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nilzark
08-02-2022, 06:14 AM
Anybody play real dungeons and dragons? I'm talking 2e with THAC0, dice, and friends drinking mead.

Jimjam
08-02-2022, 07:19 AM
In barcelona zoo they have a labyrinth pit full of komodo monitors.

2nd ed A DnD count as proper? Wish i still did play. I read about modern dnd these days about the net and somehow despite all the diversity it doesn’t seem so adventurous.

Like now you gotta live within the wide parameters of a fixed world, rather than creating an unlimited world from a taster range of start points.

nilzark
08-02-2022, 07:58 AM
2nd ed A DnD - aye.

robayon
08-02-2022, 10:05 AM
Yeah, I played AD&D when I was a kid in the 90's. Then a good bit of 3e and some of what became Pathfinder as a young adult. Then I skipped some years.

During the lockdowns I made the effort to get back into it, by this time 5e was out. Played for a good year with a guy out of Colombia and some random redditors. That fell apart when the Colombian guy got a job and had to move to Estonia. We did that whole Ghosts of Saltmarsh campaign.

Why, you wanna start a game by post here in the forums?

magnetaress
08-02-2022, 10:22 AM
If I played real dnd I would be a gnome Cleric/Thief

And I would brew invisibility potions and illusion potions and stuff so I could infiltrate a Kobold stronghold.

MrSparkle001
08-02-2022, 10:32 AM
Was 3e when they got rid of THAC0? Because I played whichever version had it and not the one after. It was almost 30 years ago.

Tried to get my nephew into it and only recently has he showed interest, because of Stranger Things.

magnetaress
08-02-2022, 10:33 AM
Yeah 3e thaco died and near infinite scaling became a thing. Three E was a direct result of digital gaming. 2e was born in an analogue erra of real dice. And efficiency and ease of access where not its primary purpose.

nilzark
08-02-2022, 03:43 PM
Yeah, I played AD&D when I was a kid in the 90's. Then a good bit of 3e and some of what became Pathfinder as a young adult. Then I skipped some years.

During the lockdowns I made the effort to get back into it, by this time 5e was out. Played for a good year with a guy out of Colombia and some random redditors. That fell apart when the Colombian guy got a job and had to move to Estonia. We did that whole Ghosts of Saltmarsh campaign.

Why, you wanna start a game by post here in the forums?

Playing by post would take a very long time, me thinks. Also, somebody would shit post it to death.

Twil
08-02-2022, 03:53 PM
There are websites dedicated to play by post. I've done it before, and it can be a lot of fun. You have to have a good set of players though who check in at least daily.

Gustoo
08-02-2022, 04:04 PM
Forum d and d sounds great

Jibartik
08-02-2022, 04:16 PM
Real Dungeons and Dragons

https://i.imgur.com/tl0Y3p7.png

bubur
08-02-2022, 04:29 PM
roll to take meds, critical failure, meds in ocean

go for a healthy brisk walk outside, fail opportunity roll, trip and accidently drop my mace on lady and her dog

loramin
08-02-2022, 04:37 PM
Personally, I've been wanting to run an in-game role-playing game. No need to play-by-post, and the game already has "dice" (/random) :)

However, I wouldn't want to run AD&D 2E. If I had that "old school role-playing" itch I'd do AD&D 1E, or Basic D&D ... but really I wouldn't want to run D&D at all, because there are so many other great RPGs out there (http://www.goblincrafted.com), and I'd want to run one of them.

Jibartik
08-02-2022, 04:38 PM
2nd ed DND is what EQ is based on right?

INT class casters
WIS class casters
DPS class fighters
TANK class fighters

robayon
08-02-2022, 04:45 PM
Playing by post would take a very long time, me thinks. Also, somebody would shit post it to death.I think they still do it on the SA forums. I saw it there decades ago, I guess some folks are still at it.

I was pleased to learn after my long break that there's a good set of online tools out there now. Would have been all over it in the late 90's if I could have. We used Roll20 which was okay, I'm sure there's others.

I'd love to play online again, or in person, but too much RL stuff at the moment.

loramin
08-02-2022, 04:55 PM
2nd ed DND is what EQ is based on right?

INT class casters
WIS class casters
DPS class fighters
TANK class fighters

All editions of D&D are like that, it's just that more modern editions (eg. 3E) added things like Charisma-based casters.

