Log in

View Full Version : Uncommon Places to Solo with Fungi Monk


Knuckle
04-18-2023, 04:02 PM
Hey Guys,

Like most of you I hate this game, but I sometimes play it. I've been making it a point to level in places I've never done before to make the game somewhat interesting.
With my level 25 Fungi Monk, I am now headed to Stonebrunt Mountains, but want to keep it fresh, and would like any per level suggestions for unusual camps or zones to xp in. One Example is I swam to the aviak Island in Ocean of Tears at level 24 and did a full level of xp there, I had never even been to that island before in all my time playing eq, that felt cool.

Anyway any thoughts/prayers or ideas are appreciated.

Toxigen
04-18-2023, 04:33 PM
Permafrost til ready to head back to Kunark then:

Najena
Dalnir
Kaesora

(edit: permafrost is a hoot, had so much fun there on my paladin...did 22 to 32 ish there)

If you have never done Cazic Thule thats a great one too. low 30s to low 40s there no problem

PatChapp
04-18-2023, 05:40 PM
If you've never done sol a it's great, gnomes get you to 40 easily

jolanar
04-18-2023, 08:01 PM
Golra island in Timorous Deep should be good somewhere around level 30, if you really wanted an out of the way camp.

Knuckle
04-18-2023, 10:38 PM
Golra island in Timorous Deep should be good somewhere around level 30, if you really wanted an out of the way camp.

I’ve got that one booked for sure, have never done that camp.

Knuckle
04-18-2023, 10:39 PM
Permafrost til ready to head back to Kunark then:

Najena
Dalnir
Kaesora

(edit: permafrost is a hoot, had so much fun there on my paladin...did 22 to 32 ish there)

If you have never done Cazic Thule thats a great one too. low 30s to low 40s there no problem


I’ve done my fair share of najena. Dalnir has been a long ass time but that was for good reason. I will definitely put kaesora in there I think I only leveled in there once ever outside the camping xalgoz.

Permafrost I spent a lot of time on my Druid as well as CT, however I might decide to solo avatar once my monk is high enough for lols.

Tethler
04-19-2023, 12:26 AM
Warsliks woods giants were good xp until later 20s.

In the 30s, Crystal caverns orcs, and later, geonids.

30s and 40s, Tower of frozen shadow is a really interesting zone, but can be risky to solo.

Personally, I have a great love for Sol A and CT, but they aren't exactly uncommon camps.

I've never done it, but I've seen monks in Neriak Commons pulling guards to the foreign quarter zoneline and killing them there, not sure level ranges though.

Jimjam
04-19-2023, 06:40 AM
For Kaesora you want to use lev to bump yourself up over the exit drop and hunt down in reverse (just imo). Pack crystallised pumices.

Solist
04-19-2023, 07:12 AM
A different server? P99 is a fun group game. Go find a newb in banded and have fun with them and meet people with your twink.

Spaerhawk
04-20-2023, 10:29 AM
Crystal Caverns can take you from 30 to 50. It's my favorite zone in the game.

Knuckle
04-20-2023, 12:29 PM
Crystal Caverns can take you from 30 to 50. It's my favorite zone in the game.

That is the first stop at 30, we may stay there awhile!

Bardp1999
04-23-2023, 06:19 PM
Im not sure Runnyeye actually exists on P99, I think its just on the wiki and people assume its ingame

Knuckle
04-24-2023, 09:01 AM
My whole thing with runny eye is it’s fun when a server is fresh and you can benefit from some of the gear but it’s not my favorite place after that.

Vivitron
04-24-2023, 10:16 AM
My whole thing with runny eye is it’s fun when a server is fresh and you can benefit from some of the gear but it’s not my favorite place after that.

It gets revamped on our timeline. Pre-revamp Borxx wanders most of the zone and can ruin it if you don't have a way to deal with him, but other than that I had some good times xping in a group there in the 20s.

I've only tried it a little post revamp and didn't make it to the bottom floor, but there was an off-puting amount of roamers. I think there were 6+ roamers going through some areas.

jolanar
04-24-2023, 12:57 PM
It gets revamped on our timeline. Pre-revamp Borxx wanders most of the zone and can ruin it if you don't have a way to deal with him, but other than that I had some good times xping in a group there in the 20s.

I've only tried it a little post revamp and didn't make it to the bottom floor, but there was an off-puting amount of roamers. I think there were 6+ roamers going through some areas.

Revamped Runnyeye is horrible IMO. Not sure what they were thinking with that one.

Duik
04-24-2023, 08:21 PM
With my level 25 Fungi Monk, I am now headed to Stonebrunt Mountains, but want to keep it fresh

Try, nvm...
Bamboo shoots, they fresh.

greatdane
04-25-2023, 03:53 AM
Most people forget that Gorge of King Xorbb even exists, so that has to be the most uncommon place to level. The minotaurs and evil eyes are like level 20-21 so they should be blue until like 27 or 28.

Mind you, it's a shit place to level, specially solo, because the evil eyes are enchanters and they'll charm you and shit. But it definitely qualifies as uncommon.

Knuckle
05-23-2023, 11:09 AM
Most people forget that Gorge of King Xorbb even exists, so that has to be the most uncommon place to level. The minotaurs and evil eyes are like level 20-21 so they should be blue until like 27 or 28.

Mind you, it's a shit place to level, specially solo, because the evil eyes are enchanters and they'll charm you and shit. But it definitely qualifies as uncommon.

Good call -- I did spend sometime leveling there on my druid in classic so had my fill, good money at the time for the bracelets they drop.

Toxigen
05-23-2023, 11:10 AM
what level you at now?

Knuckle
05-23-2023, 11:34 AM
Only 30! Haven’t played much at all (surprise). Leveled in OOT at the aviak island and fairies in lfay, was really cool doing classic camps I’ve never been to. For 30+ I’m thinking maybe TOFS as I’ve never leveled there at all just visited a few times at max level. Crystal caverns I haven’t done since live not sure when I’ll head there.

Croco
05-23-2023, 02:11 PM
Only 30! Haven’t played much at all (surprise). Leveled in OOT at the aviak island and fairies in lfay, was really cool doing classic camps I’ve never been to. For 30+ I’m thinking maybe TOFS as I’ve never leveled there at all just visited a few times at max level. Crystal caverns I haven’t done since live not sure when I’ll head there.

Tofs is awful for a monk. Do yourself a favor and stay in/near zones that have a bank. That's one reason CC is fantastic for monk soloing. Everything you loot you can either bank or sell and then bank the money without ever leaving the zone.

Same reason why high keep was (and still is) excellent for soloing. It's not the amazing one stop shop it use to be but it's still a serviceable exp zone.

Knuckle
05-23-2023, 02:22 PM
Tofs is awful for a monk. Do yourself a favor and stay in/near zones that have a bank. That's one reason CC is fantastic for monk soloing. Everything you loot you can either bank or sell and then bank the money without ever leaving the zone.

