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unsunghero
09-21-2022, 06:26 PM
I’ve been charm soloing in cramped quarters lately, and breaking charm (I lack GGR so use old school invis) has been creating some challenges

Normally before I wouldn’t care and just break charm with the mob close to melee range. It would get a swing or two before I could stun->root->back up and nuke….but I wouldn’t mind much because at worst it would just chew off my non-rune damage absorb shield. And most of the time it couldn’t even do that before I stunned it

Now that I’m approaching level 55, some problems have arisen. For one, I have to keep both runes up 100% of the time for my own safety, including the one that requires an expensive component. When I break charm on higher level (50+) mobs, some of them duo-quad me for like multiple 120+ damage hits apiece before I can stun them. This not only chews off my free rune, but sometimes my component rune as well, especially when their bash lands and stuns me. I can’t keep having to re-apply my component rune after every charm break, that’s too expensive for me

So….workarounds have been to pet guard here plant the mob as far away as I can to give myself time to mez/root it as it runs in. This doesn’t always work because sometimes the terrain just doesn’t have any long stretches. I can’t plant them around a corner or in another room because I need line of sight to mez/root

So my other workaround has been to try to perfectly time my aoe stun as they close to melee range to where they get stunned the split second they get in range before they can swing. And thus far I’ve gotten it to where I can do it ~60% of the time, but it seems latency is preventing me from getting any higher success rate. Sometimes I was completely convinced I timed it perfectly, and it looked perfect, but the mob’s actual position due to latency was like a step behind and therefore my stun goes off and hits nothing, which is the worst possible outcome

Has anyone been able to always land the aoe stun as the mob closes but before it can swing? Or what other workarounds can there be to break charm in cramped rooms/corridors without getting hit?

Crede
09-21-2022, 06:44 PM
Just wait until bedlam. It’s a game changer will let you just slant + nuke to death.

For now if you’re struggling keep distance and use flux plus mez/root. Gob ring gonna help your reaction time so I’d def get that for breaks.

Good luck!

Sizar
09-21-2022, 09:51 PM
Are you not using a global cooldown item to cast your stun immediately after you break charm in super tight quarters? Mob shouldn't be able to get more than 1 round off on you.

unsunghero
09-21-2022, 10:45 PM
Are you not using a global cooldown item to cast your stun immediately after you break charm in super tight quarters? Mob shouldn't be able to get more than 1 round off on you.

I do use GCD reset (rod)

1 round from these mobs seems to be enough to guarantee that not only berserker spirit buff is gone, but also that my rune 3/4 is either gone or mostly gone. If that round includes a successful bash, both runes for sure will be gone. I can reapply Rune, but I'm chewing through components here

I don't raid so still wearing all the loam stuff and budget cha gear, so my ac is crap but I don't think that really matters all that much. What seems to matter more for max mob damage % chance swings is my level relative to theirs. So when I'm killing exp greens and they swing on me, they usually do much less damage than their max. Their max might be like 96, but they'll often only hit me for like 44 because I'm significantly higher level than them. When I'm killing exp blues, they do tend to do their max when they hit me, which takes both runes off

And this is just at 54. I only see this getting worse, although I guess I'm hearing that bedlam will help a bit. I do have that banked (cost me my life savings), but still gotta wait a few more levs

Foxplay
09-21-2022, 10:58 PM
If you have range you can safety mez provided you are in a situation that the extra wait time for your charm to start swinging again is not detrimental

As for timing stun on a mob that is running it, that comes down to memory as well as latency, if you miss time it too early it will whiff and youll have wasted a stun, if you miss time it late well might get bashed or hit once... if your latency is bad then the mobs location might not be fully in sync with your timing anyway and might just come in and swing anyway

As Sizar asked need to make sure you are using a instant clicky to reset your spell gems every single cast for ENC.

