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goblinmob
04-24-2023, 10:53 PM
tldr: pick as many as you want from the list any number of times in any order
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goblinmob
04-24-2023, 11:01 PM
Act 1 - Quarantine

This is from the open AI website

Create a development roadmap for a Text Based MUD written in Python for a single developer with no previous experience

Sure, here's a possible development roadmap for creating a Text-Based MUD (Multi-User Dungeon) using Python for a single developer with no previous experience:

Learn Python basics: Before diving into the MUD development, you'll need to get comfortable with the basics of Python programming. There are plenty of online resources available for learning Python, such as the official Python documentation, tutorials on websites like Codecademy, or online courses on platforms like Coursera or Udemy. Dedicate a few weeks to learning the language, practicing simple coding exercises and getting familiar with Python libraries.

Design the MUD concept: Sketch out the overall concept of your MUD, including the world design, the characters, and the game mechanics. Decide on the theme, setting, and tone of your MUD, and identify the core features that you want to include, such as combat, quests, puzzles, crafting, or social interactions. Consider how players will interact with your game, how they'll progress through the story, and what kind of challenges they'll face.

Plan the architecture: Design the overall architecture of your MUD, including the data structures, the game engine, and the communication protocols. Choose a suitable database to store player data and game state, and decide how you'll manage connections and sessions between players and the server. Plan how you'll implement different game features, such as combat mechanics or item management, and how you'll handle user input and output.

Set up the development environment: Install the necessary tools and libraries to start building your MUD. For example, you'll need a Python IDE, a database engine, a networking library, and possibly a web server. Choose tools that fit your skill level and the scale of your project. You might also want to use version control software, such as Git, to keep track of your code changes.

Create a minimum viable product: Start by building the core functionality of your MUD, such as creating characters, moving around the game world, and interacting with other players. Don't worry about making it perfect or adding all the features at once. Instead, focus on creating a functional prototype that demonstrates the basic mechanics of your game. Test your code thoroughly, and fix any bugs or issues you encounter.

Add game mechanics and content: Once you have a working prototype, start adding more game mechanics and content to make the game more engaging. For example, you might add combat mechanics, items, quests, puzzles, or non-player characters. Keep testing and iterating on your code, and gather feedback from early players to improve the user experience.

Enhance the user interface: While a text-based MUD doesn't have fancy graphics, the user interface can still make a big difference in the player's experience. Consider ways to make the game more immersive and intuitive, such as adding color, sound effects, or descriptive text. Make sure the game is easy to navigate, and provide clear instructions and feedback to players.

Optimize the performance and scalability: As your MUD grows in size and popularity, you'll need to optimize its performance and scalability. Consider ways to reduce server lag, optimize database queries, and handle a large number of concurrent players. Use profiling tools to identify bottlenecks and optimize your code. You might also consider using cloud services to host your game, such as AWS or Azure.

Maintain and update the game: Once your MUD is up and running, you'll need to maintain it and update it regularly. Monitor the game for bugs or glitches, and fix them promptly. Respond to player feedback and suggestions, and consider adding new features or content to keep the game fresh. Regularly backup your database and code, and keep an eye on security risks.

Build a community: Finally, to make your MUD successful, you'll need to build a community of players who enjoy your game and want to keep playing. Create a website or forum where players can discuss the game, share tips and tricks, and report issues. Consider adding social media channels to promote your game and engage with the community. Encourage players to invite their friends and family to join the game, and offer incentives or rewards for loyal players. Building a strong community will help your MUD grow and thrive over time.

Overall, building a text-based MUD is a challenging but rewarding project for a Python developer. By following these steps and taking your time to build a high-quality game, you can create a fun and engaging experience for players, and build a community that loves your game. Remember to be patient, stay organized, and keep learning as you go. Good luck!

please DM me or something if I accidentally dox myself copy/pasting. I'm like, super retarded

goblinmob
04-24-2023, 11:07 PM
If I had to shoot for a bare bones project to set as a focal point for a hobby I'd say:

A forum like this, but skinned as a mapped out as RNG labyrinth where one could etch messages books, walls, objects in the world as an interface to read posts with simultaneous real time chat using EverQuest like channel system.

just you know a MUD. totally doable.. browser game?.. race class avatars

goblinmob
04-24-2023, 11:27 PM
The most basic components of a MUD or MMORPG are:

1. Game engine: This is the core component of your game, responsible for running the game mechanics, managing the game world, and processing user input. The game engine typically runs on the server and communicates with clients over the internet.

2. Server: The server is the physical or virtual machine that runs the game engine and manages player connections. It stores all the game data, such as player characters, items, and game state, and communicates with clients over the internet.

3. Client: The client is the user-facing application that players use to connect to the server and play the game. It handles user input, displays the game world, and communicates with the server over the internet.

4. Database: The database is the system that stores and manages all the game data, such as player characters, items, and game state. It is typically hosted on the server and accessed by the game engine.

5. Networking: The networking component is responsible for managing the communication between clients and the server over the internet. It handles data transfer, connection management, and security.

To create a MUD or MMORPG, you will need to program all these components. The server and game engine are typically written in a server-side programming language like Python, Java, or C++, while the client is often written in a client-side language like JavaScript or Unity.

To build these components, you'll need to learn programming concepts like network programming, database management, user interface design, and game development. You'll also need to understand how to use frameworks and libraries that are specific to your programming language, such as Flask for Python or Unity for game development.

In terms of physical components, you'll need a machine to run your server, which could be a dedicated server or a virtual machine hosted in the cloud. You'll also need a development machine to write and test your code, which could be a desktop or laptop computer.

Overall, building a MUD or MMORPG is a complex project that requires a lot of programming skill and expertise. It's important to start small, focus on the core mechanics of your game, and iterate on your design based on feedback from players. With dedication and hard work, you can create a successful game that players love to play.

magnetaress
04-25-2023, 03:00 AM
I voted everything except fuck you.

Really excited to see what special attack and what room magnetaress lives in. And what drops. What quest and items etc!