Same reason why high keep was (and still is) excellent for soloing. It's not the amazing one stop shop it use to be but it's still a serviceable exp zone.

I mean I’m not really too worried about the loot or even xp. I’m not disagreeing that tofs would be challenging but is it too much for a monk twink with fungi?

Krinkill
05-23-2023, 03:45 PM
You need a necro friend or a cleric with keys, if youve never tried tofs maybe log in your main and try first.

DeathsSilkyMist
05-23-2023, 03:53 PM
Tofs is awful for a monk. Do yourself a favor and stay in/near zones that have a bank. That's one reason CC is fantastic for monk soloing. Everything you loot you can either bank or sell and then bank the money without ever leaving the zone.

Same reason why high keep was (and still is) excellent for soloing. It's not the amazing one stop shop it use to be but it's still a serviceable exp zone.

TOFS is great for a twinked monk if you are just looking to XP. Did that from 40-48 on my Monk, who had Fungi + IFS. TOFS gives better XP per hour 40+. TOFS is typically less crowded than Crystal Caverns, so you are more likely to get the camp you are after.

I did Crystal Caverns on my twinked monk from 30-40, and the zone is great for that level range. 40+ the XP starts to slow down a bit. You can certainly do Crystal Caverns into the mid 40s (I did that on my Shaman), but TOFS is faster if you are just trying to power through levels.

The trick to TOFS is you just need to FD around 40% life if the fight isn't going your way. Corpse recovery is a pain in TOFS, so you don't want to have to deal with a failed FD at 20% life. Any time a mob is getting super lucky on their hits and you are missing a lot, just reset the fight. That scenario doesn't happen too often, so it isn't like it slows you down a lot to be a little more cautious.

Vivitron
05-24-2023, 02:33 PM
Floor 2 ToFS can be rougher than floor 3/4. There are a lot of casters on 2 including lots of enchanters. When I tried it on my bard the amount I got charmed kept floor 2 from being worth it. I don't know what kind of MR you need to make that a non-issue.

DeathsSilkyMist
05-24-2023, 02:57 PM
Floor 2 ToFS can be rougher than floor 3/4. There are a lot of casters on 2 including lots of enchanters. When I tried it on my bard the amount I got charmed kept floor 2 from being worth it. I don't know what kind of MR you need to make that a non-issue.

At level 40 a twinked monk can do floor 2. Feign Death reduces charm risk significantly. Feign Death after charm breaks and try the fight again after you get your HP back.

My twinked monk soloed floor 2 for his floor 3 key. Floor 3 is where you want to be at level 40, better XP and no casters.

Worst case you can always use a higher level character to kill Floor 2 until the key drops, and swap back to your monk. Generally speaking if you have a twinked monk it is not your first character.

Floor 4 is harder than Floor 2/3 for a monk from my experience. The shadows are casters, which can be dangerous. They cast damage shield on other mobs too. I skipped Floor 4 and 5 and went to Floor 6 around level 45.

Croco
05-24-2023, 05:44 PM
There's a lot of annoying af casters the higher you go in ToFS. Unless you have nostalgia for that zone and know exactly what you're doing it's not worth the hassle. There are far better zones to spend your time especially as a fungi twinked monk.

Toxigen
05-25-2023, 06:21 AM
Fungi twink monks should be required to camp Raster.

mcoy
05-25-2023, 08:16 AM
I did FM > CC > lguk. I've still never been to tofs on any character. I need to remedy that.

-Mcoy

Crede
05-25-2023, 09:54 AM
I did FM > CC > lguk. I've still never been to tofs on any character. I need to remedy that.

-Mcoy

I solo crawled it on my bard as soon as I got charm. Fun zone.

DeathsSilkyMist
05-25-2023, 10:30 AM
Fungi twink monks should be required to camp Raster.

I did! Got lucky and he spawned after 3 or 4 PH's. The long part for me was spawning Brother Z and Brother Q, those guys were stubborn.

Knuckle
05-31-2023, 03:52 PM
For all those who didn't ask, here's the result of double xp weekend doing TOFS and CC:

https://media.discordapp.net/attachments/734419055158755419/1113555137227661454/image.png?width=414&height=419

not too bad. did TOFS to 35 then got annoyed with floor2, went to CC, grinded orcs, spiders, and now geonids. Spiders were extremely satisfying especially breaking the queen spider room with the root nets and FD.

Oh and bizzaro world knuckle appeared:

https://media.discordapp.net/attachments/734419055158755419/1113560704914571294/image.png?width=647&height=168

strange

https://media.discordapp.net/attachments/734419055158755419/1113560810309042336/image.png?width=572&height=66

Anyway once im through 45 i'll have to start thinking about the next stop for 46.

DeathsSilkyMist
05-31-2023, 04:52 PM
For all those who didn't ask, here's the result of double xp weekend doing TOFS and CC:

https://media.discordapp.net/attachments/734419055158755419/1113555137227661454/image.png?width=414&height=419

not too bad. did TOFS to 35 then got annoyed with floor2, went to CC, grinded orcs, spiders, and now geonids. Spiders were extremely satisfying especially breaking the queen spider room with the root nets and FD.

Oh and bizzaro world knuckle appeared:

https://media.discordapp.net/attachments/734419055158755419/1113560704914571294/image.png?width=647&height=168

strange

https://media.discordapp.net/attachments/734419055158755419/1113560810309042336/image.png?width=572&height=66

Anyway once im through 45 i'll have to start thinking about the next stop for 46.

Grats! Very good progress. Yeah TOFS is a bit rough in the mid 30s. I did CC from 30-40, then switched to TOFS from 40-48 or so.

TOFS floor 6 should be a viable option 45+, but those doggies can be a bit annoying to split in terms of the time it takes.

Bloodgills are certainly a great option, did those from 48-50, but I am not sure how viable they are at 45. There is a fish on a 30 second respawn timer in the same area as Bloodgills for Druid Epic I think, and that was lower level than the Bloodgills, but still decent XP in the upper 40s.

Remeygi
06-01-2023, 12:31 AM
Oh and bizzaro world knuckle appeared:

https://media.discordapp.net/attachments/734419055158755419/1113560704914571294/image.png?width=647&height=168

strange

https://media.discordapp.net/attachments/734419055158755419/1113560810309042336/image.png?width=572&height=66


I hope you two got into a /duel to settle once and for all who is the one and only true Knuckle(r)

Graahle
06-01-2023, 11:27 AM
Very nice! Recently rolled my first Monk (and character) on Green and am up to 26. Using Wu's Quivering Staff and Wu's armor. Is there any shot of soloing anything at this level when I can't find a group anywhere? Not Ikky btw.

