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PatChapp
09-21-2021, 09:36 PM
55 Mage here,been doing seafuries and they really slowed down at 55. Any decent spots anyone can recommend? Tried raptors in TD, didn't go well.

Can usually get a duo partner.

Videri
09-21-2021, 09:38 PM
Rats in The Hole as a duo or trio are my fave. Maybe you can just get a good puller to feed rats to your pet.

Muggens
09-22-2021, 12:36 AM
Lvl 55 is like a triple hell lvl, its very slow, like 59

sinnycool
09-22-2021, 09:51 AM
I think i did felwithe guards or the dwarf in bb. I know its cringey but i have a yt channel documenting my journey as a 58 necro so far and i show a lot of different camps. Skyfire by bw zl good also and kelethin guards. Look up my name on yt for more info tho i am a necro and you are a mage. Lower guk might be ok too

DeathsSilkyMist
09-22-2021, 10:17 AM
I think i did felwithe guards or the dwarf in bb.

All the killable guards basically green out 55+ sadly. Your experience gain tanks heavily. That is why leveling 55+ starts getting kind of annoying, a large chunk of options start to become too slow.

Good 55+ spots (not necessarily caster specific):
Wakening Lands Armors/Goos/Geos
PoM Rat Maze is aMAZEing
Hole
Two level 50 giants under fort in Frontier Mountains with 6 min respawns.
Howling Stones (especially Necro/Enchanter)
Neriak Ogre/Troll Arena trainers

Toxigen
09-22-2021, 10:23 AM
unfortunately its time to join the masses in The Hole

Tunabros
09-22-2021, 11:19 AM
zerg the holes

PatChapp
09-22-2021, 03:30 PM
unfortunately its time to join the masses in The Hole

Looks that way I guess. 2 more bubbles until 56, forest giants in bw went ok so il probably finish off there and head on down.

loramin
09-22-2021, 03:33 PM
Looks that way I guess. 2 more bubbles until 56, forest giants in bw went ok so il probably finish off there and head on down.

The giants are even still good at 56 (some are green but a healthy chunk are still blue). Also check the https://wiki.project1999.com/index.php?title=Per-Level_Hunting_Guide for more ideas.

Balimon
09-22-2021, 08:25 PM
All the killable guards basically green out 55+ sadly. Your experience gain tanks heavily. That is why leveling 55+ starts getting kind of annoying, a large chunk of options start to become too slow.

Good 55+ spots (not necessarily caster specific):
Wakening Lands Armors/Goos/Geos
PoM Rat Maze is aMAZEing
Hole
Two level 50 giants under fort in Frontier Mountains with 6 min respawns.
Howling Stones (especially Necro/Enchanter)
Neriak Ogre/Troll Arena trainers

This is a great list, I'll add some suggestions as well.

- Seafuries is still the fastest exp to 57 you're going to find solo, I know it slows down, but it slows down everywhere. Stick it out if you can. It's great money too; approximately 300p an hour.

- City guards work fine until 56, then they stop being worthwhile.

- Skyfire mountains is decent at 55 and 56, but there is a learning curve to soloing there ( Pro tip: bring fire resist, 170 is what you need, plus you'll need it later )

- The goal is to hit 57 for Greater Vocaration: Earth, even nerfed this is the spell that will get you to 60 solo. Once you hit 57 two fantastic options open up.

- Brownies in Lfay - These are hard to split since you always get two the first time, the trick is to instant click refresh Scars of Sigil in your first gem slot to burn one down quickly, then summon a new pet to finish the second mob. Don't forget to dispel the Brownies or your pet will die to DS too quickly. This camp is excellent for 59.

- Lava Duct Crawlers in Solb - You will need 170 Fire resist and 150 Magic resist for this camp, this may seem daunting but it's not as hard as you think. The seafury money will help here. There is also a steep learning curve, finding out which pathers move where and how to handle to inevitable two pull you need to do to break the Stone Spider room. If the Stone Spider is up when you get there, don't bother. But otherwise you can solo six LDC's every 20 minutes. The Stone Spider is another animal, but totally doable with chain petting.

Good luck!

loramin
09-22-2021, 09:09 PM
This is a great list, I'll add some suggestions as well.

- Seafuries is still the fastest exp to 57 you're going to find solo, I know it slows down, but it slows down everywhere. Stick it out if you can. It's great money too; approximately 300p an hour.

- City guards work fine until 56, then they stop being worthwhile.

