View Full Version : "Legacy Item" implementation on red 2.0
Gustoo
11-30-2021, 01:21 PM
Manastone
Guise
Firepots
Lockets
COS
Elder Beads
?? Other shit
If you had a choice how would you implement these on red 2.0? On red at least there is no list, and its just a PVP warzone around the manastone drop. That is totally enjoyable and awesome, but it still encourages people to get to level 50 immediately and spend as much time getting the manastone as possible since its so high value for the entire rest of EQ.
I don't think the entirity of vanilla eq should be focused on manastone acquisitions. For me it is sort of fun but it limits the experience of the game significantly since its all about one room in lguk.
Then once it's out of game and kunark legacy items are out of game there is a loss of urgency because you're approaching the settled version of the game with no more special items to acquire.
Doesn't seem the best way to have fun and certainly not the classic way to play.
Old_PVP
11-30-2021, 02:48 PM
Never add them… or just keep them in the game permanently.
Tunabros
11-30-2021, 02:53 PM
there wont be a new red
stop day dreaming
and just join green
Gustoo
11-30-2021, 03:24 PM
If I wanted pve id play red 1.
Jimjam
11-30-2021, 03:53 PM
guise, bind amulet and firepots never removed. Everything else nerfed from day 1.
Tewaz
11-30-2021, 04:12 PM
Never add them… or just keep them in the game permanently.
This
starkind
11-30-2021, 09:17 PM
Leave it all in forever. Or reimplement them + firepots binding forever on red 1.0 and only a limited time on red 2.0
Old_PVP
12-01-2021, 02:27 PM
there wont be a new red
stop day dreaming
and just join green
Go back to green nerd & stop stepping on our dreams.
Fammaden
12-01-2021, 03:26 PM
I agree, there's nothing more pathetic than people from other server rulesets coming into different forum sections to advocate for their preferred style. If green was so great they wouldn't need to come in here trying to convince other players all the time.
Gustoo
12-01-2021, 05:02 PM
It's not so much the advocating of the style that is a problem, its the useless negativity and lack of creativity.
If he said thoughtfully "Hey I know you guys really wanna do a PVP server, but here is how u can have just as much fun on a PVE server" we might have a discussion. Instead he speaks from with authority from ignorance and makes himself look sad.
It's difficult to describe the difference between PVP everquest and not PVP. One of them your decisions and pace of play and level of engagement actually matter, and the other one, nothing you do negatively impacts your play experience except corpse retrieval frequency.
In one world your only fear is a froglok that never moves and can't look around corners, in the other world all 500+ other players could potentially be a threat or an ally to you depending on how much of a piece of shit you are.
In red you gear actually matters as your strength relates to other players and effects your ability to help your friends or harm your enemies. On blue it is just pride and vanity.
Red 1 is in a sad state because no statements have been made about it. A lot of players are waiting for a new red to play it, and in the mean time very few new players are going to jump on red when its so close to being fully abandoned by its players (mostly for hope of the future server)
As for me, even if staff said "there will never be another pvp server, play the one you have or STFU" I don't know if I would lean into the current red server. All I have to do is raid and get myself better gear, but that isn't the part of the game that I truly enjoy and if no one else is questing around at level 1-59 there isn't much to do.
I do think that the forum trolls have pretty much won on the messageboard. I don't see any of the active players on red ever posting about their achievements or discussing anything because they know some shithead like tunabros will just make fun of them and call them lame for playing lame for caring lame for having fun or whatever. It would be nice to see a new forum moderator and a new server and have blatant shit posting and bashing stamped down on a bit so that there could be a less shitty community around the pvp server on the next go around.
In any case - I think the legacy item discussion is relevant to all future servers as the implementation is up to the p99 team exclusively and I doubt they were any more happy with the outcome of green server and the list process than anyone else was.
Imago
12-02-2021, 12:56 AM
In the interest of conversation ...
Manastone - add a semi-significant cooldown (5s? 10s?), make NODROP and keep in game.
Guise - do not change. adds pvp without changing power between players. perfect time limited pvp reward.
Firepot Binding - keep for duration, because ...
Lockets - competely remove. gives too much advantage to early bird neckbeards. "I get to be the best PVPer on the box because my dumbass took a month off of work to wander around 1 zone at Kunark launch to lock down any potential drops." Save us all the trouble.
COS - make pre-nerf NODROP, post nerf as is. Spicy pvp inc
Elder Beads - Fuck Velious.
?? Other shit
Red/White Dragon Teeth - make NODROP.
PoSky Keys - make NORENT. You want to progress through PoSky for sick loot? Better act like it and stay up there, or be ready to farm all the way back up again each time. You want to PvP in sky? Better be ready to park that toon there for as long as it takes. Time to start making PoSky loot worth something again.
Velious makes OG EQ and Kunark not worth experiencing to bridge the power gap. Cap it at Kunark. Avoids a ton of balancing issues and a ton of PvE nonsense. Want to raid Velious? Go hit up Red 1.0, Green or Blue. Red 2.0 could be a dream come true with some attention to detail.
Gustoo
12-02-2021, 01:10 AM
I agree that red 2 can be a dream come true with some attention to detail.
I appreciate your well considered response. I know staff reads this stuff and experienced players like yourself have much to contribute, especially on pvp where little things make a big difference.