Vsai
06-01-2023, 06:17 PM
there are 2 lvl 45 guards at the qeynos bank with a 6:40 spawn timer. A geared melee can solo them. Drop fine steel 2 handers every kill.
https://wiki.project1999.com/Eracon_Krengon
https://wiki.project1999.com/Dun

enjchanter
06-03-2023, 04:44 PM
i think plane of fear would be an uncommon solo spot for a fungi monk personally

damstraight4
06-04-2023, 04:52 AM
there are 2 lvl 45 guards at the qeynos bank with a 6:40 spawn timer. A geared melee can solo them. Drop fine steel 2 handers every kill.
https://wiki.project1999.com/Eracon_Krengon
https://wiki.project1999.com/Dun

These mobs seem intriguing.

Is there also a place nearby where one can afk to med up? At which level would these stop yielding exp?

Looking for some solo monk stuff myself but I don't have a fungi. I'm level 53 with decent gear (CoF, Blackpanther, Tstaff). Any other suggestions for solo would be great!

I appreciate this post. Thank you OP!

Jimjam
06-04-2023, 05:15 AM
Get a fishbone earring. Roleplay as a man eating gator living in the sewers, lurking just near an underwater zoneline to qeycat. That is a safespot.

damstraight4
06-04-2023, 09:15 AM
Get a fishbone earring. Roleplay as a man eating gator living in the sewers, lurking just near an underwater zoneline to qeycat. That is a safespot.

That's muh gator u best git.



I think its working!

Pint
06-05-2023, 08:33 AM
Been doing 31-35 in tofs solo as sk and it's pretty good 2-3% a kill, level 1 and 2 are pretty trivial.

DeathsSilkyMist
06-05-2023, 11:25 AM
Been doing 31-35 in tofs solo as sk and it's pretty good 2-3% a kill, level 1 and 2 are pretty trivial.

Yeah ToFS is great XP from 30-50. It's generally not too busy either. The corpse runs are the bad part, but with an FD/Gate class you can usually prevent death as long as you aren't being too reckless.

Knuckle
06-30-2023, 01:36 PM
Im 51 now, so open to suggestions. The pickings are getting slim on decent solo/afk spots for me at least based on the amount of effort I've put in to research, which amounts to making this thread.

DeathsSilkyMist
06-30-2023, 02:34 PM
Im 51 now, so open to suggestions. The pickings are getting slim on decent solo/afk spots for me at least based on the amount of effort I've put in to research, which amounts to making this thread.

On my 51 Monk I have been doing Kelethin Guards. It is actually quite fun. Use sneak to get on the noob ramp to avoid getting agroed by the overpowered guard. Then pull a guard in the city, and run off the side lol. They will just run off the side with you, so there is no need to fight them in the city. It's easy to sell the weapons since the vendors are right there. It's a great way to train your sneak/safe fall/bind wound skills if you haven't been keeping up on it.

You can do Kaladim Guards as well, they are just a bit tougher to pull and kill. They all have shields, so every one of them will dual wield. Kelethin Guards don't always have two weapons.

Croco
06-30-2023, 02:39 PM
Im 51 now, so open to suggestions. The pickings are getting slim on decent solo/afk spots for me at least based on the amount of effort I've put in to research, which amounts to making this thread.

bards / nobles in high keep is still good solo xp for that level assuming you have your epic

bank and merchant in zone is always <chef's kiss>

Knuckle
06-30-2023, 04:37 PM
bards / nobles in high keep is still good solo xp for that level assuming you have your epic

bank and merchant in zone is always <chef's kiss>

no epic, but fungi/IFS/seahorse. still doable?

Croco
06-30-2023, 04:52 PM
no epic, but fungi/IFS/seahorse. still doable?

probably, I would encourage you to take a break from leveling and get your epic though

it's a monumental step up in power and will make the grind you have left from 51 to 60 so much easier

Knuckle
06-30-2023, 04:58 PM
probably, I would encourage you to take a break from leveling and get your epic though

it's a monumental step up in power and will make the grind you have left from 51 to 60 so much easier

it would, but then id miss double xp weekend

Knuckle
07-05-2023, 09:03 PM
probably, I would encourage you to take a break from leveling and get your epic though

it's a monumental step up in power and will make the grind you have left from 51 to 60 so much easier

Got 40% into 53. Currently working on epic. Robe of the lost circle acquired. If everything goes smoothly ill have the whistling robe on friday with a 2 pipe mq that will leave me broke!

http://media.discordapp.net/attachments/324178345400991754/1126192326390317226/image.png?width=691&height=453

DeathsSilkyMist
07-05-2023, 11:45 PM
Got 40% into 53. Currently working on epic. Robe of the lost circle acquired. If everything goes smoothly ill have the whistling robe on friday with a 2 pipe mq that will leave me broke!

http://media.discordapp.net/attachments/324178345400991754/1126192326390317226/image.png?width=691&height=453

Very.nice!

Knuckle
07-15-2023, 08:25 PM
54 with epic now, I'm still rocking the IFS. I have a 16/28 1hb from VP and thats it for 1handers. If I can camp the 13/21 1hb in Kael, would that be a noticable DPS upgrade vs IFS? If not I'll keep grinding with IFS and maybe buy a T-Staff. I have about 40k right now, any major items I should look out for in that budget range? Thanks for all the morale support fellow forumquesters.

Croco
07-15-2023, 09:31 PM
I know that Tstaff was the clear winner vs the old best in slot casual setup of epic mainhand / SoS offhand. I'm not sure where IFS weighs in at but I would assume pretty close to that setup. Epic / SoM is probably better than IFS but by how much is the question. Then you have to take into account taking more ripostes if you're soloing, or more hits of a damage shield.

I would keep rocking the IFS. What's your haste like? I wouldn't upgrade to a Tstaff unless I already had a top tier haste item 36% or better.

DeathsSilkyMist
07-16-2023, 12:22 AM
I know that Tstaff was the clear winner vs the old best in slot casual setup of epic mainhand / SoS offhand. I'm not sure where IFS weighs in at but I would assume pretty close to that setup. Epic / SoM is probably better than IFS but by how much is the question. Then you have to take into account taking more ripostes if you're soloing, or more hits of a damage shield.

I would keep rocking the IFS. What's your haste like? I wouldn't upgrade to a Tstaff unless I already had a top tier haste item 36% or better.

A 34% haste item is fine. 34% is when you have reduced your delay by half the possible amount you can reduce it by. A 40/40 weapon would be at 40/30 at 34% haste, and 40/20 is the best you can get with 100% haste. Diminishing returns start to set in, since you need 66% haste to get the other half.

The 2% extra haste from CoF nets you very little in terms of DPS. I agree that OP should focus on getting a seahorse belt first if they still have a 20% haste item.

As far as I know T-Staff is going to be better than 1h for soloing, that is what most people say these days. I don't have an SoM or T-Staff, so I can't do comparisons between SoM and an IFS or T-Staff.

fortior
07-16-2023, 12:50 PM
54 with epic now, I'm still rocking the IFS. I have a 16/28 1hb from VP and thats it for 1handers. If I can camp the 13/21 1hb in Kael, would that be a noticable DPS upgrade vs IFS? If not I'll keep grinding with IFS and maybe buy a T-Staff. I have about 40k right now, any major items I should look out for in that budget range? Thanks for all the morale support fellow forumquesters.

