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View Full Version : Monk weight - how much does it matter?


Bobjenson
11-02-2022, 06:28 PM
Anyone know? Seems like a lot of opinions but would be interesting to know if going over 2 lbs is worth 15ac or if going over 10 lbs ruins your ac, etc.

Thoughts?

Chloroform
11-02-2022, 08:33 PM
i think ac goes a long way with my monks. so i get pretty anal about my weight but if you're just DPSing and not taking any dmg in general then its no big deal to rock that ridiculously heavy weapon or w.e is throwing your weight over the hump

Elizondo
11-02-2022, 10:12 PM
It's worth it to be under the weight penalty

You'll probably have posters tell you it doesn't matter, but they are usually twinked with fungi ect.

Snaggles
11-03-2022, 12:42 AM
Killing faster is better than more AC. More AC is better than less (if it’s a free stat).

I’d pick easy targets to kill and kill them as quickly as possible. Likely with a 2h if 30+ due to price and availability.

Toxigen
11-03-2022, 02:56 AM
Its not difficult to stay under weight. Just do it.

cobra cake
11-04-2022, 07:47 AM
Drop your copper!

greenspectre
11-16-2022, 05:28 PM
Late 50's I think I was 2 weight over-cap thanks to T-Staff being heavy, and I didn't experience any issues (mostly solo'ed Rygorr Elites 55-59). I had a fungi though so YMMV.

zelld52
11-16-2022, 05:28 PM
It doesn't matter until 50.

Post 50 it's huge. Get under weight post-level 50.

Chloroform
11-18-2022, 06:51 PM
It doesn't matter until 50.

Post 50 it's huge. Get under weight post-level 50.

i dont get this logic could you explain?

Snaggles
11-19-2022, 01:58 AM
i dont get this logic could you explain?

Math.

With exception of a handful of npcs, hit points scale almost exponentially with level. Their dps does too. Meanwhile pc’s do scale but not at the same rate per level. This means the margin of safety with Pc vs npc becomes much more thin. A fungi doesn’t make you invincible anymore.

It’s a race.
Player hps / npc dps verses npc health/player dps.
Whoever survives for more seconds = wins.

If you are trusting in mend per spawn cycle just extend your window by an extra 25%. It’s still math though.

Stonewallx39
11-21-2022, 11:37 AM
It definitely matters but won’t break your game. Everything is a trade off, but taking less damage is critical in all facets of monk life. Honestly the items in the bags make up a huge part of total weight. If you invest in a couple tink bags you can stay under even with some heavy items equipped. You should also think about swapping/bagging items at different times.

For instance, I have gear that pushes me way over weight that I swap in when I’m. Or concerned with taking hits (dps portions of raid mob) but will die from AOEs. You could also toss you heavy staff in 100 wr bag when pulling, etc.

zelld52
11-21-2022, 04:20 PM
i dont get this logic could you explain?

For instance, Silver Chitin Wristbands. 3.5 wt, way too heavy -- but 15ac +40hp and +7str +7dex. worth the trade-off -- until level 50. All that heay twink gear (barbed dragonscale, oiled greaves, etc) is worth it until you want mobs to not hit you as much.

player sub level-50, the mobs aren't strong enough to really do enough damage for it to matter:

But as someone else explained, because the mobs start to really scale up at 45+ -- by level 50+, you want to have low weight to maximize AC (especially if soloing). im also convinced to this day that there is a hidden mechanic also associated with weight. my (unproven) theory is that weight doesnt just affect AC, but also dodge, block, riposte chance.

The AC penalty for weight also scales with level. So at level 50, the penalty is huge for being even 1 stone over (-7ac iirc). this continues up to like 20 stone over (with diminishing returns) Over 20 stone overweight, its barely any change. But youlll get like -80ac for that 20 stone over.

theres definitely more concrete info on this on forums, and i have saved an excel sheet of each stone over how much it affects AC.

Zuranthium
11-21-2022, 07:17 PM
im also convinced to this day that there is a hidden mechanic also associated with weight. my (unproven) theory is that weight doesnt just affect AC, but also dodge, block, riposte chance.

This should be easy to test, weight yourself down a ton and let an NPC hit you for 5 minutes, then have no weight overage and let the same NPC hit you again for the same period of time.

Its not difficult to stay under weight. Just do it.

Stop fat shaming you toxic cuck!

It's worthwhile to have a heavy weapon when trying to DPS if that's the best option available.

ithaqua
11-21-2022, 08:41 PM
On live the ac penalty for being over weight limit lowered avoidance ac not mitigation ac, displayed ac is a representation of both so thats why the number drops. You’ll get hit for the same amount just more frequent, thanks to fewer block/dodge/riposte/misses.
It isn’t really a hidden mechanic, just obfuscated ac values

Bobjenson
11-21-2022, 09:29 PM
Would be awesome for someone to test just like 5 mins under / over weight at varying levels to see what the differwnce really is for folks to make better decisions.

zelld52
11-22-2022, 11:48 AM
On live the ac penalty for being over weight limit lowered avoidance ac not mitigation ac, displayed ac is a representation of both so thats why the number drops. You’ll get hit for the same amount just more frequent, thanks to fewer block/dodge/riposte/misses.
It isn’t really a hidden mechanic, just obfuscated ac values

yeah, its kinda cool how shit like this is still topic of many forum posts 23 yers later. has anyone opened up the code for this wacky ass game to see if theyre able to pull formulas?

Edit: besides devs

Encroaching Death
11-22-2022, 12:31 PM
https://i.gifer.com/JJSU.gif

Keebz
11-22-2022, 02:21 PM
yeah, its kinda cool how shit like this is still topic of many forum posts 23 yers later. has anyone opened up the code for this wacky ass game to see if theyre able to pull formulas?

Edit: besides devs

Most of the game logic is server-side not client-side. The various clients have been decompiled to pull what formulas are there. For server stuff, the best we can do is posts from old devs and parses from live.

PabloEdvardo
11-23-2022, 02:26 AM
AC is still incredibly broken on p99, it has a fraction of the effect that it did on Live/Classic

Classic players could see a noticeable change in mitigation when going for raw worn/innate AC (versus AC from AGI or buffs), and tanks always went with Kael armor for the higher raw AC

On p99 the calculations are off so YMMV -- in general I found AC to barely matter on p99, to the point where AGI-based AC (increasing avoidance) seems more useful if at all

Jimjam
11-23-2022, 04:32 AM
Imo the by level ac caps may be off, the mob atk/acc values may be wrong, return after cap may be wrong.

All that said this is the best classic eq.

Something about takp just always feels off to me.

zelld52
11-23-2022, 03:11 PM
I noticed a significant avoidance and mitigation increase by getting weight under 20.

1200ac (displayed) compared to 1100 is huge when soloing.

ithaqua
11-24-2022, 07:54 AM
Looked up a devpost on modern eq ac computations and apparantly i remembered it incorrectly, the monk ac bonus for staying under weight limit adds mitigation ac. It’s not until you start dropping agility avoidance ac goes down.
The post didn’t cover firing rate of defensive skills so no idea if the skill checks gets weighted, and of course no idea if the calculations here follows the same rulesets.
Been at least 3 major revamps of the melee system that i know of on live (hard cap, soft cap (monk nerf), addition of mod2’s, soft cap revisited (unnerf), added heroic stats)