ENC is a class that must chain cast, time is Everything to a enchanter, not only the time inbetween each different spell but often what they use as slot 1 is also important. ENC cannot wait for spell gems to allow you to cast between spells you must use a instant click after every cast so you can immediately start casting a different spell

After you get that under your belt any good ENC NEEDS to get comfortable with slot 1 being hot-swapped and not just (the spell I like to chain cast the most) and then knowledge of what spells can be instantly cast from memorization (no internal cooldown's) As the mem time for many important spells is non existent this will allow you to adapt to situations on the fly and more smoothly Re-rune when needed, calm and blur unwanted adds away (rather than just keeping them mezed if its getting too dicey) slowing mobs (most the time dont really need to keep slow on bar it mem's super fast, also usually only need to cast it once per NPC anyway)

Once you get good at all this all other caster classes will be EZ-mode for you ;D

unsunghero
09-21-2022, 11:41 PM
I always use GCD reset. Rod is bound to Q so either a particular mob around me or myself are amiable as f**k, because I spam the reset too

[mob] looks amiable
[mob] looks amiable
[mob] looks amiable
[mob] looks amiable

For other people who spam GCD resets it’s probably that their feet are moving fast as F, or whatever the earring one is lol


Yeah I’m trying to remember what was unique about slot 1 because I took a long time off playing. Something about how it won’t change the fact the spell requires it’s recast to cast but swapping from slot 1 can shave a tiny portion of that recast off. I honestly don’t use slot 1 for swaps but can eventually make the switch someday

I was mostly posting this to get a gauge if there is anyone out there who has figured out the timing to always land aoe stun as the mob closes but before it can swing and it seems the consensus is no, and due to latency and the risk both of us have mentioned (whiffing the stun) it’s fairly risky to even continue trying

unsunghero
09-21-2022, 11:45 PM
For reference my hotkey setup is the same as most chanters I see: stun, charm, mez, tash, ToT, free dmg absorb buff, root, swap slot (which I alternate here between slow, nukes, or invis)

Foxplay
09-22-2022, 12:42 AM
Slot 1 will allow you to begin casting the spell regardless of its refresh or (recast time) immediately. However when the spell casting is finished it will only work or (fire the spell) if the recast time has been met fully. If the Recast time has not been met when you finish the cast time you will get a (Spell is not ready) message

So in short it allows you to "START" casting sooner, and in cases where the spell can be chained it allows you to cast certain spells at a much faster rate due to this

Many spells cast time exceeds their recast time, and can be spammed back to back in slot1. Allowing you to get more CC out faster (Mez, root), or faster attempts and slow

Toxigen
09-22-2022, 04:10 AM
You're level 55 and charming level 50+ mobs?

You're punching above your weight. Slow down, young grasshoppa.

Level 58 is a big one once you get Bedlam. Always keep that "above" your Rune 5 and it should largely prevent you from chewing through too many peridots.

Where are you soloing currently?

commongood
09-22-2022, 04:40 AM
You're level 55 and charming level 50+ mobs?


That's what caught my eye as well. You should always be aiming for the lowest possible level of mob to achieve what you want to achieve. Level 51 or higher level mobs will often be very tough to manage, even in the best of circumstances as they normally summon.

In Alice in Wonderland, camping A4 I will almost never charm A1 (lvl 51) mobs because they are too unwieldy. Instead I will charm the invisible dudes in the main room. I think they are around lvl 46-48 and the difference is significant. Of course they are lower damage out put but they don't summon and I die much less frequently than when I thought I had to charm A1 mobs. Occasionally though, when someone is camping blam sticks, I have no choice. When I then do charm A1 mobs then I will often break charm with recant magic to ensure I dispell their haste.

mcoy
09-22-2022, 05:37 AM
Slot 1 will allow you to begin casting the spell regardless of its refresh or (recast time) immediately. However when the spell casting is finished it will only work or (fire the spell) if the recast time has been met fully. If the Recast time has not been met when you finish the cast time you will get a (Spell is not ready) message

So in short it allows you to "START" casting sooner, and in cases where the spell can be chained it allows you to cast certain spells at a much faster rate due to this

Many spells cast time exceeds their recast time, and can be spammed back to back in slot1. Allowing you to get more CC out faster (Mez, root), or faster attempts and slow

I never knew that's why sometimes I'd get the "not ready" message. Thanks Fox!