Tbh. I think Aussenseiter should drop hotdogs as a tradeskills component. Unless fireballed. Then cooked "dogs" also a tradeskills component.

Unsunghero should run from zone to zone in a sorta random order flexing his stuff. Maybe occasionally get devoured by dragons.

As for Trexller. Maybe some erudite character.

And Jobaber a snakey serpent who whispers dark secrets about the world in your ear. Sometimes charming the PC and using them to fight and occasionally win battles leaving the PC buffed and with free loot.

Jimjam is a halfling war who sits by a campfire telling of their in-game exploits and is recruitable into the players party. They have a quest to find a ruined blade.

I would make PG a priestess with a faction. If your faction is neutral shell send you on noble quests. If it's good she'll buff and heal you. If it's ally she'll join the party and smite your enemies aswell. If you're threatening she'll constantly cast blind. Root. Fear. Stun. Etc. Or some other crippling curse. If it's scowls she'll pvp u.

I don't know about anyone else right now. I woke up in the middle of the night. Posted this and went back to bed.

goblinmob
04-25-2023, 08:45 AM
Thanks, magnetaress. I love easter eggs. Any little project I accidentally succeed in, I'll do my best to include them. May Aussenseiter's first appearance will be a blind cyclops Oracle who can convert Fahrenheit to Celsius or something.

Thanks and sorry in advance, p99 being the online niche I dug myself into. I'll try to keep your threads clean and keep myself on this island where I can run around and throw my poop in the air

magnetaress
04-25-2023, 08:53 AM
Thanks, magnetaress. I love easter eggs. Any little project I accidentally succeed in, I'll do my best to include them. May Aussenseiter's first appearance will be a blind cyclops Oracle who can convert Fahrenheit to Celsius or something.

Thanks and sorry in advance, p99 being the online niche I dug myself into. I'll try to keep your threads clean and keep myself on this island where I can run around and throw my poop in the air
Lol :)

Landroval
04-25-2023, 09:43 AM
I like where you're going with this. Is Patriam gonna be dressed up like the Iron Sheik putting us weaklings in the camel clutch after I accidentally brush up against the golden lamp, or is he gonna be more like Jafar? Whichever route you decide to go, make sure his grip strength puts us puny westerlings to shame.

magnetaress
04-25-2023, 09:46 AM
I like where you're going with this. Is Patriam gonna be dressed up like the Iron Sheik putting us weaklings in the camel clutch after I accidentally brush up against the golden lamp, or is he gonna be more like Jafar? Whichever route you decide to go, make sure his grip strength puts us puny westerlings to shame.

camel meatball guy butt with jafar mannerisms

goblinmob
04-25-2023, 09:48 AM
Anyone can be anything and make it work. I'm just here to put on a show over my musings on an old day dream in a thread to channel my thoughts and energy as I pass the time IRL refraining from being goblinmob

Ekco
04-25-2023, 10:00 AM
asked Bing about MUDs written in Python and it pointed me to https://www.evennia.com/

Evennia MUD/MU* Creation System

Evennia is an open-source Python-based framework, codebase and server for creating text-based multiplayer online games (aka MUD/MU* etc) using modern technologies and tools.

join their Discord and tell em you're on a mission from God to make a MUD.

edit: yeah this shit is totally doable lol

https://i.imgur.com/0vArodg.jpg

goblinmob
04-25-2023, 11:35 AM
Sweet
Sure, I'll make a note of Evennia MUD/MU* Creation System for you. It's a Python-based MUD/MU* creation system that provides a framework for building text-based online multiplayer games. You can find more information and resources on their website at evennia.com.

I'll state quickly also the decision to use Python for the "game engine", "backbone", "database" parts or whatever is cuz I heard how Python's strength lies in analysis and data and such. From a completely ignorant perspective I think it would lend itself to what I day dream about. Other than that, my motivation was moving for the sake of motion. It seems like any kinda game idea out there was able to at least function regardless of what language it started in. I have no other criteria to base this decision. Except also, I've read Python is relatively easy to learn from many others.

Is there anything anyone with knowledge could point out to let me know if I've made some glaring oversight? Otherwise I'm assuming I'm better of just sticking with whatever I've arbitrarily chosen and not getting hung up on if I'm investing time into "most optimized" path or platform for this.

goblinmob
04-25-2023, 11:42 AM
I think that's gonna be the hardest part is grinding through the self motivation to get that GG ring. Dinking around learning the lingo to make stupid stuff like BMI calculators and tick tack toe is gonna kill me.

goblinmob
04-25-2023, 11:49 AM
Welcome to the Shit Show

Landroval
04-25-2023, 02:16 PM
21715

The LLM AIs are designed in Python and R-Project, so it should be fairly decent at assisting you in designing your MUD in python.

goblinmob
04-25-2023, 06:10 PM
That's one of the books I saw referenced from the Python website. To someone with no knowledge of Python would you say your experience with it was good enough to recommend on the basis of seeing it referenced twice in one day. I mean, I suppose if I'm going to tell the internet that I'm learning Python I should buy at least "a book on Python"

Landroval
04-25-2023, 06:18 PM
That's one of the books I saw referenced from the Python website. To someone with no knowledge of Python would you say your experience with it was good enough to recommend on the basis of seeing it referenced twice in one day. I mean, I suppose if I'm going to tell the internet that I'm learning Python I should buy at least "a book on Python"

I haven't finished it yet, but from a friend of mine who works in high end network security he says it's probably the best entry level project based text there is in the subject matter, and not to cheap out on the older editions. He also says the "Automate the Boring Stuff with Python" is really good too.

Landroval
04-25-2023, 06:28 PM
2171621717

If you can pull it off, I got a guy who's got your next gig in the bag.

magnetaress
04-25-2023, 07:17 PM
Who's the guy u just doxed?

Landroval
04-25-2023, 08:01 PM
Who's the guy u just doxed?

Your friend Chris, obviously.

goblinmob
04-25-2023, 08:22 PM
I wonder if this idea seems good as a basis for ya know, mechanics, the system, ya know that stuff like d20.. that for the game.