Buy a 34-36% haste item with DKP. Cloak of Piety is a pretty meh item with 34% haste, often goes for bargain bin prices. CoCW or CoF will be more expensive but you can sell them once you upgrade.

Just save the cash. IFS and > 34% haste is firmly in 'all your upgrades will come from DKP' territory. Eventually you can use the cash for stuff like lootrights (circlet of the falinkan, strength of the elements, hammered golden hoops).

Knuckle
07-16-2023, 01:06 PM
Yeah I’ve had seahorse belt, guess the king game starts.

Seducio
07-16-2023, 04:20 PM
You've advanced a tech level.

Estrang87
07-20-2024, 03:59 PM
About halfway through 56 now (this is knuckle, cant access my other forum account, password wont reset). I am still using IFS but have enough DKP to work towards a sleeper key + primal for this toon. What is the best platinum purchasable 1hander to pair with the sleeper primal fistwraps? Or a few suggestions, stuff under 100k preferably.

Vivitron
07-20-2024, 07:49 PM
About halfway through 56 now (this is knuckle, cant access my other forum account, password wont reset). I am still using IFS but have enough DKP to work towards a sleeper key + primal for this toon. What is the best platinum purchasable 1hander to pair with the sleeper primal fistwraps? Or a few suggestions, stuff under 100k preferably.

Can you beat priceless fistwraps (https://wiki.project1999.com/Priceless_Velium_Fist_Wraps) with a plat 1 hander? Once keyed I would probably drum up some hype for randoming prismatic scales and organize some trash clears till you win a fistwrap.

Toxigen
07-21-2024, 08:41 AM
About halfway through 56 now (this is knuckle, cant access my other forum account, password wont reset). I am still using IFS but have enough DKP to work towards a sleeper key + primal for this toon. What is the best platinum purchasable 1hander to pair with the sleeper primal fistwraps? Or a few suggestions, stuff under 100k preferably.

iirc you want the primal 2hb

Estrang87
07-21-2024, 01:06 PM
iirc you want the primal 2hb

Interesting, I had not considered that since I figured the 1h was superior and would proc faster? At what point do 1handers beatout the 2h for monk end game? Figured id be going for tunare branch and claw of lightning or some such.

Jimjam
07-21-2024, 01:27 PM
Interesting, I had not considered that since I figured the 1h was superior and would proc faster? At what point do 1handers beatout the 2h for monk end game? Figured id be going for tunare branch and claw of lightning or some such.

Procs happen at a rate of per minute, rather than per swing, so the expected time for a proc from a quick weapon is around the same as a slower one.

Keebz
07-21-2024, 01:33 PM
Interesting, I had not considered that since I figured the 1h was superior and would proc faster? At what point do 1handers beatout the 2h for monk end game? Figured id be going for tunare branch and claw of lightning or some such.

1h only procs faster if you're dual wielding them, as you get an additional proc chance for your offhand. Aside from the primal/priceless wraps I personally wouldn't waste my dkp on any 1hb outside of Gharn's / FoN / Essence Mace. The Tunare stick is a neat party trick if you want to snare something I guess, but no relevant stats, sub 15 dmg, etc. so I wouldn't bother unless you get it cheap or are swimming in DKP.

2hb is better bang for the buck pre-gharn's / FoN. Shovel, Faceshamsher, etc all cheap and great for tanking. Then of course there's the abashi's end game, but that's gonna take some dedication.

Then again, if you like dualwielding there's no real harm in going that route. Just stick to the primal / priceless until the big boy drops as you want the stats. Remember, your job is to get the shit kicked out of you splitting flurries. DPS is secondary.

skulldudes
07-21-2024, 04:23 PM
sell ifs, acquire tstaff. ez path to 60.

1hb not even worth it imo until you have at least 2 priceless fists, and i like priceless 2hb over tstaff too for the stats. gotta save up for vulak/tuna, maybe FoL if you're really committed to dual wield.

a primal is massive for a monk tho since usually shams can't be arsed to avatar sub-optimal dps. def a good dkp priority.

Estrang87
07-21-2024, 10:03 PM
sell ifs, acquire tstaff. ez path to 60.

1hb not even worth it imo until you have at least 2 priceless fists, and i like priceless 2hb over tstaff too for the stats. gotta save up for vulak/tuna, maybe FoL if you're really committed to dual wield.

a primal is massive for a monk tho since usually shams can't be arsed to avatar sub-optimal dps. def a good dkp priority.

I have the cash for the t-staff, so if i get primal 2h, i proc avatar and swap to t-staff, its worth? Or just use the primal straight up and its superior?

Also I understand this is mostly semantics, but these little questions keep me from quitting again I've only been back a month and I need the illusion of progress beyond seeing a tiny blue bubble increase every hour.

Keebz
07-22-2024, 01:11 AM
For soloing definitely swap to t-staff as the proc is gold, for that same reason as a rule I would not suggest t-staff on raids.

Jimjam
07-22-2024, 02:45 AM
Avatar good. Long duration stun good. Try get best of both?

Estrang87
07-22-2024, 02:37 PM
Sounds like a plan, any other thoughts on solo spots 56+ besides the following:

Qeynos Bank Guards
SolB LDC
SolB Efreeti
SolB Bug/bats
PoM Anything
Grix the Exile
WL Goos

Just looking for more places to change up the monotony.

Toxigen
07-22-2024, 03:10 PM
pretty tough to beat LDCs

skulldudes
07-22-2024, 03:11 PM
yea tstaff def >> for soloing unless you're rockin a ntov 2hb, even then a lucky string of procs will really melt any given viable xp mob and potentially save yourself a lot of dmg while it's stunned. agreed tho on raids a "lucky" string might actually pull agro early if you're not really babying it and get you bitten in half by a dragon before you can flop lol

i spent most of my last few levels at BGs in highkeep. pretty ez break if not initially annoying, a lil slow but u can get a groove down with mend recycles and have a lil time to go sell weap drops and dunk on a few guards en route

Jimjam
07-22-2024, 03:36 PM
pretty tough to beat LDCs

Not great cash, but fun to tear thru soldungA to pick up fs/ore to fund bandages/recharges.

Keebz
07-22-2024, 04:55 PM
Flop your way up to the castle balcony in the hole. One of my favs.

If they're open, you can also mix Dyrna with bards/nobles. Kill Dyrna, pull a bard, kill Dyrna, pull a noble, etc. Lots of running, but the exp is good.

Estrang87
07-23-2024, 02:35 PM
Flop your way up to the castle balcony in the hole. One of my favs.

