. I pull a few from the city and then head north grabbing any centaurs/aviaks I see on the way north. Between the Centaur Stables and the zone to NK are many harrier and rook wanders that are great to add. Also, check around the bard well. Once you get to about 25 start adding avocets and harriers. You can add the centaur chargers, but they have high resists. I recommend staying here until atleast 31, since OT will own you before that. Also check the hermit for his two gnoll static spawns and two centaurs when stuff is starting to get light blue.

• L20-26: Iksar outcast camps in WW and the lower level field portion of OT. (WW locations #B, 9, 10, 11 and OT field between locations #5, 6, 9, 10). OT is off-the-charts exp at this level range. If you can gather up the whole area, you are looking at ~45min/level during this range.

• 26-28: The EXP really started to slow down in OT, so I headed back to WW and continued on the iksar outcast camps there. Was slower, but I didn't have to spend half my kite gathering up LB mobs.

• 29-30: I am doing this portion on the Drolvargs in FV. I have to admit, this range is by far the most dangerous I've done so far. The drolvargs are larger than most MOBs I've kited so far, and therefore have a larger hitbox, while I still have to be within 35 measurement units to hit them with my 18 dot. I have really perfected my distance/selo's speed, while also dieing much more than I would have liked in this level range. I gather up yellow/blue drolvargs while avoiding froglocks (especially casters) and other red dogs. It's actually not that hard to do. On this map of FV, I gather drolvargs from the area surrounded by points #3, 4, 5, 6, 8, 9, and A on the map, and then I take them back towards the NorthEastern Swamp of No Hope zone line as there are no wanderers back there. I'd recommend only pulling a few until you perfect your skills, as I have gotten stunned and 1-rounded (or even not stunned and one-rounded) more often than I'd like to admit. These dogs can take me to probably 35 or so, but I think I may try to find some MOBs to kite that aren't quite so deadly. The good news is I can sell/bank without zoning.

• 31-48: I went back to OT and started kiting the Western/Southern areas of the zone. Basically any blue-red mob (besides dragoons) between the Outpost, SF, FM, the center valley and location #10 on this map of Overthere is fair game. I do recommend you pull only cockatrices, tigers, and cacti. They all move at the same speed. Rhinos move faster, but selos is much faster and a rhino-only kite would certainly work. Some Sarnaks cast, and I'm moving way too fast to check names to see if I'm about to pull a caster or not. This post shows some kites where I had probably 50+ mobs in my kite (figuring 1-2%/kill, and I know I made 100% of a level for each of those 2 kites). You can make some pretty awesome pulls. I've pulled so many that the dot spam insta-crashed EQ to desktop (creating a crappy CR).

• 40-53ish???: Dreadlands: TONS of mobs here, so watch out. I tried a kite of all chickens, but it was hard to find a clear spot. Geigue says there is a clear area near the BW zoneline.
• 46-53 – Spirocs and raptos in TD. Many necro/mages/druids will frown at you though.

• 46-60 – Apparently it is possible to go all the way to 60 on Bees in Burning Wood. Be very careful of Gullerback the named gorilla, he can summon.

Pescador
07-06-2011, 10:56 AM
BW is way better than raptors from 50-60. Until your high 50s, you can pull 20-40 dark blue mobs in BW in a few minutes. Even at 56-60 you can get an average of 10-20 dark blues per pull.

Dr4z3r
07-06-2011, 12:56 PM
BW has too much bullshit like giants, wurms, casters, resistant mobs (Scoriae Hornets), etc., for my tastes.

Messianic
07-06-2011, 01:36 PM
BW is way better than raptors from 50-60. Until your high 50s, you can pull 20-40 dark blue mobs in BW in a few minutes. Even at 56-60 you can get an average of 10-20 dark blues per pull.

Seriously? Are you bards the reason I couldn't ever find more than 2 or 3 DB mobs there at 52? =P

Pescador
07-06-2011, 01:51 PM
I did most of 55 through 60 in bw... tried raptors a bit and it was so much slower because at MOST you get 12 blue cons per pull, plus they are usually camped.