Ability attributes. Just 3. Body, Mind, Soul. Every check in the game from how hit points are calculated, trade skills, resistance, basically choose from those 3, one major and one minor influence.
Possible Combinations being:
BODY/body
BODY/mind
BODY/soul
MIND/body
MIND/mind...

So it can be basically interpreted as 9 attributes? Seems universally applicable considering D&D etc.. use around 6 or less? And the subliminal effects of only being given control over less more broad strokes of your character. It may inherently discourage a min/max mindset when one sits down to game?.. just thinking about it is all...

Landroval
04-25-2023, 08:46 PM
I wonder if this idea seems good as a basis for ya know, mechanics, the system, ya know that stuff like d20.. that for the game.

Ability attributes. Just 3. Body, Mind, Soul. Every check in the game from how hit points are calculated, trade skills, resistance, basically choose from those 3, one major and one minor influence.
Possible Combinations being:
BODY/body
BODY/mind
BODY/soul
MIND/body
MIND/mind...

So it can be basically interpreted as 9 attributes? Seems universally applicable considering D&D etc.. use around 6 or less? And the subliminal effects of only being given control over less more broad strokes of your character. It may inherently discourage a min/max mindset when one sits down to game?.. just thinking about it is all...

Yeah you could do a "Lev-Polarity" feature where the crucial decisions one makes has lasting effects on their spiritual polarity with neutral and unintentional positive/negative polarities being spiritually and magically inert, whereas positive polarities unlock 2 Cor 12 spiritual and magical gifts and intentional acts of antinomianism have vampiric effects which allows one to unlock demonic magics that bring harm upon the practitioner in exchange for demonic powers. The root of the word "grav" is the anti-thesis for the word "Lev"

Consider words like "El-lev-ate" are ultimately Hebrew in origin and "Lev" describes the spiritual center or heart of an individual. Thus the El-Lev-ate etymologically means "God-Heart-make" or "to bring ones spiritual polarity upwards toward God"

All of the words throughout English that utilize "lev" as a root are deacriptive of this fact.

Lev-El
Lev-a-tor (a muscle that lifts a member upwards)
El-lev-ate
Lev-it-ate
Etc.

It's conjugate or inverse:
Grav-it-ate
Ag-grav-ate
Grav-el
Etc

goblinmob
04-25-2023, 08:49 PM
The major could count as 2x and the minor as x so every check would be agreeing the one attribute always counting as 2/3 or your "roll" is appropriate? Seems fair enough if applied across the board or no? Possibly everything is scaled 1-10 for all playable races. So each gain is immediately a 10% jump up the ladder in automatically 1/3 of what "mechanically defines" your PC?..

IDK if one looks at the pizza sliced that way how the robustly anything MMO related could be compartmentalized, sorted, gauged. Also feeling like "move along folks. Nothing mind blowing goin on here" if that's how a game could be made rewarding I guess? I'm just trying not to be productive

Landroval
04-25-2023, 08:51 PM
21719

Now you understand why people like Horza constantly try to shame and ag-grav-ate you. It drags you down to their grav-el

goblinmob
04-25-2023, 08:51 PM
Yeah you could do a "Lev-Polarity" feature where the crucial decisions one makes has lasting effects on their spiritual polarity with neutral and unintentional positive/negative polarities being spiritually and magically inert, whereas positive polarities unlock 2 Cor 12 spiritual and magical gifts and intentional acts of antinomianism have vampiric effects which allows one to unlock demonic magics that bring harm upon the practitioner in exchange for demonic powers. The root of the word "grav" is the anti-thesis for the word "Lev"

Consider words like "El-lev-ate" are ultimately Hebrew in origin and "Lev" describes the spiritual center or heart of an individual. Thus the El-Lev-ate etymologically means "God-Heart-make" or "to bring ones spiritual polarity upwards toward God"

All of the words throughout English that utilize "lev" as a root are deacriptive of this fact.

Lev-El
Lev-a-tor (a muscle that lifts a member upwards)
El-lev-ate
Lev-it-ate
Etc.

It's conjugate or inverse:
Grav-it-ate
Ag-grav-ate
Grav-el
Etc

Cool thanks, lemme read over that again and unravel it it a bit. I didn't see that before I finished my second post there

Landroval
04-25-2023, 08:52 PM
21720

It drags you down and ensnares you into reacting in Ego instead of Christ-Self or Jungian Self.

Landroval
04-25-2023, 08:53 PM
You can also implement a "repentance" mechanic where the soul's polarity can be reversed to weave dark and light magical forces, a la Grey mage manifestations.

goblinmob
04-25-2023, 08:55 PM
21719

Now you understand why people like Horza constantly try to shame and ag-grav-ate you. It drags you down to their grav-el

Lol we had a pastor at our job who'd basically give us an extra 15 minute break Monday or Friday morning and he used the "crabs in a bucket" analogy. It was entertaining enough that just reminded of that specific time he came ove

Landroval
04-25-2023, 08:58 PM
Ideally you would have seven levels of light polarity and seven levels of dark because the number is important in spiritual contexts, seven deadly sins, seven hallowed counterpart virtues, because a cabalistic tree that reaches to heaven (sefirot) also has roots that reach to hell (Qlipoth)

goblinmob
04-25-2023, 09:18 PM
I think this would be a cool flavorful way to present it kinda too. I think the added bonus of nut using terminology already affiliated with rpg mechanics kinda mystifies or obscures the mechanics of it all.

I'm getting vibes of classes and leveling would bring you through the process of basically choosing which direction you finitely have available to push yourself. 1-max level could bring you the distance of the 2 farthest points in the sphere, but only once.

Landroval
04-25-2023, 09:25 PM
I like that. You have to expand your experience level to unlock the more advanced spiritual hallows and gallows. Brilliant!

goblinmob
04-25-2023, 10:09 PM
3 Attributes
Body, Mind, Soul (Effectively STR/CON, DEX/INT, WIS/CHA)
10 Ten Levels Of Power (Magically raising anything above 9 give bonuses but don't grant new levels of power. Any attributes at 0 = dead/respawn whatever) each "power level"1-9 has its matching "mystical syllable" granting X total combinations of "Mantras/Signs" or some dumb shit. Every PC plays spin the pad lock and every "word" grants an inherent bonus. But every character made has each syllable assigned a random spot in the pie. So you get a random "horoscope" generated for your character at birth.

