View Full Version : Pantheon: Rise of the Fallen?
klant
12-09-2022, 04:21 PM
Anyone heard anything on this MMO in the works? Apparently Brad McQuaid was helping with it? Looks like they have the same classes/races as EQ as well.. Haven't heard much about it, but I know a lot of people are looking for some type of EQ replacement.
ol chew
12-09-2022, 05:41 PM
o shit whatup man
Encroaching Death
12-09-2022, 05:57 PM
Monsters & Memories will come out first and will be better imo
klant
12-09-2022, 05:59 PM
heyo chewie! not shit man, just on my quarterly check in to the boards to see if a new server has been announced. hope all is well! looks like you're still #1 pvper! was checking out your tiktok collection the other day lol
klant
12-09-2022, 06:02 PM
Monsters & Memories will come out first and will be better imo
mmm? This is the first i've heard of it. looks interesting from the website. One of the pictures looks like Qeynos, and the skeleton kind of looks like one of the newer EQ models. will keep an eye out for it, and look into it a bit more.
Rick Sanchez
12-14-2022, 02:25 PM
Monsters & Memories will come out first and will be better imo
He's not wrong, pantheon finally hit pre alpha very recently after all these years.
magnetaress
12-15-2022, 11:48 AM
Technically they will release a "game". Avoiding lawsuits and millions in fraud.
(Lol)
Anyone heard anything on this MMO in the works? Apparently Brad McQuaid was helping with it? Looks like they have the same classes/races as EQ as well.. Haven't heard much about it, but I know a lot of people are looking for some type of EQ replacement.
died with brad. half the sell on this shit was brad developing it
Lampolo
12-21-2022, 12:12 PM
Looks like shitty Vanguard clone at best. More like shitty scam
Lifebar
12-21-2022, 12:41 PM
Monsters & Memories will come out first and will be better imo
A Knight
12-21-2022, 05:15 PM
It was bad times when Everquest died. And Wow was the Anti-Christ spawn, opposite of Everquest.
So, it took me a long time to imagine a casual Mmmorpg being good. The same as when online video games first came out, they were all awesome. Then online games crashed to crap. It took me a long time to accept some mediocre games, because of how bad online games crashed. (Not speaking just of EQ right here.)
But eventually I started to like other games. I had a dream of Everquest 3, released as a casually Mmorpg and it felt fun. Then I decided, why do Everquest 3, when we could do Pantheon.
I hope for the best for them. I could have just had EQ taken away so many times, I feel like I could play classic EQ forever. But I still wish them best.
cd288
12-21-2022, 08:29 PM
They’re moving right along. Conducting pre alpha tests currently hopefully we’ll get some alpha sometime next year
A Knight
12-22-2022, 02:27 AM
I think every normal human wants to enjoy something created by someone amazing, or group of people or company. With a "New!" sticker on it from Best Buy. However, there is going to come a day (If we make it to a time period of many good video games.) where the thought of the creation of anything, is random.
Thats one thing I like about Pantheon. Aren't they using an auto dungeon creator? Maybe I heard wrong.
I think an auto dungeon creator could sometimes create the feel of that New Best Buy feeling.
I mean to get an idea of creating a new dungeon.
Deuces
12-22-2022, 11:29 AM
I think there are enough fans that would pay for a game that still needed work. We did it with Vanguard and most of us understand now that paying 15 bucks a month and playing the game while they continue to tweak it isn't a big deal. I personally would. So just get it released so you can make some money and continue to improve it.
A Knight
12-22-2022, 09:35 PM
First let me say, I realize Crushbone might have been created with lack of technology.
I could get into tube linear dungeons. Wow tube linear dungeons were very bad quality, where it was just walking through a line, mindlessly pressing the button patterns.
But I hope in Pantheon there are some dungeons like Crushbone. Where you zone in, and you feel like you are in an actual place. The zone is square, so it has maximized room to add more places. And you feel like, "This must be where it's at."
Or that you can tell, this is the Orcs hide out/castle. They really must not like the elves because they have been backed into a corner.
bigfun
01-12-2023, 11:38 PM
died with brad. half the sell on this shit was brad developing it
damn this is how i found out he died... sad
magnetaress
01-13-2023, 02:19 PM
ya BIG rips :(
Bisonzabi
02-13-2023, 02:24 AM
died with brad. half the sell on this shit was brad developing it
Game was already in development for 5+ years by the time Brad passed. This was dead the moment it never met its scamstarter quota back when it was announced in early 2014.
damn this is how i found out he died... sad
Still big fun?
loramin
02-13-2023, 12:55 PM
Thats one thing I like about Pantheon. Aren't they using an auto dungeon creator? Maybe I heard wrong.
