View Full Version : Game Mechanics: Feign Death -_-
Cosette
06-26-2011, 02:24 PM
I don't know if this is a COM bug or a feign death bug, as I know that the feign death mechanics were modified a bit with yesterday's patch.
But in City of Mist, I feigned for a good 10 minutes (AFK'd and made myself some caprese, nomnom) after a pull on the second floor went horribly wrong, which should have allowed the mobs ample time to get back to their spots. Stood up, went to the zone line, hung out for a bit, and then the entire zone trained down to me. And I know it was my train because it was just me and two others in the zone and we were all sitting in the same place.
Then, upon feigning to get rid of a single unwanted light blue fog golem, I stood up with no aggro, and the entire next room full of golems randomly came around the corner and killed me.
So what gives? I understand FD is hax and it was tampered with yesterday, but for it to not work at all sometimes no matter how long you stay down?:confused:
Tycko
06-26-2011, 03:42 PM
I was under the impression that after 30-60 seconds of being feign death'd it would clear aggro.
"your enemies have forgotten you"
This is not how it is currently working. Unsure if it is working as intended.
Was in KC this morning and could not get aggro to clear off a 3-4 mob FD. I tried waiting 3-5 minutes and I still re-pulled the mobs creating a bigger train.
Aoloen
06-26-2011, 07:49 PM
Yep, FD is heavily screwed up right now, been FD for 20 min. stand up and the mob ( that wandered 1/2 way across DL ) comes running back at me with w/e eles it agros along with it on its way.
Treats
06-26-2011, 08:12 PM
You people are aggroing roamers. No they won't forget you. Guess what, if you stand up while the roamer is by static mobs they will chain aggro and come too. This can give you the illusion a static is not dropping you when feigned when ACTUALLY the roamer you never /q'd from is reaggroing them.
h0tr0d (shaere)
06-26-2011, 08:35 PM
Fd is not screwed, it works as intended. What is not working as it should is how after the second fd on, mobs ALL instantly return home. That is beyond wrong.
maximum
06-27-2011, 01:12 PM
Working as intended. With roaming patrol mobs, it's all about distance (to lose aggro).
[Would be nice if they notated it in the patch notes, though.]
h0tr0d (shaere)
06-27-2011, 01:59 PM
Actually it is not about distance. It is about percentage chances and static or roaming.
baalzy
06-27-2011, 05:00 PM
Should be a 30% chance of the mob forgetting you instantly whether it is a roamer or a static pop. 100% when they return to their static location.
Roamers are debatable, I remember them not auto-forgetting until you got the 'your enemies have forgotten you message' and you'd have to FD multiple times until the 30% chance kicked in, or else wait for the message. While others claim they forget as soon as they resume their path.
It is possible that static mobs aren't resetting because they don't truly reach their spawn location. It's not uncommon for mobs that spawn in locations that are on top of columns/hills what-have-you to not be able to path to exactly where they popped on the Z scale.
Cosette
06-29-2011, 01:43 AM
I don't think the "your enemies have forgotten you" notification is even implemented. You were right about the roamers, whoever you were. Those seem to be the ones that can't forgive and forget no matter what.
I sat feigned in KC in the castle for a good 3 minutes and the roamer still got uber butthurt when I stood back up. Told all his friends too, the jerk.
Well, balls.
Asedo
07-01-2011, 02:11 AM
FD is so screwed up. Unless you /q you can't lose agro from a roamer. All the rest doesn't matter how long for SKs or Necros how long we lay FD even if mobs are all back at spawn points. They still come back charging at you once you stand. Just put it back to how it was before the patch was still F'd up but wasn't as bad. If you want to have it like live then do this. Put it back to how it was with 30% chance to instant forgot. Then put in the saying "your enemies have forgotten you". Where once your agro clears you get that message. It is BS that we can FD to split mobs cause it has always been that way in live. If this is some sick joke toward class balance it is getting out of hand. I still think put everything back to how it was before kunark involving all classes. Cause it will never be perfect. Before Kunark i was able to solo as a SK now to fear kite a LB mob you use almost a full mana bar. If you put all class changes back to before kunark will solve all this and make alot of other classes happy. FIX FD PLEASE.
FD is so screwed up. Unless you /q you can't lose agro from a roamer. All the rest doesn't matter how long for SKs or Necros how long we lay FD even if mobs are all back at spawn points. They still come back charging at you once you stand. Just put it back to how it was before the patch was still F'd up but wasn't as bad. If you want to have it like live then do this. Put it back to how it was with 30% chance to instant forgot. Then put in the saying "your enemies have forgotten you". Where once your agro clears you get that message. It is BS that we can FD to split mobs cause it has always been that way in live. If this is some sick joke toward class balance it is getting out of hand. I still think put everything back to how it was before kunark involving all classes. Cause it will never be perfect. Before Kunark i was able to solo as a SK now to fear kite a LB mob you use almost a full mana bar. If you put all class changes back to before kunark will solve all this and make alot of other classes happy. FIX FD PLEASE.
FD seems fine and is quite close to how it acted during Kunark on live. Infact for a low, one time fee of ten thousand platinum, I will share with you the secrets of feign death. Services will include quick, efficient splitting; dropping roamer aggro instantaneously (no more having to /q!); baiting mobs into lingering, and much much more!
