Maiten
09-21-2021, 04:44 PM
tldr; It's a twisted verson of EQ with many of P99 Red mechanics. Reworked camps in a few zones so you can gear up at a decent pace.
The idea is simple. Make friends, group up, and fight monsters and other Players.
-About Me-
Just another programmer with more ideas than time.
-Summary of Server-
**This is just an idea born from boredom.**
This P99 Red inspired server will cycle through the first two expansions with a level cap starting at 15 until Book 5.
This server will focus on a small range of Zones around each Kingdom to promote a healthy boundary for PvP.
Focus Camps will be implemented with custom loot tables to match leveling progression.
Tradeskill materials will have a slightly increased drop rate to improve the market.
Estimated Timelines (with padding)
Book 1: 2 - 8 Months
Book 2: 2 - 8 Months
Book 3: 2 - 8 Months
Book 4: 1 - 6 Months
Book 5: 12+ Months
-Books & Chapters (Timeline)-
Book 1: The Greater Faydark and Butcherblock Mountains War (Level 15 cap)
Chapter 1: The Battle of Crushbone
Chapter 2: The Unsettling Estate of Unrest
Chapter 3: The Ocean of Tears Massacre (Level 20 cap)
--[Extended Chapters: Due to time, may not be implemented]
Chapter 4: The Storming of East Freeport Shores
Chapter 5: The Path to Highpass Keep
Book 2: The Great Barbarian and Halfling Kingdom
Chapter 1: The Great Battle of Heroes
Chapter 2: The Battle of Blackburrow
Chapter 3: Reclaiming Surefall Glade (Level 30 cap)
--Extended Chapters
Chapter 4: The Path Through The Karanas
Chapter 5: The Battle Over Highpass Keep
Book 3: The Field of Bone War
Chapter 1: The Pit of Sorrow and Tribulations
Chapter 2: The Battle for Kurn's Tower
Chapter 3: Lost in the Swamp of No Hope (Level 40 cap)
--Extended Chapters
Chapter 4: The Path from Warsliks Woods to The Overthere
Chapter 5: The Invasion on Kaesora
Book 4: The Erudite Holy War (Paladins vs Shadowknights)
Chapter 1: Darkness vs Light, The Hunger for Time and Space
Chapter 2: The Rebalancing of Norrath's Reality (Level 50 cap)
Chapter 3: Crossing Over to Qeynos
--Extended Chapters
Chapter 4: Peace from Odus to Faydwer
Book 5: The Great Dragon Wars
Chapter 1: The Great Arms Race (Level 60 cap)
Chapter 2: The Union of the Kingdom's Epics
Chapter 3: Death to the Dragons!!
-Lore-
Check replies for possible explanation*
tldr; 6 Kingdoms, 4 continents, all action and drama.
-Race Details-
Races will unlock during specific Chapters of each Book.
Book 1:
Dwarf, Gnome, & Humans will share Kaladim as a Kindgom. Humans are stationed at the Docks.
Wood, Half, & High Elves will share Kelethin as a Kingdom.
(Humans and High Elves will have a teleport stone near their starting area to a location near their Kingdom.
Book 2:
Barbarians and Halflings can be created.
Both races will be bound at the Battle Grounds in Halas.
(A teleport stone will be placed later in another Book*)
Book 3:
Iksar and Dark Elves will share Cabilis as a Kingdom.
Ogres and Trolls will share Kaesora Ruins as a Kingdom.
Book 4:
Erudites will be unlocked. This mini event will yield tradable equipment.
Erudites are able to join any kingdom that they wish.
-Class Details-
All classes will start with the same base stats and core resists.
Dwarves can be Shamans.
Wood Elf can be Shamans.
Half Elf can be Monks and Shadowknights.
High Elf can be Necromancers.
Barbarians can be Monks and Paladins.
Halflings can be Bards.
Ogre can be Rogues, Monks, and Clerics.
Trolls can be Necromancers, Wizards, Enchanters, Magicians, and Clerics.
Each class will have their related NPCs placed within their Kingdom. Races will keep their racials.
-Zone Details-
Camps within Focused Zones will have their loot table altered to drop gear for PvP progression at lower levels. These are called "Focus Camps"
Experience and Respawn Rates will be altered at the Focus Camps.
Tradeskill material drops will be increased at Focus Camps.
-PvP Ruleset-
4 level differences.
First to initiate will give a buff to enemy. If enemy is lower level, they receive a buff based on difference of the 2 levels.
If they are a higher level, they will not receive a buff.
P99 Red PvP Ruleset will be followed.
-PvP Changes-
Most Crowd Control spells will be reworked to promote a healthy PvP scene.
(Lowering the duration & increasing resistance if spell is used repeatedly.
Spellcasters will have increased Endurance vs Melee classes.
Melee Attack Speed will not drop below a certain percentage.