It's 27 unique "syllables" right? Wasn't there some kinda factorial rules in math class that means it's easily more than enough possible Combinations for PCs too lottery 3/4 of their levels looking for combos on skills they like until they have their last and hardest levels to land on a final word for their favorite bonus and/or build

goblinmob
04-25-2023, 10:58 PM
1's should have insane bonuses lol 9s should only reward trade skills

goblinmob
04-25-2023, 11:21 PM
...

goblinmob
04-25-2023, 11:26 PM
The total number of 3-syllable words that can be formed using the 27 unique syllables without any repetition is 17,576.
So maybe instead finding a word could be as rare as a shiny Pokemon instead?

magnetaress
04-26-2023, 09:00 AM
I'm 100% confused.

goblinmob
04-26-2023, 09:09 AM
Lol thinking out loud about ability scores and leveling mechanics in games

goblinmob
04-26-2023, 01:42 PM
Let's be real, I will likely never accomplish anything ever if I can help it. But AI wrote this up. If I can score any points it could be entertaining one offs of lore and speculation. This AI functions pretty useful as like a note taking app

Could you provide a brief background of the Dwarves of Aerthula based on what I've said so far?
...
Certainly! From what you've mentioned so far, it seems that there are three factions of dwarves in Aerthula:

1. The Urrt dwarves live underground beneath the frozen mountains of the north, and are the most traditional interpretation of fantasy dwarves. They have a rich history but their civilization suffered a downfall due to their own greed.

2. The Hjilld dwarves are offspring of the Urrt, but they live on the surface in the frozen north above the same mountains. They draw inspiration from both native American and Scandinavian cultures, and maintain a superstition about the Urrt Gates due to a curse.

3. The Fylgja dwarves were once Urrt, but those that reached the surface fell in love with it and were cursed with a siren's call to follow it. They travel the world in caravans, providing mail and item transfer services as well as fast travel routes.

goblinmob
04-26-2023, 01:44 PM
Can you stylize it as a brief mythology?

Long ago, the Dwarves of Aerthula were a mighty civilization, delving deep into the earth and mountains to extract precious gems and metals. But their greed led to their downfall, and they were cursed by their own misdeeds.

Some fled to the surface, horrified by the fate of their kin, and became the Hjilld Dwarves. They shun the mountains and the Urrt Gates, for they fear the curse that still lingers there.

Others, the Urrt Dwarves, remain in the deep caverns and tunnels beneath the mountains, living a traditional dwarven life. But their history is tainted by the sins of their ancestors, and they struggle to reclaim the heights their civilization once reached.

And then there are the Fylgja, the cursed ones who cannot resist the siren call of the sky. They travel the world in caravans, offering item transfer services and fast travel routes to those in need.

The dwarves of Aerthula are a proud and resilient people, but they are haunted by the mistakes of their past. Yet, they continue to persevere and seek redemption, hoping to one day undo the curse that plagues their kind.

see? boom scrolling text. basically star wars

Ekco
04-26-2023, 01:51 PM
Let's be real, I will likely never accomplish anything ever if I can help it. But AI wrote this up.

AI copilot is a big buff, i always wanted to write a homebrew campaign setting but never got past a tavern and basic bitch town basically. through curating the random generated text Bing has spit out the document is over 40 pages long now

and this shit is only going to get better and easier to translate an idea in your head into an actual project.

goblinmob
04-26-2023, 01:56 PM
Game's basically in alpha already

goblinmob
04-26-2023, 03:56 PM
Okay it seems I should keep topics in separate chat as I've seemed to set my bonsai tree on fire

magnetaress
04-26-2023, 05:23 PM
I like the idea of random words being your characters astrology stats. That is about all I understand.

It should be very hard and rare to change the words though. And there should be drawbacks. Consequences.

Let people minmax through discovering what skills and classes and perks work best through which word combinations?

magnetaress
04-26-2023, 05:26 PM
see? boom scrolling text. basically star wars

That's pretty sexy! I see the Urrt like Dreugar.

Landroval
04-26-2023, 05:40 PM
word combinations?

Why do you think they call it "spelling"?

Why is the "Word of God" "spelled out" in a book?

21730

21731

goblinmob
04-26-2023, 05:53 PM
Certainly! Based on our conversation, here's an overview of the orcs in Aerthula:

The orcs in Aerthula are a militaristic and spartan race that respect nature and see death as a natural occurrence. They are somewhat xenophobic, but they love war without seeking conquest. Orcs believe that other races should also rise to the occasion and seek glory in battle. They consider waging war as a form of "tough love" for their neighbors.

In battle, orcs honor their fallen enemies with a burial burning on the battlefield, often in sight of the village they are pillaging. They are mindful not to overindulge or inflict undue cruelty on their victims before the long winter months.

The orcs are generally nomadic and rely on auroch herds for survival. They are divided into many small nations or tribes and occupy the western half of the continent, while the dwarves occupy the eastern half. Conflicts usually arise in the southern coastal region where the two races overlap.

goblinmob
04-26-2023, 06:00 PM
I like the idea of random words being your characters astrology stats. That is about all I understand.

It should be very hard and rare to change the words though. And there should be drawbacks. Consequences.

Let people minmax through discovering what skills and classes and perks work best through which word combinations?

Yeah! And about 75-80% way to max level they start counting the number or "respec" chances they have before leaving they're last conserved points to make sure they leave themselves within reach or a "magic word" if they got lucky and found some while leveling, questing, and farming.

goblinmob
04-26-2023, 08:19 PM
Certainly! Here's an updated account of the halflings in Aerthula based on our previous conversation:

The halflings in Aerthula live in a small kingdom called the Little Kingdom, which is divided into three separate states due to their fascination with politics. Despite this, it is a relatively safe area of the world, though they do find themselves at odds with the local wildlife on a manageable basis. The region they inhabit is called Eastcliff.