Kraftwerk
07-06-2011, 02:22 PM
I agree with Pescador, post 50 Burning Woods is amazing. I can do my gather circuit (only doing skeles and bees for now, gorillas run slightly faster) in 15 min, then spend 20-25 minutes finishing off the kite, usually consisting of 40-50. It may take a bit to finish them off, but usually net me around 20-25% of lvl in 51 and maybe 600pp in sellables. Dodging Sarnak and Wurms is a lot easier than it seems. But I can definitely see how it can not be someones cup of tea.

Zissik
07-09-2011, 05:42 AM
Don't do bandits in South Karana, they keep dispelling me and rooting me :) haha not a good combo for AEing

Lazortag
07-09-2011, 02:36 PM
BW has too much bullshit like giants, wurms, casters, resistant mobs (Scoriae Hornets), etc., for my tastes.

The hornets aren't resistant to any of the Bard ae dots since none of them are fire based..

deakolt
07-26-2011, 01:49 PM
L8-15ish: Bandits in SK. There is a spawn of about 12 bandits on the North shore of South Karana east of the bridge. They are on 6 minute spawns I believe, and they will all agro when you pull, perfect for you bards learning the moves. Pull them and kite them out on the flat area south of them, it has few wanderes.

This is death don't kite these guys. They have dispel and root (some of them at least)

Anger
07-26-2011, 02:46 PM
Skyfire can be good with a solid group at higher levels.

Just remember to avoid the dispelling Chromodrakes :)

Slave
07-26-2011, 03:01 PM
This is death don't kite these guys. They have dispel and root (some of them at least)

The hilarious thing is that dispel is resistable on p99. Bard's main stat should be Magic Resist anyway, but this makes it double.

Tewaz
07-26-2011, 04:26 PM
My bad Deakolt lol

Arkanjil
07-26-2011, 05:01 PM
Try CoM as an AoE spot. I did it on my bard from 40-53. It works and is nice exp/loot. It's not quite as fast as OT/BW, but I definitely earned a lot more money doing CoM.

Also, it was always a challenge to kite CoM, with all its funky pathing.

canardvc
07-28-2011, 07:45 PM
Have to pull carfully. Though they all have tons of HP
(read : finger/wrist pain)

Daldaen
10-08-2011, 02:14 PM
Levels 18 - 24 : East Karana, everything in zone is great
Levels 24 - 30/31/32 : South Karana, everything in zone that doesn't cast which is nearly everything. It gets harder to push to 32, but well worth for the next hot spot.
Levels 32-48/49/50 : Overthere, Eastern/Southern side. Loved this zone, it is a major Bard kiting hot spot. Exp slows down a bit at 47 but still amazing and easy to coast up to 50 and which point you can move to...
Levels 50+ : Burning Woods, much more challenging but still lots of mobs to snag and a few spots to kite them at.

I'm just starting this path now at 18. Got 2 kites done in EK and died a few times too... problem I'm finding is a good bind place close to EK, cause getting a port from GFay -> Karanas after each death is lame. Is Highkeep the closest? And what about South Karana, Highkeep again?

Could've sworn there was something funky about the bridge in Karana where you could bind on the bridges or at guard towers but no where else?

edgrubermn
04-03-2012, 02:39 PM
Gypsy camp in NK

Destron
09-20-2013, 08:09 AM
Just wanted to get this topic back alive. Just some tips on the camps listed so far that I have done.

• L7ish: The Bandit sister camp in GFay (location #3) - Watch out a few of these Sisters will backstab and can kill you quickly if you get in range.

The sisters and then Spiders/Tarantulas in Nro are what I have been practicing my kites on at this low level. I'm currently 13 but feel pretty confident with my kiting. The scarabs are easy the Tarantulas have a little bigger hit box so you have to essentially do two kites with these mobs grouped.

Great guide and for any bard out there who is having trouble, just start slow on the kite size. Start with 1 mob, if you can do 1 mob without getting hit, you can do 20 without getting hit and thats where you can start to reap the rewards.

Happy kiting fellow Bards

Samoht Farstrider
09-20-2013, 02:50 PM
I suck at kiting. Died a few times trying the bears, young pumas, and wisps. Just can't land the level 2 DoT. Guess I will wait until the level 18 to try again.