-Guards-
All Guard's level will align with the current max level at the time.
Guards will receive a buff to increase their status to a "Raid Trash Mob" difficulty.
They will require a group effort to bring down for increased experience and coin.
Guards will assist the defendant of duels.
Many Guards around Norrath will be relocated to different sectors to protect their Kingdom's territory.
Some Guards will offer quests in return for gear.
Guards cannot be persuaded to doing your dirty work. They will protect the Kingdom.
There are Guardians of the Order, who walk between the boundaries of Kingdoms to ensure chaos does not rip Norrath apart.
(Indifferent to everyone.)
-Faction-
Killing Players will lower the faction to the Kingdom's Guards and the race of the Character defeated.
You can lower your own Kingdom's Faction by killing allies.
To regain Faction (your own or the enemies), you can turn in Teeth from Players to Spies of the Kingdom.
As Races unlock, Teeth will give multiple Faction points to other Kingdoms based on the Race of the Tooth.
-Ghosts-
Players will not drop coin or items upon death. Instead they drop a tooth named after the Character and includes their level at the time of Death.
Giving this to the Priest of Discord will spawn a same level 'Ghost' of the defeated Character.
This monster will give experience and coin based on its level.
-Camp Rules-
Following the P99 Red Camp ruleset, we will introduce Focus Camps.
Focus Camps will rework underused camps to promote a healthy leveling scene while giving all Players a chance to travel around to find other Players to Kill.
Sharing Focus Camps could prove beneficial to your allies as the enemy may be planning to ambush unsuspecting Players.
-Server Rules-
Following the P99 Red Server rules, we will introduce a Post-Death Buff that may improve the quality of PvP.
1 Hour long buff includes:
Player cannot attack or cast spells.
Player is invulnerable.
Player has increased movement speed.
Upon looting your corpse, this buff will be overriden.
1 Minute long buff includes:
Player cannot attack or cast offensive spells.
Player has increased Health and Mana regen.
This is to deter griefing and allow the defendent a chance to Loot and Scoot or prepare for a fair rematch.
Any social misbehavior, abuse of software, or actions deemed unhonorable will receive punish as seen below.
-Punishment-
Tier 1:
Ingame Death and Teleport to a specified location.
Bind location changed and Experience loss.
Tier 2:
Tier 1 penalty.
Punishing long lasting Debuff.
Tier 3:
Tier 2 penalty.
Short term acccount/IP ban.
Tier 4:
Tier 3 penalty.
Becoming Exiled with a permanent debuff.
Tier 5:
Permabanned.
The idea is simple. Make friends, group up, and fight monsters and other Players.
-About Me-
Just another programmer with more ideas than time.
-Summary of Server-
**This is just an idea born from boredom.**
This P99 Red inspired server will cycle through the first two expansions with a level cap starting at 15 until Book 5.
This server will focus on a small range of Zones around each Kingdom to promote a healthy boundary for PvP.
Focus Camps will be implemented with custom loot tables to match leveling progression.
Tradeskill materials will have a slightly increased drop rate to improve the market.
Estimated Timelines (with padding)
Book 1: 2 - 8 Months
Book 2: 2 - 8 Months
Book 3: 2 - 8 Months
Book 4: 1 - 6 Months
Book 5: 12+ Months
-Books & Chapters (Timeline)-
Book 1: The Greater Faydark and Butcherblock Mountains War (Level 15 cap)
Chapter 1: The Battle of Crushbone
Chapter 2: The Unsettling Estate of Unrest
Chapter 3: The Ocean of Tears Massacre (Level 20 cap)
--[Extended Chapters: Due to time, may not be implemented]
Chapter 4: The Storming of East Freeport Shores
Chapter 5: The Path to Highpass Keep
Book 2: The Great Barbarian and Halfling Kingdom
Chapter 1: The Great Battle of Heroes
Chapter 2: The Battle of Blackburrow
Chapter 3: Reclaiming Surefall Glade (Level 30 cap)
--Extended Chapters
Chapter 4: The Path Through The Karanas
Chapter 5: The Battle Over Highpass Keep
Book 3: The Field of Bone War
Chapter 1: The Pit of Sorrow and Tribulations
Chapter 2: The Battle for Kurn's Tower
Chapter 3: Lost in the Swamp of No Hope (Level 40 cap)
--Extended Chapters
Chapter 4: The Path from Warsliks Woods to The Overthere
Chapter 5: The Invasion on Kaesora
Book 4: The Erudite Holy War (Paladins vs Shadowknights)
Chapter 1: Darkness vs Light, The Hunger for Time and Space
Chapter 2: The Rebalancing of Norrath's Reality (Level 50 cap)
Chapter 3: Crossing Over to Qeynos
--Extended Chapters
Chapter 4: Peace from Odus to Faydwer
Book 5: The Great Dragon Wars
Chapter 1: The Great Arms Race (Level 60 cap)
Chapter 2: The Union of the Kingdom's Epics
Chapter 3: Death to the Dragons!!