Jimjam
12-02-2021, 04:07 AM
PoSky Keys need to be soulbound AND no rent so you can’t simply corpse them.
Gustoo
12-02-2021, 05:35 AM
PoSky Keys need to be soulbound AND no rent so you can’t simply corpse them.
Ya aren’t they already no rent?
How long does a decent raid sky event take
Tassador
12-02-2021, 01:14 PM
Just a lot of jobbers trying to work on this thread. PSAD!
Salaryman
02-28-2022, 11:02 AM
If I didnt have a ManaStone I wouldnt even log in
Gustoo
02-28-2022, 12:06 PM
Maybe every character has a timed despawning manastone for 25% of the time, randomly during their logins.
So necros and shamans aren't permanently relatively de-powered with their mana regen abilities, but the other classes can enjoy the manabones without them being a per-requisite for optimum version of the class.
Being able to suicidally draw from my HP to get another heal off is majorly clutch and a fun game feature but I dunno, I'd trade it for a better game.
starkind
02-28-2022, 12:25 PM
Never add them… or just keep them in the game permanently.
If in. In nerfed form.
Kokkusho
02-28-2022, 07:19 PM
If you had a choice how would you implement these on red 2.0?
Out of curiosity, at what point does hype/daydreaming about 2.0 turn into complete delusion and insanity? If it can be so black and white. We’ve certainly crossed the timeline threshold, but when exactly?
New_Guy
02-28-2022, 08:32 PM
Don't custom implement shit because devs are dumb and will fuck it up. Keep it classic manastone drops during classic, firepot binding during kunark etc.
If you leave it up to the masses to vote the dev will pick the dumbest fucking suggestion proposed by the biggest taint fondler and run with it.
Just play on VZTZ to see what I mean, Cwall and Kringe convinced Voidd mage pets should be impossible to CC and now you have pets running around you can't fear or root even when they are unbuffed.
starkind
02-28-2022, 08:42 PM
Don't custom implement shit because devs are dumb and will fuck it up. Keep it classic manastone drops during classic, firepot binding during kunark etc.
If you leave it up to the masses to vote the dev will pick the dumbest fucking suggestion proposed by the biggest taint fondler and run with it.
Just play on VZTZ to see what I mean, Cwall and Kringe convinced Voidd mage pets should be impossible to CC and now you have pets running around you can't fear or root even when they are unbuffed.
Lol. Jiffy Cranberries
Disease
02-28-2022, 10:56 PM
Don't custom implement shit because devs are dumb and will fuck it up. Keep it classic manastone drops during classic, firepot binding during kunark etc.
If you leave it up to the masses to vote the dev will pick the dumbest fucking suggestion proposed by the biggest taint fondler and run with it.
Just play on VZTZ to see what I mean, Cwall and Kringe convinced Voidd mage pets should be impossible to CC and now you have pets running around you can't fear or root even when they are unbuffed.
Everyone involved in that server are half ass coders who fix one thing and break two things.
Valik1016
03-01-2022, 11:47 AM
If someone can roll a necro on day 1, gather 100 manastones and finance all his other characters for the remainder of the game, then make it much harder to get a manastone. Make it 1/1000 times less common, so that guy has to work 1000 times harder to get those. Now he can't gather 100 manastones in a month or two, but rather in a year or two. Now it isn't such an attractive idea anymore. Now the guy can skip the necro and just play the characters he really intends to play. And everyone else has the same low chance of getting a manastone.
Gustoo
03-01-2022, 02:28 PM
Correct solution to legacy items is that they don't drop. Just like on sullon zek.
If we make them NOT drop, it can be a proper sullon zek server ,except sullon launched with all eras activated and was not a timeline server.
Its got to be custom, or not in at all.
Legacy item is a concept invented in p99 and red and green both got to be servers where those items were very important. On blue it was a more novel experience for the most part.
But on the next red and the next green I would much prefer if I didn't have to make my main game strategy how I get legacy items for the characters I care about. I don't mind doing it, but it isn't the most fun way to play EQ and I know that having experienced it both ways and succeeded with Gustoo to get the legacy items I wanted.
It would be better for everyone if there were no manastones, no all/all guises, ETC.
There are other reasons to play the game and more fun things to do during vanilla era.
But I think a custom implementation of these items would be best. Maybe shifting drop point so the battle area changes over time, forever. Manastone ultra ultra rare drop but never out of the game, so there is a DEATH PVP pit for camping the manastone where you can go and face hell at basically any time in the game history.
Gustoo
03-01-2022, 03:25 PM
And it can't be a raid mob. It has to be pretty much solable at level 50, so you can tactical strike to steal the kill and the chance of a manastone drop.
Good fun.
reebz
03-02-2022, 06:16 PM
Is fine as is
NEXT
New_Guy
03-02-2022, 10:01 PM
In my experience, devs usually know dick all about PvP coding and will choose the dumbest fucking troglodytes suggestion over what is common sense or generally known.
For example Nilbog still doesn't believe SoL, Chaotic Feedback, Poison Bolt and Shock of Blades have a -resist modifier in PvP. When everybody on Rallos and Sullon knew this was 100% fact, so you have toons resists what should be nigh unresistable spells.
Slam still doesn't work on red99 and misses 95% of the time.
When you can't even get a classic server coded classically you really wanna confuse these retards by asking for custom changes?
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