-Mcoy

Crede
09-22-2022, 10:09 AM
Slot 1 will allow you to begin casting the spell regardless of its refresh or (recast time) immediately. However when the spell casting is finished it will only work or (fire the spell) if the recast time has been met fully. If the Recast time has not been met when you finish the cast time you will get a (Spell is not ready) message

So in short it allows you to "START" casting sooner, and in cases where the spell can be chained it allows you to cast certain spells at a much faster rate due to this

Many spells cast time exceeds their recast time, and can be spammed back to back in slot1. Allowing you to get more CC out faster (Mez, root), or faster attempts and slow

It seems there is a cap to this. Like if you have a 12 second recast, and if you wait 9 seconds and then cast a 3 second spell, it still won't land.

It works really well for quadding, which is like a 6 second recast, by waiting 1.5 seconds or so and then cast.

Seems like a 6 sec recast might be the cap, but honestly too lazy to go back and test it.

PatChapp
09-22-2022, 04:24 PM
If your burning a full spirit and a bit of a rune,use a lesser rune. Burning jaspers doesn't hurt nearly as bad

Berserker spirit and rune 3 combined is 430hp of rune, for 7/8gold

Vivitron
09-24-2022, 02:04 PM
Has anyone been able to always land the aoe stun as the mob closes but before it can swing? Or what other workarounds can there be to break charm in cramped rooms/corridors without getting hit?

I never got consistent at catching them with a stun, but I didn't try super hard. Make sure you're using color slant for that; it has the largest area of effect.

Fetter is a good option (only 1.75s cast vs 1.5s color slant), so that is another reason for you to look forward to 58.

I saw one streamer stand next to their pet, and try to time a gazhughi instant break right when their pet had a hitround. Then they tried to color flux (fastest cast color stun) before the pet had another hitround. I wasn't able to emulate that with any reliability, but I didn't practice it enough to say for sure whether it's viable.

1 round from these mobs seems to be enough to guarantee that not only berserker spirit buff is gone, but also that my rune 3/4 is either gone or mostly gone. If that round includes a successful bash, both runes for sure will be gone. I can reapply Rune, but I'm chewing through components here


I recommend retiring rune 4 in favor of rune 5.

Yeah I’m trying to remember what was unique about slot 1 because I took a long time off playing.

For slots 2-8, the gcd click refreshes all of gems the except the one you just memmed or cast.

Slot 1 is special though, slot 1 gets refreshed by the gcd click even if you just cast or memmed slot 1.

But recasting slot 1 fails if it finishes casting before the spell's recast time is finished.

So for example you can mem slow in slot 1, hit your gcd, and cast it immediately, and you can chain cast it with gcd without pausing. But if you top slot Dementia you have to wait two second after memming before casting it (8 second recast minus 6 second cast), and pause two seconds between gcd chain casts.

In Alice in Wonderland, camping A4 I will almost never charm A1 (lvl 51) mobs because they are too unwieldy. Instead I will charm the invisible dudes in the main room. I think they are around lvl 46-48 and the difference is significant. Of course they are lower damage out put but they don't summon and I die much less frequently than when I thought I had to charm A1 mobs. Occasionally though, when someone is camping blam sticks, I have no choice. When I then do charm A1 mobs then I will often break charm with recant magic to ensure I dispell their haste.