If they're open, you can also mix Dyrna with bards/nobles. Kill Dyrna, pull a bard, kill Dyrna, pull a noble, etc. Lots of running, but the exp is good.

Now that is something different. I am definitely going to look into that castle balcony, any tips/strats once in the spot?

Toxigen
07-23-2024, 02:45 PM
any tips/strats once in the spot?

dont die

Keebz
07-23-2024, 10:54 PM
Once you get up there, kill the balcony pather that goes up to the right. Then kill the static on the balcony that guards the door on the left. Then kill the other pather. Once the balcony is clear you can pull everything there to avoid wall heals.

If you go to the far edge, people can haste you from CE.

If the named cleric spawns, you're gonna have a rough time, but if there's a group in CE you can negotiate pulling it to them OR invite a Nec/Rog/Monk/SK whatever up to duo. Necro is my preferred partner. With a duo, you can clear basically the whole castle avoiding the single rock golem that paths up the stairs. Solo you can do the balcony floor and the one above that leads to the bridge.

Robersonroger38
07-25-2024, 03:45 PM
My rogue did 58-60, gnome pirate or knoll in ice clad ocean, no loot , easy afk camps, P.S. don’t turn your back to the pirate he back stabs 300-360….

Knuckle
07-31-2024, 12:59 PM
I saw people talking about how Monks in increments of AC 1,000 - 1,500 changes the type of content they can solo/duo more than just stacking HP. Why is Djarns ring priced so high when AC > Agi, you are only getting 15hp over a velium ring and losing 6ac.

Lowako
07-31-2024, 03:50 PM
I saw people talking about how Monks in increments of AC 1,000 - 1,500 changes the type of content they can solo/duo more than just stacking HP. Why is Djarns ring priced so high when AC > Agi, you are only getting 15hp over a velium ring and losing 6ac.

a combination of lots of items in this game having a price point that doesnt make sense and a lot of people have a poor understanding of optimizing defensive value and minimizing their ehrps. AC and hp regen are absurdly strong stats for dealing with most of the damage patterns that exist in this game - especially when stacked, and even moreso when you have a lot of both.

djarn ring is better if you never get melee'd or your characters AC is so dogshit you're usually taking max damage regardless (i.e shit geared casters), but even then the 15 hp isnt worth whatever people overcharge for it.

Vivitron
07-31-2024, 03:55 PM
I saw people talking about how Monks in increments of AC 1,000 - 1,500 changes the type of content they can solo/duo more than just stacking HP. Why is Djarns ring priced so high when AC > Agi, you are only getting 15hp over a velium ring and losing 6ac.

People value it differently both by player and by class. E.g. I took Djarn over velium on both my enchanter and my bard. Am I under valuing ac? Maybe. Hard to tell. I don't think it matters as much on the ench as the monk but I could very well be wrong.

I think a lot of the people willing to pay plat for it are warriors.

Knuckle
07-31-2024, 07:35 PM
People value it differently both by player and by class. E.g. I took Djarn over velium on both my enchanter and my bard. Am I under valuing ac? Maybe. Hard to tell. I don't think it matters as much on the ench as the monk but I could very well be wrong.

I think a lot of the people willing to pay plat for it are warriors.

Yeah thats my point, you'd be hard pressed to not find a warrior or monk equipping this and losing AC for 15hp.

Keebz
08-01-2024, 12:28 AM
AC is fubar here and basically useless on raids unless you're the tank, but it's still pretty good when grinding low blues. I wonder what kind of returns +6AC gets you throughout the levels. For a monk face tank solo grinding exp, I'm not sure djarn's is actually better, but it's not super important either way.

Lowako
08-01-2024, 03:35 AM
AC is fubar here and basically useless on raids unless you're the tank, but it's still pretty good when grinding low blues. I wonder what kind of returns +6AC gets you throughout the levels. For a monk face tank solo grinding exp, I'm not sure djarn's is actually better, but it's not super important either way.

agreed - raiding is definitely a different story.

Realistically the difference in stats of any singular item (excluding stuff like weapons, haste items, fungi etc) isn't going to make much of a difference. It is a game of inches though. I've seen a lot of people have the mindset of "eh, its just little AC" across all 15 item slots on their character and thats where the differences start to show.

at the end of the day none of this matters because its still everquest and very few people are playing with efficiency as the primary goal - most just want something to keep a sliver of their attention occupied while they're borderline horizontal in their chair watching netflix and getting buzzed.

Snaggles
08-02-2024, 07:19 AM
I saw people talking about how Monks in increments of AC 1,000 - 1,500 changes the type of content they can solo/duo more than just stacking HP. Why is Djarns ring priced so high when AC > Agi, you are only getting 15hp over a velium ring and losing 6ac.

Not everyone plays a monk nor cares to stack AC. It’s 10 less HPs than an Eashen ring.
If you’re a casual that often is the target of a CH chain getting more hps is often the only goal.

zelld52
08-10-2024, 02:22 PM
Yeah thats my point, you'd be hard pressed to not find a warrior or monk equipping this and losing AC for 15hp.

because HP go up = good. i concur, i dont use a Djarn ring. For 1/10th the price, a velium fire works just as well.

hot take: strength is most important for soloing on monk, once you get your HP and AC above a certain threshold, have a fungi tunic and T staff. If the mob dies quicker, it does less damage to you. And theres a significant boost in DPS between 170 STR and 230 STR. esp with a 2 hander, esp with 75%+ haste.

soloed my monk 1-60 in tunnel gear - monk is pretty broken - so with like 1100 AC or so, no fights were particularly close on anything i was grinding EXP on. At 59 I was able to tank 2 blues at a time in howling stones entrance / basement / north (after bleeding the Harm Touches) with 1100ac and around 2300 HP, using a t staff and fungi, seahorse belt and epic.

monk is really simple. doesnt require dumping a bunch of DKP on items to level. all it takes is some careful planning of how to pull single mobs and fight them without adds.

ive found in my travels as a monk that usually the monks who dump DKP on fancy items at level 46 or 55 or w/e, never wind up getting good at the class and remain "camp monks." (who are just weaker rogues.) the monks that levelled solo using shit / decent gear are usually way more crafty and much better on raids.

Snaggles
08-10-2024, 03:46 PM
It’s a solid take. Boosting str boosts attack. If you can choose to solo with worn avatar or without it, that’s a pretty easy pick.

Wakanda
12-04-2024, 02:55 AM
My whole thing with runny eye is it’s fun when a server is fresh and you can benefit from some of the gear but it’s not my favorite place after that.

I wish they would tweak RE to make it more playable. Every group I had in RE when P99 green was new got ruined by the random high level Evil Eye roaming around. I'm not saying that it isn't classic, but I don't remember this happening as frequently in 1999. I remember everyone hunting there for the blackened iron (magic boots were a big deal) and the BIBS.

