View Full Version : Trio, would you enc/enc/clr or?
Treefall
07-09-2022, 12:21 PM
Just curious on thoughts, I go back and forth.
A buddy and I casually play a couple hours a few days a week and did enc/clr, only lvl 13. I am the ench. Had a buddy want to join us and he is playing enc.
I am debating swapping out my ench for dru or shaman. Would enc/enc be so good as to rule out dru/shm? Probably leaning towards druid for fast travel and occasional double charm.
We probably will never raid or make it to 60 on these chars. The fun argument is irrelevant to me as I would 100% equally enjoy any of the 3 classes.
Looking for input.
Twochain
07-09-2022, 01:10 PM
Enc Enc Cleric is extremely strong. Realistically, subbing in anything wont make your trio any stronger moving into level 30+ until 60.
Subbing an enc for a tank or something with a reliable pet like necro/mage MIGHT be nice, but realistically, Enc enc cleric should just absolutely mow once you guys are high enough to reliably charm.
Treefall
07-09-2022, 02:14 PM
Enc Enc Cleric is extremely strong. Realistically, subbing in anything wont make your trio any stronger moving into level 30+ until 60.
Subbing an enc for a tank or something with a reliable pet like necro/mage MIGHT be nice, but realistically, Enc enc cleric should just absolutely mow once you guys are high enough to reliably charm.
Yeah, I figured that once it takes off in the 30s It will be unstoppable. I guess my thoughts are trying to weigh the value in binding at the zone line where we hunt while being able to go to EC to buy or wherever to grab spells without the long journey since we only play 2-3 hours at a time. I suppose if we each just make the journey on our own time it isn't that bad.
putrid_plum
07-11-2022, 09:29 AM
Enc / Dru / Clr ... SOW, Ports, Heals, Charms...
Treefall
07-11-2022, 11:55 AM
Enc / Dru / Clr ... SOW, Ports, Heals, Charms...
Yeah that's what we decided on, the convenience/extra safety will far out weigh the bit more DPS and non-stackable buffs/debuffs.
Thanks!
Naethyn
07-11-2022, 12:33 PM
Clr / Enc / War
Have your best player play enchanter. Cleric because rez. Warrior because your cleric can get in endgame raiding and equip the strongest class in the game.
Allishia
07-11-2022, 01:42 PM
Or monk for safe pulls and great group content tank /nod
Toxigen
07-11-2022, 01:49 PM
Yeah that's what we decided on, the convenience/extra safety will far out weigh the bit more DPS and non-stackable buffs/debuffs.
Thanks!
A bit more DPS?
You're cutting your dps basically in half and adding zero outside of ports / evacs. Unless you plan on sticking strictly to zones where the druid can charm animals, this is a total waste. Don't even try to justify it w/ druid nukes / dots, they are garbage.
As others have said, if you want a 3rd that isn't another enc, go monk or warrior. You get the safety in not having 2 charms break at once while maintaining some semblance of reasonable dps That is the holiest of trinities.
nostalgiaquest
07-12-2022, 09:27 AM
nobody suggesting necro? nifty utility and charm/pet
Solist
07-12-2022, 09:32 AM
enc enc cle. Nothing is comparable.
Treefall
07-12-2022, 10:01 AM
A bit more DPS?
You're cutting your dps basically in half and adding zero outside of ports / evacs. Unless you plan on sticking strictly to zones where the druid can charm animals, this is a total waste. Don't even try to justify it w/ druid nukes / dots, they are garbage.
As others have said, if you want a 3rd that isn't another enc, go monk or warrior. You get the safety in not having 2 charms break at once while maintaining some semblance of reasonable dps That is the holiest of trinities.
Laying down the facts on me! Haha.
My Ench is still ahead of the group in levels, so I will definitely run it by them. I'm not sure the utility of ports can be measured though for 1-2 hour sessions when you want to try different dungeons without cutting into too much grinding time.
cdfurry
07-12-2022, 11:39 AM
If i were in a trio instead of a duo i would prefer dru/enc/cle over enc/enc/cle.
Snare + paci + memblurring pets is nice when you need a break from charm for medding or afks.
ports and sow are fantastic because you may do a /who all whatever zone and show no one there, only to get there and find 7 people soloing anon/roleplay. no problem, port over to your next best spot. or earthquake - quick port around to pop a few named.
also advantage of a decent tracker to see whats up when you first get somewhere
evacs when it hits the fan. fast CR with sows and ports without the need to necessarily bind at whatever zone you are hunting.
I am biased though. I duo druid/monk with the wife and we now have a duo cle/enc.
that said, druid dps is not great, but there are a few places charm is useful, and some advantages to some of the other buffs like regen, and eventually POTG.
thanks
jaladiun/jaladian
putrid_plum
07-12-2022, 06:10 PM
The utility of porting, snares, regen, PoTG, evac, tracking... as a trio is great and the fact that you only need clr/enc to do anything means the 'lacks of DPS from a druid' really means nothing at all.