Versus
07-01-2011, 10:45 AM
Originally Posted by Asedo
FD is so screwed up. Unless you /q you can't lose agro from a roamer. All the rest doesn't matter how long for SKs or Necros how long we lay FD even if mobs are all back at spawn points. They still come back charging at you once you stand. Just put it back to how it was before the patch was still F'd up but wasn't as bad. If you want to have it like live then do this. Put it back to how it was with 30% chance to instant forgot. Then put in the saying "your enemies have forgotten you". Where once your agro clears you get that message. It is BS that we can FD to split mobs cause it has always been that way in live. If this is some sick joke toward class balance it is getting out of hand. I still think put everything back to how it was before kunark involving all classes. Cause it will never be perfect. Before Kunark i was able to solo as a SK now to fear kite a LB mob you use almost a full mana bar. If you put all class changes back to before kunark will solve all this and make alot of other classes happy. FIX FD PLEASE.
Buy a CoS and shut the fuck up. Monks have it much worse than you do.
Meeks741
07-01-2011, 06:30 PM
i beg to differ (yes FD majorly screwed - plus way mobs path back) but the way fd memory is supposed to work is there is a % that it works clears all of them but it seems to me that there is a % that each mob will forget you so if just 1 doesnt then they all reagro and just starts the whole thing over again but yes no one should have to fd 29 times get fed up and than zone out just to clear agro.
and pls fix the way that mobs return back home thats getting old
h0tr0d (shaere)
07-01-2011, 06:39 PM
I am not sure what everyone is up in arms about, welcome to how it was on live. Yes, you had to q, letting a roamer go while aggro meant you had chain aggro forever when you stood, and needed to /q. This is why we chain pulled hate and why it was so easy for everyone to 'pull' hate on this server.
The only thing that is borked atm is the fact mobs aren't resetting properly if static spawns and being invisible for all intents and purposes, and they all instantly walk home after the second successful fd, and in some case the first. But roamer aggro forever, and having to /q? Is classic. It isn't a nerf, it is a LONG needed change and one that if in effect from the opening of this server means things would have gone over much differently.
Aadill
07-01-2011, 06:50 PM
Classic FD mechanics (read: before Kunark opened) were apparently based without FD memory.
Come Kunark, you're absolutely correct. Perhaps the percentages are off a bit, but this is definitely what live was like. There was no EZ-Button for feigning off any substantial mobs.
brokenfdfml
07-28-2011, 03:49 AM
Is anyone else having a problem with fd? I have died 4 times tonight because a mob will continue to melee on me after a successful fd. The mobs only seem to be going away if i happen to get that 30% chance of them instantly forgetting me. Otherwise they just keep attacking me. Now these are not casters, these are pure melee mobs. It does not say "soandos has fallen to the ground." its a successful FD that they are still attacking through. This is very frustrating. Also, the mobs that do go away automatically run back to their spawn points.
Zeelot
07-28-2011, 09:45 AM
Sounds to me like you're not turning off auto-attack when you FD.
FD as it is right now works great. <3
Motec
07-28-2011, 10:10 AM
Wow some of you are bads. Learn to play monk/nec/sk, FD is working near perfectly as it was on live.
brokenfdfml
07-28-2011, 03:42 PM
I never turned off auto attack to FD and i never had this problem... i played a monk for 10 years and i never had to do that.....
Aadill
07-28-2011, 03:51 PM
http://www.monkly-business.net/forums/showpost.php?p=48713&postcount=2
07-21-2003
1. Turn off auto attack before FDing. If you leave autoattack on when you hit the button, 9 times out of 10 the mob will keep beating on you.
Memory plays tricks on you.
brokenfdfml
07-28-2011, 03:53 PM
Yeah, I must have just been playing live too much after they changed it then. /shrug
Arrisard
07-28-2011, 05:21 PM
The only thing I see wrong is that mobs are instantly pathing back on a successful FD 100% 24/7. On live some types of mobs will instantly head home or return to their pathing. Most of the time, however, it seemed to be a somewhat random amount of time that they decided to "head home". Now, if you stood up while they were in "head home" mode and came back for you, then you FD'd again, they'd continue on in "head home" mode until they reset (or never if they were roamers) without hesitation.
Now, roamers not clearing aggro on FD and statics having a *chance* to clear aggro on FD was pretty standard on live. Getting a full memwipe on just 2 or 3 statics at the same time was extremely sketchy and usually took a few tries. Forget it if there was more, or roamers in the mix. If just one didn't forget you, they would just social aggro everything around them again.
As far as the "Your enemies have forgotten you" message ... I only played a monk after Kunark, but I did so for 65 levels, quite a number of AA, pulled a lot of places from PoH/F to PoP and spent a lot of short times and long times FD and have never once seen that message. So if that was there post Kunark, I must have had one heck of an RNG run against me on it.
And the melee off/FD thing, I really believe this somehow related to both client speed and connection latency. Having played across several different machines and connections, the faster the local machine and internet speed were, the less likely I'd have FD fail with auto attack on. It would make sense that people needed to turn melee off more often back then, due to slower machines and a lot more people being on dialup ... compared to now with 15mb+ cable connections and clients capable of running a full group now being much more common.
Innovative
07-28-2011, 05:41 PM
To those having problems with FD, try using sneak during your pulls.
Treats
07-28-2011, 06:09 PM
To those having problems with FD, try using sneak during your pulls.
This is a bug, don't rely on this. You should not be able to get a full mem wipe on every single mob while you are feigned just by pressing the Sneak button.
brokenfdfml
07-28-2011, 08:30 PM
I dont believe (in my case) the machine or connection is the problem. I tri box on live with no issues. So on titanium client with 74ms latency I doubt thats the problem. The more I use FD and turn off auto attack before hand the more it seems like I was just wrong and thats the way it was on live back then i just didnt remember it because they changed it and ive played live for a long time with the change /shrug
kanras
07-28-2011, 10:01 PM
The only thing I see wrong is that mobs are instantly pathing back on a successful FD 100% 24/7.
Finally found what was causing this on static spawns. Fixed, pending update.
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