Maybe the dungeon was just so packed that it made it safer in general. Similar to Lower Guk in 1999. Didn't matter if you knew the zone that well. Most of the mobs were dead and there was groups around every corner to rescue you if you got aggro, lol. In 2024 Lower Guk can be a little hairy to navigate.

PatChapp
12-04-2024, 09:24 AM
I wish they would tweak RE to make it more playable. Every group I had in RE when P99 green was new got ruined by the random high level Evil Eye roaming around. I'm not saying that it isn't classic, but I don't remember this happening as frequently in 1999. I remember everyone hunting there for the blackened iron (magic boots were a big deal) and the BIBS.

Maybe the dungeon was just so packed that it made it safer in general. Similar to Lower Guk in 1999. Didn't matter if you knew the zone that well. Most of the mobs were dead and there was groups around every corner to rescue you if you got aggro, lol. In 2024 Lower Guk can be a little hairy to navigate.
I remember running down from the dead side entrance right to the lord hall without getting any agro on my sk pre kunark on live. Not a single frog in the way

zelld52
12-04-2024, 11:01 AM
Op is a theoryquester who has had a monk with ToV gear since level 50 and can’t seem to find a spot to level.

Eisai
12-04-2024, 12:06 PM
Uncommon places? To solo? Seems like everyone is soloing everywhere... The list of uncommon places to solo is probably shorter than the list of common places to group. :(

Goregasmic
12-14-2024, 09:24 PM
Uncommon places? To solo? Seems like everyone is soloing everywhere... The list of uncommon places to solo is probably shorter than the list of common places to group. :(

True but you can still group up to 60.

Crushbone
Unrest
Oasis
Mistmoore
HPK
COM
Karnor's
Velks

will usually have groups going. This also means there are plenty of free zones to BYOG.

I mean, this game is probably mostly played by 35-50 years olds on a nostalgia trip. With kids, wife, chores and all, it isn't always possible to have stable play time. Not how the game was meant to be played but that's the player base you got now.

Aaaand if you look at EC, the vast majority of gear there comes from group content so someone must be doing it.

jolanar
12-15-2024, 09:27 AM
soloed my monk 1-60 in tunnel gear - monk is pretty broken - so with like 1100 AC or so, no fights were particularly close on anything i was grinding EXP on. At 59 I was able to tank 2 blues at a time in howling stones entrance / basement / north (after bleeding the Harm Touches) with 1100ac and around 2300 HP, using a t staff and fungi, seahorse belt and epic.



I'm not sure I would consider epic tunnel gear, but I suppose it can be purchased. But it is the most important item to enable high level soloing. Monks aren't soloing well past 50 without an epic. But with epic and fungi they can solo almost as well as actual good solo classes as far as exp per hour goes.

If any other melee class had easy access to 40% spell haste clicky, they would also be able to level just as well, if not better than a monk.

PatChapp
12-15-2024, 10:44 AM
Mend is really op as well,on top of monks mitigation and epic

skulldudes
12-29-2024, 02:55 PM
yeah mend is really what makes soloing monk feasible imo, combined w/ fungi and 70% bandaids. hard to beat that sustain without like a mrylo or dw bp

Crede
12-29-2024, 07:23 PM
yeah mend is really what makes soloing monk feasible imo, combined w/ fungi and 70% bandaids. hard to beat that sustain without like a mrylo or dw bp

It’s really the combination of a bunch of broken monk things. Roguelike dps, warrior like mitigation, sk utility, and paladin self healing capabilities with early bind wind and mend. Top that all off with a clicky epic song haste and you get the most broken/op class on p99 that scales at every aspect of the game. Seriously some devs had hard ons for monks. My monk on live in many expansions beyond velious could still tank almost anything and do top tier dps.

jolanar
12-30-2024, 08:25 AM
Y'all crazy. It's like 75% the borderline free haste clicky. Most of the other advantages are moot by 60 in current year P99. If you need mend to solo you are doing something wrong.

Also, calling monks the most broken/op class is silly when charm classes exist.

Ennewi
12-30-2024, 12:54 PM
Y'all crazy. It's like 75% the borderline free haste clicky. Most of the other advantages are moot by 60 in current year P99. If you need mend to solo you are doing something wrong.

Also, calling monks the most broken/op class is silly when charm classes exist.

Monks are the most capable all-around melee class though. And IMO they get the best return on their gear investments, once that gear improves in Kunark/Velious.

A skill like block isn't moot when every tank class would give up a BiS or two in order to have it, even if their version of block had a lower cap and required equipping a shield. Compared to mend, lay on hands feels pretty moot except for the fact that it can be applied to other players but, even then, on raids it only amounts to a fraction of a warrior's health bar. And it has such a long cooldown that you have to save it for emergencies. Whereas, with mend, the monk can use it consistently to reduce the time between kills, and top off their HP after bandaging 50-70%. Mend also affords extra leeway if you are doing something wrong while soloing, as you put it, which is a testament to how strong the class is aside from that self-heal. The class can test out harder and harder targets and if/when the fight goes south, reset with feign death. Even though feign death has a chance to fail, that's powerful, if not OP.

Referencing the wiki, monks get dual wield the earliest and end up with the highest cap. They also get the highest double attack, dodge, and safe fall. Plus, triple attack eventually, not to mention the ability to juggle their 2HB for extra offhand attacks. Tack on several reliably good discs, even better weapons, and suddenly the class has more going for it than one can shake a stick at.

Now talk about sneak pulls (https://www.project1999.com/forums/showthread.php?t=278925), push interrupt (https://www.project1999.com/forums/showthread.php?t=367768), and combat bind wound which monks benefitted from, especially when soloing. Most evidence suggests these were classic features, but they remain nerfed here all the same. And yet, in spite of this, the class still handles just fine.

sajbert
12-31-2024, 04:39 PM
Meh,

Got a 51 (?) monk with CoF, Fungi, Epic, Tstaff, beads - all the bells and whistles except ToV loot or dain ring.

It's still pretty underwhelming compared to my shaman, wizard or any caster really.

The main difference between a similarly geared SK or Paladin if anything is that it doesn't take as long to kill. I get that monks truly shine at 60 and with endgame gear but I still feel like whatever edge a monk gets compared to other melee classes is kinda 'meh' when you look at what casters can do. Sorta king of the losers.

Either way, the power is still limited which limits your solo options. If you want any kind of profitability on top of that your options are reduced even further and in a game from 1998 there are not many secrets left.

Ennewi
12-31-2024, 10:02 PM
I still feel like whatever edge a monk gets compared to other melee classes is kinda 'meh' when you look at what casters can do. Sorta king of the losers.

Same thing for NPCs yeah, but to a greater extent. Part of why the bard diet exists. If they used songs, entirely different story.

Crede
01-01-2025, 01:01 AM
Meh,

Got a 51 (?) monk with CoF, Fungi, Epic, Tstaff, beads - all the bells and whistles except ToV loot or dain ring.

It's still pretty underwhelming compared to my shaman, wizard or any caster really.