Keebz
07-12-2022, 09:13 PM
If not ench, I like necro. Reliable pet, FD, rez, screaming terror, root, snare, heals, twitch, undead charm, etc. Not to mention you can pull fungi king, which is a real advantage.
Jibartik
07-12-2022, 09:56 PM
Ogre war named Curly
Human War named Moe
Woodelf War named Larry
Gustoo
07-13-2022, 08:20 AM
I think necro is a good third member with the cleric and the enchanter for extra versatility and still being an efficient killing class.
However, the Druid utility can make the trio actually fun to play. It isn’t min max but it is good in its own way.
sonicjoose
07-13-2022, 08:41 AM
ENC ENC CLERIC
Enc/Clr is end game comp imo. Some utility/ports/tank would make this more enjoyable.
Treefall
07-13-2022, 10:02 AM
Thanks all, read every post. I have gone back and forth a bit.
In the end as long as we're having fun that's all that matters. After chatting with my group, it sounds like they very much want the utility a druid brings for now. We can always help lvl up my enchanter later if we feel it was a mistake to go the Druid route.
Toxigen
07-13-2022, 12:07 PM
You'll get plenty of value out of the druid. Keep your group in Cazic Thule as long as possible...not sure if you can get a gator up top w/o training the entire zone (never done it myself), but the pyramid area is literally a cow-level for XP. Can easily stay til 42, maybe 43.
Mid 40s to 50 your enchanter will have to carry the group. Not many dungeon options w/ animals. Then once you hit 52 and get Call of Karana you will enter the promised land.
SolB will be sweet w/ a bat pet going. Can take it all the way to freeti trash / freeti himself.
Do check out Kedge. Again, the ZEM makes the underwater difficulty worth it. Just bring EB items for everyone (enc can illusion).
Chardok will be a hoot too. Plenty of dogs. Progress through the dungeon as you get comfortable with the difficulty. Work on harder and harder areas / nameds for some sweet cash drops.
PatChapp
07-13-2022, 02:26 PM
One thing to add with the druid,a snared charm pet is a happy charm pet.
loramin
07-13-2022, 02:51 PM
This thread just shows how far from classic P99 is. In classic no one would ever have picked Enc/Enc/Cleric for the best trio group.
nostalgiaquest
07-13-2022, 04:51 PM
One thing to add with the druid,a snared charm pet is a happy charm pet.
This is a fact. Especially a hasted pet with weapons.
Treefall
07-14-2022, 09:56 AM
This thread just shows how far from classic P99 is. In classic no one would ever have picked Enc/Enc/Cleric for the best trio group.
To be fair, I did see groups like this/that in classic - I personally know someone that boxed CLR/ENCH and they learned relatively quickly an extra ENCH didn't hurt their group.
With that said, it definitely wasn't common but when people have been playing the same game for 20+ things change.
Sorry if you are not a fan, I love it - and I love how they have preserved the game. Maybe if/when they do classicish expansions on their own they will change the mobs to be more/less aggressive/friendly/challenging for charm, as long as I always have this version of the server I'll be happy. :)
Gustoo
07-16-2022, 09:32 PM
Maybe they’re waiting to nuclear bomb channeling or charm breaks for the ultimate classic fix before they launch red 2.0 revenge of the melee
Naonak
08-08-2022, 08:19 AM
Some of the fastest XP I ever had while leveling up my cleric was 5 enchanters with charms pets and myself.
Was a lot of fun, no free time to AFK or anything, but the xp and loots, like gems etc were fantastic, until the wipe we had, HAHA. 2 charm pet breaks, very close together, which killed the chanter, then they ate another chanter, causing more un charmed pets to eat another enchanter until we all died in 10-15 seconds, was a blast and great P99 memory.
Dural_Levant
08-08-2022, 10:51 AM
Some of the fastest XP I ever had while leveling up my cleric was 5 enchanters with charms pets and myself.
Was a lot of fun, no free time to AFK or anything, but the xp and loots, like gems etc were fantastic, until the wipe we had, HAHA. 2 charm pet breaks, very close together, which killed the chanter, then they ate another chanter, causing more un charmed pets to eat another enchanter until we all died in 10-15 seconds, was a blast and great P99 memory.
This made me chuckle, thanks I needed that.^^
Was a lot of fun, no free time to AFK or anything, but the xp and loots, like gems etc were fantastic, until the wipe we had, HAHA. 2 charm pet breaks, very close together, .
this is a fundamental issue when stacking charming classes. the damage each new charm brings in is additve, but the danger of RNGesus taking a massive dump on you is multiplied.
Dural_Levant
08-08-2022, 12:23 PM
The response to this thread is interesting. So I asked a similar question a while back: https://www.project1999.com/forums/showthread.php?t=401101
The consensus response I got was to go with Necro/Monk/Shaman. We decided try it and made a trio of Iksars and have been doing very well. I mean, we are only level 15 because we can only get together to play a few times a moth, but so far its been solid advise. We're having a blast.