But even way back in basic D&D you had Fighters (tanks), Rogues (DPS ... sort of; they were more about the lock picking and trap-disabling back then, but they did have backstab), Wizards (Int casters) and Clerics (Wis Casters).

P.S. But yes, 2E was the main edition when EQ was being made, so if it's based on any one edition it'd be 2E.

MrSparkle001
08-02-2022, 04:58 PM
Forum d and d sounds great

Too much mental illness here.

Play Neverwinter Nights. The old 2002 game not the new one. It's not 2e but it's a good representation.

robayon
08-02-2022, 05:01 PM
Too much mental illness here.

Play Neverwinter Nights. The old 2002 game not the new one. It's not 2e but it's a good representation.More like play Baldur's Gate II! And mentall illness helps!

MrSparkle001
08-02-2022, 05:08 PM
More like play Baldur's Gate II! And mentall illness helps!

But Neverwinter Nights has a great multiplayer community and unique servers. I never played the single player campaigns, I jumped straight into the multiplayer servers.

Jibartik
08-02-2022, 05:20 PM
All editions of D&D are like that, it's just that more modern editions (eg. 3E) added things like Charisma-based casters.

But even way back in basic D&D you had Fighters (tanks), Rogues (DPS ... sort of; they were more about the lock picking and trap-disabling back then, but they did have backstab), Wizards (Int casters) and Clerics (Wis Casters).

P.S. But yes, 2E was the main edition when EQ was being made, so if it's based on any one edition it'd be 2E.

IDK you might want to look up the history of DND I think it was a big part of 2nd edition to design the fantasy classes like that, and is a lot more like EQ than 5th edition or pathfinder IMO and came about in like the late 80s afaik not while everquest was around.

Like i think rounding out the tolken fantasy characters into Wis/int/dps/tank was a first in 2nd edition. And indeed what EQ design is called out as being inspired by specifically.

In the original Dungeons & Dragons boxed set, there were only three main classes: the Cleric, the Fighting man, and the Magic-User.

The first supplement, Greyhawk, added the Thief as a fourth main class, as well as the Paladin as a Fighting Man subclasses and AD&D 1st edition introduced a few more.

The 2nd edition of Advanced Dungeons & Dragons attempted to streamline what had become a hodgepodge of rules that only applied in specific cases in 1st edition.

As such, it sought to simplify the rules and straighten out contradictions. Character classes were divided into four groups or "metaclasses": Warrior, Wizard, Priest, and Rogue in 1989

Oh yea, btw if you're gonna run a D&D campaign inside of EQ use this!:

https://i.imgur.com/HBtMndk.png

loramin
08-02-2022, 06:11 PM
IDK you might want to look up the history of DND I think it was a big part of 2nd edition to design the fantasy classes like that, and is a lot more like EQ than 5th edition or pathfinder IMO and came about in like the late 80s afaik not while everquest was around.

Like i think rounding out the tolken fantasy characters into Wis/int/dps/tank was a first in 2nd edition. And indeed what EQ design is called out as being inspired by specifically.

I'm telling you man, I've been into D&D since I got the basic edition purple boxed set at a garage sale when I was 6 years old ... and it's always been that way: Intelligence has been the "Wizard stat", and Wisdom the "Cleric stat", since the game started (although maybe not in Chainmail; I have no idea how it worked).

Now there were certainly differences between the editions. For instance, in first edition, Druids were a weird special class you could only get by dual-classing, whereas in second edition they were just a normal class. But Wisdom was only sort of the stat for Druids in 2nd ed (they required 12+ Wisdom and 15+ Charisma); it wasn't their primary stat until 3rd ed.

Similarly, Rogues got a little more DPS-y with each edition (originally they were more about "thieving skills" like lockpicking or moving silently), but they've had backstab since the start.

Oh yea, btw if you're gonna run a D&D campaign inside of EQ use this!

Heh, no :D Again, D&D would not be my first (or even fifth) choice of game, but if I was going to run it I'd run Greyhawk, or Planescape, or (if I was doing an old school campaign) Mystara/Hollow World ... not Norath.

robayon
08-02-2022, 06:42 PM
But Neverwinter Nights has a great multiplayer community and unique servers. I never played the single player campaigns, I jumped straight into the multiplayer servers.Hmm, I did the reverse with NWN. Never once played it online, but I played through the single-player campaigns as a monk and then a cleric. I should go back and try it, I think I have it on GoG or something.

