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View Full Version : EverQuest: Chainbreaker launches April 1st, 2023


Secrets
03-25-2023, 06:12 PM
Hi folks,

I'd like to announce that Chainbreaker, a new server by the EQ Classless developers, is set to launch on April 1st, 2023. That's no joke, but the timing was too perfect that we didn't want to delay it.

Chainbreaker is a server the developers of Classless theorycrafted after running into some major issues with how Classless works. We had various iterations between now and then, and the one we currently have is the one we're going to settle on.

We've been working on this project off and on with hiatuses over the last few years, and we've finally got the core gameplay in a state which we find acceptable to launch.

The core features of the server revolve around multiclassing, but with a twist: you 'reincarnate' from specific level thresholds to get additional classes to use. Additionally, you can multi-race, and there are new major racials that each class can have.

This solves a major issue from EQ Classless where you simply ran out of content at a specific level, or ended up having the content become trivial.

A lot of quality of life adjustments have been added to the game as well - ranging from playing one of your alts as a mercenary, to personal loot with loot lockouts, or even auto-looting already-stacked items.

I will warn you: there will likely be bugs and unpolished, rough-around-the-edges content. What we're doing with this server is unprecedented, and we've had to trick the game client into doing a LOT of what we want it to do. We also are employed people with jobs. This is our hobby, so keep that in mind.

CORE FEATURES

- A custom stat based system that allows you to increase your effective power by spending alternate advancement points.

- Reincarnate your character to get additional class and races on the same character.

- Inventory is shared throughout your account.

- Create up to three characters per account. Your three characters level together at the same rate.

- Personal loot. Every player ingame gets their own pool of items to loot from.

- Raiding has been condensed into 6-man content. We will be balancing every challenging encounter around 6 players. We will also be adding the custom fight mechanics that were present in Classless 2.0 - though with brand-new twists.

- Notable, challenging targets are subject to loot lockouts.

- Every equippable item in the game is flagged attunable, and in addition to being attunable, they will also auto-attune on trading, picking up a dropped item, or selling an item in the bazaar.

- All spells, skills, abilities, combat arts, and disciplines have been merged into the spellbook. This includes Kick.

- All damaging spells and skills have been converted to endurance-based spells. Depending on how much endurance you have, your attacks may deal more damage. Endurance will regenerate to 50%. The only way to increase your endurance further is by using regeneration spells. All former mana regens are now endurance regens.

- Heals are still mana-based, and mana no longer regenerates in combat - even through buffs. Your ability to succeed depends on your healers not being OOM.

- We created an entirely new mercenary system that lets you use your alternate characters as mercenaries, and you can swap to them without having to log out, as long as you are outside combat. Mercenaries contain their own AI and will use spells at their leisure, and can join your group.

- Lore and nodrop have been stripped from all items! However, all items are also now lore equip, in that you cannot equip two of the same item.

- Utility spells exist, such as the ability to summon your entire party to your location, provided you are not in combat, and the ability to return to the area where you last died.
- The bazaar has changed in functionality - you no longer have to visit the player you wish to buy items from, and you can simply just click buy to buy items from players on the /bazaar window, provided you are in the hub zone.

- Content will scale upwards in difficulty by increasing mob levels. Our systems allow us to do so without having to modify the content directly. Velious will increase by 10 levels, Luclin will increase by 20, and Planes of Power will be increased by 30.

- There is no effective level cap. However, it will take higher level requirements to reincarnate on each subsequent reincarnation.

- Planes of Power Era content available, with custom content added in the future.

- The NPC AI has been adjusted so that we can, in theory, create content where NPCs have the same loadout as players. For example, to test this idea, we made all snakes monks - flying kicking snakes with mend are quite terrifying!

- No multiboxing. 1 IP limit per player.

- No MacroQuest or other third party cheat tools allowed.

If you're interested in reading the full design document, it's located here:
Chainbreaker Server Features / Design ('https://docs.google.com/document/d/16Bodd4DiAHVgan1EsmfwXYsPR5Dym8uDKKActyaPmEU/edit#heading=h.nvpa9olfu7is')

We'll be launching on April 1st, 2023! Looking forward to seeing you there.

You can click here to join our Discord to discuss and find out more information about the server. ('https://discord.gg/dzgxXJK')

(ps: no, there is no pvp or plans to add it)

Ekco
03-25-2023, 09:18 PM
tl;dr but new server sounds dope. thanks secrets. -Tongpow

aussenseiter
03-25-2023, 09:25 PM
I'll check this out but it seems like everyone is gonna be ogre/troll/halfling for their transracial talents.

blanks77
03-25-2023, 09:45 PM
Always enjoyed your servers Secrets, definitely will check it out.