The main difference between a similarly geared SK or Paladin if anything is that it doesn't take as long to kill. I get that monks truly shine at 60 and with endgame gear but I still feel like whatever edge a monk gets compared to other melee classes is kinda 'meh' when you look at what casters can do. Sorta king of the losers.

Either way, the power is still limited which limits your solo options. If you want any kind of profitability on top of that your options are reduced even further and in a game from 1998 there are not many secrets left.

lol wizard ain’t doing dick compared to a monk except quadding useless trash mobs. Not sure what you’re huntin, but a geared monk will run circles around a wiz.

Duik
01-01-2025, 03:09 AM
lol wizard ain’t doing dick compared to a monk except quadding useless trash mobs. Not sure what you’re huntin, but a geared monk will run circles around a wiz.

As much as I love my wizzie he's right ya know. I even hate quadding so I literally have squat compared to a virtually nekkid monk, maybe add a 2hb and good haste.

jolanar
01-01-2025, 07:36 AM
75 to 100k and an epic on a monk to have similar or slightly higher exp rates of a wizard quadding isn't exactly a great brag.

Ennewi
01-01-2025, 11:01 AM
It would've really fit the monk class well if players could have eventually learned something akin to Vorash's Fist of Mastery (https://wiki.project1999.com/Fist_of_Mastery), Gwan's Fist of Air (https://wiki.project1999.com/Fist_of_Air), and Eejag's Fist of Fire (https://wiki.project1999.com/Fist_of_Fire) or their choice of one out of the three.

Goregasmic
01-01-2025, 11:01 AM
Yeah, mained a wiz on live during classic and their kit is much better than people make it out to be for grouping but you have very little options to cash out on at 60. No pet, no charm, no lull and limited CC. It was hard to get a group back then even though they didn't have as much of a bad rap as they have on here. They're the kings of sniping trash and very good at kiting but you can't solo anything that summons or has more than like, 2 guards if you don't have the room to kite. Meanwhile I see monks farming stuff that is impossible for a wiz.

I think it is a case of both situational camps and the grass always being greener because on p99 I main a chanter and despite having an admittedly OP kit I often find myself momentarily wishing I was a wizard or a melee.

Ennewi
01-01-2025, 11:26 AM
Forgot about Deep's Fist of Water (https://wiki.project1999.com/Fist_of_Water) which would've been OP in the hands of a pure melee. Monks still got Fist of Nature, so the idea was there. But it would've been cooler if FoN dropped from a badass monk NPC, requiring the player defeat its wielder, being on the receiving end of the proc before gaining access to it. The classic timeline needed more of its gods/avatars in the world, complete with loot tables and quest rewards, allowing players to build their class around that thematic gear, with BiS being more ambiguous than it is in Velious.

jolanar
01-01-2025, 01:28 PM
My only exposure to DnD is through Baldurs Gate 3, but there is a DnD Monk subclass called 'Way of the Four Elements' that is very similar to what you are describing.

Jimjam
01-01-2025, 02:07 PM
Yeah, mained a wiz on live during classic and their kit is much better than people make it out to be for grouping but you have very little options to cash out on at 60. No pet, no charm, no lull and limited CC. It was hard to get a group back then even though they didn't have as much of a bad rap as they have on here. They're the kings of sniping trash and very good at kiting but you can't solo anything that summons or has more than like, 2 guards if you don't have the room to kite. Meanwhile I see monks farming stuff that is impossible for a wiz.

I think it is a case of both situational camps and the grass always being greener because on p99 I main a chanter and despite having an admittedly OP kit I often find myself momentarily wishing I was a wizard or a melee.

Wizard has best pet (eye of zomm) and second best pet (flaming sword). People get more excited at seeing a flaming sword in action than mage epic, and that is all that counts.

sajbert
01-01-2025, 03:24 PM
lol wizard ain’t doing dick compared to a monk except quadding useless trash mobs. Not sure what you’re huntin, but a geared monk will run circles around a wiz.

We're talking about the leveling experience mostly, in which case the Wizzie was certainly smoother. Whilst the monk will struggle with some of the kelethin guards I could quad 4 np with the wizard. I could root nuke anything in notime and afk for some quality of life. I feel much less powerful on the monk at this level than I did with the wiz.

Goregasmic
01-02-2025, 09:09 AM
We're talking about the leveling experience mostly, in which case the Wizzie was certainly smoother. Whilst the monk will struggle with some of the kelethin guards I could quad 4 np with the wizard. I could root nuke anything in notime and afk for some quality of life. I feel much less powerful on the monk at this level than I did with the wiz.

Try getting anywhere with a wiz in howling stones while monks run around like they own the place. We could go at it all day and it is all situational but just being able to split and drop agro is a massive advantage that doesn't cease to be relevant at 60.

sajbert
01-02-2025, 10:01 AM
Try getting anywhere with a wiz in howling stones while monks run around like they own the place. We could go at it all day and it is all situational but just being able to split and drop agro is a massive advantage that doesn't cease to be relevant at 60.

Splitting and FD is not what a wizard does, nor does a wizard ever need to head into Howling Stones. Apples and oranges. It's not what's being discussed.

Eisai
01-02-2025, 10:44 AM
Can't get much more apple v orange than monk/wizard. Not sure it can even be discussed from lunar orbit.

Either way, monk is a great crawler for all the reasons stated and also cause if someone engages a mob you want you can lie and say it was yours then train them back to whatever back woods they bound in. If you get caught or the rare drops you just tell them it was the common and hand them one of the five in your tink bags like you're a saint.

S.W.I.M. told me all about it.

Jimjam
01-02-2025, 02:30 PM
My heart tells me monk is a lot better than wizard, yet I have a 60 wizard but only a 53 monk /shrug.

Goregasmic
01-02-2025, 08:01 PM
Splitting and FD is not what a wizard does, nor does a wizard ever need to head into Howling Stones. Apples and oranges. It's not what's being discussed.

Yeah they don't need to head to HS because they can't solo any dungeon greater than like... splitpaw and no one will take them into a group in a game designed around social interactions LOLOLOLOL.

Seriously though, they're the kings of burning single targets but it is mostly terrible outside raids so you're forced to quad from your first AE spell to 60, killing 4 mobs and having to med for 12 minutes. That's not what I call a smooth leveling experience. Especially considering you only have a handful of options past 44, most of them only big enough to support 1-2 players.

But yeah keep thinking monks have it worse, I'm not even sure all 3 wizards on the server agree with you.

sajbert
01-05-2025, 06:12 PM
Hey, having a twinked monk at 51 and a Wiz at 60 that's just my experience. By comparison I feel weaker solo than my Wiz did. Eventually things will shift in favor of the monk but that's compared to the weakest caster. It'll never catch up to the big boys.

That's not to say monks aren't strong as far as melee goes, but there's only so far they go.