That all being said, BG2 is still my go-to favorite isometric RPG. BG1 was pretty good, but BG2 was amazing. I have not tried BG3 but I'm skeptical. Divine Divinity team was okay but I heard a lot of bad stuff, waiting for the full release. Unless it came out and I missed it.

RIP David Warner https://www.pcgamer.com/david-warner-voice-of-baldurs-gate-2s-jon-irenicus-has-died/

Jibartik
08-02-2022, 07:32 PM
I'm telling you man, I've been into D&D since I got the basic edition purple boxed set at a garage sale when I was 6 years old ... and it's always been that way: Intelligence has been the "Wizard stat", and Wisdom the "Cleric stat", since the game started (although maybe not in Chainmail; I have no idea how it worked).

Now there were certainly differences between the editions. For instance, in first edition, Druids were a weird special class you could only get by dual-classing, whereas in second edition they were just a normal class. But Wisdom was only sort of the stat for Druids in 2nd ed (they required 12+ Wisdom and 15+ Charisma); it wasn't their primary stat until 3rd ed.

Similarly, Rogues got a little more DPS-y with each edition (originally they were more about "thieving skills" like lockpicking or moving silently), but they've had backstab since the start.



Heh, no :D Again, D&D would not be my first (or even fifth) choice of game, but if I was going to run it I'd run Greyhawk, or Planescape, or (if I was doing an old school campaign) Mystara/Hollow World ... not Norath.

The way your brain works makes me want to cry: The eq roleplaying game [is not D&D]

But I digress...

OK, so you played a lot of D&D, but that doesn't mean that you can pretend that the rules dont say that the original DND was 3 classes, and because they added so many classes to the game with subsequent expansions, that with 2nd edition in 1989 they streamlined the game by making it 4 base classes.

loramin
08-02-2022, 07:37 PM
The way your brain works makes me want to cry: The book I linked [is not D&D] so I dont know why you need to say: "again, d&d would not be your first choice."

You fail to understand: the book you linked is D&D. It just wasn't labeled as such because they didn't want to play by the rules of the OGL (the legal license that came along with reusing D&D 3E rules). Emphasis added:

EverQuest Role-Playing Game was first published in summer 2002 under Wizards of the Coast's Open Gaming License using a system nearly identical to the d20 System; however, it was not d20 System branded because it included self-contained rules for character creation and advancement.[citation needed]

Reiwa
08-02-2022, 07:40 PM
DIKUMUD / EVERQUEST (https://dikumud.com/everquest/)

After two hectic days, Verant and the DIKU group jointly resolved the DikuMUD / EverQuest infringement rumors on March 17th, 2000.

The DIKU group received a sworn statement from Verant, and the DIKU group thus no longer finds any reason what-so-ever to believe any of the rumors that EverQuest should be based on DikuMUD.

The DIKU group is proud that “the DIKU feeling” has found its way into a game as enjoyable and award-winning as EverQuest.

In other words, the check cleared. :p

loramin
08-02-2022, 07:41 PM
OK, so you played a lot of D&D, but that doesn't mean that you can pretend that the rules dont say that the original DND was 3 classes, and because they added so many classes to the game with subsequent expansions, that with 2nd edition in 1989 they streamlined the game by making it 4 base classes.

What "original D&D" are you talking about: Chaimail? That was a different game, which was the precursor to D&D.

Then came a few tiny print runs of the original game, and then came Advanced Dungeons and Dragons 1st Edition (followed very shortly by Basic D&D; they kinda splintered the game in the early days).

But I have both the Basic D&D book and the AD&D books out in my garage: I assure you, they both have more than 3 classes.

Basic D&D had no races: if you wanted to be a Dwarf, Elf, or Halfling, that was considered a class in that system. But still, there were the same four core classes (Fighter/Thief/Wizard/Cleric), plus the three racial ones ... and then AD&D added even more (like Illusionist or Paladin).

Jibartik
08-02-2022, 08:23 PM
You fail to understand: the book you linked is D&D. It just wasn't labeled as such because they didn't want to play by the rules of the OGL (the legal license that came along with reusing D&D 3E rules). Emphasis added:

oh wow its not even a TSR or Wizards of the coast game.