I think an auto dungeon creator could sometimes create the feel of that New Best Buy feeling.
It's been a long time, but didn't Lost Dungeons of Norath use "auto dungeon creators"? If so, I think those auto dungeons lost their "New Best Buy feeling" pretty fast.
I'm not saying Pantheon can't make a better one that LDoN did, but just, procedurally-generated content is no magic panacea for newness.
Encroaching Death
02-13-2023, 05:48 PM
It's been a long time, but didn't Lost Dungeons of Norath use "auto dungeon creators"? If so, I think those auto dungeons lost their "New Best Buy feeling" pretty fast.
I'm not saying Pantheon can't make a better one that LDoN did, but just, procedurally-generated content is no magic panacea for newness.
Agreed.
...but what about player-made dungeons?
Think about how popular custom maps are on Counter Strike or Happy Wheels or Roblox.
Could be an interesting thing.
loramin
02-13-2023, 05:50 PM
Agreed. There's still a huge difference between artificial and human intelligence, and the very last thing AI will catch up on is creativity.
A Knight
02-14-2023, 05:26 PM
It's been a long time, but didn't Lost Dungeons of Norath use "auto dungeon creators"? If so, I think those auto dungeons lost their "New Best Buy feeling" pretty fast.
I'm not saying Pantheon can't make a better one that LDoN did, but just, procedurally-generated content is no magic panacea for newness.
I could play both honestly. As long as its fun. :D
A Knight
02-14-2023, 10:30 PM
I mostly meant, if there is too much pressure to make a master craft created world. Then auto create a dungeon. This may lessen the burden of the pressure, of making a perfect world. Especially if there is pressure to surpass classic Everquest. Just an idea /shrugs. You could be right.
Not one Dungeon that changes every time. That would probably be not fun. Unless the Mmo was specifically known, and designed for that.
Bisonzabi
02-15-2023, 10:15 PM
EQ2 introduced player made dungeons back in 2011. Spoiler: Nobody used it.
loramin
02-16-2023, 12:56 PM
EQ2 introduced player made dungeons back in 2011. Spoiler: Nobody used it.
LOL to be fair though, hardly anyone used EQ2 ;) WoW was just a little bit more popular.
Secrets
02-27-2023, 05:15 PM
EQ2 introduced player made dungeons back in 2011. Spoiler: Nobody used it.
People used it in the way it was most efficient because EQ2 also optimized out all of the fun during that era of the game.
SF / Destiny of Velious / Skyshrine were EQ2's darkest hours in terms of flawed design.
Critical mitigation was awful. The raid encounters had a huge difficulty jump between normal and hard modes. The game basically took the entire itemization of EQ2 that had historically worked prior to TSO and shat upon it, removing unique effects from a lot of items on current-tier content.
The game started to add stuff from eq2 extended (the 'f2p server') into the live game like Health Potions that they promised they'd 'never add'.
They saw a ton of raiders quit after Skyshrine into CoE. Then they all but lost a majority of their population into Tears of Veeshan after they fucked up their "Rum Cellar" expansion which just handed out the best gear to everyone who paid for it.
There were problems with the design, but that's because the design sucked, not because the idea of players designing dungeons is a terrible idea.
Toxigen
02-28-2023, 01:59 PM
Scamtheon: Boofing Bux
Swish
02-28-2023, 10:34 PM
Word has it they updated a few pixels of terrain last week.
Bisonzabi
03-24-2023, 02:50 PM
People used it in the way it was most efficient because EQ2 also optimized out all of the fun during that era of the game.
SF / Destiny of Velious / Skyshrine were EQ2's darkest hours in terms of flawed design.
Critical mitigation was awful. The raid encounters had a huge difficulty jump between normal and hard modes. The game basically took the entire itemization of EQ2 that had historically worked prior to TSO and shat upon it, removing unique effects from a lot of items on current-tier content.
The game started to add stuff from eq2 extended (the 'f2p server') into the live game like Health Potions that they promised they'd 'never add'.
They saw a ton of raiders quit after Skyshrine into CoE. Then they all but lost a majority of their population into Tears of Veeshan after they fucked up their "Rum Cellar" expansion which just handed out the best gear to everyone who paid for it.
There were problems with the design, but that's because the design sucked, not because the idea of players designing dungeons is a terrible idea.
No I feel you on the changes with EQ2. I stopped playing it around late 2014 to early 2015. F2P was inevitable unfortunately and even by 2010 you could tell SOE downsized the EQ2 team several times from its peak with EoF-TSO. I still have nostalgia for Sentinels Fate primarily due to the music and atmosphere.
And the Rum Cellar wasn't part of Tears of Veeshan, that was post-Altar of Malice in 2015 when SoE downsized yet again and became DBG.
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