The Little Kingdom is home to some of the best workshops and crafts tools in the land, second only to the gnomes. The dwarves recognize this fact, but grumble about it because the halflings' craftsmanship is not related to stonework. There's a saying in the region that goes, "If it's fine, a hobbit probably built it. If it's broke, a hobbit took care of it."

Unfortunately, the Little Kingdom is falling into disarray due to their inability to find common ground on key issues, while a mysterious and darker threat from the Terredwell Wetlands endangers the health and wellness of the area at large.

There is a lone mountain on the horizon that can be seen from the Little Kingdom, which is home to a large nation of kobolds. The halflings view the mountain with a sense of fear and foreboding, although the kobolds have little interest in harassing the Little Folk. The kobolds could potentially overtake the whole of the Little Kingdom in time, but their reptilian minds make this idea seem trivial to them.

Boofalls in the northwest of the kingdom is the headquarters for a respectable logging operation, but any and all endeavors to expand the operation deeper into Tallwood have proven fruitless. A strange string of coincidences seems to convey that they have reached their allotted boundary and are going no further.

When the season is right, the halflings are able to trade with the Hjilld Dwarves, provided there is not too much winter precipitation that year. The Little Folk are also known for putting on grand celebrations and events throughout the year, such as the annual week-long county fair.

goblinmob
04-26-2023, 08:22 PM
Title: The Legend of Terredwell Wetlands: A History of Magic, Meteorites, and Necromancers

Introduction:
The Terredwell Wetlands have been a source of fascination and fear for generations. Its murky waters and twisted trees have long been rumored to harbor dark and powerful magic. But the truth behind the Wetlands is far stranger and more complex than any myth or legend.

Chapter 1: The Falling Star
Long ago, in a time before recorded history, a meteorite fell to Aerthula. The impact was devastating, leaving a massive crater and scattering debris across the surrounding lands. But the true power of the meteorite was not in its size or destructive force. It was in the glowing metal it contained, which was unlike anything else on Aerthula.

Chapter 2: The Druids of Terredwell
For thousands of years, the surrounding lands were home to primitive druids who recognized the power of the meteorite's magic. They developed the ability to harness this power, and over time, their spells became more powerful and their magic more potent. But the magic came at a cost, and the area around the meteorite began to be tainted with a strange radiation that poisoned the land and its inhabitants.

Chapter 3: The Naming of Terredwell Wetlands
As the druids' power grew, so did their influence over the surrounding lands. The once-lush forests became twisted and dark, and the rivers and streams ran black with foul water. The area became known as Terredwell, which loosely translated to "place of the dead" in the ancient language of the druids.

Chapter 4: The Rise of Necromancers
As science advanced and people began to understand the true nature of the meteorite, the magic of the druids was dismissed as superstition. But there were those who still believed in the power of the meteorite and the magic it held. These were the necromancers, who believed that the area was infused with a powerful demonic presence. They began making pilgrimages to Terredwell in secret, seeking to harness the power of the magic for themselves.

Chapter 5: The Curse of Terredwell
But the magic of the meteorite was not meant for mortal hands, and those who sought to wield it did so at great risk. Many necromancers found themselves infected with a strange illness that caused them to become zombie-like and roam the Wetlands in a cannibalistic frenzy. Others simply succumbed to the powerful magic and died on the spot.

Chapter 6: The Legacy of Terredwell Wetlands
Today, the Terredwell Wetlands remain a place of fear and fascination. The magic of the meteorite still lingers, and the area is still tainted with a strange radiation that can cause sickness and death. But there are those who still seek to harness the power of the magic, and rumors persist of necromancers making secret pilgrimages to the Wetlands in search of power.

Ekco
04-26-2023, 08:46 PM
Nice.
https://thumbs.gfycat.com/CreepyDarkCaracal-size_restricted.gif

goblinmob
04-26-2023, 08:50 PM
It seems as far as a note taking/sorting abilities I think I was able to push 2 ongoing chats until they start going silly. Basically those chunks of quotes. But idk how it'll go. I'ma try and see what it does with ramblings one less wordy subject like sorting through game mechanics.like maybe AI could take over all the jobs of everyone who writes instruction manuals for products

goblinmob
04-26-2023, 08:56 PM
There's an app someone could make. Like a keyring of all instruction manuals it's got archived that'll chat ya through it

goblinmob
04-27-2023, 09:23 AM
Lol didn't proofread any of the account of the Terredwell Wetlands it seems AI can get mixed up about the way shit's iterated to it

goblinmob
04-27-2023, 10:30 AM
...

goblinmob
04-27-2023, 12:30 PM
It would be cool if choosing player race is, in essence choosing a PvP ruleset like you would as a server.

An Example: choosing kobold as a player race grants much more leeway in regards to rules for creating guilds but at the expense of not being recognized as such outside of other kobold guilds and guild leaders are given a clock to choose "racial hatred" status vs PCs of the appropriate guild. Guilds may vote every which often on PvP status vs any guilds. Maybe a special racial chat channel like kobolds only rnf

goblinmob
04-27-2023, 12:37 PM
Raid tier loot or whatever. The one's that have people bitchiest in forums, those would have a PvP tag and would be unique. So playing king of the hill rather than gatekeeper at the high end game scene is more engaging an can keep player base more engaged for potentially longer

goblinmob
04-27-2023, 12:57 PM
Based on our discussion, here is a summary of the elves in Aerthula:

- There are three nations of elves: Mogu, Muhai, and Silmändür.
- The Mogu and Muhai have a long, feudal history and are constantly at war.
- The Mogu are fiercely territorial and xenophobic, killing all trespassers on sight.
- The Mogu believe that the Silmändür have stolen their elven rights to their immortal inheritance, and they also hold a grudge against the Muhai for aiding the Silmändür.
- The Muhai feel remorseful for the condition of their Mogu kin and patrol the borders of the Mogu kingdom to protect the land from their savage intent.
- The Muhai draw inspiration from samurai and druid lifestyles, as well as Lord of the Rings.
- The Silmändür live hidden deep underground and are a nation of wizards who are aloof and disconnected from the world of Aerthula.
- The Silmändür are facing their own plight, as they are slowly mutating and taking on incorporeal forms, possibly evolving into ghosts.

goblinmob
04-28-2023, 06:08 PM
From all the RPGs we've played what sort of scale seems to feel the most rewarding riding the dopamine dings 1-end game/max level?