Jibartik
08-02-2022, 08:26 PM
What "original D&D" are you talking about: Chaimail? That was a different game, which was the precursor to D&D.

I have both the Basic D&D book and the AD&D books out in my garage: I assure you, they both have more than 3 classes.


In the original 1st edition Dungeons & Dragons boxed set, there were only three main classes: the Cleric, the Fighting man, and the Magic-User.

The first supplement, Greyhawk, added the Thief as a fourth main class, as well as the Paladin as a Fighting Man subclasses and AD&D 1st edition introduced a few more.

The 2nd edition of Advanced Dungeons & Dragons attempted to streamline what had become a hodgepodge of rules that only applied in specific cases in 1st edition.

As such, it sought to simplify the rules and straighten out contradictions. Character classes were divided into four groups or "metaclasses": Warrior, Wizard, Priest, and Rogue in 1989

Go check it and let me know!

The above quoted text, that's directly taken from the DND wiki.

loramin
08-02-2022, 09:15 PM
oh wow its not even a TSR or Wizards of the coast game.

Yeah, Ryan Dancey (awesome guy) was big at WotC when 3E D&D came out, and he pushed the OGL (and the whole idea of non-WotC people being able to make D&D products) hard.

It was amazing for the game and community, creating tons of "D20" products (plus a few like Everquest that weren't official "D20", but still were using all the rules) ... and then they got greedy and thought "someone else is getting to make money off D&D besides us!?!?!?", kicked Dancey out, and pulled the OGL way back with 4E :(

loramin
08-02-2022, 09:23 PM
Go check it and let me know!

In the original 1st edition Dungeons & Dragons boxed set, there were only three main classes: the Cleric, the Fighting man, and the Magic-User.

The first supplement, Greyhawk, added the Thief as a fourth main class, as well as the Paladin as a Fighting Man subclasses and AD&D 1st edition introduced a few more.

The 2nd edition of Advanced Dungeons & Dragons attempted to streamline what had become a hodgepodge of rules that only applied in specific cases in 1st edition.

As such, it sought to simplify the rules and straighten out contradictions. Character classes were divided into four groups or "metaclasses": Warrior, Wizard, Priest, and Rogue in 1989

The above quoted text, that's directly taken from the DND wiki.

Yeah, so the original 1st edition D&D was more like beta D&D or D&D 0.5 or something, because it was a brand new game no one had ever played before, and also no one had any idea how popular it would be:

The original Dungeons & Dragons, now referred to as OD&D,[79] was a small box set of three booklets published in 1974. With a very limited production budget of only $2000—with only $100 budgeted for artwork[80]: 26 —it was amateurish in production and assumed the player was familiar with wargaming.
The first "real D&D" to most players was "Basic D&D" (in early 1977) and "Advanced D&D" (in late 1977).

So, you're technically correct that the first edition of D&D ever was weird and (I guess?) only had 3 classes, but all that was sorted within 3 years. For the 20+ years after (1977-1999) every edition had more than 3 classes, clerics used Wisdom, wizards used Intelligence, etc.

And again, 2nd Edition came out in 1989, so that was the "current edition" for DikuMUD/EQ devs (3E wouldn't come out until 2000).

Jibartik
08-02-2022, 11:15 PM
Yeah, so the original 1st edition D&D was more like beta D&D or D&D 0.5 or something, because it was a brand new game no one had ever played before, and also no one had any idea how popular it would be:


The first "real D&D" to most players was "Basic D&D" (in early 1977) and "Advanced D&D" (in late 1977).

So, you're technically correct that the first edition of D&D ever was weird and (I guess?) only had 3 classes, but all that was sorted within 3 years. For the 20+ years after (1977-1999) every edition had more than 3 classes, clerics used Wisdom, wizards used Intelligence, etc.

And again, 2nd Edition came out in 1989, so that was the "current edition" for DikuMUD/EQ devs (3E wouldn't come out until 2000).

well what I said was that it wasnt until 1989 that it was formated to be 4 classes which is what EQ was based off of which is what I find interesting. Being the end of the generation of D&D and carrying the torch is also pretty cool.

Jimjam
08-03-2022, 01:14 AM
Playing the Norrath RPG inside Everquest would be deliciously meta!

If not a dnd flavour system to use in game, how about something with a more ‘futuristic’ setting?

Would be interesting to play eq characters which them selves are RPing a 19th+ century setting game.