- Skyfire mountains is decent at 55 and 56, but there is a learning curve to soloing there ( Pro tip: bring fire resist, 170 is what you need, plus you'll need it later )

- The goal is to hit 57 for Greater Vocaration: Earth, even nerfed this is the spell that will get you to 60 solo. Once you hit 57 two fantastic options open up.

- Brownies in Lfay - These are hard to split since you always get two the first time, the trick is to instant click refresh Scars of Sigil in your first gem slot to burn one down quickly, then summon a new pet to finish the second mob. Don't forget to dispel the Brownies or your pet will die to DS too quickly. This camp is excellent for 59.

- Lava Duct Crawlers in Solb - You will need 170 Fire resist and 150 Magic resist for this camp, this may seem daunting but it's not as hard as you think. The seafury money will help here. There is also a steep learning curve, finding out which pathers move where and how to handle to inevitable two pull you need to do to break the Stone Spider room. If the Stone Spider is up when you get there, don't bother. But otherwise you can solo six LDC's every 20 minutes. The Stone Spider is another animal, but totally doable with chain petting.

Good luck!

These are great ideas! However, I'm curious about Skyfire mention: did you really get decent XP there?

I've tried that zone many times over the years (both here and on live); between the hassle of pulling, the mountains of hit points on the mobs, and the low ZEM, it's always been worse XP than any other option.

So, I'm not trying to call you a liar :) But I'm just wondering: did you kill a few mobs there and not really compare/contrast it to other options, or did you actually spend hours there camping, and you actually got decent XP (eg. because maybe it has somehow gotten better)?

Honestly I hope it's the latter, as it's always felt like such a waste of a zone to me.

Balimon
09-22-2021, 10:15 PM
Yes I really did spend hours there! It wasn't great but it was better than many places at 55, and it wasn't crowded. The trick was to find mobs that were 'easy' blues, and learn how to two pet the harder ones. It isn't for the faint of heart, but it works and it's a nice change of pace from other spots.

I also duo'ed some there with an enchanter and that was really cool and decent exp.

Senn
09-23-2021, 12:30 AM
The Stone Spider is another animal, but totally doable with chain petting.

Even with the bug to pet aggro? I don't think is viable any more is it?

Balimon
09-23-2021, 07:00 AM
Even with the bug to pet aggro? I don't think is viable any more is it?

It is definitely viable, but you need 150+ MR otherwise you will be stunned and killed during the transition.

PatChapp
09-23-2021, 07:27 AM
Yes I really did spend hours there! It wasn't great but it was better than many places at 55, and it wasn't crowded. The trick was to find mobs that were 'easy' blues, and learn how to two pet the harder ones. It isn't for the faint of heart, but it works and it's a nice change of pace from other spots.

I also duo'ed some there with an enchanter and that was really cool and decent exp.

Did a couple hours there before we hit BW yesterday, good spot but tough mobs if you get more than a couple

Necro and I did fine, couple spell drops too.
Looks like I'm gonna stick with the giants a level or 2, thanks for the ideas guys.

Tunabros
09-23-2021, 11:09 AM
huh lv 55 was very very quick for me (like in 2 days), 56 for some reason is crazy long

for me for some reason

Balimon
09-23-2021, 03:31 PM
Another spot for 50-57 is Dyrna in highkeep, that's a great easy camp

Sabin76
09-24-2021, 01:12 AM
All the killable guards basically green out 55+ sadly. Your experience gain tanks heavily. That is why leveling 55+ starts getting kind of annoying, a large chunk of options start to become too slow.


Note quite. There are 4 level 45 dorf guards + Nyzl that will take you to 60 in BBM. Two of those guards come with their level 40 buddies, but the dock guards can be pulled solo. I actually dinged 60 off of one of those guards.