-Lore-
Check replies for possible explanation*
tldr; 6 Kingdoms, 4 continents, all action and drama.
-Race Details-
Races will unlock during specific Chapters of each Book.
Book 1:
Dwarf, Gnome, & Humans will share Kaladim as a Kindgom. Humans are stationed at the Docks.
Wood, Half, & High Elves will share Kelethin as a Kingdom.
(Humans and High Elves will have a teleport stone near their starting area to a location near their Kingdom.
Book 2:
Barbarians and Halflings can be created.
Both races will be bound at the Battle Grounds in Halas.
(A teleport stone will be placed later in another Book*)
Book 3:
Iksar and Dark Elves will share Cabilis as a Kingdom.
Ogres and Trolls will share Kaesora Ruins as a Kingdom.
Book 4:
Erudites will be unlocked. This mini event will yield tradable equipment.
Erudites are able to join any kingdom that they wish.
-Class Details-
All classes will start with the same base stats and core resists.
Dwarves can be Shamans.
Wood Elf can be Shamans.
Half Elf can be Monks and Shadowknights.
High Elf can be Necromancers.
Barbarians can be Monks and Paladins.
Halflings can be Bards.
Ogre can be Rogues, Monks, and Clerics.
Trolls can be Necromancers, Wizards, Enchanters, Magicians, and Clerics.
Each class will have their related NPCs placed within their Kingdom. Races will keep their racials.
-Zone Details-
Camps within Focused Zones will have their loot table altered to drop gear for PvP progression at lower levels. These are called "Focus Camps"
Experience and Respawn Rates will be altered at the Focus Camps.
Tradeskill material drops will be increased at Focus Camps.
-PvP Ruleset-
4 level differences.
First to initiate will give a buff to enemy. If enemy is lower level, they receive a buff based on difference of the 2 levels.
If they are a higher level, they will not receive a buff.
P99 Red PvP Ruleset will be followed.
-PvP Changes-
Most Crowd Control spells will be reworked to promote a healthy PvP scene.
(Lowering the duration & increasing resistance if spell is used repeatedly.
Spellcasters will have increased Endurance vs Melee classes.
Melee Attack Speed will not drop below a certain percentage.
-Guards-
All Guard's level will align with the current max level at the time.
Guards will receive a buff to increase their status to a "Raid Trash Mob" difficulty.
They will require a group effort to bring down for increased experience and coin.
Guards will assist the defendant of duels.
Many Guards around Norrath will be relocated to different sectors to protect their Kingdom's territory.
Some Guards will offer quests in return for gear.
Guards cannot be persuaded to doing your dirty work. They will protect the Kingdom.
There are Guardians of the Order, who walk between the boundaries of Kingdoms to ensure chaos does not rip Norrath apart.
(Indifferent to everyone.)
-Faction-
Killing Players will lower the faction to the Kingdom's Guards and the race of the Character defeated.
You can lower your own Kingdom's Faction by killing allies.
To regain Faction (your own or the enemies), you can turn in Teeth from Players to Spies of the Kingdom.
As Races unlock, Teeth will give multiple Faction points to other Kingdoms based on the Race of the Tooth.
-Ghosts-
Players will not drop coin or items upon death. Instead they drop a tooth named after the Character and includes their level at the time of Death.
Giving this to the Priest of Discord will spawn a same level 'Ghost' of the defeated Character.
This monster will give experience and coin based on its level.
-Camp Rules-
Following the P99 Red Camp ruleset, we will introduce Focus Camps.
Focus Camps will rework underused camps to promote a healthy leveling scene while giving all Players a chance to travel around to find other Players to Kill.
Sharing Focus Camps could prove beneficial to your allies as the enemy may be planning to ambush unsuspecting Players.
-Server Rules-
Following the P99 Red Server rules, we will introduce a Post-Death Buff that may improve the quality of PvP.
1 Hour long buff includes:
Player cannot attack or cast spells.
Player is invulnerable.
Player has increased movement speed.
Upon looting your corpse, this buff will be overriden.
1 Minute long buff includes:
Player cannot attack or cast offensive spells.
Player has increased Health and Mana regen.
This is to deter griefing and allow the defendent a chance to Loot and Scoot or prepare for a fair rematch.
Any social misbehavior, abuse of software, or actions deemed unhonorable will receive punish as seen below.
-Punishment-
Tier 1:
Ingame Death and Teleport to a specified location.
Bind location changed and Experience loss.
Tier 2:
Tier 1 penalty.
Punishing long lasting Debuff.
Tier 3:
Tier 2 penalty.
Short term acccount/IP ban.
Tier 4:
Tier 3 penalty.
Becoming Exiled with a permanent debuff.
Tier 5:
Permabanned.