Secrets
03-25-2023, 09:51 PM
I'll check this out but it seems like everyone is gonna be ogre/troll/halfling for their transracial talents.

Trolls aren't as great here. There's a list of racials in the design page.

You can eventually reincarnate and get more than just 1 race. The faction modifiers will merge into your character, too.

My favorite is Froglok thus far - if you turn on walk mode, you get a superjump and you still run at the same as your run speed.

https://i.imgur.com/RXicQJj.png

Trexller
03-25-2023, 10:04 PM
which client do we need

aussenseiter
03-25-2023, 10:09 PM
Trolls aren't as great here. There's a list of racials in the design page.

You can eventually reincarnate and get more than just 1 race. The faction modifiers will merge into your character, too.

My favorite is Froglok thus far - if you turn on walk mode, you get a superjump and you still run at the same as your run speed.

https://i.imgur.com/RXicQJj.png

Every melee DPS should be dark elf no question.

Based and Shar pilled.

wuanahto
03-25-2023, 11:01 PM
so ench/mag/necro pet zergs
im in

Tormmac
03-26-2023, 05:47 PM
i will try anything that bans boxing

Secrets
03-26-2023, 09:27 PM
so ench/mag/necro pet zergs
im in

Not quite. Subsequent pets reduce the effectiveness of your other summoned pets.

There's also a lot of changes to pets - ie; with regards to them not being able to tank by default.

It's not EQ combat - I'd toss anything you know about EQ out when trying this server.

Trexller
03-26-2023, 09:33 PM
which client do we need

are you providing the client or do i gotta "find" a particular client somewhere?

Secrets
03-26-2023, 09:53 PM
are you providing the client or do i gotta "find" a particular client somewhere?

Yarr.

Avast.

Solist
03-26-2023, 10:00 PM
Yarr.

Avast.

Given the use of TAKP's data and coding,

Does that mean there's a chance of a classic server with their data aka p99, but titanium client sometime that goes to pop? Post chainbreaker.

Really need to do something to fix p99's failures.

Secrets
03-27-2023, 10:26 PM
Given the use of TAKP's data and coding,

Does that mean there's a chance of a classic server with their data aka p99, but titanium client sometime that goes to pop? Post chainbreaker.

Really need to do something to fix p99's failures.

I would imagine no one would ever do a TAKP client on Titanium. ROF2? Sure. There's plenty of work done on disabling windows.

Solist
03-27-2023, 10:27 PM
Same same, the removal of mouse scroll was the deathblow to takp the day it launched when it should be the best server by an order of magnitude.

Lune
03-28-2023, 12:18 PM
Some very cool ideas here, I love the meaningful racials.

Toxigen
03-28-2023, 12:23 PM
so dark elf is tank

Secrets
03-28-2023, 01:56 PM
so dark elf is tank

I mean, anything can theoretically be a tank with enough AC, Stamina and ability to hold threat.

I imagine your strength builds will be Dark Elf though. As well as stamina builds.

Ogre/Dark Elf is a solid choice for tank builds due to the stun immunity and riposte immunity - but it's not as bad unless you're fighting mobs that have stuns... like Rogue mobs that have a 3s stun, Paladin mobs with their short stuns, etc.

My tank will likely be a Dark Elf/Ogre Necro/Warrior.

You'd probably want a Human/x so you have access to transportation beyond east Antonica on your first playthrough as well, plus faction isn't generally terrible that way. Additionally, you can get the spells that are in those locations. My Monk/Shaman is going to be a Human/Halfling, for instance, as Iksar provides no benefit over Human monk except for the HP regen.

Because of how stats scale, Rogue/Bard is a solid pick too. I personally retain a Froglok/Wood Elf Rogue/Bard with Root/Snare immune as well, so I can skip to some areas with the long jump in places where Levitate won't cut it and escape if I need to.

You can always add onto your classes with reincarnation - getting to 30 for the first reincarnation should take maybe a day of casual play at most.

Ralexia
03-31-2023, 02:57 AM
Can bards still cast while moving and does that affect other spells and clickies they can cast? Could a bard/wizard cast pbaoe dd while running? Or does cast while moving only apply to bard songs?

Secrets
04-01-2023, 04:03 PM
uJ8mYGo8jno

Jobaber
04-01-2023, 06:19 PM
talk about cool ideas! well done you gigantic )(!@#$(O!@()*!@()#!@()#*!@()*#!@#