Tunabros
09-24-2021, 01:21 AM
Another spot for 50-57 is Dyrna in highkeep, that's a great easy camp

Casts the following Necromancer spells during combat:

Boil Blood -- 504 DMG Fire Based DoT: 24/tick for 21 ticks (-100 FR Check)
Venom of the Snake -- 512 DMG Poison Based DoT: 40DD + 59/tick for 8 ticks
Scourge -- 544 DMG Disease Based DoT: 40DD + 24/tick for 21 ticks
Drain Spirit -- 219DD Magic Based Lifetap (-200 MR Check)
Nullify Magic -- Magic Based Dispel: Single Target Buff Dispel
If allowed to buff, she will use the following spells on herself:

Banshee Aura -- 16 Point Damage Shield
Steelskin -- 230 Point Damage Absorb
Greater Shielding -- Increase Health by 100, AC by 29 and Magic Resist by 16.

ouch

Balimon
09-24-2021, 07:16 AM
Casts the following Necromancer spells during combat:

Boil Blood -- 504 DMG Fire Based DoT: 24/tick for 21 ticks (-100 FR Check)
Venom of the Snake -- 512 DMG Poison Based DoT: 40DD + 59/tick for 8 ticks
Scourge -- 544 DMG Disease Based DoT: 40DD + 24/tick for 21 ticks
Drain Spirit -- 219DD Magic Based Lifetap (-200 MR Check)
Nullify Magic -- Magic Based Dispel: Single Target Buff Dispel
If allowed to buff, she will use the following spells on herself:

Banshee Aura -- 16 Point Damage Shield
Steelskin -- 230 Point Damage Absorb
Greater Shielding -- Increase Health by 100, AC by 29 and Magic Resist by 16.

ouch

We're talking about mages here, she melts so fast the hardest part is getting 50 percent damage in nukes off be fore she does.

DBStrong
09-24-2021, 09:05 AM
Note quite. There are 4 level 45 dorf guards + Nyzl that will take you to 60 in BBM. Two of those guards come with their level 40 buddies, but the dock guards can be pulled solo. I actually dinged 60 off of one of those guards.

Upon investigating these bearded axe wielders, the wiki states the dock gate guards and Dunn (guard hut nearest docks) are "Resistant to Magic" and that Rundul (guard hut nearer to Kaladim) is "Immune to Magic".

Does this mean that they just have very high magic resists? or does it actually mean that they are truly Immune, as the page states for Rundul... I can't imagine that one is distinctly different from the others, but Rundul's page also gives different stats for AC, HP, and dmg dealt per attack.
I would tend to believe that all 4 are all essentially the same, and since the 3 others are identical, I would think they represent the most accurate info- I'm guessing someone posted info on Rundul's page and it just has not been updated with the most accurate data.

I just wanted to be able to formulate a game plan before attempting to rid the world of some smelly ol dorfs, in the process of finding decent grind spots as I'm about to ding 56.

Thanks in advance for any insight.

loramin
09-24-2021, 10:19 AM
We're talking about mages here, she melts so fast the hardest part is getting 50 percent damage in nukes off be fore she does.

You don't pet chain?

Balimon
09-24-2021, 10:57 AM
Most of the time, I get lazy with single spawns like her though and nuke 'em. With six mins med time it doesn't matter right? So I get a max pet and enjoy Netflix or whatever :)

PatChapp
09-24-2021, 01:22 PM
Most of the time, I get lazy with single spawns like her though and nuke 'em. With six mins med time it doesn't matter right? So I get a max pet and enjoy Netflix or whatever :)

I do the same on six min spawns,add some fashion weops if im staying a while

Seducio
09-28-2021, 11:44 AM
Good duo spot not mentioned is 2nd Floor City of Mist on the Ramparts. Usually it is open and not camped any longer.

Lots of undead and Goos. Great exp to 58. Can go all the way to 60 if you want.

Drop gems and mobs can spawn with proccing weapons.

Perfect spot as a Mage with say a Shaman duo partner. Cleric, Druid, Enchanter, and Necro partners could also work here.

Good luck

Sinbillibnis
09-30-2021, 02:20 PM
If you don't mind trashing your faction, I've found Chardok to be a terrific leveling option. I'm not very knowledgeable with Mages, but I solo'd the entrance tunnel on my Necro starting at 52 without any issues. I spent 58-60 there on my shaman, I wish I knew about it sooner, I would have spent most of my 50's there.

It isn't as quick as the hole, but it's still great exp. It's also great cash as trash mobs can drop gems and have a shared loot table including: tribal war boots, sarnak battle shield, stave of shielding, sarnak bracer of honor, etc. I looted 8 tribal war boots on my shaman and largely funded torpor from the cash I made in those 2 levels. I did spend a fair amount of time duoing the castle entrance area, the mobs are a little higher and also drop 54-56 level spells. There are always enchanters running through, so haste and clarity are almost always available. Also, many of those chanters have a rezzer available if things go south.

Good luck and have fun!