And you can argue about pulling and their importance in raids and whatnot. Sure but even Wizards have TL and bane. Everyone has a role to play.

Vivitron
01-05-2025, 10:29 PM
Dual wield is a large damage boost for npcs by those levels, so those guards are probably some of the most lopsided in favor of wizards over monks (shields give them dual wield). Both excellent raid classes imo, and I think you will find plenty of relevant non-raid content where a geared 60 monk is ideal.

zelld52
01-08-2025, 08:21 AM
monk can solo in any dungeon. wizard cannot. end of discussion. as someone else said theres like 2 options for wizards after level 44. so if theyre completely camped - sorry. groups dont want wizards.

the exp bonus in dungeons is better than outdoor zones. imagine trying to get to 60 on suits in wakening lands with a 85 ZEM.

or get to 60 in the hole with its 130 ZEM, or howling stones with 110 ZEM.

sajbert
01-08-2025, 11:49 AM
monk can solo in any dungeon. wizard cannot. end of discussion. as someone else said theres like 2 options for wizards after level 44. so if theyre completely camped - sorry. groups dont want wizards.

the exp bonus in dungeons is better than outdoor zones. imagine trying to get to 60 on suits in wakening lands with a 85 ZEM.

or get to 60 in the hole with its 130 ZEM, or howling stones with 110 ZEM.

Wizards can solo XP in dungeons, quadding is just better. You also underestimate the XP you get quadding, not to mention the AFK-time which translates to getting shit done at home or work.

None of this is what I'm talking about though. I'm saying that my experience of monk, despite heavily twinked, is not that it's some powerhouse. That seems to happen at 60 with an abundance of raid loot (most of which is 2-3 x the price of gear of other classes) and in which case an enchanter shaman or necro will still shit on you. Wizard is literally the weakest caster and by comparison I still feel weak as a monk.

You can disagree or agree, at this point I quite frankly don't care. For anyone else starting a monk my message is thus - it ain't all that but if you enjoy the mechanics of monk it's a fun class!

sajbert
01-08-2025, 01:30 PM
Dual wield is a large damage boost for npcs by those levels, so those guards are probably some of the most lopsided in favor of wizards over monks (shields give them dual wield).
At that level, what options are there though? Kunark and Velious mobs hit harder and/or have inflated HP pools. SolB mobs drop nothing of note. Kaladim guards have shields too, felwithe guards heal, Paineel guards are too low level, Freeport guards afaik green out too / and or dual wield, etc.

That's just what happens at 50 or so. Mobs start scaling more than players and that's why mages also struggle. Casters that can negate damage using CC and in particular classes that can charm can bypass this issue, mostly anyway.

Vivitron
01-08-2025, 04:07 PM
At that level, what options are there though? Kunark and Velious mobs hit harder and/or have inflated HP pools. SolB mobs drop nothing of note. Kaladim guards have shields too, felwithe guards heal, Paineel guards are too low level, Freeport guards afaik green out too / and or dual wield, etc.

That's just what happens at 50 or so. Mobs start scaling more than players and that's why mages also struggle. Casters that can negate damage using CC and in particular classes that can charm can bypass this issue, mostly anyway.

TBH I'm not sure at that level range. Some of CoM might be pretty good. In my experience Kunark mobs mostly follow the default max hit/hp formulas from classic, and some of Velious do too although I agree many mobs have an increased max hit there -- the velious wiki max hit values seem to sometimes be notably higher and I've often heard your same comment made, so maybe it was worse when p99 first implemented the expansions.

TrevarianX
01-08-2025, 09:42 PM
I have a 51 monk fungi/t-staff going. Using RBB + eyepatch of plunder for haste. Just moved from Feer/Oasis specs to killing McMarin brothers in Everfrost. I can keep two brothers down pretty smooth. Also camped the hallway Ice Giant for a bit the night. I’d say that’s pretty unusual.

Knuckle
02-19-2025, 05:39 PM
Yeah they don't need to head to HS because they can't solo any dungeon greater than like... splitpaw and no one will take them into a group in a game designed around social interactions LOLOLOLOL.

Seriously though, they're the kings of burning single targets but it is mostly terrible outside raids so you're forced to quad from your first AE spell to 60, killing 4 mobs and having to med for 12 minutes. That's not what I call a smooth leveling experience. Especially considering you only have a handful of options past 44, most of them only big enough to support 1-2 players.

But yeah keep thinking monks have it worse, I'm not even sure all 3 wizards on the server agree with you.

Disagree, thats basically how I played my druid. However they are more fun than wizards in general, but I imagine I would enjoy the wizard quadding experience with enough sow pots.

Knuckle
02-19-2025, 05:45 PM
Op is a theoryquester who has had a monk with ToV gear since level 50 and can’t seem to find a spot to level.

Hey I havent finished my ring 10 yet, nor have I got any vulak loot, I'm just far too casual. Once I get a primal I am getting 60 though... 5% to 57!

Knuckle
02-19-2025, 05:46 PM
The howling stones stuff is intriguing, but I am about 500K short of a holgresh bead...Not sure how many probes I'd need to stock up on for a HS run. Oh and I gotta get the key FUCK.

loramin
02-19-2025, 06:50 PM
Oh and I gotta get the key FUCK.

The key is easy, just two mobs that are both trivial at by the time you're doing HS.

Usually you can just walk right up and kill the LOIO one, but if not it's a max two hour wait. And while Xalgoz (in Kaesora) is usually camped ... it's almost always by a staff farmer (who will let you loot the key for free).

The hardest part of the whole thing IMHO is just getting through Kaesora, but with Invis/IVU pots even that isn't so bad.

kjs86z2
02-25-2025, 02:50 PM
The howling stones stuff is intriguing, but I am about 500K short of a holgresh bead...Not sure how many probes I'd need to stock up on for a HS run. Oh and I gotta get the key FUCK.

not worth imo

LDCs are fantastic with added spice dealing with stone spider (can absolutely be done with your gear)

gypsy nearby too

Knuckle
02-25-2025, 03:39 PM
not worth imo

LDCs are fantastic with added spice dealing with stone spider (can absolutely be done with your gear)

gypsy nearby too

Did that camp to death, I am over solb lol.

Knuckle
02-25-2025, 03:40 PM
The key is easy, just two mobs that are both trivial at by the time you're doing HS.

Usually you can just walk right up and kill the LOIO one, but if not it's a max two hour wait. And while Xalgoz (in Kaesora) is usually camped ... it's almost always by a staff farmer (who will let you loot the key for free).

The hardest part of the whole thing IMHO is just getting through Kaesora, but with Invis/IVU pots even that isn't so bad.

Yeah and as a monk pretty easy to flop/safefall down.

kjs86z2
02-28-2025, 09:24 AM
Did that camp to death, I am over solb lol.

could just blast bear pits...no loot but itll get ya to 60 super fast

oh right thread is uncommon...

...unfortunately anything that isn't common is likely to suck