I think the invisible dudes are level 50; their max hit is the same as a standard level 50 mob anyway. When I charm an A1 or A2 twin I sometimes bedlam it a bunch to try to get through all available loot mobs without regening it, then pacify it and cycle camp. It's definitely annoying to lose a rune to a planned charm break just because it's a summoner.

unsunghero
09-26-2022, 02:25 AM
^
Thanks for the info, that was thorough

One thing I was going to bitch about in a new thread I’ll instead just mention here so as not to spam. And by bitch I only mean point out, yes I realize enchanters are ridic op I’m not complaining about that

Mez seems to have an incredibly high blur chance on p99 vs what I remember classic. This is mostly a blessing but a slight curse as well. It blurs almost all the time and often with me in aggro range, which is kinda weird. I say weird because there’s been some debate before on whether mez will blur if you are in aggro range and yep, it sure seems to. Like….freaking….crazy

I’ve been farming caster mobs and this requires mez rather than root for after breaking charm to control them and not have them cast on me. But since mez has like a 90% blur chance, this means free mini-heals for everyone. Unless I GCD reset and do something to re-aggro. Root seems practical because it has a longer duration than mez and will hold them if for some reason the first nuke doesn’t kill them. But root is in fact slightly too slow. They will get a little chunk of health back from the blur before root can land. So I’ve switched to tash (I’m still using the second to last one I think) after mez to put them back in combat (my WoW brain description)

It gets a little tiresome having to tash everything after mezzing but that little heal can mean the difference between using a most expensive nuke to a much less expensive one. Anyway, just an annoyance, I’m sure the vets have worked out a zero mana clicky type solution

PatChapp
09-26-2022, 09:25 AM
I do the same as you,click rod and retash to avoid the mem blur ticks. Is a hassle but you get used to it

Tewaz
09-26-2022, 04:51 PM
55 is rough but 57 brings Bedlam which is a huge upgrade and 58 brings fetter which can be used to root a mob running at you super fast for less mana than PE.

You're almost there!

kingpinner
09-27-2022, 03:35 PM
Lots of good advice in the thread for you. Don't fret the expensive rune cost with peridots. You'll make enough cash soloing as an ENC to easily pay for it plus much more. It's all about getting your timing down and not freaking out when shit goes bad. People always say bedlam is a gamechanger, but it's not that much diff honestly. it can be a life saver, but you're still gonna be reapplying everything if a mobs gets too close. Check out my youtube channel in my sig if you want to see me break a lot of it down.

Tewaz
09-27-2022, 07:46 PM
Lots of good advice in the thread for you. Don't fret the expensive rune cost with peridots. You'll make enough cash soloing as an ENC to easily pay for it plus much more. It's all about getting your timing down and not freaking out when shit goes bad. People always say bedlam is a gamechanger, but it's not that much diff honestly. it can be a life saver, but you're still gonna be reapplying everything if a mobs gets too close. Check out my youtube channel in my sig if you want to see me break a lot of it down.

What up Rektyu, your videos are legendary. Drusella solo at 58 is incredible.

unsunghero
09-27-2022, 08:10 PM
I liked rektyu’s vids, seen some, very informative

To give an idea of how bad my gear is, I tried to gnome vision through a wall but wasn’t getting a good angle so I face-checked a room with 2 blue con mobs in it

Aggro’d both immediately, tried to stun but got interrupted. Had Berzerking buff and rune 3 up, was dead before I could cast again

Thinking about putting it in a video guide ;)

Barlu
09-27-2022, 11:59 PM
For reference my hotkey setup is the same as most chanters I see: stun, charm, mez, tash, ToT, free dmg absorb buff, root, swap slot (which I alternate here between slow, nukes, or invis)

I recommend dripping charm off your bar and adding a second stun. Use your fastest cast first and follow up with the second if needed. Can easily do charm in your swap slot when needed. It really is a life saver especially if you are trying to land a stun before they are able to hit you on charm breaks and risk missing with the first stun.

Also, when you hit 55 and if you are charming in tight quarters I would consider swapping lvl 4 mez out for AoE mez. The mana difference isn’t huge and being able to mez your pet and anything else beating on you at the same time is very useful.

wagorf
10-02-2022, 12:25 AM
i have 2 aoe stuns memmed at all times unless raiding - one with fastest cast (shorter stun duration) and one longer cast

if first one gets resisted, GCD and chain second stun
if first one doesn't stun long enough to allow casting whichever spell you need, GCD and chain second stun

unsunghero
10-02-2022, 11:24 AM
Yea I like the 2 stun on bar idea, at the very least for sketchy areas