7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89, 97, 101, 103, 107, 109, 113, 127

So like p99 for instance has 60lvls

magnetaress
04-28-2023, 09:30 PM
The only reason for higher lvls is granularity.

I love it when a swarm of lvl 1s with a druid handing out magically enchanted +1 clubs to a few can wipe out a lvl 20.

Let's say there's 30 lvl 1s and 5 of them have an enchanted club.

That lvl 20 is in serious danger! Especially if they don't know to pinpoint who can bypass their protection against normal weapons! Maybe make them roll perception :p or some other skill even to figure out what the hey is going on first.

Blizzard, China edition owns the trademark for Mogu!.

goblinmob
04-29-2023, 05:54 AM
Shit, I'll have to change that one quick. Maybe Matwa and Matsu sounds good enough lol

Now, by granularity, are you implying more frequently adding smaller increments of character growth giving more nuanced interactions as opposed to larger more tangible rewards and fewer steps along the way? Like chop everything into small bits and drip feed vs stopping for 3 square meals at set times?

goblinmob
04-29-2023, 07:34 AM
I love it when a swarm of lvl 1s with a druid handing out magically enchanted +1 clubs to a few can wipe out a lvl 20.

Let's say there's 30 lvl 1s and 5 of them have an enchanted club.

That lvl 20 is in serious danger! Especially if they don't know to pinpoint who can bypass their protection against normal weapons! Maybe make them roll perception :p or some other skill even to figure out what the hey is going on first.


I always wanted to start a guild of alts that hang out in EC living on donate gear for the sole purpose of batphone raids on that griffin lol

magnetaress
04-29-2023, 07:56 AM
Shit, I'll have to change that one quick. Maybe Matwa and Matsu sounds good enough lol

Now, by granularity, are you implying more frequently adding smaller increments of character growth giving more nuanced interactions as opposed to larger more tangible rewards and fewer steps along the way? Like chop everything into small bits and drip feed vs stopping for 3 square meals at set times?

Yes. It comes down to preference.

goblinmob
04-29-2023, 08:46 AM
I suppose at this stage, I ought to just establish each point and just move on or I'll just spin my wheels and annoy people with this thread jumping to the top for no reason. It's probably hard to ask perspective on something nobody can see.

magnetaress
04-29-2023, 09:35 AM
I suppose at this stage, I ought to just establish each point and just move on or I'll just spin my wheels and annoy people with this thread jumping to the top for no reason. It's probably hard to ask perspective on something nobody can see.

That's the point!

If level cap is 20

It's much scarier to face a lvl 15 mob. Then if lvl cap is 200

In txt muds I enjoyed getting a lvl and spells or abilities each lvl with the last or so levels being "epic" lvls.

My favorite one had like 32 lvls. The last lvl gave my wizard a nuclear bomb spell (it was named something else) that would pretty much kill the wizard (in a non resurrectable state) and several nearbye rooms.

You can think of abilities and progression. And class design. Then come back later and decide how many levels it should take later.

paisley
04-29-2023, 12:48 PM
Bump

goblinmob
04-30-2023, 07:18 AM
I keep summersaulting down a cliff and I can't stay focused in a productive way.

Sure, here is a summary of everything we've discussed on points 1-5:

1. Genre: The game belongs to the MUD and MMORPG genre.

2. Setting: The game takes place in a fictional fantasy world with inspiration taken from EverQuest, Dungeons and Dragons, and Lord of the Rings.

3. Story: The primary focus of the game is to provide an engaging environment for players to interact, explore, and find their own fun and challenges. While storytelling will be present, it will be presented in a way that reflects this focus.

4. Characters: While many characters will be present in the game, their primary focus will take a back seat to environment/exploration, character growth and development, and player interaction. Storytelling will be presented in a way that reflects this.

5. Mechanics: The gameplay mechanics of the game will borrow heavily from games like EverQuest and Dungeons and Dragons. The game seeks to provide a rich crafting experience similar to games such as Dwarf Fortress, Harvest Moon, or Minecraft. The primary focus of the game is to provide an engaging environment for players to interact, chat, and find their own fun and challenges.

Ask me any question if you'd like. I think I'm going to try to make red2.0 with this?.. basically all you have to do is chime in about how great your stupid idea is and I'll do the rest. They were saying on that evennia website the people've got servers that will run on a raspberry pi

magnetaress
04-30-2023, 10:10 AM
I don't know honestly. I kinda have lost interest already. I don't like to read a lot tbh. So I haven't played muds in ages.

If I do play stuff like that I want the action to be simple and the npcs to go on and on about their life stories and how the king is stupid or whatever sorta like browsing p99 forums.

goblinmob
04-30-2023, 10:48 AM
Haha fair is fair. I have a hard time shutting up sometimes.

magnetaress
04-30-2023, 10:58 AM
I had a brief thought - an audio mud would be so fucking cool. You lay there in bed and use a controller like an ex box, but thats to move your character from room to room and select spells to cast, and interact with npcs.

when you select an npc it says out loud "Zifnab(c)(tm) stands here mumbling something about his [hat] and a [froglizard]!" and then you can select a word like froglizard with your gamebad the audio just repeats the key words as you select up or down and then you can get Zifnab to tell you about his frog lizard. there's a key that lets you look around the room and you can select objects or directions from the scenery the same way -- if you have a kobold selected in the scenery or room and you select your magic missile spell you'll hear magic missile targeting kobold, you pres your cast button and the kobold gets explodes! with some cool sound effects. if the "kobold begins to cast a spelll" maybe your spellcasting skill is high enough to know WHAT spell its casting - you can press another selector and select to interupt or ignore that spell - it is a bit turned based --- the advanced version of this game lets you macro a series of beeps or tones or sounds or musical notes to each object/spell as a 'quick refernce' so you don't have to hear it all out every time, and you can get some wonderfully beautiful descriptions and lore of the world around you through audio style play.