Balimon
09-30-2021, 08:06 PM
If you don't mind trashing your faction, I've found Chardok to be a terrific leveling option. I'm not very knowledgeable with Mages, but I solo'd the entrance tunnel on my Necro starting at 52 without any issues. I spent 58-60 there on my shaman, I wish I knew about it sooner, I would have spent most of my 50's there.

It isn't as quick as the hole, but it's still great exp. It's also great cash as trash mobs can drop gems and have a shared loot table including: tribal war boots, sarnak battle shield, stave of shielding, sarnak bracer of honor, etc. I looted 8 tribal war boots on my shaman and largely funded torpor from the cash I made in those 2 levels. I did spend a fair amount of time duoing the castle entrance area, the mobs are a little higher and also drop 54-56 level spells. There are always enchanters running through, so haste and clarity are almost always available. Also, many of those chanters have a rezzer available if things go south.

Good luck and have fun!

Are there many single pulls? The hardest part for mages is dealing with more than mob at a time.

DeathsSilkyMist
09-30-2021, 08:08 PM
Are there many single pulls? The hardest part for mages is dealing with more than mob at a time.

Chardok does not have a lot of single pulls, no. Most pulls are 2+.

Balimon
09-30-2021, 08:13 PM
Chardok does not have a lot of single pulls, no. Most pulls are 2+.

That was my thought as well, I bet it would be a great spot to duo with an enchanter or a cleric.

PatChapp
10-02-2021, 05:53 AM
That was my thought as well, I bet it would be a great spot to duo with an enchanter or a cleric.

Just hit 57 off Dyrna. Not quick but most chill camp possible, 2 or 3 scars and /pet attack. Thanks for the tip!

Sabin76
10-02-2021, 04:56 PM
Upon investigating these bearded axe wielders, the wiki states the dock gate guards and Dunn (guard hut nearest docks) are "Resistant to Magic" and that Rundul (guard hut nearer to Kaladim) is "Immune to Magic".

Does this mean that they just have very high magic resists? or does it actually mean that they are truly Immune, as the page states for Rundul... I can't imagine that one is distinctly different from the others, but Rundul's page also gives different stats for AC, HP, and dmg dealt per attack.
I would tend to believe that all 4 are all essentially the same, and since the 3 others are identical, I would think they represent the most accurate info- I'm guessing someone posted info on Rundul's page and it just has not been updated with the most accurate data.

I just wanted to be able to formulate a game plan before attempting to rid the world of some smelly ol dorfs, in the process of finding decent grind spots as I'm about to ding 56.

Thanks in advance for any insight.

I updated a lot of those pages with the correct HP and levels with the idea of going back through logs and seeing if they were, indeed, more magic resistant than normal. I never got around to that last part, but I can say anecdotally that they are no more resistant than any other mob at that level.

Balimon
10-03-2021, 01:04 AM
Just hit 57 off Dyrna. Not quick but most chill camp possible, 2 or 3 scars and /pet attack. Thanks for the tip!

Glad that helped!

NPC
10-09-2021, 11:18 PM
Permafrost Bear pits to 60, just before a mob is getting ready to die and its running away, dismiss your pet so you get max exp. You can type dismiss pet and do it while a spell is casting, so just before your big nuke finishes you can dismiss pet .1 seconds before the final blow. It can be tricky getting into the pits, after you kill the IG Diplomat because it sees inv, the next IG can sometimes see inv. They need to not see inv for you to get down there. So everytime a Vox raid goes down these IG get killed and can randomly see inv depending on the respawn. You will probably die learning the ropes for bear pits, but the exp is worth it. My mage did 57-60 in the bear pits, wish I would have went sooner.

PatChapp
10-14-2021, 06:15 AM
Permafrost Bear pits to 60, just before a mob is getting ready to die and its running away, dismiss your pet so you get max exp. You can type dismiss pet and do it while a spell is casting, so just before your big nuke finishes you can dismiss pet .1 seconds before the final blow. It can be tricky getting into the pits, after you kill the IG Diplomat because it sees inv, the next IG can sometimes see inv. They need to not see inv for you to get down there. So everytime a Vox raid goes down these IG get killed and can randomly see inv depending on the respawn. You will probably die learning the ropes for bear pits, but the exp is worth it. My mage did 57-60 in the bear pits, wish I would have went sooner.

Can the 57 earth pet take down spiders or wolves or do I need to chain pets to kill them? Been down to the pits,not the worst getting down, I was able to avoid agroing the ice giant and the diplomat left me alone