View Full Version : What makes a pvp game actually good?
starkind
09-22-2021, 01:34 PM
Territory battles.
Infamy
Fame
The ability to grief the griefers
Danger
Teamwork
Sniping players with skill because ur a lone wolf anyway and falling back into the shadows.
IMO (not humble)
Jimjam
09-22-2021, 01:42 PM
Pay wall to keep out the riff raff.
Jibartik
09-22-2021, 01:47 PM
Idk about this, because I both like and dont like open world PVP
But I cant help but argue that the feelings I chase when engaging in open world PVP is knowing the person on the other side is upset, not having fun with me.
So, there is something that is wrong about it, but I cant quite figure out a good way to retain open world PVP and make it just be fun for everyone, even the dude who spent 4 hours setting up his camp to have a rogue log in and kill him and log off and go bang his 10/10 wife.
Tunabros
09-22-2021, 01:51 PM
balance
starkind
09-22-2021, 01:54 PM
Idk about this, because I both like and dont like open world PVP
But I cant help but argue that the feelings I chase when engaging in open world PVP is knowing the person on the other side is upset, not having fun with me.
So, there is something that is wrong about it, but I cant quite figure out a good way to retain open world PVP and make it just be fun for everyone, even the dude who spent 4 hours setting up his camp to have a rogue log in and kill him and log off and go bang his 10/10 wife.
I like open world to have a measure of high risk and lower risk (but always risk areas) were the environment is utilized in pvp and were it's just absolutely dangerous, but not neccessary to enter, except to get that FAME and prestiege, and maybe 2% more stats than the other guys
that gives ppl places to learn and grow and gives challanges to the really good pks, to snipe someone in the low risk heart of the territory areas. thats kinda why Eve is pretty good in that regard. And classic wow. As u can always die at ur bank, but maybe not always. it should be facilitated but require great skill.
Tunabros
09-22-2021, 01:58 PM
2 thousand pots in only about 5 months
seek help
Jibartik
09-22-2021, 02:04 PM
One thing I dont like in open world PVP is consumables! Consumables suck.
Bunch of losers spaming their gold farms on pots to "win" a fight is pay to win bs.
starkind
09-22-2021, 02:09 PM
One thing I dont like in open world PVP is consumables! Consumables suck.
Bunch of losers spaming their gold farms on pots to "win" a fight is pay to win bs.
ya
30 min CD on pots?
Optti
09-22-2021, 02:38 PM
So, there is something that is wrong about it, but I cant quite figure out a good way to retain open world PVP and make it just be fun for everyone, even the dude who spent 4 hours setting up his camp to have a rogue log in and kill him and log off and go bang his 10/10 wife.[/QUOTE]
10/10 wife:
Gustoo
09-23-2021, 02:23 PM
Territory battles.
Infamy
Fame
The ability to grief the griefers
Danger
Teamwork
Sniping players with skill because ur a lone wolf anyway and falling back into the shadows.
IMO (not humble)
Good answer.
For me it is the added intensity of every aspect of the regular PVE game. For example, on blue I can level 1-60 in banded armor and whatever best weapons I can afford, and have no detriment at all basically.
On red, if I do that I'm instarooted and totally garbage any time I encounter a caster. So I need to actually pay attention to my gear to be successful. IF I don't want to get murdered on red I actually want to use my full set of buffs from myself and any of my comrades.
So for me
1. Situational awareness matters
2. Social issues like friendship matters. I can't just sit on a camp and tell people to fuck off, because on red they can kill you
3. Gear matters, because it effects how people can kill you
4. Spells and effects matter. Potions and weapon effects that impact PVP all come into play that are mostly not needed at all on non PVP server. On pvp everyone with the knowledge is carrying cure poison disease and remove magic potions if they are not a caster with those spells (and probably even if they are) on blue server those items are not really needed except for convenience or if you fight a lot of PVE enemies that DOT you.
Playing on blue is like playing half a game for me. Red makes every nook and cranny of the game matter.
Consumables need to be managed. The good thing about EQ pvp is pretty much only lay hands and harmtouch are cool down clickies with huge impacts. Versus modern games that the entire format is set up around similar stupid cooldown items.
Tunabros
09-23-2021, 02:25 PM
PVP in mmos was always cringe and not fun
ganking tho, is fun as hell lol
Territory battles.
Infamy
Fame
The ability to grief the griefers
Danger
Teamwork
Sniping players with skill because ur a lone wolf anyway and falling back into the shadows.
All of the above.
+ high risk-reward, an open social system, and unrestricted non-instanced pvp anywhere in the world.
These are things red EQ had that most modern pvp MMOs lack. EQ's PvE was completely blended with the PvP, whether you liked it or not. If you wanted some item camp, odds are you would have to fight for it.
Tassador
09-25-2021, 09:42 AM
If we changed this thread to what makes eq pvp fun. It’s always been a fresh server.
Good luck cracking the code not using a fresh server model.
starkind
09-25-2021, 06:32 PM
If we changed this thread to what makes eq pvp fun. It’s always been a fresh server.
Good luck cracking the code not using a fresh server model.
Thx Tass. Ya. Some way to keep it fresh and keep people from sitting untouchably on a hoard of gear and characters is important to.
A lot of games had item decay. Only repairable X times. A lot of games proposed character death from old age, maybe with the inheritance of 1 item and a small set gold bequeathed to a new character, or heir. No ones had the guts yet to implement it. Once the MMO with entropy is made, rl, is made though.
A smaller set of levels would be great too. Like 1-20 instead of 1-50 or 70. Would add a lot of flexibility to level range and more importance to stats. 12 or 13 lvl 1's maybe with one or two good items should be able to bring down a level 20.
Anyways. Thems my feelings. Thx again for stopping by.
Gustoo
09-27-2021, 02:26 PM
Character age death would be pretty savage.
Call it "the wheel of time" mmo so you're re-incarnating and you get to inherit something from your first play through.
That's quite an "everquest" to max out the game you need to get to the point where your new incarnation has a full stack of BIS gear. haha!
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