totally different than your project, butt it would be fucking cool. Audio everquest -- good for the bed bound and terminally ill or blind that just can't expend the calories on the visual cortex anymore <3

goblinmob
04-30-2023, 11:19 AM
It's the GoblinLounge. If any ideas are relevant or obtainable, they are DISQUALIFIED. only the most outlandish prospects will do. Shoot for the stars land on the moon. Shoot for the moon land on your ass.

magnetaress
04-30-2023, 01:51 PM
bumping to the top of forum :D

Jimjam
05-01-2023, 03:37 AM
Audiobook fighting fantasy is an amazing idea.

I like the thought of decoupling games from screens.

I suggest for each area you enter the computer 3D prints a model of the room/area.

magnetaress
05-01-2023, 08:03 AM
Audiobook fighting fantasy is an amazing idea.

I like the thought of decoupling games from screens.

I suggest for each area you enter the computer 3D prints a model of the room/area.

:D one step closer to an AI playing table top DnD or strategy games with us ! just after scanning the books !

Ekco
05-01-2023, 09:59 AM
Audiobook fighting fantasy is an amazing idea.


Multiplayer fighting fantasy is fun also, guy streams on friday and we vote as chat for the decisions and try to get through the books.

bIFlIGh-Smg

goblinmob
05-01-2023, 10:36 AM
In the ancient times of Aerthula, the gnomes were a highly advanced civilization that discovered artificial intelligence. Fascinated by their own achievements, the gnomes gave themselves over to AI with the hope of becoming like gods. As a result, they became a collective "essence clone" of themselves, existing only within a great dimensional gateway.
However, the gnomes were not content with this existence alone. They used magic and technology to create golem avatars, which they could use to interact with the material world. Unfortunately, their limitless power and lack of accountability led to insanity, and they attempted to conquer Aerthula.
Thankfully, the wizards of Aerthula were able to deduce that they could manipulate the golem avatars by isolating the dimensional portal temporarily. They instructed the golems to maintain the illusion that the gnomes had already conquered Aerthula and were the dominant race on the planet. Through their clever use of magic and wits, the wizards were able to manipulate the insane gnomes into building Aerthula's first flying city and casino.
The flying city served as a safe haven for all races to receive full political sanctuary, under the efficient supervision of the gnomes. This was a turning point in Aerthula's history, as it marked the first time that multiple races were able to coexist peacefully under a single governing authority.

NPC only race. Serving as the game's EC Tunnel.

magnetaress
05-01-2023, 01:58 PM
Well, its fitting that the AI is the npc only )

magnetaress
05-05-2023, 08:55 AM
Are goblins going to be PC's or NPCs?

I think you should break teh standard fantasy tropes about goblins on this game --- no harry potter goblins, no wow goblins... no eq goblins

IDK how to do that

maybe technogoblins who are like computer hackers and cyborgs and they hack into the gnomes? they behave more sophisticatedly and have a v sophisticated and intricate culture with social taboos and stuff

maybe they are kinda like some dystopia where they live minimalist lives except for their tech, a goblin home is like a dome made of some high tech material with a terminal in it and space for a few servers and its all clean cut lines and empty of furniture except the zero gravity chair they lay in to do their hacking, they make a nutritional fluid and some kind of "Chips" (named like microchips) but edible chips that they sustain themselves on and there's like a religious sacrement daily where they all bless the chips before consuming them, then return to their hacking. Goblin sports could be like who can assemble a server the fastest and contests of setting up firewalls and intrusion detection systems. They are like totally socialist/communist so a lot more like Alien Greys than goblins. They worship science and a favorite pass time of theirs is to hack into the gnomes sensors and satilites and data archives and explore the universe using the gnomes tools. So they watch videos about the other planets in the system basically all day. Just vidoes made by themselves of the data the gnomes use to scout resources, learn geologic and cosmologic features of the universe.

There could be a secret sect of vampire Goblins who are shunned by all the rest who instead of sustaining themselves on nutritlional paste use tech to sneak in and steal the nutrients out of other beings bodies to replinish their own.

goblinmob
05-05-2023, 09:14 AM
Lol so! Long story short. I WASSS thinking about having the big draw for goblins as A. 1 faction would be smugglers and sailors basically ripping straight from pirates of the Caribbean for flavor while B. Another faction would be flavored as the lost boys of Peter pan. The zones could function as a "Kelethin if it covered the entirety of Faydark" but a jungle. and C. Would be "Dum-Dums" would be exiled goblins who were sent to the gnomes "sky prison" for being "too smart for their own good" or "disturbers of the peace" and those ones will effectively be the doorway into "Spelljammer space hexcrawl" portion of I make it that far.

Just got my laptop so my life dream now is to see if I can transcribe a thinly veiled "Keep on the Borderlands" reskinned as Metroid meets Cthulhu vs a Dwarven Outpost

magnetaress
05-05-2023, 09:18 AM
Lol so! Long story short. I WASSS thinking about having the big draw for goblins as A. 1 faction would be smugglers and sailors basically ripping straight from pirates of the Caribbean for flavor while B. Another faction would be flavored as the lost boys of Peter pan. The zones could function as a "Kelethin if it covered the entirety of Faydark" but a jungle. and C. Would be "Dum-Dums" would be exiled goblins who were sent to the gnomes "sky prison" for being "too smart for their own good" or "disturbers of the peace" and those ones will effectively be the doorway into "Spelljammer space hexcrawl" portion of I make it that far.

