Bigcountry23
10-26-2022, 03:31 PM
There is a Treant that spawns as part of the Quillmane trigger group. It spawns just east of Splitpaw and appears to remain stationary for 30-40 seconds. It can be targeted, but not hit/shot/cast upon and then it disappears. Based on tracking it appears to then start moving north, but isn't able to be seen/shot (pathing under the map?).
When it reaches the centaurs it stops and turns around. At this point it reappears and can be engaged.
This bug is adding a level of complexity to an already complex triggering mechanism.
When it reaches the centaurs it stops and turns around. At this point it reappears and can be engaged.
This bug is adding a level of complexity to an already complex triggering mechanism.