BTW, does anyone know why my run speed is so slow even with Selo's and a drum or even sowed?
Even naked without anything equipped to make me encumbered and running to get my corpse, it seems like I am barely moving. Whenever I am running to some place with someone, I always fall way behind.
It is my crappy laptop?

Ephirith
09-20-2013, 03:51 PM
BTW, does anyone know why my run speed is so slow even with Selo's and a drum or even sowed?
Even naked without anything equipped to make me encumbered and running to get my corpse, it seems like I am barely moving. Whenever I am running to some place with someone, I always fall way behind.
It is my crappy laptop?

You might have walk enabled. Try toggling the button on your action box thing, and I think the default hotkey to toggle run and walk is ctrl + R

Thulack
09-20-2013, 03:52 PM
I suck at kiting. Died a few times trying the bears, young pumas, and wisps. Just can't land the level 2 DoT. Guess I will wait until the level 18 to try again.

BTW, does anyone know why my run speed is so slow even with Selo's and a drum or even sowed?
Even naked without anything equipped to make me encumbered and running to get my corpse, it seems like I am barely moving. Whenever I am running to some place with someone, I always fall way behind.
It is my crappy laptop?

your run/walk button says walk right? If it does then most likely it is your crappy laptop then.

Samoht Farstrider
09-20-2013, 04:30 PM
Yes, it does say walk. I tried turning off the sky, spells particles, and clip plane and all that but it is still slow.

Time to upgrade I guess but I don't really play another games on it so don't really want to spend the money.

Destron
09-23-2013, 11:12 AM
I suck at kiting. Died a few times trying the bears, young pumas, and wisps. Just can't land the level 2 DoT. Guess I will wait until the level 18 to try again.

BTW, does anyone know why my run speed is so slow even with Selo's and a drum or even sowed?
Even naked without anything equipped to make me encumbered and running to get my corpse, it seems like I am barely moving. Whenever I am running to some place with someone, I always fall way behind.
It is my crappy laptop?


Just a heads up for you. The 18 DoT range isn't night and day further. I really suggest you get to the point where you can kite with that level 2 dot. It will help you immensely to get comfortable with that dot range. That way once you get to 18 it will be that much easier. Just keep practicing, you will figure it out. Deaths will happen but it's all good when you are pulling in 60% of a level at 18 with a kite and 0 downtime between your next pull.

Dirkus
11-14-2013, 10:49 AM
Where does one kite in BW? I tried right outside the sarnak fort but couldnt find an area completely clear of roaming sarnaks.

Thanks in advance!

Dirkus
11-14-2013, 11:11 AM
Makes sense. I did one solo kite and it was exhausting dodging roamers while trying to make circles.

Tewaz
11-14-2013, 11:23 AM
If you head to the Sarnak fort, there is a small hill near the entrance. Between the hill and the zone wall is a decent size space with no roamers.

Also, the entrance to SF is a good spot, even though you will freak people out/kill them if they zone in.

big mouth chew
11-14-2013, 11:48 AM
http://www.project1999.org/forums/showpost.php?p=248109&postcount=8

Also, Duxa's UI has weapon/inventory slots in bags and next to the action bar. I have a bag dedicated to instruments/weapons for swapping purposes.

http://www.project1999.org/forums/showthread.php?t=28335

reported

indiscriminate_hater
11-14-2013, 01:29 PM
SF and DL zonelines are flat and roamer-free, just gotta watch out for trees. i believe the corridor leading from BW proper to the chardok area is clear. if you need a big, empty space, try the flat & grey area just south of the northwest crater. you can generally see roamers coming from a ways off and prepare. but even if you do aggro a roamer, chances are it won't be a caster

Kender
11-14-2013, 03:03 PM
reported

you do realise the thread was stickied and therefore by assosiation it's been sanctioned by the developers right? if it wasnt allowed they would have deleted the thread not stickied it. Reporting people for using the UI wont do anything

Rydex
02-11-2014, 11:05 PM
The kobolds in Steamfont are much better than the bandit sisters in gfay. You can pull 15-17 of them (there is one shaman in the tent you can pull through the wall of the tent and solo before pulling the rest). If you screw up you can run over to the guards pretty easily, and there are vendors right out there.