Jimjam
08-08-2022, 04:14 PM
Some of the fastest XP I ever had while leveling up my cleric was 5 enchanters with charms pets and myself.
Was a lot of fun, no free time to AFK or anything, but the xp and loots, like gems etc were fantastic, until the wipe we had, HAHA. 2 charm pet breaks, very close together, which killed the chanter, then they ate another chanter, causing more un charmed pets to eat another enchanter until we all died in 10-15 seconds, was a blast and great P99 memory.
Nuclear reactor melt down
Twochain
08-10-2022, 03:38 AM
This thread just shows how far from classic P99 is. In classic no one would ever have picked Enc/Enc/Cleric for the best trio group.
yeah we would have all rolled paladins because how OP is it to both be a tank and be able to heal yourself?
THat's what we all thought back then. Plz drop your agenda.
Gustoo
08-19-2022, 04:17 PM
yeah we would have all rolled paladins because how OP is it to both be a tank and be able to heal yourself?
THat's what we all thought back then
Lol so true
Jibartik
08-19-2022, 04:27 PM
I believe even the developers thought that, which is why they gave them EXP nerf ha
loramin
08-19-2022, 04:44 PM
yeah we would have all rolled paladins because how OP is it to both be a tank and be able to heal yourself?
THat's what we all thought back then. Plz drop your agenda.
My agenda is classic EQ, and it should be your's too. You can still find records of that game on the Wayback Machine. People didn't talk about the best trio back then, but they did talk about the best 6-person group (https://web.archive.org/web/20010503053516/http://forums.castersrealm.com/cgi-bin/eq/ultimatebb.cgi?ubb=get_topic&f=1&t=007051). I found it a fun read.
You'll notice not a single person in that thread mentions even two Enchanters, except for one guy making a joke:
6 enchanters! Oh, wait...nevermind.
Now, I know what you'll say: "people in classic lacked knowledge" ... but we lack classic knowledge too! Everyone here has all but forgotten what live was like, so everything we "know" about how classes work comes from our emulator. This is why so many people vehemently defended the classicness of completely unclassic stuff like combat bind wounds.
The people in that thread (or most of them at least) had been playing the game for two years, That's not ten years like some people here, but it was still plenty of time to learn how to play EQ, and their thoughts are not ridiculous. Take:
1. Troll Warrior
2. Dwarf Cleric
3. Erudite Enchanter
4. Troll Shaman
5. Iksar Monk
6. Erudite Wizard
That's a solid group on any server. So are most of the (serious) suggestions ... and yet no one even considers using Enchanters for DPS.
So either ... A) we've all been playing on a perfect emulator this whole time, we all are true experts on how the game worked back in '99, and as a result we all know how to play the game so much better than people back then did that we play completely differently ... just with one class ... or, as the wide disparity from classic sources and here shows ... our emulator isn't perfect.
Jibartik
08-19-2022, 05:00 PM
oh please, that is just a DND group, thats someone talking about what they Imagine the best group would be!
In fact... it kind of trends towards myargument: B) people were retards back then!
:o
Kich867
08-23-2022, 12:36 PM
I agree with OP, Enc/Dru/Clr snap pick. Spawn timers are stupid long in everquest, with enough DPS you'll outpace the monster spawns around you so having additional DPS is fuckin pointless. What isn't pointless is being able to be wherever you want to be whenever you want to be there and having a permanent SoW / snare bot. Makes trio'ing dungeons a breeze since you never have to worry about fleeing mobs training bullshit onto you.
Any moment you're all just sitting there waiting for respawns is DPS you didn't need.
Stroboo
08-23-2022, 01:28 PM
Enc/Dru/Clr is super strong but none of those classes are even remotely fun to gear out.
I would think enc/dru/monk would be way more fun in the long run and also extremely strong. greaing out the monk at least would be something for your team to work on in addition to everyone's epics. Fungi/tstaff/CoF are all attainable with the appropriate amount of pp grinding or great luck.
Tethler
08-27-2022, 04:11 AM
Don't do the same old boring combo, try something new.
Try Sham/Rog/Rog
Shaman slows/tanks, rogues melt merb
Toxigen
08-27-2022, 11:46 AM
All iksar sham / monk / necro, no twinking. This is the way.
Tethler
08-29-2022, 04:31 AM
All iksar sham / monk / necro, no twinking. This is the way.
This would be really fun I'm sure. I mostly duo'd my necro into the 50s with my brother's shaman. The duo has excellent synergy. Adding a monk in would be awesome. All that passive iksar regen for 3 classes that would make good use of it too.
Jimjam
08-29-2022, 05:21 AM
All iksar sham / monk / necro, no twinking. This is the way.
Don't forget to allocate shadow knight to the flakey fourth member that always makes commitments but drops out.
Toxigen
08-29-2022, 06:55 AM
Don't forget to allocate shadow knight to the flakey fourth member that always makes commitments but drops out.
nah
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