View Full Version : Mage Weapon Question
OuterChimp
01-03-2022, 11:15 AM
As a level 34 mage ,what summoned weapons should I be using for best DPS?
Sowrd of Runes - though it looks like it only procs on summoned?
thoughts? I've never really devoted much time into mage'ing it and am curious what the professional mage folks think.
DeathsSilkyMist
01-03-2022, 11:23 AM
As a level 34 mage ,what summoned weapons should I be using for best DPS?
Sowrd of Runes - though it looks like it only procs on summoned?
thoughts? I've never really devoted much time into mage'ing it and am curious what the professional mage folks think.
Pet weapons will only matter if you need them to enable dual wield, they have enough damage to increase pet damage, or they have a useful proc. Weapon delay is not used on pets, so don't worry about that.
To determine if a weapon will increase your pets damage, you simply multiply the base damage of the weapon by 2, and compare it to the max hit damage of your pet. For example, if your pet hits for 34 damage max, you would need to give him a weapon with at least 18 damage to see an increase. An 18 damage weapon would change your pets max hit damage to 36.
PatChapp
01-03-2022, 11:33 AM
Except at low lvls only the procs add any damage.
So since your per innately duel wields, summoned weopons add nothing.
Cheap stuff like gnolls whips add useful procs pretty low cost. Wintry clubs, If your feeling spicy adamantite Bo sticks are fun.
OuterChimp
01-03-2022, 11:35 AM
Very interesting. This is the type of insight I was looking for. Thanks!
OuterChimp
01-03-2022, 04:36 PM
So at 34, i'm lucky and get a pet that hits for 34 (meaning it is a "max pet").
Giving it any of the weapons I can summon won't make it any better as technically i'd need a 18 damage or higher weapon...unless I use some gnoll hide lariat or something to proc.
So another quick question, does givign it two gnoll hide lariats work better, or just give it one?
DeathsSilkyMist
01-03-2022, 04:48 PM
So at 34, i'm lucky and get a pet that hits for 34 (meaning it is a "max pet").
Giving it any of the weapons I can summon won't make it any better as technically i'd need a 18 damage or higher weapon...unless I use some gnoll hide lariat or something to proc.
So another quick question, does givign it two gnoll hide lariats work better, or just give it one?
AFAIK two would be better, since it means you get more procs. That is how it works with dual wield classes like warriors. I am not an expert on summoned pets, so I couldn't say for sure if there is some special rule regarding proc rates when dual wielding on pets. The only exception I know is animal pets like the Shaman wolf cannot equip weapons at all. But that doesn't apply to Mages, except for maybe the Monster Summoning line of spells? I don't really know how those work.
But obviously giving your pet 2x lariats each time means you are going through your lariats 2x faster, so at that point it becomes a logistics question in terms of bag space, money spent, time acquiring more, etc.
PatChapp
01-03-2022, 04:53 PM
Off hand proc rate is exactly half the main hand,and will be very low at 34. When you get a bit higher they proc a lot and 2 is more worthwhile
OuterChimp
01-04-2022, 10:37 AM
During Fear raids on my necro, I remember all of the pet classes parking their pets at the tree and Mages would give them all summoned swords.
Why the summoned swords? If they don't really add anything? I'm sure there is a reason, I just don't understand this.
Samoht
01-04-2022, 10:44 AM
During Fear raids on my necro, I remember all of the pet classes parking their pets at the tree and Mages would give them all summoned swords.
How long ago was this? The summoned swords used to proc on anything. It was a bug that was eventually corrected.
Why the summoned swords? If they don't really add anything? I'm sure there is a reason, I just don't understand this.
Are these charmed pets? They don't innately dual wield. If the charmer did not have any torches, mage weapons are an available alternative. You'd need two per pet though to get one into the off-hand.
If there not charmed pets, and this wasn't an era when the swords were proccing, it was mostly done in vain.
Crede
01-04-2022, 12:35 PM
During Fear raids on my necro, I remember all of the pet classes parking their pets at the tree and Mages would give them all summoned swords.
Why the summoned swords? If they don't really add anything? I'm sure there is a reason, I just don't understand this.
I think back then we just thought it did more damage, before there was a nice "Pet Information" wiki guide like we have today. Also just made the pets look cooler.
TheBlob
01-04-2022, 02:08 PM
Pet weapons will only matter if you need them to enable dual wield, they have enough damage to increase pet damage, or they have a useful proc. Weapon delay is not used on pets, so don't worry about that.
To determine if a weapon will increase your pets damage, you simply multiply the base damage of the weapon by 2, and compare it to the max hit damage of your pet. For example, if your pet hits for 34 damage max, you would need to give him a weapon with at least 18 damage to see an increase. An 18 damage weapon would change your pets max hit damage to 36.
It's not a big difference, but I believe the SVs are also considered. You can therefore give your pet a Spear of Warding and a Dagger of Symbols or two Dagger of Symbols to give it a little more resistance. I think it would also work with a Shard of the Core.
And two Ring of Flight for some AC.
DeathsSilkyMist
01-04-2022, 02:21 PM
It's not a big difference, but I believe the SVs are also considered. You can therefore give your pet a Spear of Warding and a Dagger of Symbols or two Dagger of Symbols to give it a little more resistance. I think it would also work with a Shard of the Core.
And two Ring of Flight for some AC.
Ah yes that is a good point, you could give stat pieces to them in the weapon slots to give a small boost to things like AC, HP, SVs, STR, etc. And since those weapons are summoned it's not a logistics problem. So yeah I agree those might be good weapons to give your pet when fighting casters, and more AC never hurts.
Weapons are also good if you are trying to do something very specific like figuring out how often your pet hits with their offhand. Give them two different weapon types so one hand hits with slash and the other with pierce, for example.
OuterChimp
01-04-2022, 05:05 PM
all very informative. Thanks guys.
As for the necro question, it was about a year ago or more.
NegaStoat
01-05-2022, 02:17 AM
Found out a little while ago that P1999 uses some funky script logic when it comes to giving pets items. It appears there's a hard & fast rule that if an item can be held in either the primary or secondary hand AND it has an AC rating, it gets dropped into the hand slot regardless if it's a actual weapon or not. I can give my pet two Swords of Runes, complete the trade, and then hand the pet a Coldstone and it gets shoved into its off hand and will be holding a bag graphic and one sword.
I swear that I'm not going crazy in that I sharply recall just dumping 2 swords, a coldstone, and a ring of flight on a pet on old retail servers and the pet would hold everything correctly. Was only slightly depressing. I don't think a pet can ever have a range slot item with this code as long as the item has 2 or more slots it can rest in.
Tethler
01-05-2022, 03:39 AM
During Fear raids on my necro, I remember all of the pet classes parking their pets at the tree and Mages would give them all summoned swords.
Why the summoned swords? If they don't really add anything? I'm sure there is a reason, I just don't understand this.
The damage on the summoned weapons wouldn't affect the pet auto attacks, but the procs on the swords would have been working on some of the mobs.
Some of the trash in fear are necro's/SK/enchanters which do have summoned pets that the mage swords would proc on. Scarelings may be classified as summoned monsters too, but not 100% on that. The proc isn't big, so likely wouldn't have made much difference, just a slight boost.
edit: Actually, for a period during the green timeline, mage swords were proccing on all targets rather than only summoned mobs. So it would make sense if that was during that time.
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