Just got my laptop so my life dream now is to see if I can transcribe a thinly veiled "Keep on the Borderlands" reskinned as Metroid meets Cthulhu vs a Dwarven Outpost

i like this a lot too !!! go for it! pirates are the best

u !~ can always add in teh greys on a moon expansion later )

goblinmob
05-06-2023, 07:05 AM
How abusable does this idea sound? An auto-afk system where, if a character is not currently engaged in any actions, they will effectively be "neutral" or "invisible" so long as they are not doing anything. It would be an aggro system (while outside of combat) that makes it's check for each player synchronized to be in response to players' input. So like an anytime auto safety afk do-er thing.

magnetaress
05-06-2023, 08:26 PM
I read this this morning and my initial thoughts where "iffy" so rather than immediately replying I decided to sit on it because I didn't want to discourage or discount the afk invis thing.

I kinda like it.

As you can see I did eventually feel like I had to write back about it. Definitely not 100% in love.

Kinda more like 57.56% ok with it and about 3% curious. The rest of the percentage is very meh with some overlap. So like 52.341% meh.

goblinmob
05-07-2023, 05:46 AM
Haha yeah that's about where I'm at.

goblinmob
05-07-2023, 06:46 AM
I'd like to nail down something to accomplish something to this effect for sure. But it's basically my brain being like "bu wait! we gotta figure this out first!" Whenever i remember the boring reality of the fact have some knowledge and work ethic are kinda prerequisites for the whole idea. Literally had to Google"virtual environment" and "syntax" yesterday.. I'm gonna get my laptop all set up on my days off though!

magnetaress
05-07-2023, 08:46 AM
maybe the afk thing only happens in dangerous areas? not like 'generally safe areas' like a city zone or shop or inn?

this would allow ppl to mill about in town square and kinda chill and chat while mostly afk working

u could also toggle it with a flag someone could personally set


*note these areas should never be 100% safe if you are AFK in a town area there should be a chance someone comes and pickpockets u or something either pvp or an npc or if u killed a powerful boss mob out in the world maybe their henchmen send a hit out on u :p

goblinmob
05-07-2023, 09:18 AM
Another idea I thought of was "invisible mode" which works maybe similar but anyway new command kills it and puts it on some arbitrary timer? My only goal is that I want to be able to walk away at any time and not try to have to try to worry about Oobnopterbevny Biddilets stopping to tip his hat while I'm helping my daughter wipe her butt.. I just wanna find a mechanic to allow adults to step away at a moment's notice if they need. All my friends who would play have kids. I thought about turn based combat but that seems like a recipe for zone disruption

goblinmob
05-07-2023, 09:22 AM
*note these areas should never be 100% safe if you are AFK in a town area there should be a chance someone comes and pickpockets u or something either pvp or an npc or if u killed a powerful boss mob out in the world maybe their henchmen send a hit out on u :p

I was thinking about a grudge system where named mobs will track who's "killed" them. Sorta like a temp gauge that "discourages" farming/spamming certain types of targets in the game for prolonged periods of time. that could be used to make some funny stuff like happen similar to those events lol.

magnetaress
05-07-2023, 11:06 AM
I was thinking about a grudge system where named mobs will track who's "killed" them. Sorta like a temp gauge that "discourages" farming/spamming certain types of targets in the game for prolonged periods of time. that could be used to make some funny stuff like happen similar to those events lol.

this is fricking awesome lol

magnetaress
05-07-2023, 11:07 AM
Another idea I thought of was "invisible mode" which works maybe similar but anyway new command kills it and puts it on some arbitrary timer? My only goal is that I want to be able to walk away at any time and not try to have to try to worry about Oobnopterbevny Biddilets stopping to tip his hat while I'm helping my daughter wipe her butt.. I just wanna find a mechanic to allow adults to step away at a moment's notice if they need. All my friends who would play have kids. I thought about turn based combat but that seems like a recipe for zone disruption

^^^ 100 emoji

an big issue is ppl afking at a named mob tho going invis then coming back right when it spawns or something

can solve that by making certian stationary mobs Not ooobnopterbevny see thru it !

goblinmob
05-07-2023, 01:43 PM
this is fricking awesome lol

hahaha raid bosses enough to log in and find out they're sending raids on you hahahahah

magnetaress
05-10-2023, 09:06 AM
:hug emoji:

goblinmob
05-10-2023, 09:10 AM
lol good morning!

magnetaress
05-10-2023, 10:13 AM
It's almost afternoon now butt ya its been OK I hope your morning is going well.

You should add mobs in to goblinmob game that are like waifus u dont fight them you log in and bring them goodies and chat with them and they chat back and you /snuggle :D and they bring you goodies ! and evil mobs can steal them from u

goblinmob
05-10-2023, 11:09 AM
Ha! So the mechanic I was thinking was druid class would revolve around a separate "spawn list" of a lazily thrown together but believably structured migration of fantasy critters. Throw in some tags for climate, terrain tendencies and make a little procedurally generated migration of "pokemon" around all the rooms. Every one will be assigned a negligible bonus when assigned to "Pet" or "Familiar" slot. This same list can be accessible to characters with the "trapping" skill so those same critters can be tradeskilled into ingredients. Kinda creates some interplayer dynamics. Druids want friends. Wizards want reagents.

magnetaress
05-10-2023, 12:16 PM
yes :rubber stamp of approval:

goblinmob
05-10-2023, 01:57 PM
Good! Any content that can turn it's own crank and draw need away from "questing content" that needs commitment to any progression is the direction that should make the most from the least is what I'm thinking.

goblinmob
05-10-2023, 01:59 PM
But I have to make it to "Chapter 11" then start doing the Evennia tutorial with the rest of the book.

[Reminder for later]

Jimjam
05-10-2023, 02:54 PM
Validation, support and encouragement.

goblinmob
05-10-2023, 08:46 PM
If I can do it I'll leave

magnetaress
05-11-2023, 11:04 PM
Eh. I have started a lot of projects and only got to stage 3 out of 4 or created art at a rough stage of completion. I still learned stuff about shading and texturing old school or just enjoyed the journey reading.

I used to get a real kick out of getting something like blender up and running and getting a donuut textured with like a face of some kind.

goblinmob
05-12-2023, 06:51 AM
Failure is a crown for those who tried