LordVictor
10-01-2022, 05:07 AM
Some which I've played :
Guild Wars 1 - Lots of minions, require corpses but they decay too quickly ,also cool epic spells like creating golems and interesting offensive spells like siphon life
Guild Wars 2 -Honestly, I din't liked much the minions in GW2 but many mmo fans like playing as an necro in this game.
Shadowbane - I played a bit as a vampire necromancer and liked a bit, you can have a endless swarm of pets but only have control over one of then. Can also charm undead mobs and get then as pets, the offensive skills are mostly unholy blast, a bolt of dark energy and
Ultima Online - Lots of cool spells. Be able to transform into a vampire or lich which lasts till death, but most spells are not offensive so most necromancers also learn other skills to fight.
Everquest (live) : Similar to P99, but when you get AAs, you get temporary swarm pets and can DIRE charm relative high level enemies. DIRE charms are like charms which never breaks. At raiding, you will be mostly "mana battery' for clerics and wizards. Wake the dead summons an deceased mob to serve you for a little time, swarm of decay summosn 3 skeleton archers to help you.
Everquest 2 : Similar to EQ1(live), but way more focus on "rotation management" and less situational spells
Age of Conan : Necromancers have 8 minion points and if they spend points into a skill tree, they can have 11 sacrificing his resistances for more mastery over undeath. Can also do the opposite and sacrifice all pet points for more magical power, essentially transforming the necromancer into an dark cryomancer using mostly cold and unholy magic. Each necromancer pet gets a minion template, so a "minion" of a undead mob is not as deadly as the n ormal undead mob, making the game balanced. Necromancers can drain lifeforce from his minions, sacrifice then for nasty effects lke AoE fear and so on. So far, one of the best necromancies in mmos.
DDO : Wizards which specializes in the "tree" of Pale Masters gets a tanking skeleton pet which changes the appearance after lv up, they can become undead with a shroud of vampire/lich/zombie/shadow and heal from negative energy and heal his pet, reanimate dead party members as undeads giving the "zombie template" to then and becoming able to heal then among other things. At epic levels when most f2p players stop playing, they can pick magus of the eclipse epic destiny. Lots of OHK spells on failed save or spells which damages enemy attributes and levels
ESO : ESO enemy necromancers are so cool, but honestly I din't liked player necromancers, they can tank, heal, dps but not be the master of life and death. In fact, sorcerers have greater minion capability than necromancers
Project Gorgon - Necromancers must be in a graveyard and spend precious reagents to raise the dead and also has other interesting life steal abilities.
Among this games, my favorite game is DDO but my favorite necromancy is in Age of Conan. ESO has the worst necromancy by far.
Guild Wars 1 - Lots of minions, require corpses but they decay too quickly ,also cool epic spells like creating golems and interesting offensive spells like siphon life
Guild Wars 2 -Honestly, I din't liked much the minions in GW2 but many mmo fans like playing as an necro in this game.
Shadowbane - I played a bit as a vampire necromancer and liked a bit, you can have a endless swarm of pets but only have control over one of then. Can also charm undead mobs and get then as pets, the offensive skills are mostly unholy blast, a bolt of dark energy and
Ultima Online - Lots of cool spells. Be able to transform into a vampire or lich which lasts till death, but most spells are not offensive so most necromancers also learn other skills to fight.
Everquest (live) : Similar to P99, but when you get AAs, you get temporary swarm pets and can DIRE charm relative high level enemies. DIRE charms are like charms which never breaks. At raiding, you will be mostly "mana battery' for clerics and wizards. Wake the dead summons an deceased mob to serve you for a little time, swarm of decay summosn 3 skeleton archers to help you.
Everquest 2 : Similar to EQ1(live), but way more focus on "rotation management" and less situational spells
Age of Conan : Necromancers have 8 minion points and if they spend points into a skill tree, they can have 11 sacrificing his resistances for more mastery over undeath. Can also do the opposite and sacrifice all pet points for more magical power, essentially transforming the necromancer into an dark cryomancer using mostly cold and unholy magic. Each necromancer pet gets a minion template, so a "minion" of a undead mob is not as deadly as the n ormal undead mob, making the game balanced. Necromancers can drain lifeforce from his minions, sacrifice then for nasty effects lke AoE fear and so on. So far, one of the best necromancies in mmos.
DDO : Wizards which specializes in the "tree" of Pale Masters gets a tanking skeleton pet which changes the appearance after lv up, they can become undead with a shroud of vampire/lich/zombie/shadow and heal from negative energy and heal his pet, reanimate dead party members as undeads giving the "zombie template" to then and becoming able to heal then among other things. At epic levels when most f2p players stop playing, they can pick magus of the eclipse epic destiny. Lots of OHK spells on failed save or spells which damages enemy attributes and levels
ESO : ESO enemy necromancers are so cool, but honestly I din't liked player necromancers, they can tank, heal, dps but not be the master of life and death. In fact, sorcerers have greater minion capability than necromancers
Project Gorgon - Necromancers must be in a graveyard and spend precious reagents to raise the dead and also has other interesting life steal abilities.
Among this games, my favorite game is DDO but my favorite necromancy is in Age of Conan. ESO has the worst necromancy by far.